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@@ -1985,7 +1985,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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uniforms.diffuse.value = material.color;
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uniforms.opacity.value = material.opacity;
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- uniforms.size.value = material.size * getTargetPixelRatio();
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+ uniforms.size.value = material.size;
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uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
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uniforms.map.value = material.map;
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