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@@ -2041,7 +2041,7 @@ THREE.GLTFLoader = ( function () {
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var material = originalMaterial;
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material.skinning = true;
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- child = new THREE.SkinnedMesh( geometry, material, false );
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+ child = new THREE.SkinnedMesh( geometry, material );
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child.castShadow = true;
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child.userData = originalUserData;
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child.name = originalName;
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@@ -2070,7 +2070,7 @@ THREE.GLTFLoader = ( function () {
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}
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- child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
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+ child.bind( new THREE.Skeleton( bones, boneInverses ), skinEntry.bindShapeMatrix );
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var buildBoneGraph = function ( parentJson, parentObject, property ) {
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