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Cleanup of GL culling state handling in WebGLRenderer and ShadowMapPlugin.

This should fix doubleSided objects causing misbehaved shadows reported in #1758.
alteredq 13 年之前
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85ca01acdd
共有 5 个文件被更改,包括 353 次插入332 次删除
  1. 165 165
      build/Three.js
  2. 10 10
      build/custom/ThreeExtras.js
  3. 137 137
      build/custom/ThreeWebGL.js
  4. 22 12
      src/extras/renderers/plugins/ShadowMapPlugin.js
  5. 19 8
      src/renderers/WebGLRenderer.js

+ 165 - 165
build/Three.js

@@ -34,7 +34,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,j,k,l,p,m,o,q,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,j||0,k||0,l!==void 0?l:1,p||0,m||0,o||0,q||0,n!==void 0?n:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,j,k,l,p,m,o,q,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=j;r[6]=k;r[10]=l;r[14]=p;r[3]=m;r[7]=o;r[11]=q;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],j=c[12],k=c[1],l=c[5],p=c[9],m=c[13],o=c[2],q=c[6],n=c[10],r=c[14],u=c[3],t=c[7],w=c[11],c=c[15],s=d[0],x=d[4],
-F=d[8],D=d[12],z=d[1],v=d[5],A=d[9],J=d[13],K=d[2],S=d[6],O=d[10],E=d[14],M=d[3],G=d[7],i=d[11],d=d[15];e[0]=f*s+g*z+h*K+j*M;e[4]=f*x+g*v+h*S+j*G;e[8]=f*F+g*A+h*O+j*i;e[12]=f*D+g*J+h*E+j*d;e[1]=k*s+l*z+p*K+m*M;e[5]=k*x+l*v+p*S+m*G;e[9]=k*F+l*A+p*O+m*i;e[13]=k*D+l*J+p*E+m*d;e[2]=o*s+q*z+n*K+r*M;e[6]=o*x+q*v+n*S+r*G;e[10]=o*F+q*A+n*O+r*i;e[14]=o*D+q*J+n*E+r*d;e[3]=u*s+t*z+w*K+c*M;e[7]=u*x+t*v+w*S+c*G;e[11]=u*F+t*A+w*O+c*i;e[15]=u*D+t*J+w*E+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+F=d[8],D=d[12],z=d[1],v=d[5],A=d[9],J=d[13],K=d[2],R=d[6],P=d[10],E=d[14],M=d[3],G=d[7],i=d[11],d=d[15];e[0]=f*s+g*z+h*K+j*M;e[4]=f*x+g*v+h*R+j*G;e[8]=f*F+g*A+h*P+j*i;e[12]=f*D+g*J+h*E+j*d;e[1]=k*s+l*z+p*K+m*M;e[5]=k*x+l*v+p*R+m*G;e[9]=k*F+l*A+p*P+m*i;e[13]=k*D+l*J+p*E+m*d;e[2]=o*s+q*z+n*K+r*M;e[6]=o*x+q*v+n*R+r*G;e[10]=o*F+q*A+n*P+r*i;e[14]=o*D+q*J+n*E+r*d;e[3]=u*s+t*z+w*K+c*M;e[7]=u*x+t*v+w*R+c*G;e[11]=u*F+t*A+w*P+c*i;e[15]=u*D+t*J+w*E+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],j=a[13],k=a[2],l=a[6],p=a[10],m=a[14],o=a[3],q=a[7],
@@ -66,15 +66,15 @@ c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=k[j]=k[j]||new THREE.RenderableVertex;j++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
 d);return true}var e,f,g=[],h,j,k=[],l,p,m=[],o,q=[],n,r,u=[],t,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,D=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,A=new THREE.Frustum,J=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
 z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||A.contains(b))){F.copy(b.matrixWorld.getPosition());
-z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,G=e.far,i=false,F,Y,C,Z,I,ea,fa,ha,R,P,$,Q,ia,Ma,Ka;w=r=o=p=0;x.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);A.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(F=x.objects.length;a<F;a++){R=x.objects[a].object;P=R.matrixWorld;j=0;if(R instanceof THREE.Mesh){$=R.geometry;Q=R.geometry.materials;Z=$.vertices;ia=$.faces;Ma=$.faceVertexUvs;$=R.matrixRotationWorld.extractRotation(P);Y=0;for(C=
-Z.length;Y<C;Y++){h=b();h.positionWorld.copy(Z[Y]);P.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<G}Z=0;for(Y=ia.length;Z<Y;Z++){C=ia[Z];if(C instanceof THREE.Face3){I=k[C.a];ea=k[C.b];fa=k[C.c];if(I.visible&&ea.visible&&fa.visible){i=(fa.positionScreen.x-I.positionScreen.x)*
-(ea.positionScreen.y-I.positionScreen.y)-(fa.positionScreen.y-I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0;if(R.doubleSided||i!=R.flipSided){ha=m[p]=m[p]||new THREE.RenderableFace3;p++;l=ha;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa)}else continue}else continue}else if(C instanceof THREE.Face4){I=k[C.a];ea=k[C.b];fa=k[C.c];ha=k[C.d];if(I.visible&&ea.visible&&fa.visible&&ha.visible){i=(ha.positionScreen.x-I.positionScreen.x)*(ea.positionScreen.y-I.positionScreen.y)-(ha.positionScreen.y-
-I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0||(ea.positionScreen.x-fa.positionScreen.x)*(ha.positionScreen.y-fa.positionScreen.y)-(ea.positionScreen.y-fa.positionScreen.y)*(ha.positionScreen.x-fa.positionScreen.x)<0;if(R.doubleSided||i!=R.flipSided){Ka=q[o]=q[o]||new THREE.RenderableFace4;o++;l=Ka;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa);l.v4.copy(ha)}else continue}else continue}l.normalWorld.copy(C.normal);!i&&(R.flipSided||R.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
-l.centroidWorld.copy(C.centroid);P.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);fa=C.vertexNormals;I=0;for(ea=fa.length;I<ea;I++){ha=l.vertexNormalsWorld[I];ha.copy(fa[I]);!i&&(R.flipSided||R.doubleSided)&&ha.negate();$.multiplyVector3(ha)}I=0;for(ea=Ma.length;I<ea;I++)if(Ka=Ma[I][Z]){fa=0;for(ha=Ka.length;fa<ha;fa++)l.uvs[I][fa]=Ka[fa]}l.material=R.material;l.faceMaterial=C.materialIndex!==null?Q[C.materialIndex]:null;l.z=l.centroidScreen.z;
-x.elements.push(l)}}else if(R instanceof THREE.Line){v.multiply(z,P);Z=R.geometry.vertices;I=b();I.positionScreen.copy(Z[0]);v.multiplyVector4(I.positionScreen);P=R.type===THREE.LinePieces?2:1;Y=1;for(C=Z.length;Y<C;Y++){I=b();I.positionScreen.copy(Z[Y]);v.multiplyVector4(I.positionScreen);if(!((Y+1)%P>0)){ea=k[j-2];J.copy(I.positionScreen);K.copy(ea.positionScreen);if(d(J,K)){J.multiplyScalar(1/J.w);K.multiplyScalar(1/K.w);Q=u[r]=u[r]||new THREE.RenderableLine;r++;n=Q;n.v1.positionScreen.copy(J);
-n.v2.positionScreen.copy(K);n.z=Math.max(J.z,K.z);n.material=R.material;x.elements.push(n)}}}}}a=0;for(F=x.sprites.length;a<F;a++){R=x.sprites[a].object;P=R.matrixWorld;if(R instanceof THREE.Particle){D.set(P.elements[12],P.elements[13],P.elements[14],1);z.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
-t.scale.y=R.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.elements[5])/(D.w+e.projectionMatrix.elements[13]));t.material=R.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,G=e.far,i=false,F,U,C,Y,I,ea,fa,ia,O,Q,Z,$,ha,Ma,Ka;w=r=o=p=0;x.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);A.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(F=x.objects.length;a<F;a++){O=x.objects[a].object;Q=O.matrixWorld;j=0;if(O instanceof THREE.Mesh){Z=O.geometry;$=O.geometry.materials;Y=Z.vertices;ha=Z.faces;Ma=Z.faceVertexUvs;Z=O.matrixRotationWorld.extractRotation(Q);U=0;for(C=
+Y.length;U<C;U++){h=b();h.positionWorld.copy(Y[U]);Q.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<G}Y=0;for(U=ha.length;Y<U;Y++){C=ha[Y];if(C instanceof THREE.Face3){I=k[C.a];ea=k[C.b];fa=k[C.c];if(I.visible&&ea.visible&&fa.visible){i=(fa.positionScreen.x-I.positionScreen.x)*
+(ea.positionScreen.y-I.positionScreen.y)-(fa.positionScreen.y-I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0;if(O.doubleSided||i!=O.flipSided){ia=m[p]=m[p]||new THREE.RenderableFace3;p++;l=ia;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa)}else continue}else continue}else if(C instanceof THREE.Face4){I=k[C.a];ea=k[C.b];fa=k[C.c];ia=k[C.d];if(I.visible&&ea.visible&&fa.visible&&ia.visible){i=(ia.positionScreen.x-I.positionScreen.x)*(ea.positionScreen.y-I.positionScreen.y)-(ia.positionScreen.y-
+I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0||(ea.positionScreen.x-fa.positionScreen.x)*(ia.positionScreen.y-fa.positionScreen.y)-(ea.positionScreen.y-fa.positionScreen.y)*(ia.positionScreen.x-fa.positionScreen.x)<0;if(O.doubleSided||i!=O.flipSided){Ka=q[o]=q[o]||new THREE.RenderableFace4;o++;l=Ka;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa);l.v4.copy(ia)}else continue}else continue}l.normalWorld.copy(C.normal);!i&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();Z.multiplyVector3(l.normalWorld);
+l.centroidWorld.copy(C.centroid);Q.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);fa=C.vertexNormals;I=0;for(ea=fa.length;I<ea;I++){ia=l.vertexNormalsWorld[I];ia.copy(fa[I]);!i&&(O.flipSided||O.doubleSided)&&ia.negate();Z.multiplyVector3(ia)}I=0;for(ea=Ma.length;I<ea;I++)if(Ka=Ma[I][Y]){fa=0;for(ia=Ka.length;fa<ia;fa++)l.uvs[I][fa]=Ka[fa]}l.material=O.material;l.faceMaterial=C.materialIndex!==null?$[C.materialIndex]:null;l.z=l.centroidScreen.z;
+x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(z,Q);Y=O.geometry.vertices;I=b();I.positionScreen.copy(Y[0]);v.multiplyVector4(I.positionScreen);Q=O.type===THREE.LinePieces?2:1;U=1;for(C=Y.length;U<C;U++){I=b();I.positionScreen.copy(Y[U]);v.multiplyVector4(I.positionScreen);if(!((U+1)%Q>0)){ea=k[j-2];J.copy(I.positionScreen);K.copy(ea.positionScreen);if(d(J,K)){J.multiplyScalar(1/J.w);K.multiplyScalar(1/K.w);$=u[r]=u[r]||new THREE.RenderableLine;r++;n=$;n.v1.positionScreen.copy(J);
+n.v2.positionScreen.copy(K);n.z=Math.max(J.z,K.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(F=x.sprites.length;a<F;a++){O=x.sprites[a].object;Q=O.matrixWorld;if(O instanceof THREE.Particle){D.set(Q.elements[12],Q.elements[13],Q.elements[14],1);z.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=O.rotation.z;t.scale.x=O.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
+t.scale.y=O.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.elements[5])/(D.w+e.projectionMatrix.elements[13]));t.material=O.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
@@ -95,9 +95,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,j,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];j=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(j);h.push(k)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 j=g.faceNormals[c];k=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,I){h=a.vertices[b];j=a.vertices[c];
-k=a.vertices[d];l=g[e];p=g[f];m=g[I];o=j.x-h.x;q=k.x-h.x;n=j.y-h.y;r=k.y-h.y;u=j.z-h.z;t=k.z-h.z;w=p.u-l.u;s=m.u-l.u;x=p.v-l.v;F=m.v-l.v;D=1/(w*F-s*x);J.set((F*o-x*q)*D,(F*n-x*r)*D,(F*u-x*t)*D);K.set((w*q-s*o)*D,(w*r-s*n)*D,(w*t-s*u)*D);v[b].addSelf(J);v[c].addSelf(J);v[d].addSelf(J);A[b].addSelf(K);A[c].addSelf(K);A[d].addSelf(K)}var b,c,d,e,f,g,h,j,k,l,p,m,o,q,n,r,u,t,w,s,x,F,D,z,v=[],A=[],J=new THREE.Vector3,K=new THREE.Vector3,S=new THREE.Vector3,O=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;A[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var M=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){E.copy(f.vertexNormals[d]);e=f[M[d]];z=v[e];S.copy(z);S.subSelf(E.multiplyScalar(E.dot(z))).normalize();
-O.cross(f.vertexNormals[d],z);e=O.dot(A[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(S.x,S.y,S.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+k=a.vertices[d];l=g[e];p=g[f];m=g[I];o=j.x-h.x;q=k.x-h.x;n=j.y-h.y;r=k.y-h.y;u=j.z-h.z;t=k.z-h.z;w=p.u-l.u;s=m.u-l.u;x=p.v-l.v;F=m.v-l.v;D=1/(w*F-s*x);J.set((F*o-x*q)*D,(F*n-x*r)*D,(F*u-x*t)*D);K.set((w*q-s*o)*D,(w*r-s*n)*D,(w*t-s*u)*D);v[b].addSelf(J);v[c].addSelf(J);v[d].addSelf(J);A[b].addSelf(K);A[c].addSelf(K);A[d].addSelf(K)}var b,c,d,e,f,g,h,j,k,l,p,m,o,q,n,r,u,t,w,s,x,F,D,z,v=[],A=[],J=new THREE.Vector3,K=new THREE.Vector3,R=new THREE.Vector3,P=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;A[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var M=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){E.copy(f.vertexNormals[d]);e=f[M[d]];z=v[e];R.copy(z);R.subSelf(E.multiplyScalar(E.dot(z))).normalize();
+P.cross(f.vertexNormals[d],z);e=P.dot(A[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];e=[a.a,a.b,a.c,a.d];for(d=3;d>0;d--)if(e.indexOf(a["abcd"[d]])!=d){e.splice(d,1);this.faces[f]=new THREE.Face3(e[0],e[1],e[2]);this.faceVertexUvs[0][f].splice(d,1)}}}this.vertices=
 b}};THREE.GeometryCount=0;
@@ -127,15 +127,15 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,j,k,l,p,m,o,q,n,r,u,t,w,s;function x(a){return a%4?4-a%4:0}function F(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,i,h,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];i=G[e*2];e=G[e*2+1];h=G[f*2];j=G[f*2+1];f=G[g*2];k=G[g*2+1];g=O.faceVertexUvs[0];var m=[];m.push(new THREE.UV(i,e));m.push(new THREE.UV(h,j));m.push(new THREE.UV(f,
-k));g.push(m)}}function v(b,c){var d,e,f,g,i,h,j,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];i=n[d*4+3];h=G[e*2];e=G[e*2+1];j=G[f*2];l=G[f*2+1];k=G[g*2];m=G[g*2+1];g=G[i*2];f=G[i*2+1];i=O.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));i.push(o)}}function A(b,c,d){for(var e,f,g,i,c=new Uint32Array(a,c,3*b),h=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];i=h[d];
-O.faces.push(new THREE.Face3(e,f,g,null,null,i))}}function J(b,c,d){for(var e,f,g,i,h,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];i=c[d*4+3];h=j[d];O.faces.push(new THREE.Face4(e,f,g,i,null,null,h))}}function K(b,c,d,e){for(var f,g,i,h,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];i=c[e*3+2];j=d[e*3];k=d[e*3+1];l=d[e*3+2];h=m[e];var n=M[k*3],o=M[k*3+1];k=M[k*3+2];var p=M[l*3],
-q=M[l*3+1];l=M[l*3+2];O.faces.push(new THREE.Face3(f,g,i,[new THREE.Vector3(M[j*3],M[j*3+1],M[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,l)],null,h))}}function S(b,c,d,e){for(var f,g,i,h,j,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];i=c[e*4+2];h=c[e*4+3];k=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];j=o[e];var p=M[l*3],q=M[l*3+1];l=M[l*3+2];var r=M[m*3],s=M[m*3+1];m=M[m*3+2];var t=M[n*3],u=M[n*3+1];n=M[n*3+2];O.faces.push(new THREE.Face4(f,
-g,i,h,[new THREE.Vector3(M[k*3],M[k*3+1],M[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,u,n)],null,j))}}var O=this,E=0,M=[],G=[],i,U,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(O,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,E,12);c=F(a,E+12);F(a,E+13);F(a,E+14);F(a,E+15);e=F(a,E+16);j=F(a,E+17);k=F(a,E+18);l=F(a,E+19);p=D(a,E+20);m=D(a,E+20+4);o=D(a,E+20+8);b=D(a,E+20+12);q=
-D(a,E+20+16);n=D(a,E+20+20);r=D(a,E+20+24);u=D(a,E+20+28);t=D(a,E+20+32);w=D(a,E+20+36);s=D(a,E+20+40);E=E+c;c=e*3+l;Y=e*4+l;i=b*c;U=q*(c+j*3);e=n*(c+k*3);l=r*(c+j*3+k*3);c=u*Y;j=t*(Y+j*4);k=w*(Y+k*4);E=E+function(b){var b=new Float32Array(a,b,p*3),c,d,e,f;for(c=0;c<p;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];O.vertices.push(new THREE.Vector3(d,e,f))}return p*3*Float32Array.BYTES_PER_ELEMENT}(E);E=E+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];M.push(d/
-127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(E);E=E+x(m*3);E=E+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];G.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(E);i=E+i+x(b*2);U=i+U+x(q*2);e=U+e+x(n*2);l=e+l+x(r*2);c=l+c+x(u*2);j=c+j+x(t*2);k=j+k+x(w*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;A(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(U);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-r*Uint32Array.BYTES_PER_ELEMENT*3;K(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);z(r,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;J(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);v(w,b)}})(j);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;S(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(k);b&&A(b,E,E+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;K(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(i);u&&J(u,l,l+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;S(t,a,b,b+t*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,j,k,l,p,m,o,q,n,r,u,t,w,s;function x(a){return a%4?4-a%4:0}function F(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,i,h,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];i=G[e*2];e=G[e*2+1];h=G[f*2];j=G[f*2+1];f=G[g*2];k=G[g*2+1];g=P.faceVertexUvs[0];var m=[];m.push(new THREE.UV(i,e));m.push(new THREE.UV(h,j));m.push(new THREE.UV(f,
+k));g.push(m)}}function v(b,c){var d,e,f,g,i,h,j,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];i=n[d*4+3];h=G[e*2];e=G[e*2+1];j=G[f*2];l=G[f*2+1];k=G[g*2];m=G[g*2+1];g=G[i*2];f=G[i*2+1];i=P.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));i.push(o)}}function A(b,c,d){for(var e,f,g,i,c=new Uint32Array(a,c,3*b),h=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];i=h[d];
+P.faces.push(new THREE.Face3(e,f,g,null,null,i))}}function J(b,c,d){for(var e,f,g,i,h,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];i=c[d*4+3];h=j[d];P.faces.push(new THREE.Face4(e,f,g,i,null,null,h))}}function K(b,c,d,e){for(var f,g,i,h,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];i=c[e*3+2];j=d[e*3];k=d[e*3+1];l=d[e*3+2];h=m[e];var n=M[k*3],o=M[k*3+1];k=M[k*3+2];var p=M[l*3],
+q=M[l*3+1];l=M[l*3+2];P.faces.push(new THREE.Face3(f,g,i,[new THREE.Vector3(M[j*3],M[j*3+1],M[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,l)],null,h))}}function R(b,c,d,e){for(var f,g,i,h,j,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];i=c[e*4+2];h=c[e*4+3];k=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];j=o[e];var p=M[l*3],q=M[l*3+1];l=M[l*3+2];var r=M[m*3],s=M[m*3+1];m=M[m*3+2];var t=M[n*3],u=M[n*3+1];n=M[n*3+2];P.faces.push(new THREE.Face4(f,
+g,i,h,[new THREE.Vector3(M[k*3],M[k*3+1],M[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,u,n)],null,j))}}var P=this,E=0,M=[],G=[],i,T,U;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(P,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,E,12);c=F(a,E+12);F(a,E+13);F(a,E+14);F(a,E+15);e=F(a,E+16);j=F(a,E+17);k=F(a,E+18);l=F(a,E+19);p=D(a,E+20);m=D(a,E+20+4);o=D(a,E+20+8);b=D(a,E+20+12);q=
+D(a,E+20+16);n=D(a,E+20+20);r=D(a,E+20+24);u=D(a,E+20+28);t=D(a,E+20+32);w=D(a,E+20+36);s=D(a,E+20+40);E=E+c;c=e*3+l;U=e*4+l;i=b*c;T=q*(c+j*3);e=n*(c+k*3);l=r*(c+j*3+k*3);c=u*U;j=t*(U+j*4);k=w*(U+k*4);E=E+function(b){var b=new Float32Array(a,b,p*3),c,d,e,f;for(c=0;c<p;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];P.vertices.push(new THREE.Vector3(d,e,f))}return p*3*Float32Array.BYTES_PER_ELEMENT}(E);E=E+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];M.push(d/
+127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(E);E=E+x(m*3);E=E+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];G.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(E);i=E+i+x(b*2);T=i+T+x(q*2);e=T+e+x(n*2);l=e+l+x(r*2);c=l+c+x(u*2);j=c+j+x(t*2);k=j+k+x(w*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;A(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(T);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+r*Uint32Array.BYTES_PER_ELEMENT*3;K(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);z(r,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;J(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);v(w,b)}})(j);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;R(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(k);b&&A(b,E,E+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;K(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(i);u&&J(u,l,l+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;R(t,a,b,b+t*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
@@ -148,18 +148,18 @@ THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=f
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
 THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(m in E.objects)if(!C.objects[m]){u=E.objects[m];if(u.geometry!==void 0){if(J=C.geometries[u.geometry]){a=false;K=C.materials[u.materials[0]];(a=K instanceof THREE.ShaderMaterial)&&J.computeTangents();x=u.position;F=u.rotation;D=u.quaternion;z=u.scale;t=u.matrix;D=0;u.materials.length==0&&(K=new THREE.MeshFaceMaterial);u.materials.length>1&&(K=new THREE.MeshFaceMaterial);
 a=new THREE.Mesh(J,K);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;C.scene.add(a);C.objects[m]=a}}else{x=u.position;F=u.rotation;D=u.quaternion;
-z=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=u.visible!==void 0?u.visible:false;C.scene.add(a);C.objects[m]=a;C.empties[m]=a}}}function f(a){return function(b){C.geometries[a]=b;e();G=G-1;j.onLoadComplete();h()}}function g(a){return function(b){C.geometries[a]=b}}function h(){j.callbackProgress({totalModels:U,totalTextures:Y,loadedModels:U-
-G,loadedTextures:Y-i},C);j.onLoadProgress();G==0&&i==0&&b(C)}var j=this,k=THREE.Loader.prototype.extractUrlBase(c),l,p,m,o,q,n,r,u,t,w,s,x,F,D,z,v,A,J,K,S,O,E,M,G,i,U,Y,C;E=a;c=new THREE.BinaryLoader;M=new THREE.JSONLoader;i=G=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform){a=E.transform.position;w=E.transform.rotation;v=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);w&&C.scene.rotation.set(w[0],w[1],
-w[2]);v&&C.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){C.scene.updateMatrix();C.scene.updateMatrixWorld()}}a=function(){i=i-1;h();j.onLoadComplete()};for(q in E.cameras){v=E.cameras[q];v.type=="perspective"?S=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(S=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;S.position.set(x[0],x[1],x[2]);S.target=new THREE.Vector3(w[0],w[1],w[2]);v&&S.up.set(v[0],v[1],v[2]);C.cameras[q]=
-S}for(o in E.lights){w=E.lights[o];q=w.color!==void 0?w.color:16777215;S=w.intensity!==void 0?w.intensity:1;if(w.type=="directional"){x=w.direction;s=new THREE.DirectionalLight(q,S);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type=="point"){x=w.position;s=w.distance;s=new THREE.PointLight(q,S,s);s.position.set(x[0],x[1],x[2])}else w.type=="ambient"&&(s=new THREE.AmbientLight(q));C.scene.add(s);C.lights[o]=s}for(n in E.fogs){o=E.fogs[n];o.type=="linear"?O=new THREE.Fog(0,o.near,
-o.far):o.type=="exp2"&&(O=new THREE.FogExp2(0,o.density));v=o.color;O.color.setRGB(v[0],v[1],v[2]);C.fogs[n]=O}if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];v=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(v[0],v[1],v[2]);C.bgColorAlpha=E.defaults.bgalpha;for(l in E.geometries){n=E.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){G=G+1;j.onLoadStart()}}U=G;for(l in E.geometries){n=
+z=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=u.visible!==void 0?u.visible:false;C.scene.add(a);C.objects[m]=a;C.empties[m]=a}}}function f(a){return function(b){C.geometries[a]=b;e();G=G-1;j.onLoadComplete();h()}}function g(a){return function(b){C.geometries[a]=b}}function h(){j.callbackProgress({totalModels:T,totalTextures:U,loadedModels:T-
+G,loadedTextures:U-i},C);j.onLoadProgress();G==0&&i==0&&b(C)}var j=this,k=THREE.Loader.prototype.extractUrlBase(c),l,p,m,o,q,n,r,u,t,w,s,x,F,D,z,v,A,J,K,R,P,E,M,G,i,T,U,C;E=a;c=new THREE.BinaryLoader;M=new THREE.JSONLoader;i=G=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform){a=E.transform.position;w=E.transform.rotation;v=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);w&&C.scene.rotation.set(w[0],w[1],
+w[2]);v&&C.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){C.scene.updateMatrix();C.scene.updateMatrixWorld()}}a=function(){i=i-1;h();j.onLoadComplete()};for(q in E.cameras){v=E.cameras[q];v.type=="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(w[0],w[1],w[2]);v&&R.up.set(v[0],v[1],v[2]);C.cameras[q]=
+R}for(o in E.lights){w=E.lights[o];q=w.color!==void 0?w.color:16777215;R=w.intensity!==void 0?w.intensity:1;if(w.type=="directional"){x=w.direction;s=new THREE.DirectionalLight(q,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type=="point"){x=w.position;s=w.distance;s=new THREE.PointLight(q,R,s);s.position.set(x[0],x[1],x[2])}else w.type=="ambient"&&(s=new THREE.AmbientLight(q));C.scene.add(s);C.lights[o]=s}for(n in E.fogs){o=E.fogs[n];o.type=="linear"?P=new THREE.Fog(0,o.near,
+o.far):o.type=="exp2"&&(P=new THREE.FogExp2(0,o.density));v=o.color;P.color.setRGB(v[0],v[1],v[2]);C.fogs[n]=P}if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];v=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(v[0],v[1],v[2]);C.bgColorAlpha=E.defaults.bgalpha;for(l in E.geometries){n=E.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){G=G+1;j.onLoadStart()}}T=G;for(l in E.geometries){n=
 E.geometries[l];if(n.type=="cube"){J=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);C.geometries[l]=J}else if(n.type=="plane"){J=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);C.geometries[l]=J}else if(n.type=="sphere"){J=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);C.geometries[l]=J}else if(n.type=="cylinder"){J=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
 n.heightSegs);C.geometries[l]=J}else if(n.type=="torus"){J=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);C.geometries[l]=J}else if(n.type=="icosahedron"){J=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);C.geometries[l]=J}else if(n.type=="bin_mesh")c.load(d(n.url,E.urlBaseType),f(l));else if(n.type=="ascii_mesh")M.load(d(n.url,E.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=E.embeds[n.id];n.metadata=E.metadata;n&&M.createModel(n,g(l),"")}}for(r in E.textures){l=E.textures[r];
-if(l.url instanceof Array){i=i+l.url.length;for(n=0;n<l.url.length;n++)j.onLoadStart()}else{i=i+1;j.onLoadStart()}}Y=i;for(r in E.textures){l=E.textures[r];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(O=0;O<l.url.length;O++)n[O]=d(l.url[O],E.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,E.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
-if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){O={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(O[l.wrap[0]]!==void 0)n.wrapS=O[l.wrap[0]];if(O[l.wrap[1]]!==void 0)n.wrapT=O[l.wrap[1]]}}C.textures[r]=n}for(p in E.materials){t=E.materials[p];for(A in t.parameters)if(A==
+if(l.url instanceof Array){i=i+l.url.length;for(n=0;n<l.url.length;n++)j.onLoadStart()}else{i=i+1;j.onLoadStart()}}U=i;for(r in E.textures){l=E.textures[r];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(P=0;P<l.url.length;P++)n[P]=d(l.url[P],E.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,E.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
+if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){P={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(P[l.wrap[0]]!==void 0)n.wrapS=P[l.wrap[0]];if(P[l.wrap[1]]!==void 0)n.wrapT=P[l.wrap[1]]}}C.textures[r]=n}for(p in E.materials){t=E.materials[p];for(A in t.parameters)if(A==
 "envMap"||A=="map"||A=="lightMap")t.parameters[A]=C.textures[t.parameters[A]];else if(A=="shading")t.parameters[A]=t.parameters[A]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(A=="blending")t.parameters[A]=THREE[t.parameters[A]]?THREE[t.parameters[A]]:THREE.NormalBlending;else if(A=="combine")t.parameters[A]=t.parameters[A]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(A=="vertexColors")if(t.parameters[A]=="face")t.parameters[A]=THREE.FaceColors;else if(t.parameters[A])t.parameters[A]=
-THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);l=t.parameters.color;n=t.parameters.specular;O=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=C.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
-true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=C.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(O);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;K=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else K=
+THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);l=t.parameters.color;n=t.parameters.specular;P=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=C.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
+true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=C.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(P);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;K=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else K=
 new THREE[t.type](t.parameters);C.materials[p]=K}e();j.callbackSync(C);h()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
@@ -219,45 +219,45 @@ THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1
 THREE.DOMRenderer=function(){console.log("THREE.DOMRenderer",THREE.REVISION);var a,b,c,d,e,f,g,h=new THREE.Projector;g=function(a){for(var b=document.documentElement,c=0;c<a.length;c++)if(typeof b.style[a[c]]==="string")return a[c];return null}(["transform","MozTransform","WebkitTransform","msTransform","OTransform"]);this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;f=d/2};this.render=function(c,d){var l,p,m,o,q,n;a=h.projectScene(c,d);b=a.elements;l=0;for(p=
 b.length;l<p;l++){m=b[l];if(m instanceof THREE.RenderableParticle&&m.material instanceof THREE.ParticleDOMMaterial){o=m.material.domElement;q=m.x*e+e-(o.offsetWidth>>1);n=m.y*f+f-(o.offsetHeight>>1);o.style.left=q+"px";o.style.top=n+"px";o.style.zIndex=Math.abs(Math.floor((1-m.z)*d.far/d.near));g&&(o.style[g]="scale("+m.scale.x*e+","+m.scale.y*f+")")}}}};
 THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter"}w=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,j,k=new THREE.Projector,l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),p,m,o,q,n=l.getContext("2d"),
-r=new THREE.Color(0),u=0,t=1,w=0,s=null,x=null,F=null,D=null,z=null,v,A,J,K,S=new THREE.RenderableVertex,O=new THREE.RenderableVertex,E,M,G,i,U,Y,C,Z,I,ea,fa,ha,R=new THREE.Color,P=new THREE.Color,$=new THREE.Color,Q=new THREE.Color,ia=new THREE.Color,Ma=[],Ka=[],Ra,La,Sa,Na,Kb,lb,gb,Lb,hb,Cb,Va=new THREE.Rectangle,Ba=new THREE.Rectangle,xa=new THREE.Rectangle,$a=false,aa=new THREE.Color,Wa=new THREE.Color,Qa=new THREE.Color,oa=new THREE.Vector3,ib,Db,Sc,ab,pc,Bc,a=16;ib=document.createElement("canvas");
-ib.width=ib.height=2;Db=ib.getContext("2d");Db.fillStyle="rgba(0,0,0,1)";Db.fillRect(0,0,2,2);Sc=Db.getImageData(0,0,2,2);ab=Sc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;m=b;o=Math.floor(p/2);q=Math.floor(m/2);l.width=p;l.height=m;Va.set(-o,-q,o,q);Ba.set(-o,-q,o,q);t=1;w=
-0;z=D=F=x=s=null};this.setClearColor=function(a,b){r.copy(a);u=b!==void 0?b:1;Ba.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);u=b!==void 0?b:1;Ba.set(-o,-q,o,q)};this.clear=function(){n.setTransform(1,0,0,-1,o,q);if(!Ba.isEmpty()){Ba.minSelf(Va);Ba.inflate(2);u<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*
-255)+","+u+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;aa.setRGB(0,0,0);Wa.setRGB(0,0,0);Qa.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){aa.r=aa.r+e.r;aa.g=aa.g+e.g;aa.b=aa.b+e.b}else if(d instanceof THREE.DirectionalLight){Wa.r=Wa.r+e.r;Wa.g=Wa.g+e.g;Wa.b=Wa.b+e.b}else if(d instanceof THREE.PointLight){Qa.r=Qa.r+e.r;
+r=new THREE.Color(0),u=0,t=1,w=0,s=null,x=null,F=null,D=null,z=null,v,A,J,K,R=new THREE.RenderableVertex,P=new THREE.RenderableVertex,E,M,G,i,T,U,C,Y,I,ea,fa,ia,O=new THREE.Color,Q=new THREE.Color,Z=new THREE.Color,$=new THREE.Color,ha=new THREE.Color,Ma=[],Ka=[],Ra,La,Sa,Na,Kb,lb,gb,Lb,hb,Cb,Wa=new THREE.Rectangle,Ba=new THREE.Rectangle,xa=new THREE.Rectangle,$a=false,aa=new THREE.Color,Ta=new THREE.Color,Qa=new THREE.Color,oa=new THREE.Vector3,ib,Db,Sc,ab,pc,Bc,a=16;ib=document.createElement("canvas");
+ib.width=ib.height=2;Db=ib.getContext("2d");Db.fillStyle="rgba(0,0,0,1)";Db.fillRect(0,0,2,2);Sc=Db.getImageData(0,0,2,2);ab=Sc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;m=b;o=Math.floor(p/2);q=Math.floor(m/2);l.width=p;l.height=m;Wa.set(-o,-q,o,q);Ba.set(-o,-q,o,q);t=1;w=
+0;z=D=F=x=s=null};this.setClearColor=function(a,b){r.copy(a);u=b!==void 0?b:1;Ba.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);u=b!==void 0?b:1;Ba.set(-o,-q,o,q)};this.clear=function(){n.setTransform(1,0,0,-1,o,q);if(!Ba.isEmpty()){Ba.minSelf(Wa);Ba.inflate(2);u<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*
+255)+","+u+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;aa.setRGB(0,0,0);Ta.setRGB(0,0,0);Qa.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){aa.r=aa.r+e.r;aa.g=aa.g+e.g;aa.b=aa.b+e.b}else if(d instanceof THREE.DirectionalLight){Ta.r=Ta.r+e.r;Ta.g=Ta.g+e.g;Ta.b=Ta.b+e.b}else if(d instanceof THREE.PointLight){Qa.r=Qa.r+e.r;
 Qa.g=Qa.g+e.g;Qa.b=Qa.b+e.b}}}function p(a,b,c,d){var e,f,g,i,h,j;e=0;for(f=a.length;e<f;e++){g=a[e];i=g.color;if(g instanceof THREE.DirectionalLight){h=g.matrixWorld.getPosition();j=c.dot(h);if(!(j<=0)){j=j*g.intensity;d.r=d.r+i.r*j;d.g=d.g+i.g*j;d.b=d.b+i.b*j}}else if(g instanceof THREE.PointLight){h=g.matrixWorld.getPosition();j=c.dot(oa.sub(h,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(h)/g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+i.r*j;d.g=d.g+i.g*j;d.b=d.b+
-i.b*j}}}}}function r(a,f,g){b(g.opacity);c(g.blending);var i,h,j,k,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){k=g.map.image;l=k.width>>1;m=k.height>>1;g=f.scale.x*o;j=f.scale.y*q;i=g*l;h=j*m;xa.set(a.x-i,a.y-h,a.x+i,a.y+h);if(Va.intersects(xa)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-j);n.translate(-l,-m);n.drawImage(k,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){i=f.scale.x*o;h=f.scale.y*q;xa.set(a.x-i,a.y-h,a.x+i,a.y+h);if(Va.intersects(xa)){d(g.color.getContextStyle());
+i.b*j}}}}}function r(a,f,g){b(g.opacity);c(g.blending);var i,h,j,k,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){k=g.map.image;l=k.width>>1;m=k.height>>1;g=f.scale.x*o;j=f.scale.y*q;i=g*l;h=j*m;xa.set(a.x-i,a.y-h,a.x+i,a.y+h);if(Wa.intersects(xa)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-j);n.translate(-l,-m);n.drawImage(k,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){i=f.scale.x*o;h=f.scale.y*q;xa.set(a.x-i,a.y-h,a.x+i,a.y+h);if(Wa.intersects(xa)){d(g.color.getContextStyle());
 e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(i,h);g.program(n);n.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)n.lineWidth=F=a;a=g.linecap;if(D!=a)n.lineCap=D=a;a=g.linejoin;if(z!=a)n.lineJoin=z=a;d(g.color.getContextStyle());n.stroke();xa.inflate(g.linewidth*
-2)}}function t(a,d,e,g,h,k,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);E=a.positionScreen.x;M=a.positionScreen.y;G=d.positionScreen.x;i=d.positionScreen.y;U=e.positionScreen.x;Y=e.positionScreen.y;x(E,M,G,i,U,Y);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){Na=m.uvs[0];ad(E,M,G,i,U,Y,Na[g].u,Na[g].v,Na[h].u,Na[h].v,Na[k].u,Na[k].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=
+2)}}function t(a,d,e,g,h,k,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);E=a.positionScreen.x;M=a.positionScreen.y;G=d.positionScreen.x;i=d.positionScreen.y;T=e.positionScreen.x;U=e.positionScreen.y;x(E,M,G,i,T,U);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){Na=m.uvs[0];ad(E,M,G,i,T,U,Na[g].u,Na[g].v,Na[h].u,Na[h].v,Na[k].u,Na[k].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=
 l.matrixWorldInverse;oa.copy(m.vertexNormalsWorld[g]);Kb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;lb=-(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(m.vertexNormalsWorld[h]);gb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;Lb=-(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(m.vertexNormalsWorld[k]);hb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;Cb=-(oa.x*a.elements[1]+oa.y*
-a.elements[5]+oa.z*a.elements[9])*0.5+0.5;ad(E,M,G,i,U,Y,Kb,lb,gb,Lb,hb,Cb,n.envMap)}}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if($a)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){P.r=$.r=Q.r=aa.r;P.g=$.g=Q.g=aa.g;P.b=$.b=Q.b=aa.b;p(j,m.v1.positionWorld,m.vertexNormalsWorld[0],P);p(j,m.v2.positionWorld,m.vertexNormalsWorld[1],$);p(j,m.v3.positionWorld,m.vertexNormalsWorld[2],
-Q);P.r=Math.max(0,Math.min(n.color.r*P.r,1));P.g=Math.max(0,Math.min(n.color.g*P.g,1));P.b=Math.max(0,Math.min(n.color.b*P.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));Q.r=Math.max(0,Math.min(n.color.r*Q.r,1));Q.g=Math.max(0,Math.min(n.color.g*Q.g,1));Q.b=Math.max(0,Math.min(n.color.b*Q.b,1));ia.r=($.r+Q.r)*0.5;ia.g=($.g+Q.g)*0.5;ia.b=($.b+Q.b)*0.5;Sa=Cc(P,$,Q,ia);gc(E,M,G,i,U,Y,0,0,1,0,0,1,Sa)}else{R.r=aa.r;R.g=
-aa.g;R.b=aa.b;p(j,m.centroidWorld,m.normalWorld,R);R.r=Math.max(0,Math.min(n.color.r*R.r,1));R.g=Math.max(0,Math.min(n.color.g*R.g,1));R.b=Math.max(0,Math.min(n.color.b*R.b,1));n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(R)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(n.color);else if(n instanceof THREE.MeshDepthMaterial){Ra=l.near;La=l.far;P.r=P.g=P.b=1-ac(a.positionScreen.z,Ra,La);$.r=$.g=$.b=1-ac(d.positionScreen.z,
-Ra,La);Q.r=Q.g=Q.b=1-ac(e.positionScreen.z,Ra,La);ia.r=($.r+Q.r)*0.5;ia.g=($.g+Q.g)*0.5;ia.b=($.b+Q.b)*0.5;Sa=Cc(P,$,Q,ia);gc(E,M,G,i,U,Y,0,0,1,0,0,1,Sa)}else if(n instanceof THREE.MeshNormalMaterial){R.r=hc(m.normalWorld.x);R.g=hc(m.normalWorld.y);R.b=hc(m.normalWorld.z);n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(R)}}function u(a,d,e,g,h,k,n,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map||m.envMap){t(a,
-d,g,0,1,3,n,m,o);t(h,e,k,1,2,3,n,m,o)}else{E=a.positionScreen.x;M=a.positionScreen.y;G=d.positionScreen.x;i=d.positionScreen.y;U=e.positionScreen.x;Y=e.positionScreen.y;C=g.positionScreen.x;Z=g.positionScreen.y;I=h.positionScreen.x;ea=h.positionScreen.y;fa=k.positionScreen.x;ha=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){w(E,M,G,i,U,Y,C,Z);m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Eb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if($a)if(!m.wireframe&&
-m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==4){P.r=$.r=Q.r=ia.r=aa.r;P.g=$.g=Q.g=ia.g=aa.g;P.b=$.b=Q.b=ia.b=aa.b;p(j,n.v1.positionWorld,n.vertexNormalsWorld[0],P);p(j,n.v2.positionWorld,n.vertexNormalsWorld[1],$);p(j,n.v4.positionWorld,n.vertexNormalsWorld[3],Q);p(j,n.v3.positionWorld,n.vertexNormalsWorld[2],ia);P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));$.r=Math.max(0,Math.min(m.color.r*$.r,1));$.g=
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 k}}}}}function b(a){if(A[a]==null){A[a]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&A[a].setAttribute("shape-rendering","crispEdges")}return A[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}console.log("THREE.SVGRenderer",THREE.REVISION);var d=this,e,f,g,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,p,m,o,q,n,r,u=new THREE.Rectangle,t=new THREE.Rectangle,w=false,s=new THREE.Color,x=new THREE.Color,F=new THREE.Color,D=new THREE.Color,
-z,v=new THREE.Vector3,A=[],J=[],K,S,O,E=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":E=1;break;case "low":E=0}};this.setSize=function(a,b){k=a;l=b;p=k/2;m=l/2;j.setAttribute("viewBox",-p+" "+-m+" "+k+" "+l);j.setAttribute("width",k);j.setAttribute("height",l);u.set(-p,-m,p,m)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(k,
-l){var i,v,A,C;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,l,this.sortElements);f=e.elements;g=e.lights;O=S=0;if(w=g.length>0){x.setRGB(0,0,0);F.setRGB(0,0,0);D.setRGB(0,0,0);i=0;for(v=g.length;i<v;i++){C=g[i];A=C.color;if(C instanceof THREE.AmbientLight){x.r=x.r+A.r;x.g=x.g+A.g;x.b=x.b+A.b}else if(C instanceof THREE.DirectionalLight){F.r=F.r+A.r;F.g=F.g+A.g;F.b=F.b+A.b}else if(C instanceof THREE.PointLight){D.r=D.r+A.r;D.g=D.g+A.g;D.b=D.b+A.b}}}i=
+z,v=new THREE.Vector3,A=[],J=[],K,R,P,E=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":E=1;break;case "low":E=0}};this.setSize=function(a,b){k=a;l=b;p=k/2;m=l/2;j.setAttribute("viewBox",-p+" "+-m+" "+k+" "+l);j.setAttribute("width",k);j.setAttribute("height",l);u.set(-p,-m,p,m)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(k,
+l){var i,v,A,C;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,l,this.sortElements);f=e.elements;g=e.lights;P=R=0;if(w=g.length>0){x.setRGB(0,0,0);F.setRGB(0,0,0);D.setRGB(0,0,0);i=0;for(v=g.length;i<v;i++){C=g[i];A=C.color;if(C instanceof THREE.AmbientLight){x.r=x.r+A.r;x.g=x.g+A.g;x.b=x.b+A.b}else if(C instanceof THREE.DirectionalLight){F.r=F.r+A.r;F.g=F.g+A.g;F.b=F.b+A.b}else if(C instanceof THREE.PointLight){D.r=D.r+A.r;D.g=D.g+A.g;D.b=D.b+A.b}}}i=
 0;for(v=f.length;i<v;i++){A=f[i];C=A.material;C=C instanceof THREE.MeshFaceMaterial?A.faceMaterial:C;if(!(C===void 0||C.visible===false)){t.empty();if(A instanceof THREE.RenderableParticle){o=A;o.x=o.x*p;o.y=o.y*-m}else if(A instanceof THREE.RenderableLine){o=A.v1;q=A.v2;o.positionScreen.x=o.positionScreen.x*p;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*p;q.positionScreen.y=q.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,
-q.positionScreen.y);if(u.intersects(t)){A=o;var Z=q,I=O++;if(J[I]==null){J[I]=document.createElementNS("http://www.w3.org/2000/svg","line");E==0&&J[I].setAttribute("shape-rendering","crispEdges")}K=J[I];K.setAttribute("x1",A.positionScreen.x);K.setAttribute("y1",A.positionScreen.y);K.setAttribute("x2",Z.positionScreen.x);K.setAttribute("y2",Z.positionScreen.y);if(C instanceof THREE.LineBasicMaterial){K.setAttribute("style","fill: none; stroke: "+C.color.getContextStyle()+"; stroke-width: "+C.linewidth+
+q.positionScreen.y);if(u.intersects(t)){A=o;var Y=q,I=P++;if(J[I]==null){J[I]=document.createElementNS("http://www.w3.org/2000/svg","line");E==0&&J[I].setAttribute("shape-rendering","crispEdges")}K=J[I];K.setAttribute("x1",A.positionScreen.x);K.setAttribute("y1",A.positionScreen.y);K.setAttribute("x2",Y.positionScreen.x);K.setAttribute("y2",Y.positionScreen.y);if(C instanceof THREE.LineBasicMaterial){K.setAttribute("style","fill: none; stroke: "+C.color.getContextStyle()+"; stroke-width: "+C.linewidth+
 "; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.linecap+"; stroke-linejoin: "+C.linejoin);j.appendChild(K)}}}else if(A instanceof THREE.RenderableFace3){o=A.v1;q=A.v2;n=A.v3;o.positionScreen.x=o.positionScreen.x*p;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*p;q.positionScreen.y=q.positionScreen.y*-m;n.positionScreen.x=n.positionScreen.x*p;n.positionScreen.y=n.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,
-q.positionScreen.y);t.addPoint(n.positionScreen.x,n.positionScreen.y);if(u.intersects(t)){var Z=o,I=q,ea=n;d.info.render.vertices=d.info.render.vertices+3;d.info.render.faces++;K=b(S++);K.setAttribute("d","M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)s.copy(C.color);else if(C instanceof THREE.MeshLambertMaterial)if(w){s.r=x.r;s.g=x.g;s.b=x.b;a(g,A.centroidWorld,
+q.positionScreen.y);t.addPoint(n.positionScreen.x,n.positionScreen.y);if(u.intersects(t)){var Y=o,I=q,ea=n;d.info.render.vertices=d.info.render.vertices+3;d.info.render.faces++;K=b(R++);K.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)s.copy(C.color);else if(C instanceof THREE.MeshLambertMaterial)if(w){s.r=x.r;s.g=x.g;s.b=x.b;a(g,A.centroidWorld,
 A.normalWorld,s);s.r=Math.max(0,Math.min(C.color.r*s.r,1));s.g=Math.max(0,Math.min(C.color.g*s.g,1));s.b=Math.max(0,Math.min(C.color.b*s.b,1))}else s.copy(C.color);else if(C instanceof THREE.MeshDepthMaterial){z=1-C.__2near/(C.__farPlusNear-A.z*C.__farMinusNear);s.setRGB(z,z,z)}else C instanceof THREE.MeshNormalMaterial&&s.setRGB(c(A.normalWorld.x),c(A.normalWorld.y),c(A.normalWorld.z));C.wireframe?K.setAttribute("style","fill: none; stroke: "+s.getContextStyle()+"; stroke-width: "+C.wireframeLinewidth+
 "; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframeLinecap+"; stroke-linejoin: "+C.wireframeLinejoin):K.setAttribute("style","fill: "+s.getContextStyle()+"; fill-opacity: "+C.opacity);j.appendChild(K)}}else if(A instanceof THREE.RenderableFace4){o=A.v1;q=A.v2;n=A.v3;r=A.v4;o.positionScreen.x=o.positionScreen.x*p;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*p;q.positionScreen.y=q.positionScreen.y*-m;n.positionScreen.x=n.positionScreen.x*p;n.positionScreen.y=
-n.positionScreen.y*-m;r.positionScreen.x=r.positionScreen.x*p;r.positionScreen.y=r.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,q.positionScreen.y);t.addPoint(n.positionScreen.x,n.positionScreen.y);t.addPoint(r.positionScreen.x,r.positionScreen.y);if(u.intersects(t)){var Z=o,I=q,ea=n,fa=r;d.info.render.vertices=d.info.render.vertices+4;d.info.render.faces++;K=b(S++);K.setAttribute("d","M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+I.positionScreen.x+
+n.positionScreen.y*-m;r.positionScreen.x=r.positionScreen.x*p;r.positionScreen.y=r.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,q.positionScreen.y);t.addPoint(n.positionScreen.x,n.positionScreen.y);t.addPoint(r.positionScreen.x,r.positionScreen.y);if(u.intersects(t)){var Y=o,I=q,ea=n,fa=r;d.info.render.vertices=d.info.render.vertices+4;d.info.render.faces++;K=b(R++);K.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+I.positionScreen.x+
 " "+I.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)s.copy(C.color);else if(C instanceof THREE.MeshLambertMaterial)if(w){s.r=x.r;s.g=x.g;s.b=x.b;a(g,A.centroidWorld,A.normalWorld,s);s.r=Math.max(0,Math.min(C.color.r*s.r,1));s.g=Math.max(0,Math.min(C.color.g*s.g,1));s.b=Math.max(0,Math.min(C.color.b*s.b,1))}else s.copy(C.color);else if(C instanceof THREE.MeshDepthMaterial){z=1-C.__2near/
 (C.__farPlusNear-A.z*C.__farMinusNear);s.setRGB(z,z,z)}else C instanceof THREE.MeshNormalMaterial&&s.setRGB(c(A.normalWorld.x),c(A.normalWorld.y),c(A.normalWorld.z));C.wireframe?K.setAttribute("style","fill: none; stroke: "+s.getContextStyle()+"; stroke-width: "+C.wireframeLinewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframeLinecap+"; stroke-linejoin: "+C.wireframeLinejoin):K.setAttribute("style","fill: "+s.getContextStyle()+"; fill-opacity: "+C.opacity);j.appendChild(K)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
@@ -302,47 +302,47 @@ var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
 g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<k;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
 3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,a.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,
-m,b)}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,h.buffer);i.bufferData(i.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ea=Y=null;Z=I=Ka=Ma=P=-1;Wa=true;a[d].render(b,c,hb,Cb);ea=Y=null;Z=I=Ka=Ma=P=-1;Wa=true}}function j(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;
-if(h)i=h;else{i=i[c];if(!i)continue;g&&G.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);G.setDepthTest(i.depthTest);G.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}G.setObjectFaces(j);k instanceof THREE.BufferGeometry?G.renderBufferDirect(d,e,f,i,k,j):G.renderBuffer(d,e,f,i,k,j)}}}function k(a,b,c,d,e,f,g){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&G.setBlending(h.blending,h.blendEquation,
-h.blendSrc,h.blendDst);G.setDepthTest(h.depthTest);G.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}G.renderImmediateObject(c,d,e,h,i)}}}function l(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}
-function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){if(!d.program||d.needsUpdate){G.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(G.maxMorphTargets);for(var f=0,g=G.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=false,f=d.program,g=f.uniforms,j=d.uniforms;if(f!==Y){i.useProgram(f);Y=f;h=true}if(d.id!==Z){Z=d.id;h=true}if(h||a!==ea){i.uniformMatrix4fv(g.projectionMatrix,
-false,a._projectionMatrixArray);a!==ea&&(ea=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wa){for(var k,l=0,m=0,n=0,o,p,q,r=Qa,s=r.directional.colors,t=r.directional.positions,u=r.point.colors,v=r.point.positions,x=r.point.distances,z=r.spot.colors,A=r.spot.positions,C=r.spot.distances,
-E=r.spot.directions,I=r.spot.angles,J=r.spot.exponents,K=0,P=0,M=0,Q=q=0,c=Q=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;p=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(G.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){q=K*3;if(G.gammaInput){s[q]=o.r*o.r*p*p;s[q+1]=o.g*o.g*p*p;s[q+2]=o.b*o.b*p*p}else{s[q]=o.r*p;s[q+1]=o.g*p;s[q+2]=o.b*p}aa.copy(k.matrixWorld.getPosition());aa.subSelf(k.target.matrixWorld.getPosition());
-aa.normalize();t[q]=aa.x;t[q+1]=aa.y;t[q+2]=aa.z;K=K+1}else if(k instanceof THREE.PointLight){Q=P*3;if(G.gammaInput){u[Q]=o.r*o.r*p*p;u[Q+1]=o.g*o.g*p*p;u[Q+2]=o.b*o.b*p*p}else{u[Q]=o.r*p;u[Q+1]=o.g*p;u[Q+2]=o.b*p}o=k.matrixWorld.getPosition();v[Q]=o.x;v[Q+1]=o.y;v[Q+2]=o.z;x[P]=q;P=P+1}else if(k instanceof THREE.SpotLight){Q=M*3;if(G.gammaInput){z[Q]=o.r*o.r*p*p;z[Q+1]=o.g*o.g*p*p;z[Q+2]=o.b*o.b*p*p}else{z[Q]=o.r*p;z[Q+1]=o.g*p;z[Q+2]=o.b*p}o=k.matrixWorld.getPosition();A[Q]=o.x;A[Q+1]=o.y;A[Q+2]=
-o.z;C[M]=q;aa.copy(o);aa.subSelf(k.target.matrixWorld.getPosition());aa.normalize();E[Q]=aa.x;E[Q+1]=aa.y;E[Q+2]=aa.z;I[M]=Math.cos(k.angle);J[M]=k.exponent;M=M+1}}}c=K*3;for(h=s.length;c<h;c++)s[c]=0;c=P*3;for(h=u.length;c<h;c++)u[c]=0;c=M*3;for(h=z.length;c<h;c++)z[c]=0;r.directional.length=K;r.point.length=P;r.spot.length=M;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;Wa=false}c=Qa;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
-c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
-d.opacity;G.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
-THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=D.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(G.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
-j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(G.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
-d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=f.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;
-switch(m){case "i":i.uniform1i(l,k);break;case "f":i.uniform1f(l,k);break;case "v2":i.uniform2f(l,k.x,k.y);break;case "v3":i.uniform3f(l,k.x,k.y,k.z);break;case "v4":i.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":i.uniform3f(l,k.r,k.g,k.b);break;case "fv1":i.uniform1fv(l,k);break;case "fv":i.uniform3fv(l,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){r=m*2;h._array[r]=k[m].x;h._array[r+1]=k[m].y}i.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=
-new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){r=m*3;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z}i.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){r=m*4;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z;h._array[r+3]=k[m].w}i.uniform4fv(l,h._array);break;case "m4":if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);i.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=
-new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);i.uniformMatrix4fv(l,false,h._array);break;case "t":i.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=i.createTexture();i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(G.autoScaleCubemaps){r=
-h.image[l];t=ib;if(!(r.width<=t&&r.height<=t)){u=Math.max(r.width,r.height);s=Math.floor(r.width*t/u);t=Math.floor(r.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,s,t);r=u}}else r=h.image[l];m[n]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=F(h.format);r=F(h.type);w(i.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,k[l]);h.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);
-h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.__webglTexture)}else G.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=k+m}i.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&G.setTexture(l,h._array[m])}}if((d instanceof
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-b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,F(b.wrapS));i.texParameteri(a,i.TEXTURE_WRAP_T,F(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,F(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,F(b.minFilter))}else{i.texParameteri(a,
-i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_MAG_FILTER,x(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,x(b.minFilter))}}function s(a,b){i.bindRenderbuffer(i.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_COMPONENT16,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,
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-case THREE.NearestFilter:return i.NEAREST;case THREE.NearestMipMapNearestFilter:return i.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return i.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return i.LINEAR;case THREE.LinearMipMapNearestFilter:return i.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return i.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return i.BYTE;case THREE.UnsignedByteType:return i.UNSIGNED_BYTE;case THREE.ShortType:return i.SHORT;case THREE.UnsignedShortType:return i.UNSIGNED_SHORT;
-case THREE.IntType:return i.INT;case THREE.UnsignedIntType:return i.UNSIGNED_INT;case THREE.FloatType:return i.FLOAT;case THREE.AlphaFormat:return i.ALPHA;case THREE.RGBFormat:return i.RGB;case THREE.RGBAFormat:return i.RGBA;case THREE.LuminanceFormat:return i.LUMINANCE;case THREE.LuminanceAlphaFormat:return i.LUMINANCE_ALPHA;case THREE.AddEquation:return i.FUNC_ADD;case THREE.SubtractEquation:return i.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return i.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return i.ZERO;
-case THREE.OneFactor:return i.ONE;case THREE.SrcColorFactor:return i.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return i.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return i.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return i.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return i.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return i.ONE_MINUS_DST_ALPHA;case THREE.DstColorFactor:return i.DST_COLOR;case THREE.OneMinusDstColorFactor:return i.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return i.SRC_ALPHA_SATURATE}return 0}
-console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},D=a.canvas!==void 0?a.canvas:document.createElement("canvas"),z=a.precision!==void 0?a.precision:"highp",v=a.alpha!==void 0?a.alpha:true,A=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,J=a.antialias!==void 0?a.antialias:false,K=a.stencil!==void 0?a.stencil:true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,O=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),E=a.clearAlpha!==void 0?a.clearAlpha:
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-i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(O.r,O.g,O.b,E);this.context=i;var oa=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var ib=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return i};this.supportsVertexTextures=function(){return oa>0};this.setSize=function(a,b){D.width=a;D.height=b;this.setViewport(0,0,D.width,D.height)};this.setViewport=function(a,
-b,c,d){Kb=a;lb=b;gb=c;Lb=d;i.viewport(Kb,lb,gb,Lb)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){O.setHex(a);E=b;i.clearColor(O.r,O.g,O.b,E)};this.setClearColor=function(a,b){O.copy(a);E=b;i.clearColor(O.r,O.g,O.b,E)};this.getClearColor=function(){return O};this.getClearAlpha=function(){return E};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;
-if(b===void 0||b)d=d|i.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|i.STENCIL_BUFFER_BIT;i.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;
-delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];i.deleteBuffer(c.__webglVertexBuffer);i.deleteBuffer(c.__webglNormalBuffer);i.deleteBuffer(c.__webglTangentBuffer);i.deleteBuffer(c.__webglColorBuffer);i.deleteBuffer(c.__webglUVBuffer);i.deleteBuffer(c.__webglUV2Buffer);i.deleteBuffer(c.__webglSkinVertexABuffer);i.deleteBuffer(c.__webglSkinVertexBBuffer);i.deleteBuffer(c.__webglSkinIndicesBuffer);i.deleteBuffer(c.__webglSkinWeightsBuffer);
-i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}G.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=
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-G.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){Y=null;Z=I=Ka=Ma=P=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
-b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=i.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=i.createBuffer();if(a.hasPos){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,a.positionArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.position);i.vertexAttribPointer(b.attributes.position,3,i.FLOAT,false,0,0)}if(a.hasNormal){i.bindBuffer(i.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,j,k,l,m,n,o=a.count*3;
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-false){c=n(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,i.FLOAT,false,0,f[d].index*
-12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexUvBuffer);i.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,i.FLOAT,false,0,f[d].index*8);i.enableVertexAttribArray(a.uv)}else i.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexColorBuffer);i.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,i.FLOAT,false,0,f[d].index*16)}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}i.drawElements(i.TRIANGLES,
+m,b)}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,h.buffer);i.bufferData(i.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ea=U=null;Y=I=O=ia=Ka=Ma=Q=-1;Ta=true;a[d].render(b,c,hb,Cb);ea=U=null;Y=I=O=ia=Ka=Ma=Q=-1;Ta=true}}function j(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=
+i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&G.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);G.setDepthTest(i.depthTest);G.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}G.setObjectFaces(j);k instanceof THREE.BufferGeometry?G.renderBufferDirect(d,e,f,i,k,j):G.renderBuffer(d,e,f,i,k,j)}}}function k(a,b,c,d,e,f,g){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&G.setBlending(h.blending,
+h.blendEquation,h.blendSrc,h.blendDst);G.setDepthTest(h.depthTest);G.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}G.renderImmediateObject(c,d,e,h,i)}}}function l(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===
+b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){if(!d.program||d.needsUpdate){G.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(G.maxMorphTargets);for(var f=0,g=G.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=false,f=d.program,g=f.uniforms,j=d.uniforms;if(f!==U){i.useProgram(f);U=f;h=true}if(d.id!==Y){Y=d.id;h=true}if(h||a!==
+ea){i.uniformMatrix4fv(g.projectionMatrix,false,a._projectionMatrixArray);a!==ea&&(ea=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ta){for(var k,l=0,m=0,n=0,o,p,q,r=Qa,s=r.directional.colors,t=r.directional.positions,u=r.point.colors,v=r.point.positions,x=r.point.distances,
+z=r.spot.colors,A=r.spot.positions,C=r.spot.distances,E=r.spot.directions,I=r.spot.angles,J=r.spot.exponents,K=0,Q=0,M=0,O=q=0,c=O=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;p=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(G.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){q=K*3;if(G.gammaInput){s[q]=o.r*o.r*p*p;s[q+1]=o.g*o.g*p*p;s[q+2]=o.b*o.b*p*p}else{s[q]=o.r*p;s[q+1]=o.g*p;s[q+2]=o.b*p}aa.copy(k.matrixWorld.getPosition());
+aa.subSelf(k.target.matrixWorld.getPosition());aa.normalize();t[q]=aa.x;t[q+1]=aa.y;t[q+2]=aa.z;K=K+1}else if(k instanceof THREE.PointLight){O=Q*3;if(G.gammaInput){u[O]=o.r*o.r*p*p;u[O+1]=o.g*o.g*p*p;u[O+2]=o.b*o.b*p*p}else{u[O]=o.r*p;u[O+1]=o.g*p;u[O+2]=o.b*p}o=k.matrixWorld.getPosition();v[O]=o.x;v[O+1]=o.y;v[O+2]=o.z;x[Q]=q;Q=Q+1}else if(k instanceof THREE.SpotLight){O=M*3;if(G.gammaInput){z[O]=o.r*o.r*p*p;z[O+1]=o.g*o.g*p*p;z[O+2]=o.b*o.b*p*p}else{z[O]=o.r*p;z[O+1]=o.g*p;z[O+2]=o.b*p}o=k.matrixWorld.getPosition();
+A[O]=o.x;A[O+1]=o.y;A[O+2]=o.z;C[M]=q;aa.copy(o);aa.subSelf(k.target.matrixWorld.getPosition());aa.normalize();E[O]=aa.x;E[O+1]=aa.y;E[O+2]=aa.z;I[M]=Math.cos(k.angle);J[M]=k.exponent;M=M+1}}}c=K*3;for(h=s.length;c<h;c++)s[c]=0;c=Q*3;for(h=u.length;c<h;c++)u[c]=0;c=M*3;for(h=z.length;c<h;c++)z[c]=0;r.directional.length=K;r.point.length=Q;r.spot.length=M;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;Ta=false}c=Qa;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;
+j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
+d instanceof THREE.MeshPhongMaterial){j.opacity.value=d.opacity;G.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=
+d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=D.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(G.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);
+j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(G.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=
+a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;
+c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=f.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;switch(m){case "i":i.uniform1i(l,k);break;case "f":i.uniform1f(l,k);break;case "v2":i.uniform2f(l,k.x,k.y);break;case "v3":i.uniform3f(l,k.x,k.y,k.z);break;case "v4":i.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":i.uniform3f(l,k.r,k.g,k.b);break;case "fv1":i.uniform1fv(l,k);break;case "fv":i.uniform3fv(l,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<
+n;m++){r=m*2;h._array[r]=k[m].x;h._array[r+1]=k[m].y}i.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){r=m*3;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z}i.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){r=m*4;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z;h._array[r+3]=k[m].w}i.uniform4fv(l,h._array);break;case "m4":if(!h._array)h._array=
+new Float32Array(16);k.flattenToArray(h._array);i.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);i.uniformMatrix4fv(l,false,h._array);break;case "t":i.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=i.createTexture();i.activeTexture(i.TEXTURE0+
+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(G.autoScaleCubemaps){r=h.image[l];t=ib;if(!(r.width<=t&&r.height<=t)){u=Math.max(r.width,r.height);s=Math.floor(r.width*t/u);t=Math.floor(r.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,s,t);r=u}}else r=h.image[l];m[n]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=F(h.format);r=F(h.type);w(i.TEXTURE_CUBE_MAP,
+h,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,k[l]);h.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.__webglTexture)}else G.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<
+n;m++)h._array[m]=k+m}i.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&G.setTexture(l,h._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&g.cameraPosition!==null){b=a.matrixWorld.getPosition();i.uniform3f(g.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&i.uniformMatrix4fv(g.viewMatrix,false,a._viewMatrixArray);
+d.skinning&&i.uniformMatrix4fv(g.boneGlobalMatrices,false,e.boneMatrices)}i.uniformMatrix4fv(g.modelViewMatrix,false,e._modelViewMatrix.elements);g.normalMatrix&&i.uniformMatrix3fv(g.normalMatrix,false,e._normalMatrix.elements);g.objectMatrix!==null&&i.uniformMatrix4fv(g.objectMatrix,false,e.matrixWorld.elements);return f}function r(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(Ra!==
+a){a?i.enable(i.POLYGON_OFFSET_FILL):i.disable(i.POLYGON_OFFSET_FILL);Ra=a}if(a&&(La!==b||Sa!==c)){i.polygonOffset(b,c);La=b;Sa=c}}function t(a,b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,F(b.wrapS));i.texParameteri(a,
+i.TEXTURE_WRAP_T,F(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,F(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,F(b.minFilter))}else{i.texParameteri(a,i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_MAG_FILTER,x(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,x(b.minFilter))}}function s(a,b){i.bindRenderbuffer(i.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_COMPONENT16,
+b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,a)}else i.renderbufferStorage(i.RENDERBUFFER,i.RGBA4,b.width,b.height)}function x(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return i.NEAREST;default:return i.LINEAR}}
+function F(a){switch(a){case THREE.RepeatWrapping:return i.REPEAT;case THREE.ClampToEdgeWrapping:return i.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return i.MIRRORED_REPEAT;case THREE.NearestFilter:return i.NEAREST;case THREE.NearestMipMapNearestFilter:return i.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return i.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return i.LINEAR;case THREE.LinearMipMapNearestFilter:return i.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return i.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return i.BYTE;case THREE.UnsignedByteType:return i.UNSIGNED_BYTE;case THREE.ShortType:return i.SHORT;case THREE.UnsignedShortType:return i.UNSIGNED_SHORT;case THREE.IntType:return i.INT;case THREE.UnsignedIntType:return i.UNSIGNED_INT;case THREE.FloatType:return i.FLOAT;case THREE.AlphaFormat:return i.ALPHA;case THREE.RGBFormat:return i.RGB;case THREE.RGBAFormat:return i.RGBA;case THREE.LuminanceFormat:return i.LUMINANCE;case THREE.LuminanceAlphaFormat:return i.LUMINANCE_ALPHA;
+case THREE.AddEquation:return i.FUNC_ADD;case THREE.SubtractEquation:return i.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return i.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return i.ZERO;case THREE.OneFactor:return i.ONE;case THREE.SrcColorFactor:return i.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return i.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return i.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return i.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return i.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return i.ONE_MINUS_DST_ALPHA;
+case THREE.DstColorFactor:return i.DST_COLOR;case THREE.OneMinusDstColorFactor:return i.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return i.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},D=a.canvas!==void 0?a.canvas:document.createElement("canvas"),z=a.precision!==void 0?a.precision:"highp",v=a.alpha!==void 0?a.alpha:true,A=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,J=a.antialias!==void 0?a.antialias:false,K=a.stencil!==void 0?a.stencil:
