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@@ -200,6 +200,7 @@
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fragmentShader: VelocityShader.fragmentShader,
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fragmentShader: VelocityShader.fragmentShader,
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side: THREE.DoubleSide
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side: THREE.DoubleSide
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} );
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} );
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+ materialVelocity.displacementMap = displacementMap; // required for defines
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materialVelocity.uniforms.displacementMap.value = displacementMap;
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materialVelocity.uniforms.displacementMap.value = displacementMap;
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materialVelocity.uniforms.displacementScale.value = SCALE;
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materialVelocity.uniforms.displacementScale.value = SCALE;
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materialVelocity.uniforms.displacementBias.value = BIAS;
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materialVelocity.uniforms.displacementBias.value = BIAS;
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