Ver Fonte

Updated builds.

Mr.doob há 9 anos atrás
pai
commit
7ecfd6b8be
2 ficheiros alterados com 27 adições e 25 exclusões
  1. 4 2
      build/three.js
  2. 23 23
      build/three.min.js

+ 4 - 2
build/three.js

@@ -16857,7 +16857,9 @@ THREE.CubeCamera = function ( near, far, cubeResolution ) {
 	cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) );
 	this.add( cameraNZ );
 
-	this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter } );
+	var options = { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter };
+
+	this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
 
 	this.updateCubeMap = function ( renderer, scene ) {
 
@@ -26835,7 +26837,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		uniforms.diffuse.value = material.color;
 		uniforms.opacity.value = material.opacity;
-		uniforms.size.value = material.size * getTargetPixelRatio();
+		uniforms.size.value = material.size;
 		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
 
 		uniforms.map.value = material.map;

+ 23 - 23
build/three.min.js

@@ -589,27 +589,27 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===L&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(ia,ja,ka,la);b(R.r,R.g,R.b,T)}function d(){ma=xa=null;na="";qa=-1;I.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}U.delete(a)}ga.textures--}
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===L&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(ia,ja,ka,la);b(R.r,R.g,R.b,T)}function d(){ma=wa=null;na="";qa=-1;I.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}U.delete(a)}ga.textures--}
 function g(a){a=a.target;a.removeEventListener("dispose",g);var b=U.get(a),c=U.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglDepthbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglDepthbuffer);U.delete(a.texture);U.delete(a)}ga.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
 h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,
-b,c,d,e){var f;c.transparent?(d=da,f=++ea):(d=aa,f=++ba);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ya.intersectsObject(a)||ha.push(a);else if(a instanceof THREE.LensFlare)$.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===
-Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(ra)),n(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(ra));var d=pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,
+b,c,d,e){var f;c.transparent?(d=da,f=++ea):(d=aa,f=++ba);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==xa.intersectsObject(a)||ha.push(a);else if(a instanceof THREE.LensFlare)$.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===
+Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(ra)),n(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===xa.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(ra));var d=pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,
 c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,X.z,h)}else n(a,d,c,X.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function t(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(l);var n=s(b,c,l,h);na="";h.render(function(a){Z.renderBufferImmediate(a,
 n,l)})}else Z.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,
 a.polygonOffsetUnits)}function s(a,b,c,d){sa=0;var e=U.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==V.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=U.get(c),g=oa.getParameters(c,V,b,d),l=oa.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==g.shaderID)break a;else m=!1;m&&(g.shaderID?(n=THREE.ShaderLib[g.shaderID],f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),
 vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=oa.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Z.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=c.numSupportedMorphNormals=0;l<Z.maxMorphNormals;l++)0<=g["morphNormal"+
 l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(n=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=V.hash,g.ambientLightColor.value=V.ambient,g.directionalLights.value=V.directional,g.pointLights.value=V.point,g.spotLights.value=V.spot,g.hemisphereLights.value=V.hemi;f.hasDynamicUniforms=
-!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==xa&&(r.useProgram(f.program),xa=f.id,n=l=m=!0);c.id!==qa&&(qa=c.id,l=!0);if(m||a!==ma)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ma&&(ma=a,n=l=!0),(c instanceof THREE.ShaderMaterial||