+true,R=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,P=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),E=a.clearAlpha!==void 0?a.clearAlpha:0,M=a.maxLights!==void 0?a.maxLights:4;this.domElement=D;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,i,T=[],U=null,C=null,Y=-1,I=null,ea=null,fa=0,ia=-1,O=-1,Q=-1,Z=-1,$=-1,ha=-1,Ma=-1,Ka=-1,Ra=null,La=null,Sa=null,Na=null,Kb=0,lb=0,gb=0,Lb=0,hb=0,Cb=0,Wa=new THREE.Frustum,
+Ba=new THREE.Matrix4,xa=new THREE.Matrix4,$a=new THREE.Vector4,aa=new THREE.Vector3,Ta=true,Qa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};i=function(){var a;try{if(!(a=D.getContext("experimental-webgl",{alpha:v,premultipliedAlpha:A,antialias:J,stencil:K,preserveDrawingBuffer:R})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();
+i.clearColor(0,0,0,1);i.clearDepth(1);i.clearStencil(0);i.enable(i.DEPTH_TEST);i.depthFunc(i.LEQUAL);i.frontFace(i.CCW);i.cullFace(i.BACK);i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(P.r,P.g,P.b,E);this.context=i;var oa=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var ib=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return i};this.supportsVertexTextures=
+function(){return oa>0};this.setSize=function(a,b){D.width=a;D.height=b;this.setViewport(0,0,D.width,D.height)};this.setViewport=function(a,b,c,d){Kb=a;lb=b;gb=c;Lb=d;i.viewport(Kb,lb,gb,Lb)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){P.setHex(a);E=b;i.clearColor(P.r,P.g,P.b,E)};this.setClearColor=function(a,b){P.copy(a);E=b;i.clearColor(P.r,P.g,P.b,E)};this.getClearColor=
+function(){return P};this.getClearAlpha=function(){return E};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|i.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|i.STENCIL_BUFFER_BIT;i.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=
+false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];i.deleteBuffer(c.__webglVertexBuffer);i.deleteBuffer(c.__webglNormalBuffer);i.deleteBuffer(c.__webglTangentBuffer);i.deleteBuffer(c.__webglColorBuffer);i.deleteBuffer(c.__webglUVBuffer);i.deleteBuffer(c.__webglUV2Buffer);i.deleteBuffer(c.__webglSkinVertexABuffer);
+i.deleteBuffer(c.__webglSkinVertexBBuffer);i.deleteBuffer(c.__webglSkinIndicesBuffer);i.deleteBuffer(c.__webglSkinWeightsBuffer);i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}G.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;i.deleteTexture(a.__webglTexture);G.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){U=null;Y=I=Ka=Ma=Q=-1;Ta=true;O=ia=-1;this.shadowMapPlugin.update(a,
+b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=i.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=i.createBuffer();if(a.hasPos){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,a.positionArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.position);i.vertexAttribPointer(b.attributes.position,3,i.FLOAT,false,0,0)}if(a.hasNormal){i.bindBuffer(i.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,
+e,f,g,h,j,k,l,m,n,o=a.count*3;for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];f=c[n+2];g=c[n+3];j=c[n+4];l=c[n+5];h=c[n+6];k=c[n+7];m=c[n+8];d=(d+g+h)/3;e=(e+j+k)/3;f=(f+l+m)/3;c[n]=d;c[n+1]=e;c[n+2]=f;c[n+3]=d;c[n+4]=e;c[n+5]=f;c[n+6]=d;c[n+7]=e;c[n+8]=f}}i.bufferData(i.ARRAY_BUFFER,a.normalArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.normal);i.vertexAttribPointer(b.attributes.normal,3,i.FLOAT,false,0,0)}i.drawArrays(i.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
+b,c,d,e,f){if(d.visible!==false){c=n(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,
+i.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexUvBuffer);i.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,i.FLOAT,false,0,f[d].index*8);i.enableVertexAttribArray(a.uv)}else i.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexColorBuffer);i.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,i.FLOAT,false,0,f[d].index*16)}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}i.drawElements(i.TRIANGLES,
 f[d].count,i.UNSIGNED_SHORT,f[d].start*2);G.info.render.calls++;G.info.render.vertices=G.info.render.vertices+f[d].count;G.info.render.faces=G.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,h,c=n(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(b.position,3,i.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
 d.program.attributes;if(f.morphTargetBase!==-1){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}else if(c.position>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){g=0;var j=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<j.length;){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[g]]);
 i.vertexAttribPointer(c["morphTarget"+g],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[g]]);i.vertexAttribPointer(c["morphNormal"+g],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[g]=h[j[g]];g++}}else{var j=[],k=-1,l=0;h=f.morphTargetInfluences;var m,o=h.length;g=0;for(f.morphTargetBase!==-1&&(j[f.morphTargetBase]=true);g<d.numSupportedMorphTargets;){for(m=0;m<o;m++)if(!j[m]&&h[m]>k){l=m;k=h[l]}i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);
@@ -351,74 +351,74 @@ if(b[c.buffer.belongsToAttribute]>=0){i.bindBuffer(i.ARRAY_BUFFER,c.buffer);i.ve
 false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUVBuffer);i.vertexAttribPointer(b.uv,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv)}else i.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUV2Buffer);i.vertexAttribPointer(b.uv2,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv2)}else i.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){i.bindBuffer(i.ARRAY_BUFFER,
 e.__webglSkinVertexABuffer);i.vertexAttribPointer(b.skinVertexA,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);i.vertexAttribPointer(b.skinVertexB,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);i.vertexAttribPointer(b.skinIndex,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);i.vertexAttribPointer(b.skinWeight,4,i.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Na){i.lineWidth(d);
 Na=d}a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);i.drawElements(i.LINES,e.__webglLineCount,i.UNSIGNED_SHORT,0)}else{a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);i.drawElements(i.TRIANGLES,e.__webglFaceCount,i.UNSIGNED_SHORT,0)}G.info.render.calls++;G.info.render.vertices=G.info.render.vertices+e.__webglFaceCount;G.info.render.faces=G.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?i.LINE_STRIP:i.LINES;d=d.linewidth;
-if(d!==Na){i.lineWidth(d);Na=d}i.drawArrays(f,0,e.__webglLineCount);G.info.render.calls++}else if(f instanceof THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);G.info.render.calls++;G.info.render.points=G.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);G.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,l,m,n=a.__lights,o=a.fog;Z=-1;Wa=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
-a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);Va.setFromMatrix(Ba);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,
-a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;G.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;f.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Va.contains(l))){r(l,b);var p=f,q=p.object,s=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){t=
+if(d!==Na){i.lineWidth(d);Na=d}i.drawArrays(f,0,e.__webglLineCount);G.info.render.calls++}else if(f instanceof THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);G.info.render.calls++;G.info.render.points=G.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);G.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,l,m,n=a.__lights,o=a.fog;Y=-1;Ta=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
+a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);Wa.setFromMatrix(Ba);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,
+a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;G.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;f.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Wa.contains(l))){r(l,b);var p=f,q=p.object,s=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){t=
 s.materialIndex;if(t>=0){t=q.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(l.renderDepth)f.z=l.renderDepth;else{$a.copy(l.matrixWorld.getPosition());Ba.multiplyVector3($a);f.z=$a.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;if(l.visible){r(l,b);l=f.object.material;
 if(l.transparent){f.transparent=l;f.opaque=null}else{f.opaque=l;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);k(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);k(a.__webglObjectsImmediate,
 "opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);k(a.__webglObjectsImmediate,"transparent",b,n,o,true)}h(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){i.bindTexture(i.TEXTURE_CUBE_MAP,c.__webglTexture);i.generateMipmap(i.TEXTURE_CUBE_MAP);i.bindTexture(i.TEXTURE_CUBE_MAP,null)}else{i.bindTexture(i.TEXTURE_2D,c.__webglTexture);i.generateMipmap(i.TEXTURE_2D);
-i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=n(a,b,c,d,e);I=-1;G.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,Va):e.render(function(a){G.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,
+i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=n(a,b,c,d,e);I=-1;G.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,Wa):e.render(function(a){G.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,
 j=void 0,k=void 0,n=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){k=g.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var r=k,s=void 0,t=void 0,u=void 0,v=void 0,x=void 0,w=void 0,z=void 0,A={},C=r.morphTargets.length,E=r.morphNormals.length;r.geometryGroups={};s=0;for(t=r.faces.length;s<t;s++){u=r.faces[s];v=u.materialIndex;w=v!==void 0?v:-1;A[w]===void 0&&(A[w]={hash:w,counter:0});
 z=A[w].hash+"_"+A[w].counter;r.geometryGroups[z]===void 0&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:E});x=u instanceof THREE.Face3?3:4;if(r.geometryGroups[z].vertices+x>65535){A[w].counter=A[w].counter+1;z=A[w].hash+"_"+A[w].counter;r.geometryGroups[z]===void 0&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:E})}u instanceof THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s);
 r.geometryGroups[z].vertices=r.geometryGroups[z].vertices+x}r.geometryGroupsList=[];var I=void 0;for(I in r.geometryGroups){r.geometryGroups[I].id=fa++;r.geometryGroupsList.push(r.geometryGroups[I])}}for(j in k.geometryGroups){n=k.geometryGroups[j];if(!n.__webglVertexBuffer){var D=n;D.__webglVertexBuffer=i.createBuffer();D.__webglNormalBuffer=i.createBuffer();D.__webglTangentBuffer=i.createBuffer();D.__webglColorBuffer=i.createBuffer();D.__webglUVBuffer=i.createBuffer();D.__webglUV2Buffer=i.createBuffer();
 D.__webglSkinVertexABuffer=i.createBuffer();D.__webglSkinVertexBBuffer=i.createBuffer();D.__webglSkinIndicesBuffer=i.createBuffer();D.__webglSkinWeightsBuffer=i.createBuffer();D.__webglFaceBuffer=i.createBuffer();D.__webglLineBuffer=i.createBuffer();var F=void 0,K=void 0;if(D.numMorphTargets){D.__webglMorphTargetsBuffers=[];F=0;for(K=D.numMorphTargets;F<K;F++)D.__webglMorphTargetsBuffers.push(i.createBuffer())}if(D.numMorphNormals){D.__webglMorphNormalsBuffers=[];F=0;for(K=D.numMorphNormals;F<K;F++)D.__webglMorphNormalsBuffers.push(i.createBuffer())}G.info.memory.geometries++;
-var P=n,J=g,Q=J.geometry,M=P.faces3,R=P.faces4,O=M.length*3+R.length*4,$=M.length*1+R.length*2,Z=M.length*3+R.length*4,S=c(J,P),U=e(S),ea=d(S),Y=S.vertexColors?S.vertexColors:false;P.__vertexArray=new Float32Array(O*3);if(ea)P.__normalArray=new Float32Array(O*3);if(Q.hasTangents)P.__tangentArray=new Float32Array(O*4);if(Y)P.__colorArray=new Float32Array(O*3);if(U){if(Q.faceUvs.length>0||Q.faceVertexUvs.length>0)P.__uvArray=new Float32Array(O*2);if(Q.faceUvs.length>1||Q.faceVertexUvs.length>1)P.__uv2Array=
-new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){P.__skinVertexAArray=new Float32Array(O*4);P.__skinVertexBArray=new Float32Array(O*4);P.__skinIndexArray=new Float32Array(O*4);P.__skinWeightArray=new Float32Array(O*4)}P.__faceArray=new Uint16Array($*3);P.__lineArray=new Uint16Array(Z*2);var ha=void 0,ia=void 0;if(P.numMorphTargets){P.__morphTargetsArrays=[];ha=0;for(ia=P.numMorphTargets;ha<ia;ha++)P.__morphTargetsArrays.push(new Float32Array(O*3))}if(P.numMorphNormals){P.__morphNormalsArrays=
-[];ha=0;for(ia=P.numMorphNormals;ha<ia;ha++)P.__morphNormalsArrays.push(new Float32Array(O*3))}P.__webglFaceCount=$*3;P.__webglLineCount=Z*2;if(S.attributes){if(P.__webglCustomAttributesList===void 0)P.__webglCustomAttributesList=[];var Ra=void 0;for(Ra in S.attributes){var Ma=S.attributes[Ra],aa={},Ka;for(Ka in Ma)aa[Ka]=Ma[Ka];if(!aa.__webglInitialized||aa.createUniqueBuffers){aa.__webglInitialized=true;var La=1;aa.type==="v2"?La=2:aa.type==="v3"?La=3:aa.type==="v4"?La=4:aa.type==="c"&&(La=3);aa.size=
-La;aa.array=new Float32Array(O*La);aa.buffer=i.createBuffer();aa.buffer.belongsToAttribute=Ra;Ma.needsUpdate=true;aa.__original=Ma}P.__webglCustomAttributesList.push(aa)}}P.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){k=g.geometry;if(!k.__webglVertexBuffer){var Sa=k;Sa.__webglVertexBuffer=i.createBuffer();Sa.__webglColorBuffer=
-i.createBuffer();G.info.memory.geometries++;var oa=k,xa=oa.vertices.length;oa.__vertexArray=new Float32Array(xa*3);oa.__colorArray=new Float32Array(xa*3);oa.__webglVertexCount=xa;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){k=g.geometry;if(!k.__webglVertexBuffer){var Ba=k;Ba.__webglVertexBuffer=i.createBuffer();Ba.__webglColorBuffer=i.createBuffer();G.info.memory.geometries++;var Na=k,Wa=g,Va=Na.vertices.length;Na.__vertexArray=new Float32Array(Va*3);Na.__colorArray=
-new Float32Array(Va*3);Na.__webglLineCount=Va;b(Na,Wa);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){k=g.geometry;if(!k.__webglVertexBuffer){var $a=k;$a.__webglVertexBuffer=i.createBuffer();$a.__webglColorBuffer=i.createBuffer();G.info.geometries++;var Qa=k,Kb=g,lb=Qa.vertices.length;Qa.__vertexArray=new Float32Array(lb*3);Qa.__colorArray=new Float32Array(lb*3);Qa.__sortArray=[];Qa.__webglParticleCount=lb;b(Qa,Kb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=
+var Q=n,J=g,O=J.geometry,M=Q.faces3,$=Q.faces4,P=M.length*3+$.length*4,Z=M.length*1+$.length*2,Y=M.length*3+$.length*4,R=c(J,Q),T=e(R),ea=d(R),ia=R.vertexColors?R.vertexColors:false;Q.__vertexArray=new Float32Array(P*3);if(ea)Q.__normalArray=new Float32Array(P*3);if(O.hasTangents)Q.__tangentArray=new Float32Array(P*4);if(ia)Q.__colorArray=new Float32Array(P*3);if(T){if(O.faceUvs.length>0||O.faceVertexUvs.length>0)Q.__uvArray=new Float32Array(P*2);if(O.faceUvs.length>1||O.faceVertexUvs.length>1)Q.__uv2Array=
+new Float32Array(P*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){Q.__skinVertexAArray=new Float32Array(P*4);Q.__skinVertexBArray=new Float32Array(P*4);Q.__skinIndexArray=new Float32Array(P*4);Q.__skinWeightArray=new Float32Array(P*4)}Q.__faceArray=new Uint16Array(Z*3);Q.__lineArray=new Uint16Array(Y*2);var U=void 0,ha=void 0;if(Q.numMorphTargets){Q.__morphTargetsArrays=[];U=0;for(ha=Q.numMorphTargets;U<ha;U++)Q.__morphTargetsArrays.push(new Float32Array(P*3))}if(Q.numMorphNormals){Q.__morphNormalsArrays=
+[];U=0;for(ha=Q.numMorphNormals;U<ha;U++)Q.__morphNormalsArrays.push(new Float32Array(P*3))}Q.__webglFaceCount=Z*3;Q.__webglLineCount=Y*2;if(R.attributes){if(Q.__webglCustomAttributesList===void 0)Q.__webglCustomAttributesList=[];var Ra=void 0;for(Ra in R.attributes){var Ma=R.attributes[Ra],aa={},Ka;for(Ka in Ma)aa[Ka]=Ma[Ka];if(!aa.__webglInitialized||aa.createUniqueBuffers){aa.__webglInitialized=true;var La=1;aa.type==="v2"?La=2:aa.type==="v3"?La=3:aa.type==="v4"?La=4:aa.type==="c"&&(La=3);aa.size=
+La;aa.array=new Float32Array(P*La);aa.buffer=i.createBuffer();aa.buffer.belongsToAttribute=Ra;Ma.needsUpdate=true;aa.__original=Ma}Q.__webglCustomAttributesList.push(aa)}}Q.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){k=g.geometry;if(!k.__webglVertexBuffer){var Sa=k;Sa.__webglVertexBuffer=i.createBuffer();Sa.__webglColorBuffer=
+i.createBuffer();G.info.memory.geometries++;var oa=k,xa=oa.vertices.length;oa.__vertexArray=new Float32Array(xa*3);oa.__colorArray=new Float32Array(xa*3);oa.__webglVertexCount=xa;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){k=g.geometry;if(!k.__webglVertexBuffer){var Ba=k;Ba.__webglVertexBuffer=i.createBuffer();Ba.__webglColorBuffer=i.createBuffer();G.info.memory.geometries++;var Na=k,Ta=g,Wa=Na.vertices.length;Na.__vertexArray=new Float32Array(Wa*3);Na.__colorArray=
+new Float32Array(Wa*3);Na.__webglLineCount=Wa;b(Na,Ta);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){k=g.geometry;if(!k.__webglVertexBuffer){var $a=k;$a.__webglVertexBuffer=i.createBuffer();$a.__webglColorBuffer=i.createBuffer();G.info.geometries++;var Qa=k,Kb=g,lb=Qa.vertices.length;Qa.__vertexArray=new Float32Array(lb*3);Qa.__colorArray=new Float32Array(lb*3);Qa.__sortArray=[];Qa.__webglParticleCount=lb;b(Qa,Kb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=
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-Ta=c(jb,hb);ic=Ta.attributes&&p(Ta);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangetsNeedUpdate||ic){var ca=hb,od=jb,Xa=i.DYNAMIC_DRAW,pd=!ga.dynamic,bc=Ta;if(ca.__inittedArrays){var cd=d(bc),Tc=bc.vertexColors?bc.vertexColors:false,dd=e(bc),Ec=cd===THREE.SmoothShading,H=void 0,T=void 0,fb=void 0,N=void 0,jc=void 0,Ob=void 0,kb=void 0,Fc=void 0,Fb=void 0,kc=void 0,lc=void 0,V=void 0,W=void 0,X=void 0,
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+Ua=c(jb,hb);ic=Ua.attributes&&p(Ua);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangetsNeedUpdate||ic){var ca=hb,od=jb,Xa=i.DYNAMIC_DRAW,pd=!ga.dynamic,bc=Ua;if(ca.__inittedArrays){var cd=d(bc),Tc=bc.vertexColors?bc.vertexColors:false,dd=e(bc),Ec=cd===THREE.SmoothShading,H=void 0,S=void 0,fb=void 0,N=void 0,jc=void 0,Ob=void 0,kb=void 0,Fc=void 0,Fb=void 0,kc=void 0,lc=void 0,V=void 0,W=void 0,X=void 0,
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-za=Pa.faces,Xc=Pa.faceVertexUvs[0],Yc=Pa.faceVertexUvs[1],dc=Pa.skinVerticesA,ec=Pa.skinVerticesB,fc=Pa.skinIndices,Xb=Pa.skinWeights,Yb=Pa.morphTargets,Ic=Pa.morphNormals;if(Pa.verticesNeedUpdate){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];V=cc[N.a];W=cc[N.b];X=cc[N.c];Fa[Aa]=V.x;Fa[Aa+1]=V.y;Fa[Aa+2]=V.z;Fa[Aa+3]=W.x;Fa[Aa+4]=W.y;Fa[Aa+5]=W.z;Fa[Aa+6]=X.x;Fa[Aa+7]=X.y;Fa[Aa+8]=X.z;Aa=Aa+9}H=0;for(T=la.length;H<T;H++){N=za[la[H]];V=cc[N.a];W=cc[N.b];X=cc[N.c];ma=cc[N.d];Fa[Aa]=V.x;Fa[Aa+1]=V.y;Fa[Aa+
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-8]=X.z;if(bc.morphNormals){if(Ec){Gb=Ic[Ea].vertexNormals[Wb];pb=Gb.a;qb=Gb.b;rb=Gb.c}else rb=qb=pb=Ic[Ea].faceNormals[Wb];Da=Vc[Ea];Da[ba]=pb.x;Da[ba+1]=pb.y;Da[ba+2]=pb.z;Da[ba+3]=qb.x;Da[ba+4]=qb.y;Da[ba+5]=qb.z;Da[ba+6]=rb.x;Da[ba+7]=rb.y;Da[ba+8]=rb.z}ba=ba+9}H=0;for(T=la.length;H<T;H++){Wb=la[H];N=za[Wb];V=Yb[Ea].vertices[N.a];W=Yb[Ea].vertices[N.b];X=Yb[Ea].vertices[N.c];ma=Yb[Ea].vertices[N.d];Ca=Uc[Ea];Ca[ba]=V.x;Ca[ba+1]=V.y;Ca[ba+2]=V.z;Ca[ba+3]=W.x;Ca[ba+4]=W.y;Ca[ba+5]=W.z;Ca[ba+6]=X.x;
+za=Pa.faces,Xc=Pa.faceVertexUvs[0],Yc=Pa.faceVertexUvs[1],dc=Pa.skinVerticesA,ec=Pa.skinVerticesB,fc=Pa.skinIndices,Xb=Pa.skinWeights,Yb=Pa.morphTargets,Ic=Pa.morphNormals;if(Pa.verticesNeedUpdate){H=0;for(S=ka.length;H<S;H++){N=za[ka[H]];V=cc[N.a];W=cc[N.b];X=cc[N.c];Fa[Aa]=V.x;Fa[Aa+1]=V.y;Fa[Aa+2]=V.z;Fa[Aa+3]=W.x;Fa[Aa+4]=W.y;Fa[Aa+5]=W.z;Fa[Aa+6]=X.x;Fa[Aa+7]=X.y;Fa[Aa+8]=X.z;Aa=Aa+9}H=0;for(S=la.length;H<S;H++){N=za[la[H]];V=cc[N.a];W=cc[N.b];X=cc[N.c];ma=cc[N.d];Fa[Aa]=V.x;Fa[Aa+1]=V.y;Fa[Aa+
+2]=V.z;Fa[Aa+3]=W.x;Fa[Aa+4]=W.y;Fa[Aa+5]=W.z;Fa[Aa+6]=X.x;Fa[Aa+7]=X.y;Fa[Aa+8]=X.z;Fa[Aa+9]=ma.x;Fa[Aa+10]=ma.y;Fa[Aa+11]=ma.z;Aa=Aa+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Fa,Xa)}if(ud){Ea=0;for(fd=Yb.length;Ea<fd;Ea++){H=ba=0;for(S=ka.length;H<S;H++){Wb=ka[H];N=za[Wb];V=Yb[Ea].vertices[N.a];W=Yb[Ea].vertices[N.b];X=Yb[Ea].vertices[N.c];Ca=Uc[Ea];Ca[ba]=V.x;Ca[ba+1]=V.y;Ca[ba+2]=V.z;Ca[ba+3]=W.x;Ca[ba+4]=W.y;Ca[ba+5]=W.z;Ca[ba+6]=X.x;Ca[ba+7]=X.y;Ca[ba+
+8]=X.z;if(bc.morphNormals){if(Ec){Gb=Ic[Ea].vertexNormals[Wb];pb=Gb.a;qb=Gb.b;rb=Gb.c}else rb=qb=pb=Ic[Ea].faceNormals[Wb];Da=Vc[Ea];Da[ba]=pb.x;Da[ba+1]=pb.y;Da[ba+2]=pb.z;Da[ba+3]=qb.x;Da[ba+4]=qb.y;Da[ba+5]=qb.z;Da[ba+6]=rb.x;Da[ba+7]=rb.y;Da[ba+8]=rb.z}ba=ba+9}H=0;for(S=la.length;H<S;H++){Wb=la[H];N=za[Wb];V=Yb[Ea].vertices[N.a];W=Yb[Ea].vertices[N.b];X=Yb[Ea].vertices[N.c];ma=Yb[Ea].vertices[N.d];Ca=Uc[Ea];Ca[ba]=V.x;Ca[ba+1]=V.y;Ca[ba+2]=V.z;Ca[ba+3]=W.x;Ca[ba+4]=W.y;Ca[ba+5]=W.z;Ca[ba+6]=X.x;
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-ca.__webglMorphNormalsBuffers[Ea]);i.bufferData(i.ARRAY_BUFFER,Vc[Ea],Xa)}}}if(Xb.length){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];vb=Xb[N.a];wb=Xb[N.b];xb=Xb[N.c];ua[L]=vb.x;ua[L+1]=vb.y;ua[L+2]=vb.z;ua[L+3]=vb.w;ua[L+4]=wb.x;ua[L+5]=wb.y;ua[L+6]=wb.z;ua[L+7]=wb.w;ua[L+8]=xb.x;ua[L+9]=xb.y;ua[L+10]=xb.z;ua[L+11]=xb.w;yb=fc[N.a];zb=fc[N.b];Ab=fc[N.c];ta[L]=yb.x;ta[L+1]=yb.y;ta[L+2]=yb.z;ta[L+3]=yb.w;ta[L+4]=zb.x;ta[L+5]=zb.y;ta[L+6]=zb.z;ta[L+7]=zb.w;ta[L+8]=Ab.x;ta[L+9]=Ab.y;ta[L+10]=Ab.z;ta[L+11]=
-Ab.w;Pb=dc[N.a];Qb=dc[N.b];Rb=dc[N.c];ra[L]=Pb.x;ra[L+1]=Pb.y;ra[L+2]=Pb.z;ra[L+3]=1;ra[L+4]=Qb.x;ra[L+5]=Qb.y;ra[L+6]=Qb.z;ra[L+7]=1;ra[L+8]=Rb.x;ra[L+9]=Rb.y;ra[L+10]=Rb.z;ra[L+11]=1;Sb=ec[N.a];Tb=ec[N.b];Ub=ec[N.c];sa[L]=Sb.x;sa[L+1]=Sb.y;sa[L+2]=Sb.z;sa[L+3]=1;sa[L+4]=Tb.x;sa[L+5]=Tb.y;sa[L+6]=Tb.z;sa[L+7]=1;sa[L+8]=Ub.x;sa[L+9]=Ub.y;sa[L+10]=Ub.z;sa[L+11]=1;L=L+12}H=0;for(T=la.length;H<T;H++){N=za[la[H]];vb=Xb[N.a];wb=Xb[N.b];xb=Xb[N.c];tc=Xb[N.d];ua[L]=vb.x;ua[L+1]=vb.y;ua[L+2]=vb.z;ua[L+3]=
+ca.__webglMorphNormalsBuffers[Ea]);i.bufferData(i.ARRAY_BUFFER,Vc[Ea],Xa)}}}if(Xb.length){H=0;for(S=ka.length;H<S;H++){N=za[ka[H]];vb=Xb[N.a];wb=Xb[N.b];xb=Xb[N.c];ua[L]=vb.x;ua[L+1]=vb.y;ua[L+2]=vb.z;ua[L+3]=vb.w;ua[L+4]=wb.x;ua[L+5]=wb.y;ua[L+6]=wb.z;ua[L+7]=wb.w;ua[L+8]=xb.x;ua[L+9]=xb.y;ua[L+10]=xb.z;ua[L+11]=xb.w;yb=fc[N.a];zb=fc[N.b];Ab=fc[N.c];ta[L]=yb.x;ta[L+1]=yb.y;ta[L+2]=yb.z;ta[L+3]=yb.w;ta[L+4]=zb.x;ta[L+5]=zb.y;ta[L+6]=zb.z;ta[L+7]=zb.w;ta[L+8]=Ab.x;ta[L+9]=Ab.y;ta[L+10]=Ab.z;ta[L+11]=
+Ab.w;Pb=dc[N.a];Qb=dc[N.b];Rb=dc[N.c];ra[L]=Pb.x;ra[L+1]=Pb.y;ra[L+2]=Pb.z;ra[L+3]=1;ra[L+4]=Qb.x;ra[L+5]=Qb.y;ra[L+6]=Qb.z;ra[L+7]=1;ra[L+8]=Rb.x;ra[L+9]=Rb.y;ra[L+10]=Rb.z;ra[L+11]=1;Sb=ec[N.a];Tb=ec[N.b];Ub=ec[N.c];sa[L]=Sb.x;sa[L+1]=Sb.y;sa[L+2]=Sb.z;sa[L+3]=1;sa[L+4]=Tb.x;sa[L+5]=Tb.y;sa[L+6]=Tb.z;sa[L+7]=1;sa[L+8]=Ub.x;sa[L+9]=Ub.y;sa[L+10]=Ub.z;sa[L+11]=1;L=L+12}H=0;for(S=la.length;H<S;H++){N=za[la[H]];vb=Xb[N.a];wb=Xb[N.b];xb=Xb[N.c];tc=Xb[N.d];ua[L]=vb.x;ua[L+1]=vb.y;ua[L+2]=vb.z;ua[L+3]=
 vb.w;ua[L+4]=wb.x;ua[L+5]=wb.y;ua[L+6]=wb.z;ua[L+7]=wb.w;ua[L+8]=xb.x;ua[L+9]=xb.y;ua[L+10]=xb.z;ua[L+11]=xb.w;ua[L+12]=tc.x;ua[L+13]=tc.y;ua[L+14]=tc.z;ua[L+15]=tc.w;yb=fc[N.a];zb=fc[N.b];Ab=fc[N.c];uc=fc[N.d];ta[L]=yb.x;ta[L+1]=yb.y;ta[L+2]=yb.z;ta[L+3]=yb.w;ta[L+4]=zb.x;ta[L+5]=zb.y;ta[L+6]=zb.z;ta[L+7]=zb.w;ta[L+8]=Ab.x;ta[L+9]=Ab.y;ta[L+10]=Ab.z;ta[L+11]=Ab.w;ta[L+12]=uc.x;ta[L+13]=uc.y;ta[L+14]=uc.z;ta[L+15]=uc.w;Pb=dc[N.a];Qb=dc[N.b];Rb=dc[N.c];Gc=dc[N.d];ra[L]=Pb.x;ra[L+1]=Pb.y;ra[L+2]=Pb.z;
 ra[L+3]=1;ra[L+4]=Qb.x;ra[L+5]=Qb.y;ra[L+6]=Qb.z;ra[L+7]=1;ra[L+8]=Rb.x;ra[L+9]=Rb.y;ra[L+10]=Rb.z;ra[L+11]=1;ra[L+12]=Gc.x;ra[L+13]=Gc.y;ra[L+14]=Gc.z;ra[L+15]=1;Sb=ec[N.a];Tb=ec[N.b];Ub=ec[N.c];Hc=ec[N.d];sa[L]=Sb.x;sa[L+1]=Sb.y;sa[L+2]=Sb.z;sa[L+3]=1;sa[L+4]=Tb.x;sa[L+5]=Tb.y;sa[L+6]=Tb.z;sa[L+7]=1;sa[L+8]=Ub.x;sa[L+9]=Ub.y;sa[L+10]=Ub.z;sa[L+11]=1;sa[L+12]=Hc.x;sa[L+13]=Hc.y;sa[L+14]=Hc.z;sa[L+15]=1;L=L+16}if(L>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexABuffer);i.bufferData(i.ARRAY_BUFFER,
-ra,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexBBuffer);i.bufferData(i.ARRAY_BUFFER,sa,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinIndicesBuffer);i.bufferData(i.ARRAY_BUFFER,ta,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinWeightsBuffer);i.bufferData(i.ARRAY_BUFFER,ua,Xa)}}if(td&&Tc){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];kb=N.vertexColors;Fc=N.color;if(kb.length===3&&Tc===THREE.VertexColors){sb=kb[0];tb=kb[1];ub=kb[2]}else ub=tb=sb=Fc;Ga[ya]=sb.r;Ga[ya+1]=sb.g;Ga[ya+2]=sb.b;Ga[ya+3]=
-tb.r;Ga[ya+4]=tb.g;Ga[ya+5]=tb.b;Ga[ya+6]=ub.r;Ga[ya+7]=ub.g;Ga[ya+8]=ub.b;ya=ya+9}H=0;for(T=la.length;H<T;H++){N=za[la[H]];kb=N.vertexColors;Fc=N.color;if(kb.length===4&&Tc===THREE.VertexColors){sb=kb[0];tb=kb[1];ub=kb[2];sc=kb[3]}else sc=ub=tb=sb=Fc;Ga[ya]=sb.r;Ga[ya+1]=sb.g;Ga[ya+2]=sb.b;Ga[ya+3]=tb.r;Ga[ya+4]=tb.g;Ga[ya+5]=tb.b;Ga[ya+6]=ub.r;Ga[ya+7]=ub.g;Ga[ya+8]=ub.b;Ga[ya+9]=sc.r;Ga[ya+10]=sc.g;Ga[ya+11]=sc.b;ya=ya+12}if(ya>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,
-Ga,Xa)}}if(sd&&Pa.hasTangents){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];Fb=N.vertexTangents;mb=Fb[0];nb=Fb[1];ob=Fb[2];qa[na]=mb.x;qa[na+1]=mb.y;qa[na+2]=mb.z;qa[na+3]=mb.w;qa[na+4]=nb.x;qa[na+5]=nb.y;qa[na+6]=nb.z;qa[na+7]=nb.w;qa[na+8]=ob.x;qa[na+9]=ob.y;qa[na+10]=ob.z;qa[na+11]=ob.w;na=na+12}H=0;for(T=la.length;H<T;H++){N=za[la[H]];Fb=N.vertexTangents;mb=Fb[0];nb=Fb[1];ob=Fb[2];qc=Fb[3];qa[na]=mb.x;qa[na+1]=mb.y;qa[na+2]=mb.z;qa[na+3]=mb.w;qa[na+4]=nb.x;qa[na+5]=nb.y;qa[na+6]=nb.z;qa[na+7]=nb.w;
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-5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;B=B+12}H=0;for(T=la.length;H<T;H++){ma=X=W=V=Ya=y.value[la[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;y.array[B+12]=ma.x;y.array[B+13]=ma.y;y.array[B+14]=ma.z;y.array[B+15]=ma.w;B=B+16}}i.bindBuffer(i.ARRAY_BUFFER,y.buffer);i.bufferData(i.ARRAY_BUFFER,
+ra,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexBBuffer);i.bufferData(i.ARRAY_BUFFER,sa,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinIndicesBuffer);i.bufferData(i.ARRAY_BUFFER,ta,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinWeightsBuffer);i.bufferData(i.ARRAY_BUFFER,ua,Xa)}}if(td&&Tc){H=0;for(S=ka.length;H<S;H++){N=za[ka[H]];kb=N.vertexColors;Fc=N.color;if(kb.length===3&&Tc===THREE.VertexColors){sb=kb[0];tb=kb[1];ub=kb[2]}else ub=tb=sb=Fc;Ga[ya]=sb.r;Ga[ya+1]=sb.g;Ga[ya+2]=sb.b;Ga[ya+3]=
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+y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;B=B+6}H=0;for(S=la.length;H<S;H++){N=za[la[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];ma=y.value[N.d];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;y.array[B+6]=ma.x;y.array[B+7]=ma.y;B=B+8}}else{if(y.boundTo==="faces"){H=0;for(S=ka.length;H<S;H++){X=W=V=Ya=y.value[ka[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;
+B=B+6}H=0;for(S=la.length;H<S;H++){ma=X=W=V=Ya=y.value[la[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;y.array[B+6]=ma.x;y.array[B+7]=ma.y;B=B+8}}}else if(y.size===3){var da;da=y.type==="c"?["r","g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(S=ka.length;H<S;H++){N=za[ka[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+
+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+8]=X[da[2]];B=B+9}H=0;for(S=la.length;H<S;H++){N=za[la[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];ma=y.value[N.d];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+8]=X[da[2]];y.array[B+9]=ma[da[0]];y.array[B+10]=ma[da[1]];y.array[B+11]=ma[da[2]];B=B+12}}else if(y.boundTo===
+"faces"){H=0;for(S=ka.length;H<S;H++){X=W=V=Ya=y.value[ka[H]];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+8]=X[da[2]];B=B+9}H=0;for(S=la.length;H<S;H++){ma=X=W=V=Ya=y.value[la[H]];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+
+8]=X[da[2]];y.array[B+9]=ma[da[0]];y.array[B+10]=ma[da[1]];y.array[B+11]=ma[da[2]];B=B+12}}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(S=ka.length;H<S;H++){N=za[ka[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;B=B+12}H=0;for(S=la.length;H<S;H++){N=za[la[H]];V=y.value[N.a];
+W=y.value[N.b];X=y.value[N.c];ma=y.value[N.d];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;y.array[B+12]=ma.x;y.array[B+13]=ma.y;y.array[B+14]=ma.z;y.array[B+15]=ma.w;B=B+16}}else if(y.boundTo==="faces"){H=0;for(S=ka.length;H<S;H++){X=W=V=Ya=y.value[ka[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+
+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;B=B+12}H=0;for(S=la.length;H<S;H++){ma=X=W=V=Ya=y.value[la[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;y.array[B+12]=ma.x;y.array[B+13]=ma.y;y.array[B+14]=ma.z;y.array[B+15]=ma.w;B=B+16}}i.bindBuffer(i.ARRAY_BUFFER,y.buffer);i.bufferData(i.ARRAY_BUFFER,
 y.array,Xa)}}}if(pd){delete ca.__inittedArrays;delete ca.__colorArray;delete ca.__normalArray;delete ca.__tangentArray;delete ca.__uvArray;delete ca.__uv2Array;delete ca.__faceArray;delete ca.__vertexArray;delete ca.__lineArray;delete ca.__skinVertexAArray;delete ca.__skinVertexBArray;delete ca.__skinIndexArray;delete ca.__skinWeightArray}}}}ga.verticesNeedUpdate=false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=
-false;ga.tangetsNeedUpdate=false;Ta.attributes&&m(Ta)}else if(jb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,hd=i.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,id=Zb.vertices,jd=Zb.colors,vd=id.length,wd=jd.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,xd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<vd;xc++){Jc=id[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,
-Lc,hd)}if(xd){for(yc=0;yc<wd;yc++){Kc=jd[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Mc,hd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(jb instanceof THREE.Line){Ta=c(jb,hb);ic=Ta.attributes&&p(Ta);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ic){var Jb=ga,Zc=i.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,kd=Jb.vertices,ld=Jb.colors,yd=kd.length,zd=ld.length,Pc=Jb.__vertexArray,
-Qc=Jb.__colorArray,Ad=Jb.colorsNeedUpdate,$c=Jb.__webglCustomAttributesList,Rc=void 0,md=void 0,Ia=void 0,oc=void 0,Ua=void 0,pa=void 0;if(Jb.verticesNeedUpdate){for(zc=0;zc<yd;zc++){Nc=kd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Pc,Zc)}if(Ad){for(Ac=0;Ac<zd;Ac++){Oc=ld[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Qc,Zc)}if($c){Rc=
-0;for(md=$c.length;Rc<md;Rc++){pa=$c[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(Ia=0;Ia<oc;Ia++)pa.array[Ia]=pa.value[Ia];else if(pa.size===2)for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.x;pa.array[va+1]=Ua.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.r;pa.array[va+1]=Ua.g;pa.array[va+2]=Ua.b;va=va+3}else for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.x;pa.array[va+
-1]=Ua.y;pa.array[va+2]=Ua.z;va=va+3}else if(pa.size===4)for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.x;pa.array[va+1]=Ua.y;pa.array[va+2]=Ua.z;pa.array[va+3]=Ua.w;va=va+4}i.bindBuffer(i.ARRAY_BUFFER,pa.buffer);i.bufferData(i.ARRAY_BUFFER,pa.array,Zc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ta.attributes&&m(Ta)}else if(jb instanceof THREE.ParticleSystem){Ta=c(jb,hb);ic=Ta.attributes&&p(Ta);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||jb.sortParticles||ic)&&f(ga,i.DYNAMIC_DRAW,
-jb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ta.attributes&&m(Ta)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
+false;ga.tangetsNeedUpdate=false;Ua.attributes&&m(Ua)}else if(jb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,hd=i.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,id=Zb.vertices,jd=Zb.colors,vd=id.length,wd=jd.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,xd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<vd;xc++){Jc=id[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,
+Lc,hd)}if(xd){for(yc=0;yc<wd;yc++){Kc=jd[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Mc,hd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(jb instanceof THREE.Line){Ua=c(jb,hb);ic=Ua.attributes&&p(Ua);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ic){var Jb=ga,Zc=i.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,kd=Jb.vertices,ld=Jb.colors,yd=kd.length,zd=ld.length,Pc=Jb.__vertexArray,
+Qc=Jb.__colorArray,Ad=Jb.colorsNeedUpdate,$c=Jb.__webglCustomAttributesList,Rc=void 0,md=void 0,Ia=void 0,oc=void 0,Va=void 0,pa=void 0;if(Jb.verticesNeedUpdate){for(zc=0;zc<yd;zc++){Nc=kd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Pc,Zc)}if(Ad){for(Ac=0;Ac<zd;Ac++){Oc=ld[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Qc,Zc)}if($c){Rc=
