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@@ -184,7 +184,6 @@ THREE.Water = function ( geometry, options ) {
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fragmentShader: mirrorShader.fragmentShader,
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fragmentShader: mirrorShader.fragmentShader,
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vertexShader: mirrorShader.vertexShader,
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vertexShader: mirrorShader.vertexShader,
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uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
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uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
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- transparent: true,
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lights: true,
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lights: true,
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side: side,
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side: side,
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fog: fog
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fog: fog
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