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Experimenting with beautifier.
Maybe it would be simpler if BufferGeometry had some sort of .makePretty() method that added all the arrays.

Mr.doob 11 năm trước cách đây
mục cha
commit
7c243d2a79
2 tập tin đã thay đổi với 78 bổ sung1 xóa
  1. 5 1
      examples/canvas_geometry_terrain.html
  2. 73 0
      examples/js/wip/Geometry5b.js

+ 5 - 1
examples/canvas_geometry_terrain.html

@@ -36,6 +36,8 @@
 
 		<script src="../build/three.min.js"></script>
 
+		<script src="js/wip/Geometry5b.js"></script>
+
 		<script src="js/ImprovedNoise.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
@@ -75,9 +77,11 @@
 				var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
 				plane.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
 
+				plane = new THREE.Geometry5b( plane );
+
 				for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
 
-					var x = i % quality, y = ~~ ( i / quality );
+					var x = i % quality, y = Math.floor( i / quality );
 					plane.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
 
 				}

+ 73 - 0
examples/js/wip/Geometry5b.js

@@ -0,0 +1,73 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+THREE.Geometry5b = function ( bufferGeometry ) {
+
+	THREE.BufferGeometry.call( this );
+
+	this.attributes = bufferGeometry.attributes;
+
+	var verticesBuffer = this.attributes.position.array;
+	var normalsBuffer = this.attributes.normal.array;
+	var uvsBuffer = this.attributes.uv.array;
+
+	this.vertices = [];
+	this.normals = [];
+	this.uvs = [];
+
+	for ( var i = 0; i < verticesBuffer.length; i ++ ) {
+
+		this.vertices.push( new THREE.TypedVector3( verticesBuffer, i * 3 ) );
+		this.normals.push( new THREE.TypedVector3( normalsBuffer, i * 3 ) );
+		this.uvs.push( new THREE.TypedVector2( uvsBuffer, i * 2 ) );
+
+	}
+
+};
+
+THREE.Geometry5b.prototype = Object.create( THREE.BufferGeometry.prototype );
+
+THREE.TypedVector2 = function ( array, offset ) {
+
+	this.array = array;
+	this.offset = offset;
+	
+};
+
+THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
+
+Object.defineProperties( THREE.TypedVector2.prototype, {
+	'x': {
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'y': {
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	}
+} );
+
+THREE.TypedVector3 = function ( array, offset ) {
+	
+	this.array = array;
+	this.offset = offset;
+
+};
+
+THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
+
+Object.defineProperties( THREE.TypedVector3.prototype, {
+	'x': {
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'y': {
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	},
+	'z': {
+		get: function () { return this.array[ this.offset + 2 ]; },
+		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
+	}
+} );