+0;for(md=$c.length;Rc<md;Rc++){pa=$c[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(Ia=0;Ia<oc;Ia++)pa.array[Ia]=pa.value[Ia];else if(pa.size===2)for(Ia=0;Ia<oc;Ia++){Va=pa.value[Ia];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(Ia=0;Ia<oc;Ia++){Va=pa.value[Ia];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(Ia=0;Ia<oc;Ia++){Va=pa.value[Ia];pa.array[va]=Va.x;pa.array[va+
+1]=Va.y;pa.array[va+2]=Va.z;va=va+3}else if(pa.size===4)for(Ia=0;Ia<oc;Ia++){Va=pa.value[Ia];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}i.bindBuffer(i.ARRAY_BUFFER,pa.buffer);i.bufferData(i.ARRAY_BUFFER,pa.array,Zc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&m(Ua)}else if(jb instanceof THREE.ParticleSystem){Ua=c(jb,hb);ic=Ua.attributes&&p(Ua);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||jb.sortParticles||ic)&&f(ga,i.DYNAMIC_DRAW,
+jb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&m(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
 a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var j,k,l,m,n;j=m=n=h=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=M){k=m;l=n;m=h}else{k=Math.ceil(M*m/(n+m));m=l=M-k}var o=0,h=0;for(n=b.length;h<n;h++){j=b[h];if(j.castShadow){j instanceof THREE.SpotLight&&o++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&
 o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var q;a:{n=a.fragmentShader;j=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,
-shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(n);d.push(j)}for(r in c){d.push(r);d.push(c[r])}g=d.join();r=0;for(d=U.length;r<d;r++)if(U[r].code===g){q=U[r].program;break a}r=i.createProgram();d=["precision "+z+" float;",oa>0?"#define VERTEX_TEXTURES":
+shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(n);d.push(j)}for(r in c){d.push(r);d.push(c[r])}g=d.join();r=0;for(d=T.length;r<d;r++)if(T[r].code===g){q=T[r].program;break a}r=i.createProgram();d=["precision "+z+" float;",oa>0?"#define VERTEX_TEXTURES":
 "",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":
 "",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 k=["precision "+z+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 i.attachShader(r,t("fragment",k+n));i.attachShader(r,t("vertex",d+j));i.linkProgram(r);i.getProgramParameter(r,i.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+i.getProgramParameter(r,i.VALIDATE_STATUS)+", gl error ["+i.getError()+"]");r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);s=d;d=0;for(h=s.length;d<h;d++){n=
-s[d];r.uniforms[n]=i.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=i.getAttribLocation(r,c)}r.id=U.length;U.push({program:r,code:g});G.info.memory.programs=U.length;q=r}a.program=q;q=a.program.attributes;q.position>=0&&i.enableVertexAttribArray(q.position);
+s[d];r.uniforms[n]=i.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=i.getAttribLocation(r,c)}r.id=T.length;T.push({program:r,code:g});G.info.memory.programs=T.length;q=r}a.program=q;q=a.program.attributes;q.position>=0&&i.enableVertexAttribArray(q.position);
 q.color>=0&&i.enableVertexAttribArray(q.color);q.normal>=0&&i.enableVertexAttribArray(q.normal);q.tangent>=0&&i.enableVertexAttribArray(q.tangent);if(a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0){i.enableVertexAttribArray(q.skinVertexA);i.enableVertexAttribArray(q.skinVertexB);i.enableVertexAttribArray(q.skinIndex);i.enableVertexAttribArray(q.skinWeight)}if(a.attributes)for(f in a.attributes)q[f]!==void 0&&q[f]>=0&&i.enableVertexAttribArray(q[f]);if(a.morphTargets){a.numSupportedMorphTargets=
 0;r="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=r+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=r+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?i.frontFace(i.CCW):i.frontFace(i.CW);a==="back"?i.cullFace(i.BACK):
-a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(ha!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);ha=a.doubleSided}if(R!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Ma!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);Ma=a}};this.setDepthWrite=function(a){if(Ka!==a){i.depthMask(a);Ka=a}};this.setBlending=
-function(a,b,c,d){if(a!==P){switch(a){case THREE.NoBlending:i.disable(i.BLEND);break;case THREE.AdditiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE);break;case THREE.SubtractiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.SRC_COLOR);break;case THREE.CustomBlending:i.enable(i.BLEND);break;default:i.enable(i.BLEND);
-i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==$){i.blendEquation(F(b));$=b}if(c!==Q||d!==ia){i.blendFunc(F(c),F(d));Q=c;ia=d}}else ia=Q=$=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();G.info.memory.textures++}i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
+a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(ia!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);ia=a.doubleSided}if(O!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);O=a.flipSided}};this.setDepthTest=function(a){if(Ma!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);Ma=a}};this.setDepthWrite=function(a){if(Ka!==a){i.depthMask(a);Ka=a}};this.setBlending=
+function(a,b,c,d){if(a!==Q){switch(a){case THREE.NoBlending:i.disable(i.BLEND);break;case THREE.AdditiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE);break;case THREE.SubtractiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.SRC_COLOR);break;case THREE.CustomBlending:i.enable(i.BLEND);break;default:i.enable(i.BLEND);
+i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}Q=a}if(a===THREE.CustomBlending){if(b!==Z){i.blendEquation(F(b));Z=b}if(c!==$||d!==ha){i.blendFunc(F(c),F(d));$=c;ha=d}}else ha=$=Z=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();G.info.memory.textures++}i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
 a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=F(a.format),f=F(a.type);w(i.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?i.texImage2D(i.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):i.texImage2D(i.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&i.generateMipmap(i.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
 THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=i.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=F(a.format),e=F(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];i.bindTexture(i.TEXTURE_CUBE_MAP,a.__webglTexture);w(i.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=i.createFramebuffer();a.__webglRenderbuffer[f]=i.createRenderbuffer();
 i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=i.TEXTURE_CUBE_MAP_POSITIVE_X+f;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer[f]);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,h,g.__webglTexture,0);s(a.__webglRenderbuffer[f],a)}c&&i.generateMipmap(i.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=i.createFramebuffer();a.__webglRenderbuffer=i.createRenderbuffer();i.bindTexture(i.TEXTURE_2D,a.__webglTexture);w(i.TEXTURE_2D,a,c);i.texImage2D(i.TEXTURE_2D,
@@ -603,8 +603,8 @@ b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.tar
 c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(o);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY);k=l=c.getMouseOnScreen(a.clientX,a.clientY);p=
 m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?j=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?k=l=c.getMouseOnScreen(a.clientX,
 a.clientY):this.noPan||(p=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function j(a,b,c,g,h,j,l,m){var n,o=d||1,p=e||1,q=h/2,r=j/2,t=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var i=o+1,u=p+1,w=h/o,C=j/p,Z=new THREE.Vector3;Z[n]=l>0?1:-1;for(h=0;h<u;h++)for(j=0;j<i;j++){var I=new THREE.Vector3;I[a]=(j*w-q)*c;I[b]=(h*C-r)*g;I[n]=l;k.vertices.push(I)}for(h=0;h<p;h++)for(j=0;j<o;j++){a=new THREE.Face4(j+
-i*h+t,j+i*(h+1)+t,j+1+i*(h+1)+t,j+1+i*h+t);a.normal.copy(Z);a.vertexNormals.push(Z.clone(),Z.clone(),Z.clone(),Z.clone());a.materialIndex=m;k.faces.push(a);k.faceVertexUvs[0].push([new THREE.UV(j/o,h/p),new THREE.UV(j/o,(h+1)/p),new THREE.UV((j+1)/o,(h+1)/p),new THREE.UV((j+1)/o,h/p)])}}THREE.Geometry.call(this);var k=this,l=a/2,p=b/2,m=c/2,o,q,n,r,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(o=0;o<6;o++)this.materials.push(g)}o=0;r=1;q=2;u=3;n=4;t=5}else this.materials=
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function j(a,b,c,g,h,j,l,m){var n,o=d||1,p=e||1,q=h/2,r=j/2,t=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var i=o+1,u=p+1,w=h/o,C=j/p,Y=new THREE.Vector3;Y[n]=l>0?1:-1;for(h=0;h<u;h++)for(j=0;j<i;j++){var I=new THREE.Vector3;I[a]=(j*w-q)*c;I[b]=(h*C-r)*g;I[n]=l;k.vertices.push(I)}for(h=0;h<p;h++)for(j=0;j<o;j++){a=new THREE.Face4(j+
+i*h+t,j+i*(h+1)+t,j+1+i*(h+1)+t,j+1+i*h+t);a.normal.copy(Y);a.vertexNormals.push(Y.clone(),Y.clone(),Y.clone(),Y.clone());a.materialIndex=m;k.faces.push(a);k.faceVertexUvs[0].push([new THREE.UV(j/o,h/p),new THREE.UV(j/o,(h+1)/p),new THREE.UV((j+1)/o,(h+1)/p),new THREE.UV((j+1)/o,h/p)])}}THREE.Geometry.call(this);var k=this,l=a/2,p=b/2,m=c/2,o,q,n,r,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(o=0;o<6;o++)this.materials.push(g)}o=0;r=1;q=2;u=3;n=4;t=5}else this.materials=
 [];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var w in h)this.sides[w]!==void 0&&(this.sides[w]=h[w]);this.sides.px&&j("z","y",-1,-1,c,b,l,o);this.sides.nx&&j("z","y",1,-1,c,b,-l,r);this.sides.py&&j("x","z",1,1,a,c,p,q);this.sides.ny&&j("x","z",1,-1,a,c,-p,u);this.sides.pz&&j("x","y",1,-1,a,b,m,n);this.sides.nz&&j("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,j,k=[],l=[];for(j=0;j<=e;j++){var p=[],m=[],o=j/e,q=o*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,r=new THREE.Vector3;r.x=q*Math.sin(n*Math.PI*2);r.y=-o*c+g;r.z=q*Math.cos(n*Math.PI*2);this.vertices.push(r);p.push(this.vertices.length-1);m.push(new THREE.UV(n,o))}k.push(p);l.push(m)}for(j=0;j<e;j++)for(h=0;h<d;h++){var c=k[j][h],p=k[j+1][h],m=k[j+1][h+1],
@@ -614,12 +614,12 @@ p,m,[q,n,r]));this.faceVertexUvs[0].push([t,w,s])}}this.computeCentroids();this.
 THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Y*g,j=Y*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,q=h,k=k+J,i=i+J,n=n+J,j=j+J;A.faces.push(new THREE.Face4(k,i,n,j,null,null,t));k=R.generateSideWallUV(A,a,o,b,k,i,n,j,p,q);A.faceVertexUvs[0].push(k)}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+J;d=d+J;e=e+J;A.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?R.generateBottomUV(A,a,b,c,d,e):R.generateTopUV(A,a,b,c,d,e);A.faceVertexUvs[0].push(c)}var h=
+c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=U*g,j=U*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,q=h,k=k+J,i=i+J,n=n+J,j=j+J;A.faces.push(new THREE.Face4(k,i,n,j,null,null,t));k=O.generateSideWallUV(A,a,o,b,k,i,n,j,p,q);A.faceVertexUvs[0].push(k)}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+J;d=d+J;e=e+J;A.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?O.generateBottomUV(A,a,b,c,d,e):O.generateTopUV(A,a,b,c,d,e);A.faceVertexUvs[0].push(c)}var h=
 b.amount!==void 0?b.amount:100,j=b.bevelThickness!==void 0?b.bevelThickness:6,k=b.bevelSize!==void 0?b.bevelSize:j-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,p=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,o=b.bendPath,q=b.extrudePath,n,r=false,u=b.material,t=b.extrudeMaterial,w,s,x,F;if(q){n=q.getSpacedPoints(m);r=true;p=false;w=new THREE.TubeGeometry.FrenetFrames(q,m,false);s=new THREE.Vector3;x=new THREE.Vector3;F=new THREE.Vector3}if(!p)k=j=l=0;var D,z,v,A=this,
-J=this.vertices.length;o&&a.addWrapPath(o);var q=a.extractPoints(),o=q.shape,K=q.holes;if(q=!THREE.Shape.Utils.isClockWise(o)){o=o.reverse();z=0;for(v=K.length;z<v;z++){D=K[z];THREE.Shape.Utils.isClockWise(D)&&(K[z]=D.reverse())}q=false}var S=THREE.Shape.Utils.triangulateShape(o,K),O=o;z=0;for(v=K.length;z<v;z++){D=K[z];o=o.concat(D)}var E,M,G,i,U,Y=o.length,C,Z=S.length,q=[],I=0;G=O.length;E=G-1;for(M=I+1;I<G;I++,E++,M++){E===G&&(E=0);M===G&&(M=0);q[I]=d(O[I],O[E],O[M])}var ea=[],fa,ha=q.concat();
-z=0;for(v=K.length;z<v;z++){D=K[z];fa=[];I=0;G=D.length;E=G-1;for(M=I+1;I<G;I++,E++,M++){E===G&&(E=0);M===G&&(M=0);fa[I]=d(D[I],D[E],D[M])}ea.push(fa);ha=ha.concat(fa)}for(E=0;E<l;E++){G=E/l;i=j*(1-G);M=k*Math.sin(G*Math.PI/2);I=0;for(G=O.length;I<G;I++){U=c(O[I],q[I],M);f(U.x,U.y,-i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(G=D.length;I<G;I++){U=c(D[I],fa[I],M);f(U.x,U.y,-i)}}}M=k;for(I=0;I<Y;I++){U=p?c(o[I],ha[I],M):o[I];if(r){x.copy(w.normals[0]).multiplyScalar(U.x);s.copy(w.binormals[0]).multiplyScalar(U.y);
-F.copy(n[0]).addSelf(x).addSelf(s);f(F.x,F.y,F.z)}else f(U.x,U.y,0)}for(G=1;G<=m;G++)for(I=0;I<Y;I++){U=p?c(o[I],ha[I],M):o[I];if(r){x.copy(w.normals[G]).multiplyScalar(U.x);s.copy(w.binormals[G]).multiplyScalar(U.y);F.copy(n[G]).addSelf(x).addSelf(s);f(F.x,F.y,F.z)}else f(U.x,U.y,h/m*G)}for(E=l-1;E>=0;E--){G=E/l;i=j*(1-G);M=k*Math.sin(G*Math.PI/2);I=0;for(G=O.length;I<G;I++){U=c(O[I],q[I],M);f(U.x,U.y,h+i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(G=D.length;I<G;I++){U=c(D[I],fa[I],M);
-r?f(U.x,U.y+n[m-1].y,n[m-1].x+i):f(U.x,U.y,h+i)}}}var R=THREE.ExtrudeGeometry.WorldUVGenerator;(function(){if(p){var a;a=Y*0;for(I=0;I<Z;I++){C=S[I];g(C[2]+a,C[1]+a,C[0]+a,true)}a=m+l*2;a=Y*a;for(I=0;I<Z;I++){C=S[I];g(C[0]+a,C[1]+a,C[2]+a,false)}}else{for(I=0;I<Z;I++){C=S[I];g(C[2],C[1],C[0],true)}for(I=0;I<Z;I++){C=S[I];g(C[0]+Y*m,C[1]+Y*m,C[2]+Y*m,false)}}})();(function(){var a=0;e(O,a);a=a+O.length;z=0;for(v=K.length;z<v;z++){D=K[z];e(D,a);a=a+D.length}})()};
+J=this.vertices.length;o&&a.addWrapPath(o);var q=a.extractPoints(),o=q.shape,K=q.holes;if(q=!THREE.Shape.Utils.isClockWise(o)){o=o.reverse();z=0;for(v=K.length;z<v;z++){D=K[z];THREE.Shape.Utils.isClockWise(D)&&(K[z]=D.reverse())}q=false}var R=THREE.Shape.Utils.triangulateShape(o,K),P=o;z=0;for(v=K.length;z<v;z++){D=K[z];o=o.concat(D)}var E,M,G,i,T,U=o.length,C,Y=R.length,q=[],I=0;G=P.length;E=G-1;for(M=I+1;I<G;I++,E++,M++){E===G&&(E=0);M===G&&(M=0);q[I]=d(P[I],P[E],P[M])}var ea=[],fa,ia=q.concat();
+z=0;for(v=K.length;z<v;z++){D=K[z];fa=[];I=0;G=D.length;E=G-1;for(M=I+1;I<G;I++,E++,M++){E===G&&(E=0);M===G&&(M=0);fa[I]=d(D[I],D[E],D[M])}ea.push(fa);ia=ia.concat(fa)}for(E=0;E<l;E++){G=E/l;i=j*(1-G);M=k*Math.sin(G*Math.PI/2);I=0;for(G=P.length;I<G;I++){T=c(P[I],q[I],M);f(T.x,T.y,-i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(G=D.length;I<G;I++){T=c(D[I],fa[I],M);f(T.x,T.y,-i)}}}M=k;for(I=0;I<U;I++){T=p?c(o[I],ia[I],M):o[I];if(r){x.copy(w.normals[0]).multiplyScalar(T.x);s.copy(w.binormals[0]).multiplyScalar(T.y);
+F.copy(n[0]).addSelf(x).addSelf(s);f(F.x,F.y,F.z)}else f(T.x,T.y,0)}for(G=1;G<=m;G++)for(I=0;I<U;I++){T=p?c(o[I],ia[I],M):o[I];if(r){x.copy(w.normals[G]).multiplyScalar(T.x);s.copy(w.binormals[G]).multiplyScalar(T.y);F.copy(n[G]).addSelf(x).addSelf(s);f(F.x,F.y,F.z)}else f(T.x,T.y,h/m*G)}for(E=l-1;E>=0;E--){G=E/l;i=j*(1-G);M=k*Math.sin(G*Math.PI/2);I=0;for(G=P.length;I<G;I++){T=c(P[I],q[I],M);f(T.x,T.y,h+i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(G=D.length;I<G;I++){T=c(D[I],fa[I],M);
+r?f(T.x,T.y+n[m-1].y,n[m-1].x+i):f(T.x,T.y,h+i)}}}var O=THREE.ExtrudeGeometry.WorldUVGenerator;(function(){if(p){var a;a=U*0;for(I=0;I<Y;I++){C=R[I];g(C[2]+a,C[1]+a,C[0]+a,true)}a=m+l*2;a=U*a;for(I=0;I<Y;I++){C=R[I];g(C[0]+a,C[1]+a,C[2]+a,false)}}else{for(I=0;I<Y;I++){C=R[I];g(C[2],C[1],C[0],true)}for(I=0;I<Y;I++){C=R[I];g(C[0]+U*m,C[1]+U*m,C[2]+U*m,false)}}})();(function(){var a=0;e(P,a);a=a+P.length;z=0;for(v=K.length;z<v;z++){D=K[z];e(D,a);a=a+D.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,j=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,l=
 a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-j)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(p,a)]:[new THREE.UV(c,e),new THREE.UV(j,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
@@ -637,7 +637,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 l));e.lineTo(j,l);break;case "q":j=b[a++]*c+d;l=b[a++]*c;o=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(o,q,j,l);if(g=f[f.length-1]){p=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h,w=THREE.Shape.Utils.b2(t,p,o,j),t=THREE.Shape.Utils.b2(t,m,q,l);f.push(new THREE.Vector2(w,t))}}break;case "b":j=b[a++]*c+d;l=b[a++]*c;o=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(j,l,o,q,n,r);if(g=f[f.length-1]){p=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;w=THREE.Shape.Utils.b3(t,p,o,
 n,j);t=THREE.Shape.Utils.b3(t,m,q,r,l);f.push(new THREE.Vector2(w,t))}}}}}return{offset:u.ha*c,points:f,path:e}}}};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],j,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var p=2*e;for(k=e-1;e>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");break}j=k;e<=j&&(j=0);k=j+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var m;a:{m=a;var o=j,q=k,n=l,r=e,u=g,t=void 0,w=void 0,s=void 0,x=void 0,F=void 0,
-D=void 0,z=void 0,v=void 0,A=void 0,w=m[u[o]].x,s=m[u[o]].y,x=m[u[q]].x,F=m[u[q]].y,D=m[u[n]].x,z=m[u[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(D-w))m=false;else{for(t=0;t<r;t++)if(!(t==o||t==q||t==n)){var v=m[u[t]].x,A=m[u[t]].y,J=void 0,K=void 0,S=void 0,O=void 0,E=void 0,M=void 0,G=void 0,i=void 0,U=void 0,Y=void 0,C=void 0,Z=void 0,J=S=E=void 0,J=D-x,K=z-F,S=w-D,O=s-z,E=x-w,M=F-s,G=v-w,i=A-s,U=v-x,Y=A-F,C=v-D,Z=A-z,J=J*Y-K*U,E=E*i-M*G,S=S*Z-O*C;if(J>=0&&S>=0&&E>=0){m=false;break a}}m=true}}if(m){f.push([a[g[j]],
+D=void 0,z=void 0,v=void 0,A=void 0,w=m[u[o]].x,s=m[u[o]].y,x=m[u[q]].x,F=m[u[q]].y,D=m[u[n]].x,z=m[u[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(D-w))m=false;else{for(t=0;t<r;t++)if(!(t==o||t==q||t==n)){var v=m[u[t]].x,A=m[u[t]].y,J=void 0,K=void 0,R=void 0,P=void 0,E=void 0,M=void 0,G=void 0,i=void 0,T=void 0,U=void 0,C=void 0,Y=void 0,J=R=E=void 0,J=D-x,K=z-F,R=w-D,P=s-z,E=x-w,M=F-s,G=v-w,i=A-s,T=v-x,U=A-F,C=v-D,Y=A-z,J=J*U-K*T,E=E*i-M*G,R=R*Y-P*C;if(J>=0&&R>=0&&E>=0){m=false;break a}}m=true}}if(m){f.push([a[g[j]],
 a[g[k]],a[g[l]]]);h.push([g[j],g[k],g[l]]);j=k;for(l=k+1;l<e;j++,l++)g[j]=g[l];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
 this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,j=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);j.normal.addSelf(b[e]);j.normal.addSelf(b[f]);j.normal.addSelf(b[g]);j.normal.addSelf(b[h]);j.normal.normalize();this.faces.push(j);
@@ -673,12 +673,12 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.material);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,o,q=0;q<4;q++){o=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r<o.length;r++){n=g.vertexColors[o[r]-1];k.r=k.r+n.r;k.g=k.g+n.g;k.b=k.b+n.b}k.r=k.r/o.length;k.g=k.g/o.length;k.b=k.b/o.length;
 j.vertexColors[q]=k}}l.push(j);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?p.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=w&&a<w+q.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
-b){S[a]===void 0&&(S[a]=[]);S[a].push(b)}function j(a,b,c){O[a]===void 0&&(O[a]={});O[a][b]=c}var k=[],l=[],p=[],m=this,o=a.vertices,q=a.faces,k=o.concat(),n=[],r={},u={},t={},w=o.length,s,x,F,D,z,v=a.faceVertexUvs[0],A;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,w);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){F=0;for(D=v[s].length;F<D;F++){A=q[s]["abcd".charAt(F)];g(A,s,v[s][F])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function j(a,b,c){P[a]===void 0&&(P[a]={});P[a][b]=c}var k=[],l=[],p=[],m=this,o=a.vertices,q=a.faces,k=o.concat(),n=[],r={},u={},t={},w=o.length,s,x,F,D,z,v=a.faceVertexUvs[0],A;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,w);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){F=0;for(D=v[s].length;F<D;F++){A=q[s]["abcd".charAt(F)];g(A,s,v[s][F])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
 t,"vs",v.length);s=0;for(x=q.length;s<x;s++){z=q[s];n.push(z.centroid);k.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(w+s,"",v)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);A=0;var J,K,S={},O={};for(s in x){v=x[s];J=s.split("_");K=J[0];J=J[1];h(K,[K,J]);h(J,[K,J]);F=0;for(D=v.length;F<D;F++){z=v[F];j(K,z,s);j(J,z,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",S,"vertexFaceMap",O);for(s in x){v=
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);A=0;var J,K,R={},P={};for(s in x){v=x[s];J=s.split("_");K=J[0];J=J[1];h(K,[K,J]);h(J,[K,J]);F=0;for(D=v.length;F<D;F++){z=v[F];j(K,z,s);j(J,z,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",P);for(s in x){v=
 x[s];z=v[0];D=v[1];J=s.split("_");K=J[0];J=J[1];v=new THREE.Vector3;if(u[s]){v.addSelf(o[K]);v.addSelf(o[J]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[D]);v.addSelf(o[K]);v.addSelf(o[J]);v.multiplyScalar(0.25)}r[s]=w+q.length+A;k.push(v);A++;if(m.supportUVs){v=new THREE.UV;v.u=f(K,z).u+f(J,z).u;v.v=f(K,z).v+f(J,z).v;v.u=v.u/2;v.v=v.v/2;g(r[s],z,v);if(!u[s]){v=new THREE.UV;v.u=f(K,D).u+f(J,D).u;v.v=f(K,D).v+f(J,D).v;v.u=v.u/2;v.v=v.v/2;g(r[s],D,v)}}}b("-- Step 2 done");var E,M;D=["123",
-"12","2","23"];J=["123","23","3","31"];var G=["123","31","1","12"],i=["1234","12","2","23"],U=["1234","23","3","34"],Y=["1234","34","4","41"],C=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=q[s];v=w+s;if(z instanceof THREE.Face3){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.a);d(v,r[A],z.b,r[K],z,D,s);d(v,r[K],z.c,r[E],z,J,s);d(v,r[E],z.a,r[A],z,G,s)}else if(z instanceof THREE.Face4){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.d);M=e(z.d,z.a);d(v,r[A],z.b,r[K],z,i,s);d(v,r[K],z.c,r[E],z,U,s);d(v,r[E],z.d,r[M],
-z,Y,s);d(v,r[M],z.a,r[A],z,C,s)}else b("face should be a face!",z)}r=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=o.length;s<x;s++)if(S[s]!==void 0){r.set(0,0,0);z.set(0,0,0);K=new THREE.Vector3(0,0,0);v=0;for(F in O[s]){r.addSelf(n[F]);v++}D=0;A=S[s].length;for(F=0;F<A;F++)u[e(S[s][F][0],S[s][F][1])]&&D++;if(D!=2){r.divideScalar(v);for(F=0;F<A;F++){v=S[s][F];v=o[v[0]].clone().addSelf(o[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(A);K.addSelf(o[s]);K.multiplyScalar(A-3);K.addSelf(r);K.addSelf(z.multiplyScalar(2));
+"12","2","23"];J=["123","23","3","31"];var G=["123","31","1","12"],i=["1234","12","2","23"],T=["1234","23","3","34"],U=["1234","34","4","41"],C=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=q[s];v=w+s;if(z instanceof THREE.Face3){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.a);d(v,r[A],z.b,r[K],z,D,s);d(v,r[K],z.c,r[E],z,J,s);d(v,r[E],z.a,r[A],z,G,s)}else if(z instanceof THREE.Face4){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.d);M=e(z.d,z.a);d(v,r[A],z.b,r[K],z,i,s);d(v,r[K],z.c,r[E],z,T,s);d(v,r[E],z.d,r[M],
+z,U,s);d(v,r[M],z.a,r[A],z,C,s)}else b("face should be a face!",z)}r=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=o.length;s<x;s++)if(R[s]!==void 0){r.set(0,0,0);z.set(0,0,0);K=new THREE.Vector3(0,0,0);v=0;for(F in P[s]){r.addSelf(n[F]);v++}D=0;A=R[s].length;for(F=0;F<A;F++)u[e(R[s][F][0],R[s][F][1])]&&D++;if(D!=2){r.divideScalar(v);for(F=0;F<A;F++){v=R[s][F];v=o[v[0]].clone().addSelf(o[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(A);K.addSelf(o[s]);K.multiplyScalar(A-3);K.addSelf(r);K.addSelf(z.multiplyScalar(2));
 K.divideScalar(A);k[s]=K}}a.vertices=k;a.faces=l;a.faceVertexUvs[0]=p;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
@@ -696,21 +696,21 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;l=a(THREE.ShaderFlares.lensFlare)}else{k=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}p={};m={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
 "color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");o=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var w=new THREE.Vector3,s=u/e,x=e*0.5,F=u*0.5,D=16/u,z=new THREE.Vector2(D*s,D),v=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),J=m,D=p;b.useProgram(l);if(!o){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);o=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,S,O,E,M;for(K=0;K<t;K++){D=16/u;z.set(D*s,D);E=a[K];w.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);v.copy(w);A.x=v.x*x+x;A.y=v.y*F+F;if(k||A.x>0&&A.x<e&&A.y>0&&
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,R,P,E,M;for(K=0;K<t;K++){D=16/u;z.set(D*s,D);E=a[K];w.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);v.copy(w);A.x=v.x*x+x;A.y=v.y*F+F;if(k||A.x>0&&A.x<e&&A.y>0&&
 A.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,A.x-8,A.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,z.x,z.y);b.uniform3f(J.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,A.x-8,A.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);E.positionScreen.copy(v);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);S=0;for(O=E.lensFlares.length;S<O;S++){M=E.lensFlares[S];if(M.opacity>0.0010&&M.scale>0.0010){v.x=M.x;v.y=M.y;v.z=M.z;D=M.size*M.scale/u;z.x=D*s;z.y=D;b.uniform3f(J.screenPosition,v.x,v.y,v.z);b.uniform2f(J.scale,z.x,z.y);b.uniform1f(J.rotation,M.rotation);b.uniform1f(J.opacity,M.opacity);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);E.positionScreen.copy(v);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);R=0;for(P=E.lensFlares.length;R<P;R++){M=E.lensFlares[R];if(M.opacity>0.0010&&M.scale>0.0010){v.x=M.x;v.y=M.y;v.z=M.z;D=M.size*M.scale/u;z.x=D*s;z.y=D;b.uniform3f(J.screenPosition,v.x,v.y,v.z);b.uniform2f(J.scale,z.x,z.y);b.uniform1f(J.rotation,M.rotation);b.uniform1f(J.opacity,M.opacity);
 b.uniform3f(J.color,M.color.r,M.color.g,M.color.b);c.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst);c.setTexture(M.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,k){var l,p,m,o,q,n,r,u,t,w=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);l=0;for(p=j.__lights.length;l<p;l++){m=j.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var s;if(m.shadowCascadeArray[q])s=m.shadowCascadeArray[q];else{t=m;r=q;s=new THREE.DirectionalLight;
-s.isVirtual=true;s.onlyShadow=true;s.castShadow=true;s.shadowCameraNear=t.shadowCameraNear;s.shadowCameraFar=t.shadowCameraFar;s.shadowCameraLeft=t.shadowCameraLeft;s.shadowCameraRight=t.shadowCameraRight;s.shadowCameraBottom=t.shadowCameraBottom;s.shadowCameraTop=t.shadowCameraTop;s.shadowCameraVisible=t.shadowCameraVisible;s.shadowDarkness=t.shadowDarkness;s.shadowBias=t.shadowCascadeBias[r];s.shadowMapWidth=t.shadowCascadeWidth[r];s.shadowMapHeight=t.shadowCascadeHeight[r];s.pointsWorld=[];s.pointsFrustum=
-[];u=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;n[x]=new THREE.Vector3}u=t.shadowCascadeNearZ[r];t=t.shadowCascadeFarZ[r];n[0].set(-1,-1,u);n[1].set(1,-1,u);n[2].set(-1,1,u);n[3].set(1,1,u);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=k;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);k.add(n);m.shadowCascadeArray[q]=s;console.log("Created virtualLight",s)}r=m;u=q;t=r.shadowCascadeArray[u];t.position.copy(r.position);
-t.target.position.copy(r.target.position);t.lookAt(t.target);t.shadowCameraVisible=r.shadowCameraVisible;t.shadowDarkness=r.shadowDarkness;t.shadowBias=r.shadowCascadeBias[u];n=r.shadowCascadeNearZ[u];r=r.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=r;t[5].z=r;t[6].z=r;t[7].z=r;w[o]=s;o++}else{w[o]=m;o++}}l=0;for(p=w.length;l<p;l++){m=w[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,m.shadowMapHeight,{minFilter:THREE.LinearFilter,
-magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,m.shadowCameraTop,m.shadowCameraBottom,
-m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(m.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==k){q=k;o=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=0;r<8;r++){u=t[r];u.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,
-q);o.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}o.left=g.x;o.right=h.x;o.top=h.y;o.bottom=g.y;o.updateProjectionMatrix()}o=m.shadowMap;n=m.shadowMatrix;q=m.shadowCamera;q.position.copy(m.matrixWorld.getPosition());q.lookAt(m.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;
-m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(q.projectionMatrix);n.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);q.projectionMatrix.flattenToArray(q._projectionMatrixArray);f.multiply(q.projectionMatrix,q.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(o);
-b.clear();t=j.__webglObjects;m=0;for(o=t.length;m<o;m++){r=t[m];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);r.render=true}}m=0;for(o=t.length;m<o;m++){r=t[m];if(r.render){n=r.object;r=r.buffer;b.setObjectFaces(n);u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?b.renderBufferDirect(q,j.__lights,null,
-u,r,n):b.renderBuffer(q,j.__lights,null,u,r,n)}}t=j.__webglObjectsImmediate;m=0;for(o=t.length;m<o;m++){r=t[m];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(q,j.__lights,null,c,n)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,k){var l,p,m,o,q,n,r,u,t,w=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(p=j.__lights.length;l<p;l++){m=j.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var s;if(m.shadowCascadeArray[q])s=m.shadowCascadeArray[q];
+else{t=m;r=q;s=new THREE.DirectionalLight;s.isVirtual=true;s.onlyShadow=true;s.castShadow=true;s.shadowCameraNear=t.shadowCameraNear;s.shadowCameraFar=t.shadowCameraFar;s.shadowCameraLeft=t.shadowCameraLeft;s.shadowCameraRight=t.shadowCameraRight;s.shadowCameraBottom=t.shadowCameraBottom;s.shadowCameraTop=t.shadowCameraTop;s.shadowCameraVisible=t.shadowCameraVisible;s.shadowDarkness=t.shadowDarkness;s.shadowBias=t.shadowCascadeBias[r];s.shadowMapWidth=t.shadowCascadeWidth[r];s.shadowMapHeight=t.shadowCascadeHeight[r];
+s.pointsWorld=[];s.pointsFrustum=[];u=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;n[x]=new THREE.Vector3}u=t.shadowCascadeNearZ[r];t=t.shadowCascadeFarZ[r];n[0].set(-1,-1,u);n[1].set(1,-1,u);n[2].set(-1,1,u);n[3].set(1,1,u);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=k;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);k.add(n);m.shadowCascadeArray[q]=s;console.log("Created virtualLight",s)}r=m;u=
+q;t=r.shadowCascadeArray[u];t.position.copy(r.position);t.target.position.copy(r.target.position);t.lookAt(t.target);t.shadowCameraVisible=r.shadowCameraVisible;t.shadowDarkness=r.shadowDarkness;t.shadowBias=r.shadowCascadeBias[u];n=r.shadowCascadeNearZ[u];r=r.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=r;t[5].z=r;t[6].z=r;t[7].z=r;w[o]=s;o++}else{w[o]=m;o++}}l=0;for(p=w.length;l<p;l++){m=w[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
+m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,
+m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(m.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==k){q=k;o=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=
+0;r<8;r++){u=t[r];u.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,q);o.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}o.left=g.x;o.right=h.x;o.top=h.y;o.bottom=g.y;o.updateProjectionMatrix()}o=m.shadowMap;n=m.shadowMatrix;q=m.shadowCamera;q.position.copy(m.matrixWorld.getPosition());q.lookAt(m.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);
+if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(q.projectionMatrix);n.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);q.projectionMatrix.flattenToArray(q._projectionMatrixArray);f.multiply(q.projectionMatrix,
+q.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(o);b.clear();t=j.__webglObjects;m=0;for(o=t.length;m<o;m++){r=t[m];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);r.render=true}}m=0;for(o=t.length;m<o;m++){r=t[m];if(r.render){n=r.object;r=r.buffer;u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
+b.renderBufferDirect(q,j.__lights,null,u,r,n):b.renderBuffer(q,j.__lights,null,u,r,n)}}t=j.__webglObjectsImmediate;m=0;for(o=t.length;m<o;m++){r=t[m];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(q,j.__lights,null,c,n)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,j,k,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(o);b.compileShader(q);b.attachShader(m,o);b.attachShader(m,q);b.linkProgram(m);h=m;j={};k={};j.position=b.getAttribLocation(h,"position");j.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
 "uvScale");k.rotation=b.getUniformLocation(h,"rotation");k.scale=b.getUniformLocation(h,"scale");k.alignment=b.getUniformLocation(h,"alignment");k.color=b.getUniformLocation(h,"color");k.map=b.getUniformLocation(h,"map");k.opacity=b.getUniformLocation(h,"opacity");k.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");k.screenPosition=b.getUniformLocation(h,"screenPosition");k.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");

