Mugen87 6 gadi atpakaļ
vecāks
revīzija
82f6657cf2

+ 1 - 3
docs/api/en/objects/SkinnedMesh.html

@@ -142,9 +142,7 @@
 		[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base transform of the skeleton.<br /><br />
 
 		Bind a skeleton to the skinned mesh. The bindMatrix gets saved to .bindMatrix property
-		and the .bindMatrixInverse gets calculated. This is called automatically in the constructor, and the skeleton
-		is created from the [page:Geometry.bones bones] of the [page:Geometry] passed in the
-		constructor.
+		and the .bindMatrixInverse gets calculated.
 		</p>
 
 		<h3>[method:SkinnedMesh clone]()</h3>

+ 0 - 1
docs/api/zh/objects/SkinnedMesh.html

@@ -140,7 +140,6 @@
 		[page:Skeleton skeleton] —— 由一棵[page:Bone Bones]树创建的[page:Skeleton]。<br/>
 		[page:Matrix4 bindMatrix] —— 代表着骨架基本变换的[page:Matrix4](4x4矩阵)。<br /><br />
 		将骨架绑定到一个蒙皮网格上。bindMatrix会被保存到.bindMatrix属性中,其逆矩阵.bindMatrixInverse也会被计算出来。
-		它在构造函数中会被自动调用,其骨架是由传入到构造函数的[page:Geometry]中的[page:Geometry.bones bones]来创建的。
 		</p>
 
 		<h3>[method:SkinnedMesh clone]()</h3>