Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7f46b51555 Clean up and performance optimisations. há 9 anos atrás
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) há 9 anos atrás
build 58778fdbd7 Updated builds. há 9 anos atrás
docs 2ee2d33965 Clarify the explanation (#9422) há 9 anos atrás
editor 32414584b3 Editor: Moved THREE.HTML code out of html2canvas.js há 9 anos atrás
examples f0b3de8a73 New example: break objects by throwing balls (#9493) há 9 anos atrás
src 7f46b51555 Clean up and performance optimisations. há 9 anos atrás
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) há 9 anos atrás
utils 24cfc7cf50 Fixing Export Selected another issues. (#9485) há 9 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 há 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 9 anos atrás
LICENSE c2e049403f Update LICENSE há 9 anos atrás
README.md 84e6749fa3 Simplified README há 9 anos atrás
bower.json 635b3e274d Fix bower.json ignores há 10 anos atrás
package.json ee0b32e80d remove comments and unnecessary newlines from glsl files (#9389) há 9 anos atrás
rollup.config.js 45974c952f Somehow this is no longer needed. há 9 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases