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Water: Fix rendering with objects using depthWrite false.

Mugen87 5 年之前
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853576290e
共有 2 個文件被更改,包括 0 次插入2 次删除
  1. 0 1
      examples/js/objects/Water.js
  2. 0 1
      examples/jsm/objects/Water.js

+ 0 - 1
examples/js/objects/Water.js

@@ -184,7 +184,6 @@ THREE.Water = function ( geometry, options ) {
 		fragmentShader: mirrorShader.fragmentShader,
 		fragmentShader: mirrorShader.fragmentShader,
 		vertexShader: mirrorShader.vertexShader,
 		vertexShader: mirrorShader.vertexShader,
 		uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
 		uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
-		transparent: true,
 		lights: true,
 		lights: true,
 		side: side,
 		side: side,
 		fog: fog
 		fog: fog

+ 0 - 1
examples/jsm/objects/Water.js

@@ -203,7 +203,6 @@ var Water = function ( geometry, options ) {
 		fragmentShader: mirrorShader.fragmentShader,
 		fragmentShader: mirrorShader.fragmentShader,
 		vertexShader: mirrorShader.vertexShader,
 		vertexShader: mirrorShader.vertexShader,
 		uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
 		uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
-		transparent: true,
 		lights: true,
 		lights: true,
 		side: side,
 		side: side,
 		fog: fog
 		fog: fog