+ 10 - 10
build/custom/ThreeExtras.js

@@ -268,16 +268,16 @@ F.y<u){a.activeTexture(a.TEXTURE1);a.bindTexture(a.TEXTURE_2D,h);a.copyTexImage2
 a.bindTexture(a.TEXTURE_2D,h);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0);E.positionScreen.copy(w);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();a.uniform1i(C.renderType,2);a.enable(a.BLEND);I=0;for(K=E.lensFlares.length;I<K;I++){D=E.lensFlares[I];if(D.opacity>0.0010&&D.scale>0.0010){w.x=D.x;w.y=D.y;w.z=D.z;A=D.size*D.scale/u;v.x=A*o;v.y=A;a.uniform3f(C.screenPosition,w.x,w.y,w.z);a.uniform2f(C.scale,v.x,v.y);a.uniform1f(C.rotation,D.rotation);a.uniform1f(C.opacity,D.opacity);
 a.uniform3f(C.color,D.color.r,D.color.g,D.color.b);c.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst);c.setTexture(D.texture,1);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0)}}}}a.enable(a.CULL_FACE);a.enable(a.DEPTH_TEST);a.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var b,a,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){b=e.context;a=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(b,c){a.shadowMapEnabled&&a.shadowMapAutoUpdate&&this.update(b,c)};this.update=function(i,j){var l,n,k,m,p,q,r,u,s,t=[];m=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);a.shadowMapCullFrontFaces&&b.cullFace(b.FRONT);a.setDepthTest(true);l=0;for(n=i.__lights.length;l<n;l++){k=i.__lights[l];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(p=0;p<k.shadowCascadeCount;p++){var o;if(k.shadowCascadeArray[p])o=k.shadowCascadeArray[p];else{s=k;r=p;o=new THREE.DirectionalLight;
-o.isVirtual=true;o.onlyShadow=true;o.castShadow=true;o.shadowCameraNear=s.shadowCameraNear;o.shadowCameraFar=s.shadowCameraFar;o.shadowCameraLeft=s.shadowCameraLeft;o.shadowCameraRight=s.shadowCameraRight;o.shadowCameraBottom=s.shadowCameraBottom;o.shadowCameraTop=s.shadowCameraTop;o.shadowCameraVisible=s.shadowCameraVisible;o.shadowDarkness=s.shadowDarkness;o.shadowBias=s.shadowCascadeBias[r];o.shadowMapWidth=s.shadowCascadeWidth[r];o.shadowMapHeight=s.shadowCascadeHeight[r];o.pointsWorld=[];o.pointsFrustum=
-[];u=o.pointsWorld;q=o.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;q[x]=new THREE.Vector3}u=s.shadowCascadeNearZ[r];s=s.shadowCascadeFarZ[r];q[0].set(-1,-1,u);q[1].set(1,-1,u);q[2].set(-1,1,u);q[3].set(1,1,u);q[4].set(-1,-1,s);q[5].set(1,-1,s);q[6].set(-1,1,s);q[7].set(1,1,s);o.originalCamera=j;q=new THREE.Gyroscope;q.position=k.shadowCascadeOffset;q.add(o);q.add(o.target);j.add(q);k.shadowCascadeArray[p]=o;console.log("Created virtualLight",o)}r=k;u=p;s=r.shadowCascadeArray[u];s.position.copy(r.position);
-s.target.position.copy(r.target.position);s.lookAt(s.target);s.shadowCameraVisible=r.shadowCameraVisible;s.shadowDarkness=r.shadowDarkness;s.shadowBias=r.shadowCascadeBias[u];q=r.shadowCascadeNearZ[u];r=r.shadowCascadeFarZ[u];s=s.pointsFrustum;s[0].z=q;s[1].z=q;s[2].z=q;s[3].z=q;s[4].z=r;s[5].z=r;s[6].z=r;s[7].z=r;t[m]=o;m++}else{t[m]=k;m++}}l=0;for(n=t.length;l<n;l++){k=t[l];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,k.shadowMapHeight,{minFilter:THREE.LinearFilter,
-magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,k.shadowCameraTop,k.shadowCameraBottom,
-k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}i.add(k.shadowCamera);a.autoUpdateScene&&i.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&o.originalCamera==j){p=j;m=k.shadowCamera;q=k.pointsFrustum;s=k.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=0;r<8;r++){u=s[r];u.copy(q[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,
-p);m.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}m.left=g.x;m.right=h.x;m.top=h.y;m.bottom=g.y;m.updateProjectionMatrix()}m=k.shadowMap;q=k.shadowMatrix;p=k.shadowCamera;p.position.copy(k.matrixWorld.getPosition());p.lookAt(k.target.matrixWorld.getPosition());p.updateMatrixWorld();p.matrixWorldInverse.getInverse(p.matrixWorld);if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;
-k.shadowCameraVisible&&k.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(p.projectionMatrix);q.multiplySelf(p.matrixWorldInverse);if(!p._viewMatrixArray)p._viewMatrixArray=new Float32Array(16);if(!p._projectionMatrixArray)p._projectionMatrixArray=new Float32Array(16);p.matrixWorldInverse.flattenToArray(p._viewMatrixArray);p.projectionMatrix.flattenToArray(p._projectionMatrixArray);f.multiply(p.projectionMatrix,p.matrixWorldInverse);e.setFromMatrix(f);a.setRenderTarget(m);
-a.clear();s=i.__webglObjects;k=0;for(m=s.length;k<m;k++){r=s[k];q=r.object;r.render=false;if(q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||e.contains(q))){q._modelViewMatrix.multiply(p.matrixWorldInverse,q.matrixWorld);r.render=true}}k=0;for(m=s.length;k<m;k++){r=s[k];if(r.render){q=r.object;r=r.buffer;a.setObjectFaces(q);u=q.customDepthMaterial?q.customDepthMaterial:q.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?a.renderBufferDirect(p,i.__lights,null,
-u,r,q):a.renderBuffer(p,i.__lights,null,u,r,q)}}s=i.__webglObjectsImmediate;k=0;for(m=s.length;k<m;k++){r=s[k];q=r.object;if(q.visible&&q.castShadow){q._modelViewMatrix.multiply(p.matrixWorldInverse,q.matrixWorld);a.renderImmediateObject(p,i.__lights,null,c,q)}}}l=a.getClearColor();n=a.getClearAlpha();b.clearColor(l.r,l.g,l.b,n);b.enable(b.BLEND);a.shadowMapCullFrontFaces&&b.cullFace(b.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+function(b,c){a.shadowMapEnabled&&a.shadowMapAutoUpdate&&this.update(b,c)};this.update=function(i,j){var l,n,k,m,p,q,r,u,s,t=[];m=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);a.shadowMapCullFrontFaces?b.cullFace(b.FRONT):b.cullFace(b.BACK);a.setDepthTest(true);l=0;for(n=i.__lights.length;l<n;l++){k=i.__lights[l];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(p=0;p<k.shadowCascadeCount;p++){var o;if(k.shadowCascadeArray[p])o=k.shadowCascadeArray[p];
+else{s=k;r=p;o=new THREE.DirectionalLight;o.isVirtual=true;o.onlyShadow=true;o.castShadow=true;o.shadowCameraNear=s.shadowCameraNear;o.shadowCameraFar=s.shadowCameraFar;o.shadowCameraLeft=s.shadowCameraLeft;o.shadowCameraRight=s.shadowCameraRight;o.shadowCameraBottom=s.shadowCameraBottom;o.shadowCameraTop=s.shadowCameraTop;o.shadowCameraVisible=s.shadowCameraVisible;o.shadowDarkness=s.shadowDarkness;o.shadowBias=s.shadowCascadeBias[r];o.shadowMapWidth=s.shadowCascadeWidth[r];o.shadowMapHeight=s.shadowCascadeHeight[r];
+o.pointsWorld=[];o.pointsFrustum=[];u=o.pointsWorld;q=o.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;q[x]=new THREE.Vector3}u=s.shadowCascadeNearZ[r];s=s.shadowCascadeFarZ[r];q[0].set(-1,-1,u);q[1].set(1,-1,u);q[2].set(-1,1,u);q[3].set(1,1,u);q[4].set(-1,-1,s);q[5].set(1,-1,s);q[6].set(-1,1,s);q[7].set(1,1,s);o.originalCamera=j;q=new THREE.Gyroscope;q.position=k.shadowCascadeOffset;q.add(o);q.add(o.target);j.add(q);k.shadowCascadeArray[p]=o;console.log("Created virtualLight",o)}r=k;u=
+p;s=r.shadowCascadeArray[u];s.position.copy(r.position);s.target.position.copy(r.target.position);s.lookAt(s.target);s.shadowCameraVisible=r.shadowCameraVisible;s.shadowDarkness=r.shadowDarkness;s.shadowBias=r.shadowCascadeBias[u];q=r.shadowCascadeNearZ[u];r=r.shadowCascadeFarZ[u];s=s.pointsFrustum;s[0].z=q;s[1].z=q;s[2].z=q;s[3].z=q;s[4].z=r;s[5].z=r;s[6].z=r;s[7].z=r;t[m]=o;m++}else{t[m]=k;m++}}l=0;for(n=t.length;l<n;l++){k=t[l];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,
+k.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,
+k.shadowCameraTop,k.shadowCameraBottom,k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}i.add(k.shadowCamera);a.autoUpdateScene&&i.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&o.originalCamera==j){p=j;m=k.shadowCamera;q=k.pointsFrustum;s=k.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=
+0;r<8;r++){u=s[r];u.copy(q[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,p);m.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}m.left=g.x;m.right=h.x;m.top=h.y;m.bottom=g.y;m.updateProjectionMatrix()}m=k.shadowMap;q=k.shadowMatrix;p=k.shadowCamera;p.position.copy(k.matrixWorld.getPosition());p.lookAt(k.target.matrixWorld.getPosition());p.updateMatrixWorld();p.matrixWorldInverse.getInverse(p.matrixWorld);
+if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;k.shadowCameraVisible&&k.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(p.projectionMatrix);q.multiplySelf(p.matrixWorldInverse);if(!p._viewMatrixArray)p._viewMatrixArray=new Float32Array(16);if(!p._projectionMatrixArray)p._projectionMatrixArray=new Float32Array(16);p.matrixWorldInverse.flattenToArray(p._viewMatrixArray);p.projectionMatrix.flattenToArray(p._projectionMatrixArray);f.multiply(p.projectionMatrix,
+p.matrixWorldInverse);e.setFromMatrix(f);a.setRenderTarget(m);a.clear();s=i.__webglObjects;k=0;for(m=s.length;k<m;k++){r=s[k];q=r.object;r.render=false;if(q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||e.contains(q))){q._modelViewMatrix.multiply(p.matrixWorldInverse,q.matrixWorld);r.render=true}}k=0;for(m=s.length;k<m;k++){r=s[k];if(r.render){q=r.object;r=r.buffer;u=q.customDepthMaterial?q.customDepthMaterial:q.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
+a.renderBufferDirect(p,i.__lights,null,u,r,q):a.renderBuffer(p,i.__lights,null,u,r,q)}}s=i.__webglObjectsImmediate;k=0;for(m=s.length;k<m;k++){r=s[k];q=r.object;if(q.visible&&q.castShadow){q._modelViewMatrix.multiply(p.matrixWorldInverse,q.matrixWorld);a.renderImmediateObject(p,i.__lights,null,c,q)}}}l=a.getClearColor();n=a.getClearAlpha();b.clearColor(l.r,l.g,l.b,n);b.enable(b.BLEND);a.shadowMapCullFrontFaces&&b.cullFace(b.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function b(a,b){return b.z-a.z}var a,c,d,e,f,g,h,i,j,l;this.init=function(b){a=b.context;c=b;d=new Float32Array(16);e=new Uint16Array(6);b=0;d[b++]=-1;d[b++]=-1;d[b++]=0;d[b++]=1;d[b++]=1;d[b++]=-1;d[b++]=1;d[b++]=1;d[b++]=1;d[b++]=1;d[b++]=1;d[b++]=0;d[b++]=-1;d[b++]=1;d[b++]=0;b=d[b++]=0;e[b++]=0;e[b++]=1;e[b++]=2;e[b++]=0;e[b++]=2;e[b++]=3;f=a.createBuffer();g=a.createBuffer();a.bindBuffer(a.ARRAY_BUFFER,f);a.bufferData(a.ARRAY_BUFFER,d,a.STATIC_DRAW);a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,
 g);a.bufferData(a.ELEMENT_ARRAY_BUFFER,e,a.STATIC_DRAW);var b=THREE.ShaderSprite.sprite,k=a.createProgram(),m=a.createShader(a.FRAGMENT_SHADER),p=a.createShader(a.VERTEX_SHADER);a.shaderSource(m,b.fragmentShader);a.shaderSource(p,b.vertexShader);a.compileShader(m);a.compileShader(p);a.attachShader(k,m);a.attachShader(k,p);a.linkProgram(k);h=k;i={};j={};i.position=a.getAttribLocation(h,"position");i.uv=a.getAttribLocation(h,"uv");j.uvOffset=a.getUniformLocation(h,"uvOffset");j.uvScale=a.getUniformLocation(h,
 "uvScale");j.rotation=a.getUniformLocation(h,"rotation");j.scale=a.getUniformLocation(h,"scale");j.alignment=a.getUniformLocation(h,"alignment");j.color=a.getUniformLocation(h,"color");j.map=a.getUniformLocation(h,"map");j.opacity=a.getUniformLocation(h,"opacity");j.useScreenCoordinates=a.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=a.getUniformLocation(h,"affectedByDistance");j.screenPosition=a.getUniformLocation(h,"screenPosition");j.modelViewMatrix=a.getUniformLocation(h,"modelViewMatrix");

