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Water: Fix rendering with objects using depthWrite false.

Mugen87 %!s(int64=5) %!d(string=hai) anos
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853576290e
Modificáronse 2 ficheiros con 0 adicións e 2 borrados
  1. 0 1
      examples/js/objects/Water.js
  2. 0 1
      examples/jsm/objects/Water.js

+ 0 - 1
examples/js/objects/Water.js

@@ -184,7 +184,6 @@ THREE.Water = function ( geometry, options ) {
 		fragmentShader: mirrorShader.fragmentShader,
 		vertexShader: mirrorShader.vertexShader,
 		uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
-		transparent: true,
 		lights: true,
 		side: side,
 		fog: fog

+ 0 - 1
examples/jsm/objects/Water.js

@@ -203,7 +203,6 @@ var Water = function ( geometry, options ) {
 		fragmentShader: mirrorShader.fragmentShader,
 		vertexShader: mirrorShader.vertexShader,
 		uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
-		transparent: true,
 		lights: true,
 		side: side,
 		fog: fog