Просмотр исходного кода

Experimenting with beautifier.
Maybe it would be simpler if BufferGeometry had some sort of .makePretty() method that added all the arrays.

Mr.doob 11 лет назад
Родитель
Сommit
7c243d2a79
2 измененных файлов с 78 добавлено и 1 удалено
  1. 5 1
      examples/canvas_geometry_terrain.html
  2. 73 0
      examples/js/wip/Geometry5b.js

+ 5 - 1
examples/canvas_geometry_terrain.html

@@ -36,6 +36,8 @@
 
 		<script src="../build/three.min.js"></script>
 
+		<script src="js/wip/Geometry5b.js"></script>
+
 		<script src="js/ImprovedNoise.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
@@ -75,9 +77,11 @@
 				var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
 				plane.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
 
+				plane = new THREE.Geometry5b( plane );
+
 				for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
 
-					var x = i % quality, y = ~~ ( i / quality );
+					var x = i % quality, y = Math.floor( i / quality );
 					plane.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
 
 				}

+ 73 - 0
examples/js/wip/Geometry5b.js

@@ -0,0 +1,73 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+THREE.Geometry5b = function ( bufferGeometry ) {
+
+	THREE.BufferGeometry.call( this );
+
+	this.attributes = bufferGeometry.attributes;
+
+	var verticesBuffer = this.attributes.position.array;
+	var normalsBuffer = this.attributes.normal.array;
+	var uvsBuffer = this.attributes.uv.array;
+
+	this.vertices = [];
+	this.normals = [];
+	this.uvs = [];
+
+	for ( var i = 0; i < verticesBuffer.length; i ++ ) {
+
+		this.vertices.push( new THREE.TypedVector3( verticesBuffer, i * 3 ) );
+		this.normals.push( new THREE.TypedVector3( normalsBuffer, i * 3 ) );
+		this.uvs.push( new THREE.TypedVector2( uvsBuffer, i * 2 ) );
+
+	}
+
+};
+
+THREE.Geometry5b.prototype = Object.create( THREE.BufferGeometry.prototype );
+
+THREE.TypedVector2 = function ( array, offset ) {
+
+	this.array = array;
+	this.offset = offset;
+	
+};
+
+THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
+
+Object.defineProperties( THREE.TypedVector2.prototype, {
+	'x': {
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'y': {
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	}
+} );
+
+THREE.TypedVector3 = function ( array, offset ) {
+	
+	this.array = array;
+	this.offset = offset;
+
+};
+
+THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
+
+Object.defineProperties( THREE.TypedVector3.prototype, {
+	'x': {
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'y': {
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	},
+	'z': {
+		get: function () { return this.array[ this.offset + 2 ]; },
+		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
+	}
+} );