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@@ -79,7 +79,7 @@
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ambientLight = new THREE.AmbientLight( 0x444444 );
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scene.add( ambientLight );
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- pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
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+ pointLight = new THREE.PointLight( 0xffffff, 2, 1000 );
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pointLight.position.set( 0, 0, 600 );
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scene.add( pointLight );
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