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add error checking to include parser.

Ben Houston 9 years ago
parent
commit
807a8ec729
1 changed files with 3 additions and 1 deletions
  1. 3 1
      src/renderers/webgl/WebGLProgram.js

+ 3 - 1
src/renderers/webgl/WebGLProgram.js

@@ -197,7 +197,9 @@ THREE.WebGLProgram = ( function () {
 		var pattern = /#include[ \t]+<([\w\d.]+)>/g;
 
 		function replace( match, include ) {
-			return parseIncludes( THREE.ShaderChunk[ include ] );
+			var replace = THREE.ShaderChunk[ include ];
+			if( ! replace ) throw new Error( "can not resolve #include <"+include+">");
+			return parseIncludes( replace );
 
 		}