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@@ -1,120 +1,3 @@
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-/**
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- * @author mrdoob / http://mrdoob.com/
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- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
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- */
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+// DEPRECATED
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-THREE.CubeGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
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-
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- THREE.Geometry.call( this );
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-
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- var scope = this;
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-
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- this.width = width;
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- this.height = height;
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- this.depth = depth;
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-
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- this.widthSegments = widthSegments || 1;
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- this.heightSegments = heightSegments || 1;
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- this.depthSegments = depthSegments || 1;
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-
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- var width_half = this.width / 2;
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- var height_half = this.height / 2;
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- var depth_half = this.depth / 2;
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-
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- buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px
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- buildPlane( 'z', 'y', 1, - 1, this.depth, this.height, - width_half, 1 ); // nx
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- buildPlane( 'x', 'z', 1, 1, this.width, this.depth, height_half, 2 ); // py
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- buildPlane( 'x', 'z', 1, - 1, this.width, this.depth, - height_half, 3 ); // ny
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- buildPlane( 'x', 'y', 1, - 1, this.width, this.height, depth_half, 4 ); // pz
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- buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz
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-
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- function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) {
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-
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- var w, ix, iy,
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- gridX = scope.widthSegments,
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- gridY = scope.heightSegments,
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- width_half = width / 2,
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- height_half = height / 2,
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- offset = scope.vertices.length;
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-
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- if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) {
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-
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- w = 'z';
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-
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- } else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) {
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-
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- w = 'y';
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- gridY = scope.depthSegments;
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-
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- } else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) {
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-
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- w = 'x';
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- gridX = scope.depthSegments;
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-
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- }
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-
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- var gridX1 = gridX + 1,
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- gridY1 = gridY + 1,
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- segment_width = width / gridX,
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- segment_height = height / gridY,
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- normal = new THREE.Vector3();
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-
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- normal[ w ] = depth > 0 ? 1 : - 1;
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-
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- for ( iy = 0; iy < gridY1; iy ++ ) {
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-
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- for ( ix = 0; ix < gridX1; ix ++ ) {
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-
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- var vector = new THREE.Vector3();
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- vector[ u ] = ( ix * segment_width - width_half ) * udir;
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- vector[ v ] = ( iy * segment_height - height_half ) * vdir;
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- vector[ w ] = depth;
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-
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- scope.vertices.push( vector );
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-
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- }
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-
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- }
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-
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- for ( iy = 0; iy < gridY; iy++ ) {
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-
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- for ( ix = 0; ix < gridX; ix++ ) {
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-
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- var a = ix + gridX1 * iy;
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- var b = ix + gridX1 * ( iy + 1 );
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- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
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- var d = ( ix + 1 ) + gridX1 * iy;
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-
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- var uva = new THREE.Vector2( ix / gridX, 1 - iy / gridY );
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- var uvb = new THREE.Vector2( ix / gridX, 1 - ( iy + 1 ) / gridY );
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- var uvc = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - ( iy + 1 ) / gridY );
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- var uvd = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iy / gridY );
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-
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- var face = new THREE.Face3( a + offset, b + offset, d + offset );
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- face.normal.copy( normal );
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- face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() );
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- face.materialIndex = materialIndex;
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-
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- scope.faces.push( face );
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- scope.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] );
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-
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- face = new THREE.Face3( b + offset, c + offset, d + offset );
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- face.normal.copy( normal );
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- face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() );
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- face.materialIndex = materialIndex;
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-
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- scope.faces.push( face );
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- scope.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] );
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-
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- }
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-
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- }
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-
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- }
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-
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- this.computeCentroids();
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- this.mergeVertices();
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-
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-};
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-
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-THREE.CubeGeometry.prototype = Object.create( THREE.Geometry.prototype );
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+THREE.CubeGeometry = THREE.BoxGeometry;
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