+!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==wa&&(r.useProgram(f.program),wa=f.id,n=l=m=!0);c.id!==qa&&(qa=c.id,l=!0);if(m||a!==ma)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ma&&(ma=a,n=l=!0),(c instanceof THREE.ShaderMaterial||
 c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(X.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,X.x,X.y,X.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&
 (d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(m=w(),r.uniform1i(p.boneTexture,m),Z.setTexture(d.skeleton.boneTexture,m)),void 0!==p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&
 r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&
 (g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&(g.emissive.value=c.emissive);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=
 c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?
-1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*(null===ta?E:1),g.scale.value=M.height/2,g.map.value=
-c.map,null!==c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&
+1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size,g.scale.value=M.height/2,g.map.value=c.map,null!==
+c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&
 (g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=
 c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);
-if(za.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=V.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(X.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(X),g.shadowDarkness.value[q]=-n.darkness):g.shadowDarkness.value[q]=n.darkness,g.shadowBias.value[q]=n.bias,g.shadowMap.value[q]=n.map,g.shadowMapSize.value[q]=n.mapSize,g.shadowMatrix.value[q]=n.matrix;v(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);
+if(ya.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=V.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(X.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(X),g.shadowDarkness.value[q]=-n.darkness):g.shadowDarkness.value[q]=n.darkness,g.shadowBias.value[q]=n.bias,g.shadowMap.value[q]=n.map,g.shadowMapSize.value[q]=n.mapSize,g.shadowMatrix.value[q]=n.matrix;v(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);
 p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,d.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];q=0;for(b=e.length;q<b;q++)p=e[q][0],g=p.onUpdateCallback,void 0!==g&&(g.bind(p)(d,a),c.push(e[q]));v(c)}return f}function w(){var a=sa;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ca.maxTextures);sa+=1;return a}function v(a){for(var b,
 c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,b);break;case "4fv":r.uniform4fv(h,
 b);break;case "Matrix2fv":r.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":r.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":r.uniformMatrix4fv(h,!1,b);break;case "i":r.uniform1i(h,b);break;case "f":r.uniform1f(h,b);break;case "v2":r.uniform2f(h,b.x,b.y);break;case "v3":r.uniform3f(h,b.x,b.y,b.z);break;case "v4":r.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":r.uniform3f(h,b.r,b.g,b.b);break;case "sa":for(g=0;g<b.length;g++)for(var k in f.properties){var l=h[g][k];c=b[g][k];switch(f.properties[k].type){case "i":r.uniform1i(l,
@@ -632,39 +632,39 @@ if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquat
 if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=W.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
 if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=W.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=W.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
 if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.context?a.context:null,O=M.width,J=M.height,E=1,K=void 0!==a.alpha?a.alpha:!1,P=void 0!==a.depth?a.depth:!0,S=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,L=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=new THREE.Color(0),
-T=0,Y=[],aa=[],ba=-1,da=[],ea=-1,ua=new Float32Array(8),ha=[],$=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,xa=null,ta=null,va=null,qa=-1,na="",ma=null,sa=0,ia=0,ja=0,ka=M.width,la=M.height,Aa=0,Ba=0,ya=new THREE.Frustum,ra=new THREE.Matrix4,X=new THREE.Vector3,V={hash:"",
+T=0,Y=[],aa=[],ba=-1,da=[],ea=-1,ta=new Float32Array(8),ha=[],$=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,wa=null,za=null,ua=null,qa=-1,na="",ma=null,sa=0,ia=0,ja=0,ka=M.width,la=M.height,Aa=0,Ba=0,xa=new THREE.Frustum,ra=new THREE.Matrix4,X=new THREE.Vector3,V={hash:"",
 ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ga={geometries:0,textures:0},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:ga,programs:null};var r;try{K={alpha:K,depth:P,stencil:S,antialias:Q,premultipliedAlpha:L,preserveDrawingBuffer:F};r=N||M.getContext("webgl",K)||M.getContext("experimental-webgl",K);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
 }M.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var W=new THREE.WebGLExtensions(r);W.get("OES_texture_float");W.get("OES_texture_float_linear");W.get("OES_texture_half_float");W.get("OES_texture_half_float_linear");W.get("OES_standard_derivatives");W.get("ANGLE_instanced_arrays");W.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,W,a),I=new THREE.WebGLState(r,W,B),U=new THREE.WebGLProperties,
-pa=new THREE.WebGLObjects(r,U,this.info),oa=new THREE.WebGLPrograms(this,ca),wa=new THREE.WebGLLights;this.info.programs=oa.programs;var Da=new THREE.WebGLBufferRenderer(r,W,fa),Ea=new THREE.WebGLIndexedBufferRenderer(r,W,fa);c();this.context=r;this.capabilities=ca;this.extensions=W;this.properties=U;this.state=I;var za=new THREE.WebGLShadowMap(this,V,pa);this.shadowMap=za;var Fa=new THREE.SpritePlugin(this,ha),Ga=new THREE.LensFlarePlugin(this,$);this.getContext=function(){return r};this.getContextAttributes=
+pa=new THREE.WebGLObjects(r,U,this.info),oa=new THREE.WebGLPrograms(this,ca),va=new THREE.WebGLLights;this.info.programs=oa.programs;var Da=new THREE.WebGLBufferRenderer(r,W,fa),Ea=new THREE.WebGLIndexedBufferRenderer(r,W,fa);c();this.context=r;this.capabilities=ca;this.extensions=W;this.properties=U;this.state=I;var ya=new THREE.WebGLShadowMap(this,V,pa);this.shadowMap=ya;var Fa=new THREE.SpritePlugin(this,ha),Ga=new THREE.LensFlarePlugin(this,$);this.getContext=function(){return r};this.getContextAttributes=
 function(){return r.getContextAttributes()};this.forceContextLoss=function(){W.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=W.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:O,height:J}};
 this.setSize=function(a,b,c){O=a;J=b;M.width=a*E;M.height=b*E;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ia=a*E;ja=b*E;ka=c*E;la=d*E;r.viewport(ia,ja,ka,la)};this.getViewport=function(a){a.x=ia/E;a.y=ja/E;a.z=ka/E;a.w=la/E};this.setScissor=function(a,b,c,d){r.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return R};this.setClearColor=function(a,c){R.set(a);T=void 0!==
 c?c:1;b(R.r,R.g,R.b,T)};this.getClearAlpha=function(){return T};this.setClearAlpha=function(a){T=a;b(R.r,R.g,R.b,T)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
 this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,
 r.DYNAMIC_DRAW),I.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,
 r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();
-r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],ua[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&
-c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ua);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=W.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
+r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],ta[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&
+c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ta);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=W.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
 break a}void 0===h&&(h=0);I.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,B=pa.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var x=w.data,C=x.stride,w=w.offset;x instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(t,x.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=x.meshPerAttribute*x.count)):I.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,
 B);r.vertexAttribPointer(t,v,r.FLOAT,!1,C*x.array.BYTES_PER_ELEMENT,(h*C+w)*x.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):I.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,B),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,
-v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)I.setLineWidth(d.wireframeLinewidth*(null===ta?E:1)),a.setMode(r.LINES);
-else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),I.setLineWidth(d*(null===ta?E:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
-f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";qa=-1;ma=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(ra);Y.length=0;ea=ba=-1;ha.length=0;$.length=0;q(a,b);aa.length=ba+1;da.length=ea+1;!0===