+ 137 - 137
build/custom/ThreeWebGL.js

@@ -20,11 +20,11 @@ this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},mu
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],h=d[4],l=d[5],m=d[6],j=d[7],i=d[8],o=d[9],k=d[10],u=d[11],r=d[12],n=d[13],p=d[14],d=d[15];c[0].set(g-a,j-h,u-i,d-r);c[1].set(g+a,j+h,u+i,d+r);c[2].set(g+b,j+l,u+o,d+n);c[3].set(g-b,j-l,u-o,d-n);c[4].set(g-f,j-m,u-k,d-p);c[5].set(g+f,j+m,u+k,d+p);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);w=r.dot(b);q=n.add(a,p.copy(b).multiplyScalar(w));return I=c.distanceTo(q)}function d(a,b,c,d){r.sub(d,b);n.sub(c,b);p.sub(a,b);B=r.dot(r);s=r.dot(n);J=r.dot(p);C=n.dot(n);G=n.dot(p);F=1/(B*C-s*s);O=(C*J-s*G)*F;P=(B*G-s*J)*F;return O>=0&&P>=0&&O+P<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,
+THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);w=r.dot(b);q=n.add(a,p.copy(b).multiplyScalar(w));return I=c.distanceTo(q)}function d(a,b,c,d){r.sub(d,b);n.sub(c,b);p.sub(a,b);B=r.dot(r);s=r.dot(n);J=r.dot(p);C=n.dot(n);G=n.dot(p);F=1/(B*C-s*s);P=(C*J-s*G)*F;Q=(B*G-s*J)*F;return P>=0&&Q>=0&&P+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,
 j=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,k=new THREE.Vector3,u=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var r=c(this.origin,this.direction,a.matrixWorld.getPosition());if(r>a.scale.x)return[];b={distance:r,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var r=c(this.origin,this.direction,a.matrixWorld.getPosition()),p=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
 a.matrixWorld.getColumnZ().length());if(r>a.geometry.boundingSphere.radius*Math.max(p.x,Math.max(p.y,p.z)))return n;var q,e,w=a.geometry,s=w.vertices,D;a.matrixRotationWorld.extractRotation(a.matrixWorld);r=0;for(p=w.faces.length;r<p;r++){b=w.faces[r];j.copy(this.origin);i.copy(this.direction);D=a.matrixWorld;o=D.multiplyVector3(o.copy(b.centroid)).subSelf(j);k=a.matrixRotationWorld.multiplyVector3(k.copy(b.normal));q=i.dot(k);if(!(Math.abs(q)<f)){e=k.dot(o)/q;if(!(e<0)&&(a.doubleSided||(a.flipSided?
 q>0:q<0))){u.add(j,i.multiplyScalar(e));if(b instanceof THREE.Face3){g=D.multiplyVector3(g.copy(s[b.a]));h=D.multiplyVector3(h.copy(s[b.b]));l=D.multiplyVector3(l.copy(s[b.c]));if(d(u,g,h,l)){b={distance:j.distanceTo(u),point:u.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=D.multiplyVector3(g.copy(s[b.a]));h=D.multiplyVector3(h.copy(s[b.b]));l=D.multiplyVector3(l.copy(s[b.c]));m=D.multiplyVector3(m.copy(s[b.d]));if(d(u,g,h,m)||d(u,h,l,m)){b={distance:j.distanceTo(u),point:u.clone(),
-face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,w,q,I,B,s,J,C,G,F,O,P};
+face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,w,q,I,B,s,J,C,G,F,P,Q};
 THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,l=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,h,i,o){l=false;b=g;c=h;d=i;f=o;a()};this.addPoint=function(g,h){if(l){l=false;b=g;c=h;d=g;f=h}else{b=b<g?b:g;c=c<h?c:h;d=d>g?d:g;f=f>h?
 f:h}a()};this.add3Points=function(g,h,i,o,k,u){if(l){l=false;b=g<i?g<k?g:k:i<k?i:k;c=h<o?h<u?h:u:o<u?o:u;d=g>i?g>k?g:k:i>k?i:k;f=h>o?h>u?h:u:o>u?o:u}else{b=g<i?g<k?g<b?g:b:k<b?k:b:i<k?i<b?i:b:k<b?k:b;c=h<o?h<u?h<c?h:c:u<c?u:c:o<u?o<c?o:c:u<c?u:c;d=g>i?g>k?g>d?g:d:k>d?k:d:i>k?i>d?i:d:k>d?k:d;f=h>o?h>u?h>f?h:f:u>f?u:f:o>u?o>f?o:f:u>f?u:f}a()};this.addRectangle=function(g){if(l){l=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
 d=d>g.getRight()?d:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;f=f+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){l=true;f=d=c=b=0;a()};this.isEmpty=function(){return l}};
@@ -33,7 +33,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,h,l,m,j,i,o,k,u,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,h||0,l||0,m||0,j||0,i!==void 0?i:1,o||0,k||0,u||0,r||0,n!==void 0?n:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,h,l,m,j,i,o,k,u,r,n){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=f;p[5]=g;p[9]=h;p[13]=l;p[2]=m;p[6]=j;p[10]=i;p[14]=o;p[3]=k;p[7]=u;p[11]=r;p[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x=h.x+1.0E-4;f.cross(c,h).normalize()}g.cross(h,f);d[0]=f.x;d[4]=g.x;d[8]=h.x;d[1]=f.y;d[5]=g.y;d[9]=h.y;d[2]=f.z;d[6]=g.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],h=c[4],l=c[8],m=c[12],j=c[1],i=c[5],o=c[9],k=c[13],u=c[2],r=c[6],n=c[10],p=c[14],w=c[3],q=c[7],I=c[11],c=c[15],B=d[0],s=d[4],
-J=d[8],C=d[12],G=d[1],F=d[5],O=d[9],P=d[13],T=d[2],Q=d[6],R=d[10],z=d[14],H=d[3],E=d[7],e=d[11],d=d[15];f[0]=g*B+h*G+l*T+m*H;f[4]=g*s+h*F+l*Q+m*E;f[8]=g*J+h*O+l*R+m*e;f[12]=g*C+h*P+l*z+m*d;f[1]=j*B+i*G+o*T+k*H;f[5]=j*s+i*F+o*Q+k*E;f[9]=j*J+i*O+o*R+k*e;f[13]=j*C+i*P+o*z+k*d;f[2]=u*B+r*G+n*T+p*H;f[6]=u*s+r*F+n*Q+p*E;f[10]=u*J+r*O+n*R+p*e;f[14]=u*C+r*P+n*z+p*d;f[3]=w*B+q*G+I*T+c*H;f[7]=w*s+q*F+I*Q+c*E;f[11]=w*J+q*O+I*R+c*e;f[15]=w*C+q*P+I*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+J=d[8],C=d[12],G=d[1],F=d[5],P=d[9],Q=d[13],T=d[2],Z=d[6],R=d[10],z=d[14],H=d[3],E=d[7],e=d[11],d=d[15];f[0]=g*B+h*G+l*T+m*H;f[4]=g*s+h*F+l*Z+m*E;f[8]=g*J+h*P+l*R+m*e;f[12]=g*C+h*Q+l*z+m*d;f[1]=j*B+i*G+o*T+k*H;f[5]=j*s+i*F+o*Z+k*E;f[9]=j*J+i*P+o*R+k*e;f[13]=j*C+i*Q+o*z+k*d;f[2]=u*B+r*G+n*T+p*H;f[6]=u*s+r*F+n*Z+p*E;f[10]=u*J+r*P+n*R+p*e;f[14]=u*C+r*Q+n*z+p*d;f[3]=w*B+q*G+I*T+c*H;f[7]=w*s+q*F+I*Z+c*E;f[11]=w*J+q*P+I*R+c*e;f[15]=w*C+q*Q+I*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],h=a[5],l=a[9],m=a[13],j=a[2],i=a[6],o=a[10],k=a[14],u=a[3],r=a[7],
@@ -63,17 +63,17 @@ this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);fo
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[m]=j[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var f,g,h=[],l,m,j=[],i,o,k=[],u,r=[],n,p,w=[],q,I,B=[],s={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,C=new THREE.Vector4,G=new THREE.Matrix4,F=new THREE.Matrix4,O=new THREE.Frustum,P=new THREE.Vector4,T=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||O.contains(b))){J.copy(b.matrixWorld.getPosition());
-G.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){J.copy(b.matrixWorld.getPosition());G.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)h(b.children[c])}};h(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,f,g){var h=f.near,E=f.far,e=false,J,X,D,ta,S,la,ua,na,ba,Aa,Ca,Na,Ua,Oa,Fa;I=p=u=o=0;s.elements.length=
-0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);G.multiply(f.projectionMatrix,f.matrixWorldInverse);O.setFromMatrix(G);s=this.projectGraph(a,false);a=0;for(J=s.objects.length;a<J;a++){ba=s.objects[a].object;Aa=ba.matrixWorld;m=0;if(ba instanceof THREE.Mesh){Ca=ba.geometry;Na=ba.geometry.materials;ta=Ca.vertices;Ua=Ca.faces;Oa=Ca.faceVertexUvs;Ca=ba.matrixRotationWorld.extractRotation(Aa);
-X=0;for(D=ta.length;X<D;X++){l=b();l.positionWorld.copy(ta[X]);Aa.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);G.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>h&&l.positionScreen.z<E}ta=0;for(X=Ua.length;ta<X;ta++){D=Ua[ta];if(D instanceof THREE.Face3){S=j[D.a];la=j[D.b];ua=j[D.c];if(S.visible&&la.visible&&ua.visible){e=(ua.positionScreen.x-
-S.positionScreen.x)*(la.positionScreen.y-S.positionScreen.y)-(ua.positionScreen.y-S.positionScreen.y)*(la.positionScreen.x-S.positionScreen.x)<0;if(ba.doubleSided||e!=ba.flipSided){na=k[o]=k[o]||new THREE.RenderableFace3;o++;i=na;i.v1.copy(S);i.v2.copy(la);i.v3.copy(ua)}else continue}else continue}else if(D instanceof THREE.Face4){S=j[D.a];la=j[D.b];ua=j[D.c];na=j[D.d];if(S.visible&&la.visible&&ua.visible&&na.visible){e=(na.positionScreen.x-S.positionScreen.x)*(la.positionScreen.y-S.positionScreen.y)-
-(na.positionScreen.y-S.positionScreen.y)*(la.positionScreen.x-S.positionScreen.x)<0||(la.positionScreen.x-ua.positionScreen.x)*(na.positionScreen.y-ua.positionScreen.y)-(la.positionScreen.y-ua.positionScreen.y)*(na.positionScreen.x-ua.positionScreen.x)<0;if(ba.doubleSided||e!=ba.flipSided){Fa=r[u]=r[u]||new THREE.RenderableFace4;u++;i=Fa;i.v1.copy(S);i.v2.copy(la);i.v3.copy(ua);i.v4.copy(na)}else continue}else continue}i.normalWorld.copy(D.normal);!e&&(ba.flipSided||ba.doubleSided)&&i.normalWorld.negate();
-Ca.multiplyVector3(i.normalWorld);i.centroidWorld.copy(D.centroid);Aa.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);G.multiplyVector3(i.centroidScreen);ua=D.vertexNormals;S=0;for(la=ua.length;S<la;S++){na=i.vertexNormalsWorld[S];na.copy(ua[S]);!e&&(ba.flipSided||ba.doubleSided)&&na.negate();Ca.multiplyVector3(na)}S=0;for(la=Oa.length;S<la;S++)if(Fa=Oa[S][ta]){ua=0;for(na=Fa.length;ua<na;ua++)i.uvs[S][ua]=Fa[ua]}i.material=ba.material;i.faceMaterial=D.materialIndex!==null?
-Na[D.materialIndex]:null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(ba instanceof THREE.Line){F.multiply(G,Aa);ta=ba.geometry.vertices;S=b();S.positionScreen.copy(ta[0]);F.multiplyVector4(S.positionScreen);Aa=ba.type===THREE.LinePieces?2:1;X=1;for(D=ta.length;X<D;X++){S=b();S.positionScreen.copy(ta[X]);F.multiplyVector4(S.positionScreen);if(!((X+1)%Aa>0)){la=j[m-2];P.copy(S.positionScreen);T.copy(la.positionScreen);if(d(P,T)){P.multiplyScalar(1/P.w);T.multiplyScalar(1/T.w);Na=w[p]=w[p]||new THREE.RenderableLine;
-p++;n=Na;n.v1.positionScreen.copy(P);n.v2.positionScreen.copy(T);n.z=Math.max(P.z,T.z);n.material=ba.material;s.elements.push(n)}}}}}a=0;for(J=s.sprites.length;a<J;a++){ba=s.sprites[a].object;Aa=ba.matrixWorld;if(ba instanceof THREE.Particle){C.set(Aa.elements[12],Aa.elements[13],Aa.elements[14],1);G.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){h=B[I]=B[I]||new THREE.RenderableParticle;I++;q=h;q.x=C.x/C.w;q.y=C.y/C.w;q.z=C.z;q.rotation=ba.rotation.z;q.scale.x=ba.scale.x*Math.abs(q.x-(C.x+f.projectionMatrix.elements[0])/
-(C.w+f.projectionMatrix.elements[12]));q.scale.y=ba.scale.y*Math.abs(q.y-(C.y+f.projectionMatrix.elements[5])/(C.w+f.projectionMatrix.elements[13]));q.material=ba.material;s.elements.push(q)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+d);return true}var f,g,h=[],l,m,j=[],i,o,k=[],u,r=[],n,p,w=[],q,I,B=[],s={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,C=new THREE.Vector4,G=new THREE.Matrix4,F=new THREE.Matrix4,P=new THREE.Frustum,Q=new THREE.Vector4,T=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||P.contains(b))){J.copy(b.matrixWorld.getPosition());
+G.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){J.copy(b.matrixWorld.getPosition());G.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)h(b.children[c])}};h(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,f,g){var h=f.near,E=f.far,e=false,J,X,D,la,S,ma,ua,ra,L,Aa,Ca,Na,Ua,Oa,Fa;I=p=u=o=0;s.elements.length=
+0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);G.multiply(f.projectionMatrix,f.matrixWorldInverse);P.setFromMatrix(G);s=this.projectGraph(a,false);a=0;for(J=s.objects.length;a<J;a++){L=s.objects[a].object;Aa=L.matrixWorld;m=0;if(L instanceof THREE.Mesh){Ca=L.geometry;Na=L.geometry.materials;la=Ca.vertices;Ua=Ca.faces;Oa=Ca.faceVertexUvs;Ca=L.matrixRotationWorld.extractRotation(Aa);
+X=0;for(D=la.length;X<D;X++){l=b();l.positionWorld.copy(la[X]);Aa.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);G.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>h&&l.positionScreen.z<E}la=0;for(X=Ua.length;la<X;la++){D=Ua[la];if(D instanceof THREE.Face3){S=j[D.a];ma=j[D.b];ua=j[D.c];if(S.visible&&ma.visible&&ua.visible){e=(ua.positionScreen.x-
+S.positionScreen.x)*(ma.positionScreen.y-S.positionScreen.y)-(ua.positionScreen.y-S.positionScreen.y)*(ma.positionScreen.x-S.positionScreen.x)<0;if(L.doubleSided||e!=L.flipSided){ra=k[o]=k[o]||new THREE.RenderableFace3;o++;i=ra;i.v1.copy(S);i.v2.copy(ma);i.v3.copy(ua)}else continue}else continue}else if(D instanceof THREE.Face4){S=j[D.a];ma=j[D.b];ua=j[D.c];ra=j[D.d];if(S.visible&&ma.visible&&ua.visible&&ra.visible){e=(ra.positionScreen.x-S.positionScreen.x)*(ma.positionScreen.y-S.positionScreen.y)-
+(ra.positionScreen.y-S.positionScreen.y)*(ma.positionScreen.x-S.positionScreen.x)<0||(ma.positionScreen.x-ua.positionScreen.x)*(ra.positionScreen.y-ua.positionScreen.y)-(ma.positionScreen.y-ua.positionScreen.y)*(ra.positionScreen.x-ua.positionScreen.x)<0;if(L.doubleSided||e!=L.flipSided){Fa=r[u]=r[u]||new THREE.RenderableFace4;u++;i=Fa;i.v1.copy(S);i.v2.copy(ma);i.v3.copy(ua);i.v4.copy(ra)}else continue}else continue}i.normalWorld.copy(D.normal);!e&&(L.flipSided||L.doubleSided)&&i.normalWorld.negate();
+Ca.multiplyVector3(i.normalWorld);i.centroidWorld.copy(D.centroid);Aa.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);G.multiplyVector3(i.centroidScreen);ua=D.vertexNormals;S=0;for(ma=ua.length;S<ma;S++){ra=i.vertexNormalsWorld[S];ra.copy(ua[S]);!e&&(L.flipSided||L.doubleSided)&&ra.negate();Ca.multiplyVector3(ra)}S=0;for(ma=Oa.length;S<ma;S++)if(Fa=Oa[S][la]){ua=0;for(ra=Fa.length;ua<ra;ua++)i.uvs[S][ua]=Fa[ua]}i.material=L.material;i.faceMaterial=D.materialIndex!==null?Na[D.materialIndex]:
+null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(L instanceof THREE.Line){F.multiply(G,Aa);la=L.geometry.vertices;S=b();S.positionScreen.copy(la[0]);F.multiplyVector4(S.positionScreen);Aa=L.type===THREE.LinePieces?2:1;X=1;for(D=la.length;X<D;X++){S=b();S.positionScreen.copy(la[X]);F.multiplyVector4(S.positionScreen);if(!((X+1)%Aa>0)){ma=j[m-2];Q.copy(S.positionScreen);T.copy(ma.positionScreen);if(d(Q,T)){Q.multiplyScalar(1/Q.w);T.multiplyScalar(1/T.w);Na=w[p]=w[p]||new THREE.RenderableLine;
+p++;n=Na;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(T);n.z=Math.max(Q.z,T.z);n.material=L.material;s.elements.push(n)}}}}}a=0;for(J=s.sprites.length;a<J;a++){L=s.sprites[a].object;Aa=L.matrixWorld;if(L instanceof THREE.Particle){C.set(Aa.elements[12],Aa.elements[13],Aa.elements[14],1);G.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){h=B[I]=B[I]||new THREE.RenderableParticle;I++;q=h;q.x=C.x/C.w;q.y=C.y/C.w;q.z=C.z;q.rotation=L.rotation.z;q.scale.x=L.scale.x*Math.abs(q.x-(C.x+f.projectionMatrix.elements[0])/
+(C.w+f.projectionMatrix.elements[12]));q.scale.y=L.scale.y*Math.abs(q.y-(C.y+f.projectionMatrix.elements[5])/(C.w+f.projectionMatrix.elements[13]));q.material=L.material;s.elements.push(q)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,l=d*f;this.w=h*g-l*c;this.x=h*c+l*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
@@ -94,9 +94,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var h=this.morphNormals[a].faceNormals,l=this.morphNormals[a].vertexNormals,m,j;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(m);l.push(j)}}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
 m=h.faceNormals[c];j=h.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2])}else{j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2]);j.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,g,S){l=a.vertices[b];m=a.vertices[c];
-j=a.vertices[d];i=h[f];o=h[g];k=h[S];u=m.x-l.x;r=j.x-l.x;n=m.y-l.y;p=j.y-l.y;w=m.z-l.z;q=j.z-l.z;I=o.u-i.u;B=k.u-i.u;s=o.v-i.v;J=k.v-i.v;C=1/(I*J-B*s);P.set((J*u-s*r)*C,(J*n-s*p)*C,(J*w-s*q)*C);T.set((I*r-B*u)*C,(I*p-B*n)*C,(I*q-B*w)*C);F[b].addSelf(P);F[c].addSelf(P);F[d].addSelf(P);O[b].addSelf(T);O[c].addSelf(T);O[d].addSelf(T)}var b,c,d,f,g,h,l,m,j,i,o,k,u,r,n,p,w,q,I,B,s,J,C,G,F=[],O=[],P=new THREE.Vector3,T=new THREE.Vector3,Q=new THREE.Vector3,R=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){F[b]=new THREE.Vector3;O[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];h=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var H=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){z.copy(g.vertexNormals[d]);f=g[H[d]];G=F[f];Q.copy(G);Q.subSelf(z.multiplyScalar(z.dot(G))).normalize();
-R.cross(g.vertexNormals[d],G);f=R.dot(O[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Q.x,Q.y,Q.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+j=a.vertices[d];i=h[f];o=h[g];k=h[S];u=m.x-l.x;r=j.x-l.x;n=m.y-l.y;p=j.y-l.y;w=m.z-l.z;q=j.z-l.z;I=o.u-i.u;B=k.u-i.u;s=o.v-i.v;J=k.v-i.v;C=1/(I*J-B*s);Q.set((J*u-s*r)*C,(J*n-s*p)*C,(J*w-s*q)*C);T.set((I*r-B*u)*C,(I*p-B*n)*C,(I*q-B*w)*C);F[b].addSelf(Q);F[c].addSelf(Q);F[d].addSelf(Q);P[b].addSelf(T);P[c].addSelf(T);P[d].addSelf(T)}var b,c,d,f,g,h,l,m,j,i,o,k,u,r,n,p,w,q,I,B,s,J,C,G,F=[],P=[],Q=new THREE.Vector3,T=new THREE.Vector3,Z=new THREE.Vector3,R=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){F[b]=new THREE.Vector3;P[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];h=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var H=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){z.copy(g.vertexNormals[d]);f=g[H[d]];G=F[f];Z.copy(G);Z.subSelf(z.multiplyScalar(z.dot(G))).normalize();
+R.cross(g.vertexNormals[d],G);f=R.dot(P[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g<h;g++){d=this.vertices[g];d=[Math.round(d.x*
 f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(h=this.faces.length;g<h;g++){a=this.faces[g];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];f=[a.a,a.b,a.c,a.d];for(d=3;d>0;d--)if(f.indexOf(a["abcd"[d]])!=d){f.splice(d,1);this.faces[g]=new THREE.Face3(f[0],f[1],f[2]);this.faceVertexUvs[0][g].splice(d,1)}}}this.vertices=
 b}};THREE.GeometryCount=0;
@@ -127,14 +127,14 @@ THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var h=new XMLHtt
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,h=c+"/"+a.buffers,l=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(f){l==0&&(l=g.getResponseHeader("Content-Length"));f({total:l,loaded:g.responseText.length})}}else g.readyState==2&&(l=g.getResponseHeader("Content-Length"))};
 g.open("GET",h,true);g.responseType="arraybuffer";g.send(null)};
 THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,j,i,o,k,u,r,n,p,w,q,I,B;function s(a){return a%4?4-a%4:0}function J(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var e,d,f,g,h,i,l,j,k=new Uint32Array(a,c,3*b);for(e=0;e<b;e++){d=k[e*3];f=k[e*3+1];g=k[e*3+2];h=E[d*2];d=E[d*2+1];i=E[f*2];l=E[f*2+1];f=E[g*2];j=E[g*2+1];g=R.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,d));m.push(new THREE.UV(i,l));m.push(new THREE.UV(f,
-j));g.push(m)}}function F(b,c){var e,d,f,g,h,i,l,k,j,m,n=new Uint32Array(a,c,4*b);for(e=0;e<b;e++){d=n[e*4];f=n[e*4+1];g=n[e*4+2];h=n[e*4+3];i=E[d*2];d=E[d*2+1];l=E[f*2];j=E[f*2+1];k=E[g*2];m=E[g*2+1];g=E[h*2];f=E[h*2+1];h=R.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,d));o.push(new THREE.UV(l,j));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));h.push(o)}}function O(b,c,e){for(var d,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,e,b),e=0;e<b;e++){d=c[e*3];f=c[e*3+1];g=c[e*3+2];h=i[e];
-R.faces.push(new THREE.Face3(d,f,g,null,null,h))}}function P(b,c,e){for(var d,f,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,e,b),e=0;e<b;e++){d=c[e*4];f=c[e*4+1];g=c[e*4+2];h=c[e*4+3];i=l[e];R.faces.push(new THREE.Face4(d,f,g,h,null,null,i))}}function T(b,c,e,d){for(var f,g,h,i,l,k,j,c=new Uint32Array(a,c,3*b),e=new Uint32Array(a,e,3*b),m=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];g=c[d*3+1];h=c[d*3+2];l=e[d*3];k=e[d*3+1];j=e[d*3+2];i=m[d];var n=H[k*3],o=H[k*3+1];k=H[k*3+2];var r=H[j*3],
-p=H[j*3+1];j=H[j*3+2];R.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(H[l*3],H[l*3+1],H[l*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(r,p,j)],null,i))}}function Q(b,c,e,d){for(var f,g,h,i,l,k,j,m,n,c=new Uint32Array(a,c,4*b),e=new Uint32Array(a,e,4*b),o=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];g=c[d*4+1];h=c[d*4+2];i=c[d*4+3];k=e[d*4];j=e[d*4+1];m=e[d*4+2];n=e[d*4+3];l=o[d];var r=H[j*3],p=H[j*3+1];j=H[j*3+2];var q=H[m*3],u=H[m*3+1];m=H[m*3+2];var s=H[n*3],w=H[n*3+1];n=H[n*3+2];R.faces.push(new THREE.Face4(f,
+j));g.push(m)}}function F(b,c){var e,d,f,g,h,i,l,k,j,m,n=new Uint32Array(a,c,4*b);for(e=0;e<b;e++){d=n[e*4];f=n[e*4+1];g=n[e*4+2];h=n[e*4+3];i=E[d*2];d=E[d*2+1];l=E[f*2];j=E[f*2+1];k=E[g*2];m=E[g*2+1];g=E[h*2];f=E[h*2+1];h=R.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,d));o.push(new THREE.UV(l,j));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));h.push(o)}}function P(b,c,e){for(var d,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,e,b),e=0;e<b;e++){d=c[e*3];f=c[e*3+1];g=c[e*3+2];h=i[e];
+R.faces.push(new THREE.Face3(d,f,g,null,null,h))}}function Q(b,c,e){for(var d,f,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,e,b),e=0;e<b;e++){d=c[e*4];f=c[e*4+1];g=c[e*4+2];h=c[e*4+3];i=l[e];R.faces.push(new THREE.Face4(d,f,g,h,null,null,i))}}function T(b,c,e,d){for(var f,g,h,i,l,k,j,c=new Uint32Array(a,c,3*b),e=new Uint32Array(a,e,3*b),m=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];g=c[d*3+1];h=c[d*3+2];l=e[d*3];k=e[d*3+1];j=e[d*3+2];i=m[d];var n=H[k*3],o=H[k*3+1];k=H[k*3+2];var r=H[j*3],
+p=H[j*3+1];j=H[j*3+2];R.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(H[l*3],H[l*3+1],H[l*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(r,p,j)],null,i))}}function Z(b,c,e,d){for(var f,g,h,i,l,k,j,m,n,c=new Uint32Array(a,c,4*b),e=new Uint32Array(a,e,4*b),o=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];g=c[d*4+1];h=c[d*4+2];i=c[d*4+3];k=e[d*4];j=e[d*4+1];m=e[d*4+2];n=e[d*4+3];l=o[d];var r=H[j*3],p=H[j*3+1];j=H[j*3+2];var q=H[m*3],u=H[m*3+1];m=H[m*3+2];var s=H[n*3],w=H[n*3+1];n=H[n*3+2];R.faces.push(new THREE.Face4(f,
 g,h,i,[new THREE.Vector3(H[k*3],H[k*3+1],H[k*3+2]),new THREE.Vector3(r,p,j),new THREE.Vector3(q,u,m),new THREE.Vector3(s,w,n)],null,l))}}var R=this,z=0,H=[],E=[],e,Ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(R,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),e="",d=0;d<c;d++)e=e+String.fromCharCode(a[b+d]);return e})(a,z,12);c=J(a,z+12);J(a,z+13);J(a,z+14);J(a,z+15);f=J(a,z+16);m=J(a,z+17);j=J(a,z+18);i=J(a,z+19);o=C(a,z+20);k=C(a,z+20+4);u=C(a,z+20+8);b=C(a,z+20+12);
 r=C(a,z+20+16);n=C(a,z+20+20);p=C(a,z+20+24);w=C(a,z+20+28);q=C(a,z+20+32);I=C(a,z+20+36);B=C(a,z+20+40);z=z+c;c=f*3+i;X=f*4+i;e=b*c;Ba=r*(c+m*3);f=n*(c+j*3);i=p*(c+m*3+j*3);c=w*X;m=q*(X+m*4);j=I*(X+j*4);z=z+function(b){var b=new Float32Array(a,b,o*3),c,e,d,f;for(c=0;c<o;c++){e=b[c*3];d=b[c*3+1];f=b[c*3+2];R.vertices.push(new THREE.Vector3(e,d,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(k){var b=new Int8Array(a,b,k*3),c,e,d,f;for(c=0;c<k;c++){e=b[c*3];d=b[c*3+1];f=b[c*3+2];
-H.push(e/127,d/127,f/127)}}return k*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+s(k*3);z=z+function(b){if(u){var b=new Float32Array(a,b,u*2),c,e,d;for(c=0;c<u;c++){e=b[c*2];d=b[c*2+1];E.push(e,d)}}return u*2*Float32Array.BYTES_PER_ELEMENT}(z);e=z+e+s(b*2);Ba=e+Ba+s(r*2);f=Ba+f+s(n*2);i=f+i+s(p*2);c=i+c+s(w*2);m=c+m+s(q*2);j=m+j+s(I*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;O(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);G(n,b)}})(Ba);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*
-3,c=b+p*Uint32Array.BYTES_PER_ELEMENT*3;T(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);G(p,c)}})(f);(function(a){if(I){var b=a+I*Uint32Array.BYTES_PER_ELEMENT*4;P(I,a,b+I*Uint32Array.BYTES_PER_ELEMENT*4);F(I,b)}})(m);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4,c=b+B*Uint32Array.BYTES_PER_ELEMENT*4;Q(B,a,b,c+B*Uint32Array.BYTES_PER_ELEMENT*4);F(B,c)}})(j);b&&O(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;T(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(e);w&&P(w,i,i+w*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*4;Q(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
+H.push(e/127,d/127,f/127)}}return k*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+s(k*3);z=z+function(b){if(u){var b=new Float32Array(a,b,u*2),c,e,d;for(c=0;c<u;c++){e=b[c*2];d=b[c*2+1];E.push(e,d)}}return u*2*Float32Array.BYTES_PER_ELEMENT}(z);e=z+e+s(b*2);Ba=e+Ba+s(r*2);f=Ba+f+s(n*2);i=f+i+s(p*2);c=i+c+s(w*2);m=c+m+s(q*2);j=m+j+s(I*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;P(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);G(n,b)}})(Ba);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*
+3,c=b+p*Uint32Array.BYTES_PER_ELEMENT*3;T(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);G(p,c)}})(f);(function(a){if(I){var b=a+I*Uint32Array.BYTES_PER_ELEMENT*4;Q(I,a,b+I*Uint32Array.BYTES_PER_ELEMENT*4);F(I,b)}})(m);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4,c=b+B*Uint32Array.BYTES_PER_ELEMENT*4;Z(B,a,b,c+B*Uint32Array.BYTES_PER_ELEMENT*4);F(B,c)}})(j);b&&P(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;T(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(e);w&&Q(w,i,i+w*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*4;Z(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var g=new XMLHttpRequest,h=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(g.status===200||g.status===0){if(g.responseText){var l=JSON.parse(g.responseText);a.createModel(l,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+g.status+"]");else if(g.readyState===g.LOADING){if(f){h===0&&(h=g.getResponseHeader("Content-Length"));
 f({total:h,loaded:g.responseText.length})}}else g.readyState===g.HEADERS_RECEIVED&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
@@ -145,18 +145,18 @@ b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector
 void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(m=i.length;b<m;b=b+3){o=new THREE.Color(16755200);o.setRGB(i[b],i[b+1],i[b+2]);j.push(o)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(){var a;for(k in z.objects)if(!D.objects[k]){w=z.objects[k];if(w.geometry!==void 0){if(P=D.geometries[w.geometry]){a=false;T=D.materials[w.materials[0]];(a=T instanceof THREE.ShaderMaterial)&&P.computeTangents();s=w.position;J=w.rotation;C=w.quaternion;G=w.scale;q=w.matrix;C=0;w.materials.length==0&&(T=new THREE.MeshFaceMaterial);w.materials.length>1&&(T=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(P,T);a.name=k;if(q){a.matrixAutoUpdate=false;a.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])}else{a.position.set(s[0],s[1],s[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;D.scene.add(a);D.objects[k]=a}}else{s=w.position;J=w.rotation;C=w.quaternion;
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(){var a;for(k in z.objects)if(!D.objects[k]){w=z.objects[k];if(w.geometry!==void 0){if(Q=D.geometries[w.geometry]){a=false;T=D.materials[w.materials[0]];(a=T instanceof THREE.ShaderMaterial)&&Q.computeTangents();s=w.position;J=w.rotation;C=w.quaternion;G=w.scale;q=w.matrix;C=0;w.materials.length==0&&(T=new THREE.MeshFaceMaterial);w.materials.length>1&&(T=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(Q,T);a.name=k;if(q){a.matrixAutoUpdate=false;a.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])}else{a.position.set(s[0],s[1],s[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;D.scene.add(a);D.objects[k]=a}}else{s=w.position;J=w.rotation;C=w.quaternion;
 G=w.scale;C=0;a=new THREE.Object3D;a.name=k;a.position.set(s[0],s[1],s[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;D.scene.add(a);D.objects[k]=a;D.empties[k]=a}}}function g(a){return function(b){D.geometries[a]=b;f();E=E-1;m.onLoadComplete();l()}}function h(a){return function(b){D.geometries[a]=b}}function l(){m.callbackProgress({totalModels:Ba,totalTextures:X,loadedModels:Ba-
-E,loadedTextures:X-e},D);m.onLoadProgress();E==0&&e==0&&b(D)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),i,o,k,u,r,n,p,w,q,I,B,s,J,C,G,F,O,P,T,Q,R,z,H,E,e,Ba,X,D;z=a;c=new THREE.BinaryLoader;H=new THREE.JSONLoader;e=E=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;I=z.transform.rotation;F=z.transform.scale;a&&D.scene.position.set(a[0],a[1],a[2]);I&&D.scene.rotation.set(I[0],I[1],
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+E,loadedTextures:X-e},D);m.onLoadProgress();E==0&&e==0&&b(D)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),i,o,k,u,r,n,p,w,q,I,B,s,J,C,G,F,P,Q,T,Z,R,z,H,E,e,Ba,X,D;z=a;c=new THREE.BinaryLoader;H=new THREE.JSONLoader;e=E=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;I=z.transform.rotation;F=z.transform.scale;a&&D.scene.position.set(a[0],a[1],a[2]);I&&D.scene.rotation.set(I[0],I[1],
+I[2]);F&&D.scene.scale.set(F[0],F[1],F[2]);if(a||I||F){D.scene.updateMatrix();D.scene.updateMatrixWorld()}}a=function(){e=e-1;l();m.onLoadComplete()};for(r in z.cameras){F=z.cameras[r];F.type=="perspective"?Z=new THREE.PerspectiveCamera(F.fov,F.aspect,F.near,F.far):F.type=="ortho"&&(Z=new THREE.OrthographicCamera(F.left,F.right,F.top,F.bottom,F.near,F.far));s=F.position;I=F.target;F=F.up;Z.position.set(s[0],s[1],s[2]);Z.target=new THREE.Vector3(I[0],I[1],I[2]);F&&Z.up.set(F[0],F[1],F[2]);D.cameras[r]=
+Z}for(u in z.lights){I=z.lights[u];r=I.color!==void 0?I.color:16777215;Z=I.intensity!==void 0?I.intensity:1;if(I.type=="directional"){s=I.direction;B=new THREE.DirectionalLight(r,Z);B.position.set(s[0],s[1],s[2]);B.position.normalize()}else if(I.type=="point"){s=I.position;B=I.distance;B=new THREE.PointLight(r,Z,B);B.position.set(s[0],s[1],s[2])}else I.type=="ambient"&&(B=new THREE.AmbientLight(r));D.scene.add(B);D.lights[u]=B}for(n in z.fogs){u=z.fogs[n];u.type=="linear"?R=new THREE.Fog(0,u.near,
 u.far):u.type=="exp2"&&(R=new THREE.FogExp2(0,u.density));F=u.color;R.color.setRGB(F[0],F[1],F[2]);D.fogs[n]=R}if(D.cameras&&z.defaults.camera)D.currentCamera=D.cameras[z.defaults.camera];if(D.fogs&&z.defaults.fog)D.scene.fog=D.fogs[z.defaults.fog];F=z.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(F[0],F[1],F[2]);D.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){n=z.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){E=E+1;m.onLoadStart()}}Ba=E;for(i in z.geometries){n=
-z.geometries[i];if(n.type=="cube"){P=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);D.geometries[i]=P}else if(n.type=="plane"){P=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);D.geometries[i]=P}else if(n.type=="sphere"){P=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);D.geometries[i]=P}else if(n.type=="cylinder"){P=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
-n.heightSegs);D.geometries[i]=P}else if(n.type=="torus"){P=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);D.geometries[i]=P}else if(n.type=="icosahedron"){P=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);D.geometries[i]=P}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="ascii_mesh")H.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&H.createModel(n,h(i),"")}}for(p in z.textures){i=z.textures[p];
+z.geometries[i];if(n.type=="cube"){Q=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);D.geometries[i]=Q}else if(n.type=="plane"){Q=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);D.geometries[i]=Q}else if(n.type=="sphere"){Q=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);D.geometries[i]=Q}else if(n.type=="cylinder"){Q=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
+n.heightSegs);D.geometries[i]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);D.geometries[i]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);D.geometries[i]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="ascii_mesh")H.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&H.createModel(n,h(i),"")}}for(p in z.textures){i=z.textures[p];
 if(i.url instanceof Array){e=e+i.url.length;for(n=0;n<i.url.length;n++)m.onLoadStart()}else{e=e+1;m.onLoadStart()}}X=e;for(p in z.textures){i=z.textures[p];if(i.mapping!=void 0&&THREE[i.mapping]!=void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=[];for(R=0;R<i.url.length;R++)n[R]=d(i.url[R],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,i.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a);if(THREE[i.minFilter]!=void 0)n.minFilter=THREE[i.minFilter];
-if(THREE[i.magFilter]!=void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[i.wrap[0]]!==void 0)n.wrapS=R[i.wrap[0]];if(R[i.wrap[1]]!==void 0)n.wrapT=R[i.wrap[1]]}}D.textures[p]=n}for(o in z.materials){q=z.materials[o];for(O in q.parameters)if(O==
-"envMap"||O=="map"||O=="lightMap")q.parameters[O]=D.textures[q.parameters[O]];else if(O=="shading")q.parameters[O]=q.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")q.parameters[O]=THREE[q.parameters[O]]?THREE[q.parameters[O]]:THREE.NormalBlending;else if(O=="combine")q.parameters[O]=q.parameters[O]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(O=="vertexColors")if(q.parameters[O]=="face")q.parameters[O]=THREE.FaceColors;else if(q.parameters[O])q.parameters[O]=
+if(THREE[i.magFilter]!=void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[i.wrap[0]]!==void 0)n.wrapS=R[i.wrap[0]];if(R[i.wrap[1]]!==void 0)n.wrapT=R[i.wrap[1]]}}D.textures[p]=n}for(o in z.materials){q=z.materials[o];for(P in q.parameters)if(P==
+"envMap"||P=="map"||P=="lightMap")q.parameters[P]=D.textures[q.parameters[P]];else if(P=="shading")q.parameters[P]=q.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")q.parameters[P]=THREE[q.parameters[P]]?THREE[q.parameters[P]]:THREE.NormalBlending;else if(P=="combine")q.parameters[P]=q.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P=="vertexColors")if(q.parameters[P]=="face")q.parameters[P]=THREE.FaceColors;else if(q.parameters[P])q.parameters[P]=
 THREE.VertexColors;if(q.parameters.opacity!==void 0&&q.parameters.opacity<1)q.parameters.transparent=true;if(q.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);i=q.parameters.color;n=q.parameters.specular;R=q.parameters.ambient;c=q.parameters.shininess;a.tNormal.texture=D.textures[q.parameters.normalMap];if(q.parameters.normalMapFactor)a.uNormalScale.value=q.parameters.normalMapFactor;if(q.parameters.map){a.tDiffuse.texture=q.parameters.map;a.enableDiffuse.value=
 true}if(q.parameters.lightMap){a.tAO.texture=q.parameters.lightMap;a.enableAO.value=true}if(q.parameters.specularMap){a.tSpecular.texture=D.textures[q.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(q.parameters.opacity)a.uOpacity.value=q.parameters.opacity;T=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:true,fog:true})}else T=
 new THREE[q.type](q.parameters);D.materials[o]=T}f();m.callbackSync(D);l()};
@@ -247,51 +247,51 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,h,i=a.vertices;h=i.length;
-var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,r=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){Pb.copy(sb);Pb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){f=i[d];Pa.copy(f);Pb.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){f=i[n[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[n[d][1]];m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];
+var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,r=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){Pb.copy(tb);Pb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){f=i[d];Pa.copy(f);Pb.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){f=i[n[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[n[d][1]];m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];
 if(i.boundTo===void 0||i.boundTo==="vertices"){g=0;f=i.value.length;if(i.size===1)for(d=0;d<f;d++){h=n[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===3)if(i.type==="c")for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<f;d++){h=n[d][1];
 h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}else{if(o)for(d=0;d<h;d++){f=i[d];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}if(r)for(d=0;d<k;d++){f=j[d];g=d*3;m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){f=i.value.length;g=0;if(i.size===1)for(d=0;d<f;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===
 3)if(i.type==="c")for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}if(o||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l,b)}if(r||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-m,b)}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,i.buffer);e.bufferData(e.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){la=X=null;ta=S=Fa=Oa=Aa=-1;tb=true;a[d].render(b,c,sc,Zb);la=X=null;ta=S=Fa=Oa=Aa=-1;tb=true}}function m(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;
-if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);k instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,i,k,j):E.renderBuffer(d,e,f,i,k,j)}}}function j(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&E.setBlending(i.blending,i.blendEquation,
-i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,i,h)}}}function i(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function o(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function k(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}
-function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,f){if(!d.program||d.needsUpdate){E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,i=E.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==X){e.useProgram(g);X=g;h=true}if(d.id!==ta){ta=d.id;h=true}if(h||a!==la){e.uniformMatrix4fv(i.projectionMatrix,
-false,a._projectionMatrixArray);a!==la&&(la=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(tb){for(var k,l=0,m=0,n=0,o,r,p,q=$b,u=q.directional.colors,s=q.directional.positions,w=q.point.colors,z=q.point.positions,B=q.point.distances,D=q.spot.colors,F=q.spot.positions,H=q.spot.distances,
-O=q.spot.directions,P=q.spot.angles,R=q.spot.exponents,G=0,S=0,T=0,Q=p=0,c=Q=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;r=k.intensity;p=k.distance;if(k instanceof THREE.AmbientLight)if(E.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){p=G*3;if(E.gammaInput){u[p]=o.r*o.r*r*r;u[p+1]=o.g*o.g*r*r;u[p+2]=o.b*o.b*r*r}else{u[p]=o.r*r;u[p+1]=o.g*r;u[p+2]=o.b*r}La.copy(k.matrixWorld.getPosition());La.subSelf(k.target.matrixWorld.getPosition());
-La.normalize();s[p]=La.x;s[p+1]=La.y;s[p+2]=La.z;G=G+1}else if(k instanceof THREE.PointLight){Q=S*3;if(E.gammaInput){w[Q]=o.r*o.r*r*r;w[Q+1]=o.g*o.g*r*r;w[Q+2]=o.b*o.b*r*r}else{w[Q]=o.r*r;w[Q+1]=o.g*r;w[Q+2]=o.b*r}o=k.matrixWorld.getPosition();z[Q]=o.x;z[Q+1]=o.y;z[Q+2]=o.z;B[S]=p;S=S+1}else if(k instanceof THREE.SpotLight){Q=T*3;if(E.gammaInput){D[Q]=o.r*o.r*r*r;D[Q+1]=o.g*o.g*r*r;D[Q+2]=o.b*o.b*r*r}else{D[Q]=o.r*r;D[Q+1]=o.g*r;D[Q+2]=o.b*r}o=k.matrixWorld.getPosition();F[Q]=o.x;F[Q+1]=o.y;F[Q+2]=
-o.z;H[T]=p;La.copy(o);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();O[Q]=La.x;O[Q+1]=La.y;O[Q+2]=La.z;P[T]=Math.cos(k.angle);R[T]=k.exponent;T=T+1}}}c=G*3;for(h=u.length;c<h;c++)u[c]=0;c=S*3;for(h=w.length;c<h;c++)w[c]=0;c=T*3;for(h=D.length;c<h;c++)D[c]=0;q.directional.length=G;q.point.length=S;q.spot.length=T;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;tb=false}c=$b;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
-c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
-d.opacity;E.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
-THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=C.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
-j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
-d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;
-switch(m){case "i":e.uniform1i(l,k);break;case "f":e.uniform1f(l,k);break;case "v2":e.uniform2f(l,k.x,k.y);break;case "v3":e.uniform3f(l,k.x,k.y,k.z);break;case "v4":e.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":e.uniform3f(l,k.r,k.g,k.b);break;case "fv1":e.uniform1fv(l,k);break;case "fv":e.uniform3fv(l,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){q=m*2;h._array[q]=k[m].x;h._array[q+1]=k[m].y}e.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=
-new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){q=m*3;h._array[q]=k[m].x;h._array[q+1]=k[m].y;h._array[q+2]=k[m].z}e.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){q=m*4;h._array[q]=k[m].x;h._array[q+1]=k[m].y;h._array[q+2]=k[m].z;h._array[q+3]=k[m].w}e.uniform4fv(l,h._array);break;case "m4":if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);e.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=
-new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);e.uniformMatrix4fv(l,false,h._array);break;case "t":e.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(E.autoScaleCubemaps){q=
-h.image[l];s=Ic;if(!(q.width<=s&&q.height<=s)){w=Math.max(q.width,q.height);u=Math.floor(q.width*s/w);s=Math.floor(q.height*s/w);w=document.createElement("canvas");w.width=u;w.height=s;w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,u,s);q=w}}else q=h.image[l];m[n]=q}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=J(h.format);q=J(h.type);I(e.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,k[l]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
-h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else E.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=k+m}e.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&E.setTexture(l,h._array[m])}}if((d instanceof
-THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);
-i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(pc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);pc=a}if(a&&(qc!==b||rc!==c)){e.polygonOffset(b,c);qc=b;rc=c}}function q(a,
-b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function I(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,J(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,J(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,J(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,J(b.minFilter))}else{e.texParameteri(a,
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-case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;
-case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA;case THREE.AddEquation:return e.FUNC_ADD;case THREE.SubtractEquation:return e.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return e.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return e.ZERO;
-case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}
-console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},C=a.canvas!==void 0?a.canvas:document.createElement("canvas"),G=a.precision!==void 0?a.precision:"highp",F=a.alpha!==void 0?a.alpha:true,O=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,P=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:true,Q=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,R=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),z=a.clearAlpha!==void 0?a.clearAlpha:
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-e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=
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-b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,k,l,m,n,o=a.count*3;
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-false){c=n(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==S){S=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*
-12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,
+m,b)}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,i.buffer);e.bufferData(e.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ma=X=null;la=S=L=ra=Fa=Oa=Aa=-1;nb=true;a[d].render(b,c,sc,Zb);ma=X=null;la=S=L=ra=Fa=Oa=Aa=-1;nb=true}}function m(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;
+k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);k instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,i,k,j):E.renderBuffer(d,e,f,i,k,j)}}}function j(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&E.setBlending(i.blending,
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+b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,f){if(!d.program||d.needsUpdate){E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,i=E.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==X){e.useProgram(g);X=g;h=true}if(d.id!==la){la=d.id;h=true}if(h||a!==
+ma){e.uniformMatrix4fv(i.projectionMatrix,false,a._projectionMatrixArray);a!==ma&&(ma=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(nb){for(var k,l=0,m=0,n=0,o,r,p,q=$b,u=q.directional.colors,s=q.directional.positions,w=q.point.colors,z=q.point.positions,B=q.point.distances,
+D=q.spot.colors,F=q.spot.positions,H=q.spot.distances,P=q.spot.directions,Q=q.spot.angles,R=q.spot.exponents,G=0,S=0,T=0,L=p=0,c=L=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;r=k.intensity;p=k.distance;if(k instanceof THREE.AmbientLight)if(E.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){p=G*3;if(E.gammaInput){u[p]=o.r*o.r*r*r;u[p+1]=o.g*o.g*r*r;u[p+2]=o.b*o.b*r*r}else{u[p]=o.r*r;u[p+1]=o.g*r;u[p+2]=o.b*r}La.copy(k.matrixWorld.getPosition());
+La.subSelf(k.target.matrixWorld.getPosition());La.normalize();s[p]=La.x;s[p+1]=La.y;s[p+2]=La.z;G=G+1}else if(k instanceof THREE.PointLight){L=S*3;if(E.gammaInput){w[L]=o.r*o.r*r*r;w[L+1]=o.g*o.g*r*r;w[L+2]=o.b*o.b*r*r}else{w[L]=o.r*r;w[L+1]=o.g*r;w[L+2]=o.b*r}o=k.matrixWorld.getPosition();z[L]=o.x;z[L+1]=o.y;z[L+2]=o.z;B[S]=p;S=S+1}else if(k instanceof THREE.SpotLight){L=T*3;if(E.gammaInput){D[L]=o.r*o.r*r*r;D[L+1]=o.g*o.g*r*r;D[L+2]=o.b*o.b*r*r}else{D[L]=o.r*r;D[L+1]=o.g*r;D[L+2]=o.b*r}o=k.matrixWorld.getPosition();
+F[L]=o.x;F[L+1]=o.y;F[L+2]=o.z;H[T]=p;La.copy(o);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();P[L]=La.x;P[L+1]=La.y;P[L+2]=La.z;Q[T]=Math.cos(k.angle);R[T]=k.exponent;T=T+1}}}c=G*3;for(h=u.length;c<h;c++)u[c]=0;c=S*3;for(h=w.length;c<h;c++)w[c]=0;c=T*3;for(h=D.length;c<h;c++)D[c]=0;q.directional.length=G;q.point.length=S;q.spot.length=T;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;nb=false}c=$b;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;
+j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
+d instanceof THREE.MeshPhongMaterial){j.opacity.value=d.opacity;E.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=
+d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=C.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);
+j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=
+a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;
+c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;switch(m){case "i":e.uniform1i(l,k);break;case "f":e.uniform1f(l,k);break;case "v2":e.uniform2f(l,k.x,k.y);break;case "v3":e.uniform3f(l,k.x,k.y,k.z);break;case "v4":e.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":e.uniform3f(l,k.r,k.g,k.b);break;case "fv1":e.uniform1fv(l,k);break;case "fv":e.uniform3fv(l,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<
+n;m++){q=m*2;h._array[q]=k[m].x;h._array[q+1]=k[m].y}e.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){q=m*3;h._array[q]=k[m].x;h._array[q+1]=k[m].y;h._array[q+2]=k[m].z}e.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){q=m*4;h._array[q]=k[m].x;h._array[q+1]=k[m].y;h._array[q+2]=k[m].z;h._array[q+3]=k[m].w}e.uniform4fv(l,h._array);break;case "m4":if(!h._array)h._array=
+new Float32Array(16);k.flattenToArray(h._array);e.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);e.uniformMatrix4fv(l,false,h._array);break;case "t":e.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+
+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(E.autoScaleCubemaps){q=h.image[l];s=Ic;if(!(q.width<=s&&q.height<=s)){w=Math.max(q.width,q.height);u=Math.floor(q.width*s/w);s=Math.floor(q.height*s/w);w=document.createElement("canvas");w.width=u;w.height=s;w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,u,s);q=w}}else q=h.image[l];m[n]=q}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=J(h.format);q=J(h.type);I(e.TEXTURE_CUBE_MAP,
