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@@ -829,7 +829,7 @@ function WebGLRenderer( parameters ) {
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//
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- if ( object && object.isMesh ) {
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+ if ( object.isMesh ) {
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if ( material.wireframe === true ) {
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@@ -857,7 +857,7 @@ function WebGLRenderer( parameters ) {
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}
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- } else if ( object && object.isLine ) {
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+ } else if ( object.isLine ) {
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var lineWidth = material.linewidth;
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@@ -865,7 +865,7 @@ function WebGLRenderer( parameters ) {
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state.setLineWidth( lineWidth * getTargetPixelRatio() );
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- if ( object && object.isLineSegments ) {
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+ if ( object.isLineSegments ) {
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renderer.setMode( _gl.LINES );
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@@ -875,7 +875,7 @@ function WebGLRenderer( parameters ) {
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}
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- } else if ( object && object.isPoints ) {
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+ } else if ( object.isPoints ) {
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renderer.setMode( _gl.POINTS );
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@@ -1387,13 +1387,15 @@ function WebGLRenderer( parameters ) {
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if ( object.visible === false ) return;
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- if ( object.layers.test( camera.layers ) ) {
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+ var visible = ( object.layers.mask & camera.layers.mask ) !== 0;
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- if ( object && object.isLight ) {
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+ if ( visible ) {
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+
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+ if ( object.isLight ) {
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lights.push( object );
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- } else if ( object && object.isSprite ) {
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+ } else if ( object.isSprite ) {
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if ( object.frustumCulled === false || isSpriteViewable( object ) === true ) {
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@@ -1401,11 +1403,11 @@ function WebGLRenderer( parameters ) {
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}
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- } else if ( object && object.isLensFlare ) {
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+ } else if ( object.isLensFlare ) {
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lensFlares.push( object );
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- } else if ( object && object.isImmediateRenderObject ) {
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+ } else if ( object.isImmediateRenderObject ) {
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if ( _this.sortObjects === true ) {
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@@ -1416,9 +1418,9 @@ function WebGLRenderer( parameters ) {
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pushRenderItem( object, null, object.material, _vector3.z, null );
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- } else if ( ( object && object.isMesh ) || ( object && object.isLine ) || ( object && object.isPoints ) ) {
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+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
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- if ( object && object.isSkinnedMesh ) {
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+ if ( object.isSkinnedMesh ) {
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object.skeleton.update();
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@@ -1495,7 +1497,7 @@ function WebGLRenderer( parameters ) {
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object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
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object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
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- if ( object && object.isImmediateRenderObject ) {
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+ if ( object.isImmediateRenderObject ) {
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setMaterial( material );
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