@@ -2488,7 +2488,7 @@
// MATERIAL
var bias = new Nodes.FloatNode( .5 );
- var maxMIPLevel = new Nodes.MaxMIPLevelNode( new Nodes.TextureCubeNode( cubemap, undefined, undefined, bias ) );
+ var maxMIPLevel = new Nodes.MaxMIPLevelNode( new Nodes.TextureNode( cubemap ) );
var mipsBias = new Nodes.OperatorNode( bias, maxMIPLevel, Nodes.OperatorNode.MUL );
mtl = new Nodes.PhongNodeMaterial();