Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8100bb6656 Renamed CubeGeometry to BoxGeometry. 11 лет назад
build 7afb534933 Updated builds. 11 лет назад
docs 0b53186ed3 Merge branch 'patch-15' of https://github.com/gero3/three.js into dev 11 лет назад
editor 2c4729d475 Editor: Removed numItems dependency in BufferGeometry info panel. 11 лет назад
examples b267595d40 Removed redundant perPixel assignments. 11 лет назад
src 8100bb6656 Renamed CubeGeometry to BoxGeometry. 11 лет назад
test 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 11 лет назад
utils 8100bb6656 Renamed CubeGeometry to BoxGeometry. 11 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 лет назад
LICENSE 4857e75774 Update LICENSE 11 лет назад
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 лет назад
bower.json 4862f5f111 r65 11 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases