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@@ -4894,14 +4894,14 @@
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};
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- WebGLUniforms.evalDynamic = function( seq, values, object, camera ) {
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+ WebGLUniforms.evalDynamic = function( seq, values, object, material, camera ) {
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for ( var i = 0, n = seq.length; i !== n; ++ i ) {
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var v = values[ seq[ i ].id ],
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f = v.onUpdateCallback;
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- if ( f !== undefined ) f.call( v, object, camera );
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+ if ( f !== undefined ) f.call( v, object, material, camera );
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}
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@@ -21344,9 +21344,7 @@
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if ( dynUniforms !== null ) {
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- WebGLUniforms.evalDynamic(
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- dynUniforms, m_uniforms, object, camera );
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-
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+ WebGLUniforms.evalDynamic( dynUniforms, m_uniforms, object, material, camera );
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WebGLUniforms.upload( _gl, dynUniforms, m_uniforms, _this );
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}
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