|
@@ -71,18 +71,23 @@
|
|
|
|
|
|
var light, object;
|
|
|
|
|
|
- // scene1.add( new THREE.AmbientLight( 0xffffff ) );
|
|
|
+ scene1.add( new THREE.AmbientLight( 0xffffff ) );
|
|
|
|
|
|
light = new THREE.DirectionalLight( 0xffffff );
|
|
|
light.position.set( 0, 1, 0 );
|
|
|
- // scene1.add( light );
|
|
|
+ scene1.add( light );
|
|
|
|
|
|
- var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
|
|
|
- map.wrapS = map.wrapT = THREE.RepeatWrapping;
|
|
|
- map.anisotropy = 16;
|
|
|
+ var mapGrid = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
|
|
|
+ mapGrid.wrapS = mapGrid.wrapT = THREE.RepeatWrapping;
|
|
|
+ mapGrid.anisotropy = 16;
|
|
|
|
|
|
// var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } )
|
|
|
|
|
|
+
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ // Simple geometry with basic material
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ // Icosahedron
|
|
|
var material = new THREE.MeshBasicMaterial( {
|
|
|
color: 0xff0000
|
|
|
} );
|
|
@@ -91,51 +96,56 @@
|
|
|
object.position.set( -200, 0, 200 );
|
|
|
scene1.add( object );
|
|
|
|
|
|
+ // Octahedron
|
|
|
+ material = new THREE.MeshBasicMaterial( {
|
|
|
+ color: 0x0000ff,
|
|
|
+ wireframe: true
|
|
|
+ } );
|
|
|
object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
|
|
|
object.position.set( 0, 0, 200 );
|
|
|
scene1.add( object );
|
|
|
|
|
|
+ // Tetrahedron
|
|
|
+ material = new THREE.MeshBasicMaterial( {
|
|
|
+ color: 0xffffff,
|
|
|
+ map: mapGrid
|
|
|
+ } );
|
|
|
+
|
|
|
object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
|
|
|
object.position.set( 200, 0, 200 );
|
|
|
scene1.add( object );
|
|
|
|
|
|
- //
|
|
|
-
|
|
|
- object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
|
|
|
- object.position.set( -400, 0, 0 );
|
|
|
- // scene1.add( object );
|
|
|
-
|
|
|
-
|
|
|
- var map2 = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
|
|
|
-
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ // Buffered geometry primitives
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
var material = new THREE.MeshStandardMaterial( {
|
|
|
- map: map2,
|
|
|
+ color: 0xffff00,
|
|
|
metalness: 0.5,
|
|
|
roughness: 1.0
|
|
|
} );
|
|
|
-/*Ç
|
|
|
- object = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 32, 32 ), material );
|
|
|
+
|
|
|
+ // Sphere
|
|
|
+ object = new THREE.Mesh( new THREE.SphereBufferGeometry( 70, 32, 32 ), material );
|
|
|
object.position.set( 0, 0, 0 );
|
|
|
object.name = "Sphere";
|
|
|
scene1.add( object );
|
|
|
|
|
|
-/*
|
|
|
- var material = new THREE.MeshStandardMaterial( {
|
|
|
- color: 0xff0000,
|
|
|
- metalness: 0.1,
|
|
|
- roughness: 0.5
|
|
|
- } );
|
|
|
-*/
|
|
|
+ // Cylinder
|
|
|
+ object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 10, 80, 100 ), material );
|
|
|
+ object.position.set( 200, 0, 0 );
|
|
|
+ object.name = "Cylinder";
|
|
|
+ scene1.add( object );
|
|
|
+
|
|
|
+ // TorusKnot
|
|
|
+ object = new THREE.Mesh( new THREE.TorusKnotGeometry( 60, 10, 20, 10 ), material );
|
|
|
+ object.position.set( -200, 0, 0 );
|
|
|
+ object.name = "Cylinder";
|
|
|
+ scene1.add( object );
|
|
|
|
|
|
|
|
|
- var material = new THREE.MeshStandardMaterial( { map: map, side: THREE.DoubleSide } );
|
|
|
+ var material = new THREE.MeshStandardMaterial( { map: mapGrid, side: THREE.DoubleSide } );
|
|
|
+ var map2 = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
|
|
|
|
|
|
-/*
|
|
|
- object3 = new THREE.Mesh( new THREE.CylinderBufferGeometry( 100, 100, 100 ), material );
|
|
|
- object3.position.set( 200, 0, 0 );
|
|
|
- object3.name = "Cube";
|
|
|
- // scene1.add(object3);
|
|
|
-*/
|
|
|
|
|
|
/*
|
|
|
object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
|
|
@@ -163,9 +173,9 @@
|
|
|
object2.position.set( 0, 100, 100 );
|
|
|
group2.add( object2 );
|
|
|
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
// Triangle Strip
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
var geometry = new THREE.BufferGeometry();
|
|
|
var positions = new Float32Array( 6 * 3 );
|
|
|
|
|
@@ -201,12 +211,12 @@
|
|
|
|
|
|
object.userData = { data: 'customdata', list: [ 1,2,3,4 ] };
|
|
|
|
|
|
- scene1.add( object );
|
|
|
+ //scene1.add( object );
|
|
|
|
|
|
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
// Line Strip
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
var geometry = new THREE.BufferGeometry();
|
|
|
var numPoints = 100;
|
|
|
var positions = new Float32Array( numPoints * 3 );
|
|
@@ -224,9 +234,9 @@
|
|
|
// scene1.add( object );
|
|
|
|
|
|
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
// Line Loop
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
var geometry = new THREE.BufferGeometry();
|
|
|
var numPoints = 5;
|
|
|
var radius = 100;
|
|
@@ -246,16 +256,16 @@
|
|
|
// scene1.add( object );
|
|
|
|
|
|
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
// Axis
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
var axis = new THREE.AxisHelper(100);
|
|
|
axis.name = "AxisHelper";
|
|
|
//scene1.add( axis );
|
|
|
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
// Points
|
|
|
- // ---------------------------------
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
var NUM_POINTS = 100;
|
|
|
var pointsArray = new Float32Array( NUM_POINTS * 3 );
|
|
|
for ( var i = 0; i < NUM_POINTS; i++ ) {
|