open code log2 replacement for IE11 compat
@@ -93,7 +93,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
_gl.generateMipmap( target );
var textureProperties = properties.get( texture );
- textureProperties.__maxMipLevel = Math.log2( Math.max( width, height ) );
+
+ // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
+ textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
}