+h,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,k[l]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else E.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<
+n;m++)h._array[m]=k+m}e.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&E.setTexture(l,h._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);
+d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(pc!==
+a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);pc=a}if(a&&(qc!==b||rc!==c)){e.polygonOffset(b,c);qc=b;rc=c}}function q(a,b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function I(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,J(b.wrapS));e.texParameteri(a,
+e.TEXTURE_WRAP_T,J(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,J(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,J(b.minFilter))}else{e.texParameteri(a,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,s(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,s(b.minFilter))}}function B(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,
+b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function s(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}
+function J(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA;
+case THREE.AddEquation:return e.FUNC_ADD;case THREE.SubtractEquation:return e.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return e.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return e.ZERO;case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;
+case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},C=a.canvas!==void 0?a.canvas:document.createElement("canvas"),G=a.precision!==void 0?a.precision:"highp",F=a.alpha!==void 0?a.alpha:true,P=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,Q=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:
+true,Z=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,R=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),z=a.clearAlpha!==void 0?a.clearAlpha:0,H=a.maxLights!==void 0?a.maxLights:4;this.domElement=C;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,e,Ba=[],X=null,D=null,la=-1,S=null,ma=null,ua=0,ra=-1,L=-1,Aa=-1,Ca=-1,Na=-1,Ua=-1,Oa=-1,Fa=-1,pc=null,qc=null,rc=null,mb=null,Ob=0,Yb=0,Hb=0,ac=0,sc=0,Zb=0,Ib=new THREE.Frustum,
+tb=new THREE.Matrix4,Pb=new THREE.Matrix4,Pa=new THREE.Vector4,La=new THREE.Vector3,nb=true,$b={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};e=function(){var a;try{if(!(a=C.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:P,antialias:Q,stencil:T,preserveDrawingBuffer:Z})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();
+e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(R.r,R.g,R.b,z);this.context=e;var bc=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Ic=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};this.supportsVertexTextures=
+function(){return bc>0};this.setSize=function(a,b){C.width=a;C.height=b;this.setViewport(0,0,C.width,C.height)};this.setViewport=function(a,b,c,d){Ob=a;Yb=b;Hb=c;ac=d;e.viewport(Ob,Yb,Hb,ac)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){R.setHex(a);z=b;e.clearColor(R.r,R.g,R.b,z)};this.setClearColor=function(a,b){R.copy(a);z=b;e.clearColor(R.r,R.g,R.b,z)};this.getClearColor=
+function(){return R};this.getClearAlpha=function(){return z};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=
+false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);
+e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;e.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){X=null;la=S=Fa=Oa=Aa=-1;nb=true;L=ra=-1;this.shadowMapPlugin.update(a,
+b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,
+f,g,h,i,j,k,l,m,n,o=a.count*3;for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];l=c[n+5];i=c[n+6];k=c[n+7];m=c[n+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+l+m)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
+b,c,d,f,g){if(d.visible!==false){c=n(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==S){S=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,
+e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,
 g[d].count,e.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.visible!==false){var h,i,c=n(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==S){S=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=
 d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<j.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]);
 e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=i[j[h]];h++}}else{var j=[],k=-1,l=0;i=g.morphTargetInfluences;var m,o=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=true);h<d.numSupportedMorphTargets;){for(m=0;m<o;m++)if(!j[m]&&i[m]>k){l=m;k=i[l]}e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);
@@ -300,72 +300,72 @@ if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.ve
 false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,
 f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==mb){e.lineWidth(d);
 mb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f.__webglFaceCount;E.info.render.faces=E.info.render.faces+f.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;
-if(d!==mb){e.lineWidth(d);mb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,i,k,n=a.__lights,o=a.fog;ta=-1;tb=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
-a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);sb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(sb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,
+if(d!==mb){e.lineWidth(d);mb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,i,k,n=a.__lights,o=a.fog;la=-1;nb=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
+a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);tb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(tb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,
 a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;g.render=false;if(i.visible&&(!(i instanceof THREE.Mesh||i instanceof THREE.ParticleSystem)||!i.frustumCulled||Ib.contains(i))){p(i,b);var r=g,q=r.object,u=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=
-u.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}g.render=true;if(this.sortObjects)if(i.renderDepth)g.z=i.renderDepth;else{Pa.copy(i.matrixWorld.getPosition());sb.multiplyVector3(Pa);g.z=Pa.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;if(i.visible){p(i,b);i=g.object.material;
+u.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}g.render=true;if(this.sortObjects)if(i.renderDepth)g.z=i.renderDepth;else{Pa.copy(i.matrixWorld.getPosition());tb.multiplyVector3(Pa);g.z=Pa.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;if(i.visible){p(i,b);i=g.object.material;
 if(i.transparent){g.transparent=i;g.opaque=null}else{g.opaque=i;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);m(a.__webglObjects,false,"",b,n,o,true,d);j(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);m(a.__webglObjects,true,"opaque",b,n,o,false);j(a.__webglObjectsImmediate,
 "opaque",b,n,o,false);m(a.__webglObjects,false,"transparent",b,n,o,true);j(a.__webglObjectsImmediate,"transparent",b,n,o,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);
 e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=n(a,b,c,d,f);S=-1;E.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],j=a,
 l=void 0,m=void 0,n=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){m=h.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var q=m,p=void 0,s=void 0,w=void 0,z=void 0,B=void 0,C=void 0,D=void 0,F={},I=q.morphTargets.length,J=q.morphNormals.length;q.geometryGroups={};p=0;for(s=q.faces.length;p<s;p++){w=q.faces[p];z=w.materialIndex;C=z!==void 0?z:-1;F[C]===void 0&&(F[C]={hash:C,counter:0});
 D=F[C].hash+"_"+F[C].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:J});B=w instanceof THREE.Face3?3:4;if(q.geometryGroups[D].vertices+B>65535){F[C].counter=F[C].counter+1;D=F[C].hash+"_"+F[C].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:J})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(p):q.geometryGroups[D].faces4.push(p);
-q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+B}q.geometryGroupsList=[];var O=void 0;for(O in q.geometryGroups){q.geometryGroups[O].id=ua++;q.geometryGroupsList.push(q.geometryGroups[O])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var H=n;H.__webglVertexBuffer=e.createBuffer();H.__webglNormalBuffer=e.createBuffer();H.__webglTangentBuffer=e.createBuffer();H.__webglColorBuffer=e.createBuffer();H.__webglUVBuffer=e.createBuffer();H.__webglUV2Buffer=e.createBuffer();
-H.__webglSkinVertexABuffer=e.createBuffer();H.__webglSkinVertexBBuffer=e.createBuffer();H.__webglSkinIndicesBuffer=e.createBuffer();H.__webglSkinWeightsBuffer=e.createBuffer();H.__webglFaceBuffer=e.createBuffer();H.__webglLineBuffer=e.createBuffer();var P=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];P=0;for(Q=H.numMorphTargets;P<Q;P++)H.__webglMorphTargetsBuffers.push(e.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];P=0;for(Q=H.numMorphNormals;P<Q;P++)H.__webglMorphNormalsBuffers.push(e.createBuffer())}E.info.memory.geometries++;
-var G=n,R=h,S=R.geometry,T=G.faces3,ba=G.faces4,X=T.length*3+ba.length*4,la=T.length*1+ba.length*2,ta=T.length*3+ba.length*4,na=c(R,G),Aa=f(na),Ba=d(na),La=na.vertexColors?na.vertexColors:false;G.__vertexArray=new Float32Array(X*3);if(Ba)G.__normalArray=new Float32Array(X*3);if(S.hasTangents)G.__tangentArray=new Float32Array(X*4);if(La)G.__colorArray=new Float32Array(X*3);if(Aa){if(S.faceUvs.length>0||S.faceVertexUvs.length>0)G.__uvArray=new Float32Array(X*2);if(S.faceUvs.length>1||S.faceVertexUvs.length>
-1)G.__uv2Array=new Float32Array(X*2)}if(R.geometry.skinWeights.length&&R.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(X*4);G.__skinVertexBArray=new Float32Array(X*4);G.__skinIndexArray=new Float32Array(X*4);G.__skinWeightArray=new Float32Array(X*4)}G.__faceArray=new Uint16Array(la*3);G.__lineArray=new Uint16Array(ta*2);var Ca=void 0,Fa=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Fa=G.numMorphTargets;Ca<Fa;Ca++)G.__morphTargetsArrays.push(new Float32Array(X*
-3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Fa=G.numMorphNormals;Ca<Fa;Ca++)G.__morphNormalsArrays.push(new Float32Array(X*3))}G.__webglFaceCount=la*3;G.__webglLineCount=ta*2;if(na.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in na.attributes){var Na=na.attributes[Oa],Ma={},Ua;for(Ua in Na)Ma[Ua]=Na[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Pa=1;Ma.type==="v2"?Pa=2:Ma.type===
-"v3"?Pa=3:Ma.type==="v4"?Pa=4:Ma.type==="c"&&(Pa=3);Ma.size=Pa;Ma.array=new Float32Array(X*Pa);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Oa;Na.needsUpdate=true;Ma.__original=Na}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangetsNeedUpdate=true;m.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){m=h.geometry;if(!m.__webglVertexBuffer){var tb=
-m;tb.__webglVertexBuffer=e.createBuffer();tb.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var mb=m,sb=mb.vertices.length;mb.__vertexArray=new Float32Array(sb*3);mb.__colorArray=new Float32Array(sb*3);mb.__webglVertexCount=sb;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){m=h.geometry;if(!m.__webglVertexBuffer){var Ob=m;Ob.__webglVertexBuffer=e.createBuffer();Ob.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var cc=m,Yb=h,Hb=cc.vertices.length;
+q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+B}q.geometryGroupsList=[];var P=void 0;for(P in q.geometryGroups){q.geometryGroups[P].id=ua++;q.geometryGroupsList.push(q.geometryGroups[P])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var H=n;H.__webglVertexBuffer=e.createBuffer();H.__webglNormalBuffer=e.createBuffer();H.__webglTangentBuffer=e.createBuffer();H.__webglColorBuffer=e.createBuffer();H.__webglUVBuffer=e.createBuffer();H.__webglUV2Buffer=e.createBuffer();
+H.__webglSkinVertexABuffer=e.createBuffer();H.__webglSkinVertexBBuffer=e.createBuffer();H.__webglSkinIndicesBuffer=e.createBuffer();H.__webglSkinWeightsBuffer=e.createBuffer();H.__webglFaceBuffer=e.createBuffer();H.__webglLineBuffer=e.createBuffer();var L=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];L=0;for(Q=H.numMorphTargets;L<Q;L++)H.__webglMorphTargetsBuffers.push(e.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];L=0;for(Q=H.numMorphNormals;L<Q;L++)H.__webglMorphNormalsBuffers.push(e.createBuffer())}E.info.memory.geometries++;
+var G=n,R=h,S=R.geometry,T=G.faces3,Z=G.faces4,X=T.length*3+Z.length*4,ma=T.length*1+Z.length*2,ra=T.length*3+Z.length*4,la=c(R,G),Aa=f(la),Ba=d(la),La=la.vertexColors?la.vertexColors:false;G.__vertexArray=new Float32Array(X*3);if(Ba)G.__normalArray=new Float32Array(X*3);if(S.hasTangents)G.__tangentArray=new Float32Array(X*4);if(La)G.__colorArray=new Float32Array(X*3);if(Aa){if(S.faceUvs.length>0||S.faceVertexUvs.length>0)G.__uvArray=new Float32Array(X*2);if(S.faceUvs.length>1||S.faceVertexUvs.length>
+1)G.__uv2Array=new Float32Array(X*2)}if(R.geometry.skinWeights.length&&R.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(X*4);G.__skinVertexBArray=new Float32Array(X*4);G.__skinIndexArray=new Float32Array(X*4);G.__skinWeightArray=new Float32Array(X*4)}G.__faceArray=new Uint16Array(ma*3);G.__lineArray=new Uint16Array(ra*2);var Ca=void 0,Fa=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Fa=G.numMorphTargets;Ca<Fa;Ca++)G.__morphTargetsArrays.push(new Float32Array(X*
+3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Fa=G.numMorphNormals;Ca<Fa;Ca++)G.__morphNormalsArrays.push(new Float32Array(X*3))}G.__webglFaceCount=ma*3;G.__webglLineCount=ra*2;if(la.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in la.attributes){var Na=la.attributes[Oa],Ma={},Ua;for(Ua in Na)Ma[Ua]=Na[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Pa=1;Ma.type==="v2"?Pa=2:Ma.type===
+"v3"?Pa=3:Ma.type==="v4"?Pa=4:Ma.type==="c"&&(Pa=3);Ma.size=Pa;Ma.array=new Float32Array(X*Pa);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Oa;Na.needsUpdate=true;Ma.__original=Na}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangetsNeedUpdate=true;m.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){m=h.geometry;if(!m.__webglVertexBuffer){var nb=
+m;nb.__webglVertexBuffer=e.createBuffer();nb.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var mb=m,tb=mb.vertices.length;mb.__vertexArray=new Float32Array(tb*3);mb.__colorArray=new Float32Array(tb*3);mb.__webglVertexCount=tb;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){m=h.geometry;if(!m.__webglVertexBuffer){var Ob=m;Ob.__webglVertexBuffer=e.createBuffer();Ob.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var cc=m,Yb=h,Hb=cc.vertices.length;
 cc.__vertexArray=new Float32Array(Hb*3);cc.__colorArray=new Float32Array(Hb*3);cc.__webglLineCount=Hb;b(cc,Yb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){m=h.geometry;if(!m.__webglVertexBuffer){var Pb=m;Pb.__webglVertexBuffer=e.createBuffer();Pb.__webglColorBuffer=e.createBuffer();E.info.geometries++;var Qb=m,ac=h,Ib=Qb.vertices.length;Qb.__vertexArray=new Float32Array(Ib*3);Qb.__colorArray=new Float32Array(Ib*3);Qb.__sortArray=[];Qb.__webglParticleCount=
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-12]=ec.x;fa[da+13]=ec.y;fa[da+14]=ec.z;fa[da+15]=ec.w;da=da+16}e.bindBuffer(e.ARRAY_BUFFER,V.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,Ia)}if(ad&&Zb){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];Sb=A.vertexNormals;ub=A.normal;if(Sb.length===3&&uc)for(Z=0;Z<3;Z++){Bb=Sb[Z];Sa[za]=Bb.x;Sa[za+1]=Bb.y;Sa[za+2]=Bb.z;za=za+3}else for(Z=0;Z<3;Z++){Sa[za]=ub.x;Sa[za+1]=ub.y;Sa[za+2]=ub.z;za=za+3}}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];Sb=A.vertexNormals;ub=A.normal;if(Sb.length===4&&uc)for(Z=0;Z<4;Z++){Bb=
-Sb[Z];Sa[za]=Bb.x;Sa[za+1]=Bb.y;Sa[za+2]=Bb.z;za=za+3}else for(Z=0;Z<4;Z++){Sa[za]=ub.x;Sa[za+1]=ub.y;Sa[za+2]=ub.z;za=za+3}}e.bindBuffer(e.ARRAY_BUFFER,V.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,Ia)}if(Uc&&Pc&&$b){x=0;for(K=$.length;x<K;x++){Ta=$[x];A=pa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(Z=0;Z<3;Z++){Vb=Tb[Z];jc[pb]=Vb.u;jc[pb+1]=Vb.v;pb=pb+2}}x=0;for(K=aa.length;x<K;x++){Ta=aa[x];A=pa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(Z=0;Z<4;Z++){Vb=Tb[Z];jc[pb]=Vb.u;jc[pb+1]=Vb.v;pb=pb+2}}if(pb>0){e.bindBuffer(e.ARRAY_BUFFER,
-V.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jc,Ia)}}if(Uc&&Qc&&$b){x=0;for(K=$.length;x<K;x++){Ta=$[x];A=pa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(Z=0;Z<3;Z++){Wb=Ub[Z];kc[qb]=Wb.u;kc[qb+1]=Wb.v;qb=qb+2}}x=0;for(K=aa.length;x<K;x++){Ta=aa[x];A=pa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(Z=0;Z<4;Z++){Wb=Ub[Z];kc[qb]=Wb.u;kc[qb+1]=Wb.v;qb=qb+2}}if(qb>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,kc,Ia)}}if(Ic){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];lb[Ra]=ma;lb[Ra+1]=ma+1;lb[Ra+
-2]=ma+2;Ra=Ra+3;Ka[Da]=ma;Ka[Da+1]=ma+1;Ka[Da+2]=ma;Ka[Da+3]=ma+2;Ka[Da+4]=ma+1;Ka[Da+5]=ma+2;Da=Da+6;ma=ma+3}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];lb[Ra]=ma;lb[Ra+1]=ma+1;lb[Ra+2]=ma+3;lb[Ra+3]=ma+1;lb[Ra+4]=ma+2;lb[Ra+5]=ma+3;Ra=Ra+6;Ka[Da]=ma;Ka[Da+1]=ma+1;Ka[Da+2]=ma;Ka[Da+3]=ma+3;Ka[Da+4]=ma+1;Ka[Da+5]=ma+2;Ka[Da+6]=ma+2;Ka[Da+7]=ma+3;Da=Da+8;ma=ma+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,lb,Ia);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglLineBuffer);
-e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){Z=0;for(bc=Oc.length;Z<bc;Z++){t=Oc[Z];if(t.__original.needsUpdate){v=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];v=v+3}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];t.array[v+3]=t.value[A.d];v=v+4}}else{if(t.boundTo==="faces"){x=0;for(K=$.length;x<
-K;x++){Ja=t.value[$[x]];t.array[v]=Ja;t.array[v+1]=Ja;t.array[v+2]=Ja;v=v+3}x=0;for(K=aa.length;x<K;x++){Ja=t.value[aa[x]];t.array[v]=Ja;t.array[v+1]=Ja;t.array[v+2]=Ja;t.array[v+3]=Ja;v=v+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=M.x;t.array[v+3]=M.y;t.array[v+4]=N.x;t.array[v+5]=N.y;v=v+6}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];L=t.value[A.a];
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-4]=N.x;t.array[v+5]=N.y;t.array[v+6]=ca.x;t.array[v+7]=ca.y;v=v+8}}}else if(t.size===3){var W;W=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];t.array[v]=L[W[0]];t.array[v+1]=L[W[1]];t.array[v+2]=L[W[2]];t.array[v+3]=M[W[0]];t.array[v+4]=M[W[1]];t.array[v+5]=M[W[2]];t.array[v+6]=N[W[0]];t.array[v+7]=N[W[1]];t.array[v+8]=N[W[2]];v=v+9}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];
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-t.array[v+5]=M[W[2]];t.array[v+6]=N[W[0]];t.array[v+7]=N[W[1]];t.array[v+8]=N[W[2]];v=v+9}x=0;for(K=aa.length;x<K;x++){ca=N=M=L=Ja=t.value[aa[x]];t.array[v]=L[W[0]];t.array[v+1]=L[W[1]];t.array[v+2]=L[W[2]];t.array[v+3]=M[W[0]];t.array[v+4]=M[W[1]];t.array[v+5]=M[W[2]];t.array[v+6]=N[W[0]];t.array[v+7]=N[W[1]];t.array[v+8]=N[W[2]];t.array[v+9]=ca[W[0]];t.array[v+10]=ca[W[1]];t.array[v+11]=ca[W[2]];v=v+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=
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-t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}else if(t.boundTo==="faces"){x=0;for(K=$.length;x<K;x++){N=M=L=Ja=t.value[$[x]];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;v=v+12}x=0;for(K=aa.length;x<K;x++){ca=N=M=L=Ja=t.value[aa[x]];
-t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,Ia)}}}if(sc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;
-delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||Y.colorsNeedUpdate){var Fb=Y,Vc=e.DYNAMIC_DRAW,lc=void 0,mc=
-void 0,zc=void 0,Gb=void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-Cc,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,dc);Rb=Ga.attributes&&o(Ga);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Rb){var rb=Y,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ka=void 0,Ec=void 0,Yc=rb.vertices,Zc=rb.colors,hd=Yc.length,id=Zc.length,Fc=rb.__vertexArray,Gc=rb.__colorArray,jd=rb.colorsNeedUpdate,Sc=rb.__webglCustomAttributesList,Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ha=void 0,ea=void 0;if(rb.verticesNeedUpdate){for(nc=0;nc<
-hd;nc++){Dc=Yc[nc];ka=nc*3;Fc[ka]=Dc.x;Fc[ka+1]=Dc.y;Fc[ka+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,rb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ka=oc*3;Gc[ka]=Ec.r;Gc[ka+1]=Ec.g;Gc[ka+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,rb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ea=Sc[Hc];if(ea.needsUpdate&&(ea.boundTo===void 0||ea.boundTo==="vertices")){ka=0;Xb=ea.value.length;if(ea.size===1)for(ya=0;ya<Xb;ya++)ea.array[ya]=
-ea.value[ya];else if(ea.size===2)for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ka=ka+2}else if(ea.size===3)if(ea.type==="c")for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.r;ea.array[ka+1]=Ha.g;ea.array[ka+2]=Ha.b;ka=ka+3}else for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ka=ka+3}else if(ea.size===4)for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ea.array[ka+3]=Ha.w;ka=
-ka+4}e.bindBuffer(e.ARRAY_BUFFER,ea.buffer);e.bufferData(e.ARRAY_BUFFER,ea.array,Rc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,dc);Rb=Ga.attributes&&o(Ga);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Rb)&&g(Y,e.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof
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-perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},s,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(s in c){d.push(s);d.push(c[s])}h=d.join();s=0;for(d=Ba.length;s<d;s++)if(Ba[s].code===h){p=Ba[s].program;break a}s=e.createProgram();d=["precision "+G+" float;",bc>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,
-"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?
-"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+e.bufferData(e.ARRAY_BUFFER,ha,Ia);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ia,Ia);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ja,Ia)}}if(cd&&Lc){x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];Wa=A.vertexColors;vc=A.color;if(Wa.length===3&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2]}else eb=db=cb=vc;xa[oa]=cb.r;xa[oa+1]=cb.g;xa[oa+2]=cb.b;xa[oa+3]=db.r;xa[oa+4]=db.g;xa[oa+5]=db.b;xa[oa+6]=eb.r;xa[oa+7]=eb.g;xa[oa+
+8]=eb.b;oa=oa+9}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];Wa=A.vertexColors;vc=A.color;if(Wa.length===4&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2];gc=Wa[3]}else gc=eb=db=cb=vc;xa[oa]=cb.r;xa[oa+1]=cb.g;xa[oa+2]=cb.b;xa[oa+3]=db.r;xa[oa+4]=db.g;xa[oa+5]=db.b;xa[oa+6]=eb.r;xa[oa+7]=eb.g;xa[oa+8]=eb.b;xa[oa+9]=gc.r;xa[oa+10]=gc.g;xa[oa+11]=gc.b;oa=oa+12}if(oa>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,xa,Ia)}}if(bd&&Ea.hasTangents){x=0;for(K=aa.length;x<
+K;x++){A=pa[aa[x]];ob=A.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];fa[da]=Xa.x;fa[da+1]=Xa.y;fa[da+2]=Xa.z;fa[da+3]=Xa.w;fa[da+4]=Ya.x;fa[da+5]=Ya.y;fa[da+6]=Ya.z;fa[da+7]=Ya.w;fa[da+8]=Za.x;fa[da+9]=Za.y;fa[da+10]=Za.z;fa[da+11]=Za.w;da=da+12}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];ob=A.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];ec=ob[3];fa[da]=Xa.x;fa[da+1]=Xa.y;fa[da+2]=Xa.z;fa[da+3]=Xa.w;fa[da+4]=Ya.x;fa[da+5]=Ya.y;fa[da+6]=Ya.z;fa[da+7]=Ya.w;fa[da+8]=Za.x;fa[da+9]=Za.y;fa[da+10]=Za.z;fa[da+11]=
+Za.w;fa[da+12]=ec.x;fa[da+13]=ec.y;fa[da+14]=ec.z;fa[da+15]=ec.w;da=da+16}e.bindBuffer(e.ARRAY_BUFFER,V.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,Ia)}if(ad&&Zb){x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];Sb=A.vertexNormals;ub=A.normal;if(Sb.length===3&&uc)for($=0;$<3;$++){Bb=Sb[$];Sa[za]=Bb.x;Sa[za+1]=Bb.y;Sa[za+2]=Bb.z;za=za+3}else for($=0;$<3;$++){Sa[za]=ub.x;Sa[za+1]=ub.y;Sa[za+2]=ub.z;za=za+3}}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];Sb=A.vertexNormals;ub=A.normal;if(Sb.length===4&&uc)for($=
+0;$<4;$++){Bb=Sb[$];Sa[za]=Bb.x;Sa[za+1]=Bb.y;Sa[za+2]=Bb.z;za=za+3}else for($=0;$<4;$++){Sa[za]=ub.x;Sa[za+1]=ub.y;Sa[za+2]=ub.z;za=za+3}}e.bindBuffer(e.ARRAY_BUFFER,V.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,Ia)}if(Uc&&Pc&&$b){x=0;for(K=aa.length;x<K;x++){Ta=aa[x];A=pa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for($=0;$<3;$++){Vb=Tb[$];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}x=0;for(K=ba.length;x<K;x++){Ta=ba[x];A=pa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for($=0;$<4;$++){Vb=Tb[$];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+
+2}}if(qb>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jc,Ia)}}if(Uc&&Qc&&$b){x=0;for(K=aa.length;x<K;x++){Ta=aa[x];A=pa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for($=0;$<3;$++){Wb=Ub[$];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}x=0;for(K=ba.length;x<K;x++){Ta=ba[x];A=pa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for($=0;$<4;$++){Wb=Ub[$];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}if(rb>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,kc,Ia)}}if(Ic){x=0;for(K=aa.length;x<K;x++){A=
+pa[aa[x]];lb[Ra]=na;lb[Ra+1]=na+1;lb[Ra+2]=na+2;Ra=Ra+3;Ka[Da]=na;Ka[Da+1]=na+1;Ka[Da+2]=na;Ka[Da+3]=na+2;Ka[Da+4]=na+1;Ka[Da+5]=na+2;Da=Da+6;na=na+3}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];lb[Ra]=na;lb[Ra+1]=na+1;lb[Ra+2]=na+3;lb[Ra+3]=na+1;lb[Ra+4]=na+2;lb[Ra+5]=na+3;Ra=Ra+6;Ka[Da]=na;Ka[Da+1]=na+1;Ka[Da+2]=na;Ka[Da+3]=na+3;Ka[Da+4]=na+1;Ka[Da+5]=na+2;Ka[Da+6]=na+2;Ka[Da+7]=na+3;Da=Da+8;na=na+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,lb,Ia);
+e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){$=0;for(bc=Oc.length;$<bc;$++){t=Oc[$];if(t.__original.needsUpdate){v=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];v=v+3}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];t.array[v+3]=t.value[A.d];
+v=v+4}}else{if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){Ja=t.value[aa[x]];t.array[v]=Ja;t.array[v+1]=Ja;t.array[v+2]=Ja;v=v+3}x=0;for(K=ba.length;x<K;x++){Ja=t.value[ba[x]];t.array[v]=Ja;t.array[v+1]=Ja;t.array[v+2]=Ja;t.array[v+3]=Ja;v=v+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];M=t.value[A.a];N=t.value[A.b];O=t.value[A.c];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=N.x;t.array[v+3]=N.y;t.array[v+4]=O.x;t.array[v+5]=O.y;
+v=v+6}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];M=t.value[A.a];N=t.value[A.b];O=t.value[A.c];ca=t.value[A.d];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=N.x;t.array[v+3]=N.y;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=ca.x;t.array[v+7]=ca.y;v=v+8}}else{if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){O=N=M=Ja=t.value[aa[x]];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=N.x;t.array[v+3]=N.y;t.array[v+4]=O.x;t.array[v+5]=O.y;v=v+6}x=0;for(K=ba.length;x<K;x++){ca=O=N=M=Ja=t.value[ba[x]];t.array[v]=
+M.x;t.array[v+1]=M.y;t.array[v+2]=N.x;t.array[v+3]=N.y;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=ca.x;t.array[v+7]=ca.y;v=v+8}}}else if(t.size===3){var W;W=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];M=t.value[A.a];N=t.value[A.b];O=t.value[A.c];t.array[v]=M[W[0]];t.array[v+1]=M[W[1]];t.array[v+2]=M[W[2]];t.array[v+3]=N[W[0]];t.array[v+4]=N[W[1]];t.array[v+5]=N[W[2]];t.array[v+6]=O[W[0]];t.array[v+7]=O[W[1]];
+t.array[v+8]=O[W[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];M=t.value[A.a];N=t.value[A.b];O=t.value[A.c];ca=t.value[A.d];t.array[v]=M[W[0]];t.array[v+1]=M[W[1]];t.array[v+2]=M[W[2]];t.array[v+3]=N[W[0]];t.array[v+4]=N[W[1]];t.array[v+5]=N[W[2]];t.array[v+6]=O[W[0]];t.array[v+7]=O[W[1]];t.array[v+8]=O[W[2]];t.array[v+9]=ca[W[0]];t.array[v+10]=ca[W[1]];t.array[v+11]=ca[W[2]];v=v+12}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){O=N=M=Ja=t.value[aa[x]];t.array[v]=M[W[0]];t.array[v+
+1]=M[W[1]];t.array[v+2]=M[W[2]];t.array[v+3]=N[W[0]];t.array[v+4]=N[W[1]];t.array[v+5]=N[W[2]];t.array[v+6]=O[W[0]];t.array[v+7]=O[W[1]];t.array[v+8]=O[W[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){ca=O=N=M=Ja=t.value[ba[x]];t.array[v]=M[W[0]];t.array[v+1]=M[W[1]];t.array[v+2]=M[W[2]];t.array[v+3]=N[W[0]];t.array[v+4]=N[W[1]];t.array[v+5]=N[W[2]];t.array[v+6]=O[W[0]];t.array[v+7]=O[W[1]];t.array[v+8]=O[W[2]];t.array[v+9]=ca[W[0]];t.array[v+10]=ca[W[1]];t.array[v+11]=ca[W[2]];v=v+12}}}else if(t.size===
+4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];M=t.value[A.a];N=t.value[A.b];O=t.value[A.c];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=M.z;t.array[v+3]=M.w;t.array[v+4]=N.x;t.array[v+5]=N.y;t.array[v+6]=N.z;t.array[v+7]=N.w;t.array[v+8]=O.x;t.array[v+9]=O.y;t.array[v+10]=O.z;t.array[v+11]=O.w;v=v+12}x=0;for(K=ba.length;x<K;x++){A=pa[ba[x]];M=t.value[A.a];N=t.value[A.b];O=t.value[A.c];ca=t.value[A.d];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=M.z;t.array[v+
+3]=M.w;t.array[v+4]=N.x;t.array[v+5]=N.y;t.array[v+6]=N.z;t.array[v+7]=N.w;t.array[v+8]=O.x;t.array[v+9]=O.y;t.array[v+10]=O.z;t.array[v+11]=O.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){O=N=M=Ja=t.value[aa[x]];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=M.z;t.array[v+3]=M.w;t.array[v+4]=N.x;t.array[v+5]=N.y;t.array[v+6]=N.z;t.array[v+7]=N.w;t.array[v+8]=O.x;t.array[v+9]=O.y;t.array[v+10]=O.z;t.array[v+
+11]=O.w;v=v+12}x=0;for(K=ba.length;x<K;x++){ca=O=N=M=Ja=t.value[ba[x]];t.array[v]=M.x;t.array[v+1]=M.y;t.array[v+2]=M.z;t.array[v+3]=M.w;t.array[v+4]=N.x;t.array[v+5]=N.y;t.array[v+6]=N.z;t.array[v+7]=N.w;t.array[v+8]=O.x;t.array[v+9]=O.y;t.array[v+10]=O.z;t.array[v+11]=O.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,Ia)}}}if(sc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;
+delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||
+Y.colorsNeedUpdate){var Fb=Y,Vc=e.DYNAMIC_DRAW,lc=void 0,mc=void 0,zc=void 0,Gb=void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,
+Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Cc,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,dc);Rb=Ga.attributes&&o(Ga);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Rb){var sb=Y,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ka=void 0,Ec=void 0,Yc=sb.vertices,Zc=sb.colors,hd=Yc.length,id=Zc.length,Fc=sb.__vertexArray,Gc=sb.__colorArray,jd=sb.colorsNeedUpdate,Sc=sb.__webglCustomAttributesList,Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ha=void 0,
+ea=void 0;if(sb.verticesNeedUpdate){for(nc=0;nc<hd;nc++){Dc=Yc[nc];ka=nc*3;Fc[ka]=Dc.x;Fc[ka+1]=Dc.y;Fc[ka+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ka=oc*3;Gc[ka]=Ec.r;Gc[ka+1]=Ec.g;Gc[ka+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ea=Sc[Hc];if(ea.needsUpdate&&(ea.boundTo===void 0||ea.boundTo==="vertices")){ka=0;Xb=ea.value.length;
+if(ea.size===1)for(ya=0;ya<Xb;ya++)ea.array[ya]=ea.value[ya];else if(ea.size===2)for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ka=ka+2}else if(ea.size===3)if(ea.type==="c")for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.r;ea.array[ka+1]=Ha.g;ea.array[ka+2]=Ha.b;ka=ka+3}else for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ka=ka+3}else if(ea.size===4)for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=
+Ha.y;ea.array[ka+2]=Ha.z;ea.array[ka+3]=Ha.w;ka=ka+4}e.bindBuffer(e.ARRAY_BUFFER,ea.buffer);e.bufferData(e.ARRAY_BUFFER,ea.array,Rc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,dc);Rb=Ga.attributes&&o(Ga);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Rb)&&g(Y,e.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof
+THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=
+i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=H){k=m;l=n;m=i}else{k=Math.ceil(H*m/(n+m));m=l=H-k}var o=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&o++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&o++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var p;a:{n=a.fragmentShader;j=a.vertexShader;var i=
+a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},s,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(s in c){d.push(s);d.push(c[s])}h=d.join();s=0;for(d=Ba.length;s<d;s++)if(Ba[s].code===h){p=Ba[s].program;break a}s=e.createProgram();d=["precision "+G+" float;",bc>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
+"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",
+c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 k=["precision "+G+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 e.attachShader(s,q("fragment",k+n));e.attachShader(s,q("vertex",d+j));e.linkProgram(s);e.getProgramParameter(s,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(s,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");s.uniforms={};s.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(u in i)d.push(u);u=d;d=0;for(i=u.length;d<i;d++){n=
 u[d];s.uniforms[n]=e.getUniformLocation(s,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)d.push("morphTarget"+u);for(u=0;u<c.maxMorphNormals;u++)d.push("morphNormal"+u);for(p in b)d.push(p);p=d;u=0;for(b=p.length;u<b;u++){c=p[u];s.attributes[c]=e.getAttribLocation(s,c)}s.id=Ba.length;Ba.push({program:s,code:h});E.info.memory.programs=Ba.length;p=s}a.program=p;p=a.program.attributes;p.position>=0&&e.enableVertexAttribArray(p.position);
 p.color>=0&&e.enableVertexAttribArray(p.color);p.normal>=0&&e.enableVertexAttribArray(p.normal);p.tangent>=0&&e.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){e.enableVertexAttribArray(p.skinVertexA);e.enableVertexAttribArray(p.skinVertexB);e.enableVertexAttribArray(p.skinIndex);e.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(g in a.attributes)p[g]!==void 0&&p[g]>=0&&e.enableVertexAttribArray(p[g]);if(a.morphTargets){a.numSupportedMorphTargets=
 0;s="morphTarget";for(g=0;g<this.maxMorphTargets;g++){u=s+g;if(p[u]>=0){e.enableVertexAttribArray(p[u]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;s="morphNormal";for(g=0;g<this.maxMorphNormals;g++){u=s+g;if(p[u]>=0){e.enableVertexAttribArray(p[u]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);a==="back"?e.cullFace(e.BACK):
-a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(na!==a.doubleSided){a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);na=a.doubleSided}if(ba!==a.flipSided){a.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ba=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Fa!==a){e.depthMask(a);Fa=a}};this.setBlending=
+a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(ra!==a.doubleSided){a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ra=a.doubleSided}if(L!==a.flipSided){a.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);L=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Fa!==a){e.depthMask(a);Fa=a}};this.setBlending=
 function(a,b,c,d){if(a!==Aa){switch(a){case THREE.NoBlending:e.disable(e.BLEND);break;case THREE.AdditiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;case THREE.CustomBlending:e.enable(e.BLEND);break;default:e.enable(e.BLEND);
 e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Aa=a}if(a===THREE.CustomBlending){if(b!==Ca){e.blendEquation(J(b));Ca=b}if(c!==Na||d!==Ua){e.blendFunc(J(c),J(d));Na=c;Ua=d}}else Ua=Na=Ca=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=e.createTexture();E.info.memory.textures++}e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
 a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=J(a.format),g=J(a.type);I(e.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,f,c.width,c.height,0,f,g,c.data):e.texImage2D(e.TEXTURE_2D,0,f,f,g,a.image);a.generateMipmaps&&d&&e.generateMipmap(e.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
@@ -397,22 +397,22 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);l=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;i=a(THREE.ShaderFlares.lensFlare)}else{j=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};k={};o.vertex=b.getAttribLocation(i,"position");o.uv=b.getAttribLocation(i,"uv");k.renderType=b.getUniformLocation(i,"renderType");k.map=b.getUniformLocation(i,"map");k.occlusionMap=b.getUniformLocation(i,"occlusionMap");k.opacity=b.getUniformLocation(i,"opacity");k.color=b.getUniformLocation(i,
-"color");k.scale=b.getUniformLocation(i,"scale");k.rotation=b.getUniformLocation(i,"rotation");k.screenPosition=b.getUniformLocation(i,"screenPosition");u=false};this.render=function(a,d,f,w){var a=a.__webglFlares,q=a.length;if(q){var I=new THREE.Vector3,B=w/f,s=f*0.5,J=w*0.5,C=16/w,G=new THREE.Vector2(C*B,C),F=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),P=k,C=o;b.useProgram(i);if(!u){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);u=true}b.uniform1i(P.occlusionMap,0);b.uniform1i(P.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var T,Q,R,z,H;for(T=0;T<q;T++){C=16/w;G.set(C*B,C);z=a[T];I.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(I);d.projectionMatrix.multiplyVector3(I);F.copy(I);O.x=F.x*s+s;O.y=F.y*J+J;if(j||O.x>0&&O.x<f&&O.y>0&&
-O.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,O.x-8,O.y-8,16,16,0);b.uniform1i(P.renderType,0);b.uniform2f(P.scale,G.x,G.y);b.uniform3f(P.screenPosition,F.x,F.y,F.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,O.x-8,O.y-8,16,16,0);b.uniform1i(P.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(F);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(P.renderType,2);b.enable(b.BLEND);Q=0;for(R=z.lensFlares.length;Q<R;Q++){H=z.lensFlares[Q];if(H.opacity>0.0010&&H.scale>0.0010){F.x=H.x;F.y=H.y;F.z=H.z;C=H.size*H.scale/w;G.x=C*B;G.y=C;b.uniform3f(P.screenPosition,F.x,F.y,F.z);b.uniform2f(P.scale,G.x,G.y);b.uniform1f(P.rotation,H.rotation);b.uniform1f(P.opacity,H.opacity);
-b.uniform3f(P.color,H.color.r,H.color.g,H.color.b);c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst);c.setTexture(H.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");k.scale=b.getUniformLocation(i,"scale");k.rotation=b.getUniformLocation(i,"rotation");k.screenPosition=b.getUniformLocation(i,"screenPosition");u=false};this.render=function(a,d,f,w){var a=a.__webglFlares,q=a.length;if(q){var I=new THREE.Vector3,B=w/f,s=f*0.5,J=w*0.5,C=16/w,G=new THREE.Vector2(C*B,C),F=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),Q=k,C=o;b.useProgram(i);if(!u){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);u=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var T,Z,R,z,H;for(T=0;T<q;T++){C=16/w;G.set(C*B,C);z=a[T];I.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(I);d.projectionMatrix.multiplyVector3(I);F.copy(I);P.x=F.x*s+s;P.y=F.y*J+J;if(j||P.x>0&&P.x<f&&P.y>0&&
+P.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,P.x-8,P.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,G.x,G.y);b.uniform3f(Q.screenPosition,F.x,F.y,F.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,P.x-8,P.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(F);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);Z=0;for(R=z.lensFlares.length;Z<R;Z++){H=z.lensFlares[Z];if(H.opacity>0.0010&&H.scale>0.0010){F.x=H.x;F.y=H.y;F.z=H.z;C=H.size*H.scale/w;G.x=C*B;G.y=C;b.uniform3f(Q.screenPosition,F.x,F.y,F.z);b.uniform2f(Q.scale,G.x,G.y);b.uniform1f(Q.rotation,H.rotation);b.uniform1f(Q.opacity,H.opacity);
+b.uniform3f(Q.color,H.color.r,H.color.g,H.color.b);c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst);c.setTexture(H.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,l=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var i,o,k,u,r,n,p,w,q,I=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){k=m.__lights[i];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(r=0;r<k.shadowCascadeCount;r++){var B;if(k.shadowCascadeArray[r])B=k.shadowCascadeArray[r];else{q=k;p=r;B=new THREE.DirectionalLight;
-B.isVirtual=true;B.onlyShadow=true;B.castShadow=true;B.shadowCameraNear=q.shadowCameraNear;B.shadowCameraFar=q.shadowCameraFar;B.shadowCameraLeft=q.shadowCameraLeft;B.shadowCameraRight=q.shadowCameraRight;B.shadowCameraBottom=q.shadowCameraBottom;B.shadowCameraTop=q.shadowCameraTop;B.shadowCameraVisible=q.shadowCameraVisible;B.shadowDarkness=q.shadowDarkness;B.shadowBias=q.shadowCascadeBias[p];B.shadowMapWidth=q.shadowCascadeWidth[p];B.shadowMapHeight=q.shadowCascadeHeight[p];B.pointsWorld=[];B.pointsFrustum=
-[];w=B.pointsWorld;n=B.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=q.shadowCascadeNearZ[p];q=q.shadowCascadeFarZ[p];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,q);n[5].set(1,-1,q);n[6].set(-1,1,q);n[7].set(1,1,q);B.originalCamera=j;n=new THREE.Gyroscope;n.position=k.shadowCascadeOffset;n.add(B);n.add(B.target);j.add(n);k.shadowCascadeArray[r]=B;console.log("Created virtualLight",B)}p=k;w=r;q=p.shadowCascadeArray[w];q.position.copy(p.position);
-q.target.position.copy(p.target.position);q.lookAt(q.target);q.shadowCameraVisible=p.shadowCameraVisible;q.shadowDarkness=p.shadowDarkness;q.shadowBias=p.shadowCascadeBias[w];n=p.shadowCascadeNearZ[w];p=p.shadowCascadeFarZ[w];q=q.pointsFrustum;q[0].z=n;q[1].z=n;q[2].z=n;q[3].z=n;q[4].z=p;q[5].z=p;q[6].z=p;q[7].z=p;I[u]=B;u++}else{I[u]=k;u++}}i=0;for(o=I.length;i<o;i++){k=I[i];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,k.shadowMapHeight,{minFilter:THREE.LinearFilter,
-magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,k.shadowCameraTop,k.shadowCameraBottom,
-k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(k.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&B.originalCamera==j){r=j;u=k.shadowCamera;n=k.pointsFrustum;q=k.pointsWorld;h.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){w=q[p];w.copy(n[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,
-r);u.matrixWorldInverse.multiplyVector3(w);if(w.x<h.x)h.x=w.x;if(w.x>l.x)l.x=w.x;if(w.y<h.y)h.y=w.y;if(w.y>l.y)l.y=w.y;if(w.z<h.z)h.z=w.z;if(w.z>l.z)l.z=w.z}u.left=h.x;u.right=l.x;u.top=l.y;u.bottom=h.y;u.updateProjectionMatrix()}u=k.shadowMap;n=k.shadowMatrix;r=k.shadowCamera;r.position.copy(k.matrixWorld.getPosition());r.lookAt(k.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;
-k.shadowCameraVisible&&k.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,r.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(u);
-b.clear();q=m.__webglObjects;k=0;for(u=q.length;k<u;k++){p=q[k];n=p.object;p.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);p.render=true}}k=0;for(u=q.length;k<u;k++){p=q[k];if(p.render){n=p.object;p=p.buffer;b.setObjectFaces(n);w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,
-w,p,n):b.renderBuffer(r,m.__lights,null,w,p,n)}}q=m.__webglObjectsImmediate;k=0;for(u=q.length;k<u;k++){p=q[k];n=p.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,n)}}}i=b.getClearColor();o=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var i,o,k,u,r,n,p,w,q,I=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){k=m.__lights[i];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(r=0;r<k.shadowCascadeCount;r++){var B;if(k.shadowCascadeArray[r])B=k.shadowCascadeArray[r];
+else{q=k;p=r;B=new THREE.DirectionalLight;B.isVirtual=true;B.onlyShadow=true;B.castShadow=true;B.shadowCameraNear=q.shadowCameraNear;B.shadowCameraFar=q.shadowCameraFar;B.shadowCameraLeft=q.shadowCameraLeft;B.shadowCameraRight=q.shadowCameraRight;B.shadowCameraBottom=q.shadowCameraBottom;B.shadowCameraTop=q.shadowCameraTop;B.shadowCameraVisible=q.shadowCameraVisible;B.shadowDarkness=q.shadowDarkness;B.shadowBias=q.shadowCascadeBias[p];B.shadowMapWidth=q.shadowCascadeWidth[p];B.shadowMapHeight=q.shadowCascadeHeight[p];
+B.pointsWorld=[];B.pointsFrustum=[];w=B.pointsWorld;n=B.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=q.shadowCascadeNearZ[p];q=q.shadowCascadeFarZ[p];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,q);n[5].set(1,-1,q);n[6].set(-1,1,q);n[7].set(1,1,q);B.originalCamera=j;n=new THREE.Gyroscope;n.position=k.shadowCascadeOffset;n.add(B);n.add(B.target);j.add(n);k.shadowCascadeArray[r]=B;console.log("Created virtualLight",B)}p=k;w=
+r;q=p.shadowCascadeArray[w];q.position.copy(p.position);q.target.position.copy(p.target.position);q.lookAt(q.target);q.shadowCameraVisible=p.shadowCameraVisible;q.shadowDarkness=p.shadowDarkness;q.shadowBias=p.shadowCascadeBias[w];n=p.shadowCascadeNearZ[w];p=p.shadowCascadeFarZ[w];q=q.pointsFrustum;q[0].z=n;q[1].z=n;q[2].z=n;q[3].z=n;q[4].z=p;q[5].z=p;q[6].z=p;q[7].z=p;I[u]=B;u++}else{I[u]=k;u++}}i=0;for(o=I.length;i<o;i++){k=I[i];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,
+k.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,
+k.shadowCameraTop,k.shadowCameraBottom,k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(k.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&B.originalCamera==j){r=j;u=k.shadowCamera;n=k.pointsFrustum;q=k.pointsWorld;h.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=
+0;p<8;p++){w=q[p];w.copy(n[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,r);u.matrixWorldInverse.multiplyVector3(w);if(w.x<h.x)h.x=w.x;if(w.x>l.x)l.x=w.x;if(w.y<h.y)h.y=w.y;if(w.y>l.y)l.y=w.y;if(w.z<h.z)h.z=w.z;if(w.z>l.z)l.z=w.z}u.left=h.x;u.right=l.x;u.top=l.y;u.bottom=h.y;u.updateProjectionMatrix()}u=k.shadowMap;n=k.shadowMatrix;r=k.shadowCamera;r.position.copy(k.matrixWorld.getPosition());r.lookAt(k.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
+if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;k.shadowCameraVisible&&k.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,
+r.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(u);b.clear();q=m.__webglObjects;k=0;for(u=q.length;k<u;k++){p=q[k];n=p.object;p.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);p.render=true}}k=0;for(u=q.length;k<u;k++){p=q[k];if(p.render){n=p.object;p=p.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;p instanceof THREE.BufferGeometry?
+b.renderBufferDirect(r,m.__lights,null,w,p,n):b.renderBuffer(r,m.__lights,null,w,p,n)}}q=m.__webglObjectsImmediate;k=0;for(u=q.length;k<u;k++){p=q[k];n=p.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,n)}}}i=b.getClearColor();o=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,h,l,m,j,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,k=b.createProgram(),u=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(u,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(u);b.compileShader(r);b.attachShader(k,u);b.attachShader(k,r);b.linkProgram(k);l=k;m={};j={};m.position=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");j.uvOffset=b.getUniformLocation(l,"uvOffset");j.uvScale=b.getUniformLocation(l,
 "uvScale");j.rotation=b.getUniformLocation(l,"rotation");j.scale=b.getUniformLocation(l,"scale");j.alignment=b.getUniformLocation(l,"alignment");j.color=b.getUniformLocation(l,"color");j.map=b.getUniformLocation(l,"map");j.opacity=b.getUniformLocation(l,"opacity");j.useScreenCoordinates=b.getUniformLocation(l,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(l,"affectedByDistance");j.screenPosition=b.getUniformLocation(l,"screenPosition");j.modelViewMatrix=b.getUniformLocation(l,"modelViewMatrix");

+ 22 - 12
src/extras/renderers/plugins/ShadowMapPlugin.js

@@ -56,7 +56,18 @@ THREE.ShadowMapPlugin = function ( ) {
 
 		_gl.clearColor( 1, 1, 1, 1 );
 		_gl.disable( _gl.BLEND );
-		if ( _renderer.shadowMapCullFrontFaces ) _gl.cullFace( _gl.FRONT );
+
+		_gl.enable( _gl.CULL_FACE );
+
+		if ( _renderer.shadowMapCullFrontFaces ) {
+
+			_gl.cullFace( _gl.FRONT );
+
+		} else {
+
+			_gl.cullFace( _gl.BACK );
+
+		}
 
 		_renderer.setDepthTest( true );
 
@@ -222,7 +233,6 @@ THREE.ShadowMapPlugin = function ( ) {
 
 					if ( ! ( object instanceof THREE.Mesh ) || ! ( object.frustumCulled ) || _frustum.contains( object ) ) {
 
-						//object.matrixWorld.flattenToArray( object._objectMatrixArray );
 						object._modelViewMatrix.multiply( shadowCamera.matrixWorldInverse, object.matrixWorld);
 
 						webglObject.render = true;
@@ -244,7 +254,10 @@ THREE.ShadowMapPlugin = function ( ) {
 					object = webglObject.object;
 					buffer = webglObject.buffer;
 
-					_renderer.setObjectFaces( object );
+					// culling is overriden globally for all objects
+					// while rendering depth map
+
+					//_renderer.setObjectFaces( object );
 
 					if ( object.customDepthMaterial ) {
 
@@ -285,14 +298,6 @@ THREE.ShadowMapPlugin = function ( ) {
 
 				if ( object.visible && object.castShadow ) {
 
-					/*
-					if ( object.matrixAutoUpdate ) {
-
-						object.matrixWorld.flattenToArray( object._objectMatrixArray );
-
-					}
-					*/
-
 					object._modelViewMatrix.multiply( shadowCamera.matrixWorldInverse, object.matrixWorld);
 
 					_renderer.renderImmediateObject( shadowCamera, scene.__lights, fog, _depthMaterial, object );
@@ -310,7 +315,12 @@ THREE.ShadowMapPlugin = function ( ) {
 
 		_gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearAlpha );
 		_gl.enable( _gl.BLEND );
-		if ( _renderer.shadowMapCullFrontFaces ) _gl.cullFace( _gl.BACK );
+
+		if ( _renderer.shadowMapCullFrontFaces ) {
+
+			_gl.cullFace( _gl.BACK );
+
+		}
 
 	};
 

+ 19 - 8
src/renderers/WebGLRenderer.js

@@ -116,17 +116,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	// GL state cache
 
-	_oldDoubleSided = null,
-	_oldFlipSided = null,
+	_oldDoubleSided = -1,
+	_oldFlipSided = -1,
 
-	_oldBlending = null,
+	_oldBlending = -1,
 
-	_oldBlendEquation = null,
-	_oldBlendSrc = null,
-	_oldBlendDst = null,
+	_oldBlendEquation = -1,
+	_oldBlendSrc = -1,
+	_oldBlendDst = -1,
 
-	_oldDepthTest = null,
-	_oldDepthWrite = null,
+	_oldDepthTest = -1,
+	_oldDepthWrite = -1,
 
 	_oldPolygonOffset = null,
 	_oldPolygonOffsetFactor = null,
@@ -379,6 +379,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_oldDepthWrite = -1;
 		_currentGeometryGroupHash = -1;
 		_currentMaterialId = -1;
+		_lightsNeedUpdate = true;
+		_oldDoubleSided = -1;
+		_oldFlipSided = -1;
 
 		this.shadowMapPlugin.update( scene, camera );
 
@@ -3500,11 +3503,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			_currentProgram = null;
 			_currentCamera = null;
+
 			_oldBlending = -1;
 			_oldDepthTest = -1;
 			_oldDepthWrite = -1;
+			_oldDoubleSided = -1;
+			_oldFlipSided = -1;
 			_currentGeometryGroupHash = -1;
 			_currentMaterialId = -1;
+
 			_lightsNeedUpdate = true;
 
 			plugins[ i ].render( scene, camera, _currentWidth, _currentHeight );
@@ -3513,11 +3520,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			_currentProgram = null;
 			_currentCamera = null;
+
 			_oldBlending = -1;
 			_oldDepthTest = -1;
 			_oldDepthWrite = -1;
+			_oldDoubleSided = -1;
+			_oldFlipSided = -1;
 			_currentGeometryGroupHash = -1;
 			_currentMaterialId = -1;
+
 			_lightsNeedUpdate = true;
 
 		}