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@@ -936,6 +936,7 @@ function renderToCanvas( texture ) {
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renderer.setSize( image.width, image.height, false );
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renderer.toneMapping = THREE.ReinhardToneMapping;
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+ renderer.toneMappingExposure = 2;
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renderer.outputEncoding = THREE.sRGBEncoding;
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var scene = new THREE.Scene();
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