-Z.sortObjects&&(aa.sort(m),da.sort(p));var f=Y,g,h,k,l=0,n=0,w=0,s,v,u,B=b.matrixWorldInverse,x=0,C=0,z=0,A=0,E=0;g=V.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],s=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=s.r*v,n+=s.g*v,w+=s.b*v;else if(k instanceof THREE.DirectionalLight){var y=wa.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(B);y.color.copy(k.color).multiplyScalar(k.intensity);
-k.castShadow?(y.shadow=E,V.shadows[E++]=k):y.shadow=-1;V.directional[x++]=y}else k instanceof THREE.PointLight?(y=wa.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(B),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=E,V.shadows[E++]=k,V.shadowsPointLight++):y.shadow=-1,V.point[C++]=y):k instanceof THREE.SpotLight?(y=wa.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(B),
-y.color.copy(s).multiplyScalar(v),y.distance=u,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),y.direction.transformDirection(B),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=E,V.shadows[E++]=k):y.shadow=-1,V.spot[z++]=y):k instanceof THREE.HemisphereLight&&(y=wa.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(B),y.direction.normalize(),
-y.skyColor.copy(k.color).multiplyScalar(v),y.groundColor.copy(k.groundColor).multiplyScalar(v),V.hemi[A++]=y);V.ambient[0]=l;V.ambient[1]=n;V.ambient[2]=w;V.directional.length=x;V.point.length=C;V.spot.length=z;V.hemi.length=A;V.shadows.length=E;V.hash=x+","+C+","+z+","+A+","+E;za.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,
+v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)I.setLineWidth(d.wireframeLinewidth*(null===za?E:1)),a.setMode(r.LINES);
+else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),I.setLineWidth(d*(null===za?E:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
+f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";qa=-1;ma=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);xa.setFromMatrix(ra);Y.length=0;ea=ba=-1;ha.length=0;$.length=0;q(a,b);aa.length=ba+1;da.length=ea+1;!0===
+Z.sortObjects&&(aa.sort(m),da.sort(p));var f=Y,g,h,k,l=0,n=0,w=0,s,v,u,B=b.matrixWorldInverse,x=0,C=0,z=0,A=0,E=0;g=V.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],s=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=s.r*v,n+=s.g*v,w+=s.b*v;else if(k instanceof THREE.DirectionalLight){var y=va.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(B);y.color.copy(k.color).multiplyScalar(k.intensity);
+k.castShadow?(y.shadow=E,V.shadows[E++]=k):y.shadow=-1;V.directional[x++]=y}else k instanceof THREE.PointLight?(y=va.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(B),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=E,V.shadows[E++]=k,V.shadowsPointLight++):y.shadow=-1,V.point[C++]=y):k instanceof THREE.SpotLight?(y=va.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(B),
+y.color.copy(s).multiplyScalar(v),y.distance=u,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),y.direction.transformDirection(B),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=E,V.shadows[E++]=k):y.shadow=-1,V.spot[z++]=y):k instanceof THREE.HemisphereLight&&(y=va.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(B),y.direction.normalize(),
+y.skyColor.copy(k.color).multiplyScalar(v),y.groundColor.copy(k.groundColor).multiplyScalar(v),V.hemi[A++]=y);V.ambient[0]=l;V.ambient[1]=n;V.ambient[2]=w;V.directional.length=x;V.point.length=C;V.spot.length=z;V.hemi.length=A;V.shadows.length=E;V.hash=x+","+C+","+z+","+A+","+E;ya.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,
 t(aa,b,e,d),t(da,b,e,d)):(I.setBlending(THREE.NoBlending),t(aa,b,e),t(da,b,e));Fa.render(a,b);Ga.render(a,b,Aa,Ba);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=U.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
 I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
 a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ga.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
 a.minFilter!==THREE.LinearFilter)&&!1===D(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=D(g),e=B(a.format),h=B(a.type);
 C(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,
 g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,
-c.__webglTexture)};this.setRenderTarget=function(a){if((ta=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ga.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,
+c.__webglTexture)};this.setRenderTarget=function(a){if((za=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ga.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,
 c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)y(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);I.bindTexture(r.TEXTURE_CUBE_MAP,null)}else I.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),y(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),I.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=
 U.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),H(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),H(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}var b=a instanceof THREE.WebGLRenderTargetCube,h;a?(c=U.get(a),e=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,
-c=a.width,d=a.height,h=f=0):(e=null,c=ka,d=la,f=ia,h=ja);e!==va&&(r.bindFramebuffer(r.FRAMEBUFFER,e),r.viewport(f,h,c,d),va=e);b&&(b=U.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));Aa=c;Ba=d};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;
-if(g){var h=!1;g!==va&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&W.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&W.get("EXT_color_buffer_half_float")?
-r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,B(k.format),B(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,va)}}}}};
+c=a.width,d=a.height,h=f=0):(e=null,c=ka,d=la,f=ia,h=ja);e!==ua&&(r.bindFramebuffer(r.FRAMEBUFFER,e),r.viewport(f,h,c,d),ua=e);b&&(b=U.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));Aa=c;Ba=d};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;
+if(g){var h=!1;g!==ua&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&W.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&W.get("EXT_color_buffer_half_float")?
+r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,B(k.format),B(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ua)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);
 THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
@@ -716,7 +716,7 @@ A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:
 x;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){var C=g.getScissorTest();a.getViewport(w);f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(G.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var y=b.shadows,z=0,A=y.length;z<A;z++){var D=y[z],H=D.shadow,L=H.camera,F=H.mapSize;if(D instanceof THREE.PointLight){v=6;x=!0;var R=F.x/4,T=F.y/2;s[0].set(2*R,T,R,T);s[1].set(0,T,R,T);s[2].set(3*R,T,R,T);s[3].set(R,
 T,R,T);s[4].set(3*R,0,R,T);s[5].set(R,0,R,T)}else v=1,x=!1;null===H.map&&(R=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(R=THREE.NearestFilter),H.map=new THREE.WebGLRenderTarget(F.x,F.y,{minFilter:R,magFilter:R,format:THREE.RGBAFormat}),H.matrix=new THREE.Matrix4,D instanceof THREE.SpotLight&&(L.aspect=F.x/F.y),L.updateProjectionMatrix());F=H.map;H=H.matrix;m.setFromMatrixPosition(D.matrixWorld);L.position.copy(m);a.setRenderTarget(F);a.clear();for(F=0;F<v;F++)for(x?(l.copy(L.position),l.add(t[F]),
 L.up.copy(u[F]),L.lookAt(l),R=s[F],a.setViewport(R.x,R.y,R.z,R.w)):(l.setFromMatrixPosition(D.target.matrixWorld),L.lookAt(l)),L.updateMatrixWorld(),L.matrixWorldInverse.getInverse(L.matrixWorld),H.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),H.multiply(L.projectionMatrix),H.multiply(L.matrixWorldInverse),k.multiplyMatrices(L.projectionMatrix,L.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,L),R=0,T=p.length;R<T;R++){var Y=p[R],aa=c.update(Y),ba=Y.material;if(ba instanceof THREE.MeshFaceMaterial)for(var da=
-aa.groups,ba=ba.materials,ea=0,ua=da.length;ea<ua;ea++){var ha=da[ea],$=ba[ha.materialIndex];!0===$.visible&&($=d(Y,$,x,m),a.renderBufferDirect(L,null,aa,$,Y,ha))}else $=d(Y,ba,x,m),a.renderBufferDirect(L,null,aa,$,Y,null)}a.resetGLState()}a.setRenderTarget(null);a.setViewport(w.x,w.y,w.z,w.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);!0===C&&g.setScissorTest(!0);G.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();G.needsUpdate=!1}}};
+aa.groups,ba=ba.materials,ea=0,ta=da.length;ea<ta;ea++){var ha=da[ea],$=ba[ha.materialIndex];!0===$.visible&&($=d(Y,$,x,m),a.renderBufferDirect(L,null,aa,$,Y,ha))}else $=d(Y,ba,x,m),a.renderBufferDirect(L,null,aa,$,Y,null)}a.resetGLState()}a.setRenderTarget(null);a.setViewport(w.x,w.y,w.z,w.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);!0===C&&g.setScissorTest(!0);G.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();G.needsUpdate=!1}}};
 THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,t=null,u=null,s=null,w=null,v=null,C=null,x=null,D=null,A=null,z=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),H=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<
 c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=function(b,d,e,f,g,h,k){b!==l&&(b===THREE.NoBlending?this.disable(a.BLEND):