2
0
Эх сурвалжийг харах

Optimized internal _lights array setting (thanks to @gero3).

It's now done once per frame / plugin instead of per material.

Fixes #1757
alteredq 13 жил өмнө
parent
commit
9bd054ca63

+ 173 - 174
build/Three.js

@@ -2,7 +2,7 @@
 'use strict';var THREE=THREE||{REVISION:"49dev"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
 (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
 function(a){clearTimeout(a)}})();THREE.Clock=function(a){this.autoStart=a!==void 0?a:true;this.elapsedTime=this.oldTime=this.startTime=0;this.running=false};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=true};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=false};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};
-THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
+THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
 this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
 Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
@@ -21,11 +21,11 @@ this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},mu
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],j=d[6],k=d[7],l=d[8],p=d[9],m=d[10],o=d[11],q=d[12],n=d[13],r=d[14],d=d[15];c[0].set(f-a,k-g,o-l,d-q);c[1].set(f+a,k+g,o+l,d+q);c[2].set(f+b,k+h,o+p,d+n);c[3].set(f-b,k-h,o-p,d-n);c[4].set(f-e,k-j,o-m,d-r);c[5].set(f+e,k+j,o+m,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){q.sub(c,a);u=q.dot(b);t=n.add(a,r.copy(b).multiplyScalar(u));return w=c.distanceTo(t)}function d(a,b,c,d){q.sub(d,b);n.sub(c,b);r.sub(a,b);s=q.dot(q);x=q.dot(n);G=q.dot(r);D=n.dot(n);z=n.dot(r);v=1/(s*D-x*x);A=(D*G-x*z)*v;J=(s*z-x*G)*v;return A>=0&&J>=0&&A+J<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,
+THREE.Ray=function(a,b){function c(a,b,c){q.sub(c,a);u=q.dot(b);t=n.add(a,r.copy(b).multiplyScalar(u));return w=c.distanceTo(t)}function d(a,b,c,d){q.sub(d,b);n.sub(c,b);r.sub(a,b);s=q.dot(q);x=q.dot(n);F=q.dot(r);D=n.dot(n);z=n.dot(r);v=1/(s*D-x*x);A=(D*F-x*z)*v;J=(s*z-x*F)*v;return A>=0&&J>=0&&A+J<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,
 k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,o=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
 a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var s,i,u=a.geometry,t=u.vertices,C;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=u.faces.length;q<r;q++){b=u.faces[q];k.copy(this.origin);l.copy(this.direction);C=a.matrixWorld;p=C.multiplyVector3(p.copy(b.centroid)).subSelf(k);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));s=l.dot(m);if(!(Math.abs(s)<e)){i=m.dot(p)/s;if(!(i<0)&&(a.doubleSided||(a.flipSided?
 s>0:s<0))){o.add(k,l.multiplyScalar(i));if(b instanceof THREE.Face3){f=C.multiplyVector3(f.copy(t[b.a]));g=C.multiplyVector3(g.copy(t[b.b]));h=C.multiplyVector3(h.copy(t[b.c]));if(d(o,f,g,h)){b={distance:k.distanceTo(o),point:o.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){f=C.multiplyVector3(f.copy(t[b.a]));g=C.multiplyVector3(g.copy(t[b.b]));h=C.multiplyVector3(h.copy(t[b.c]));j=C.multiplyVector3(j.copy(t[b.d]));if(d(o,f,g,j)||d(o,g,h,j)){b={distance:k.distanceTo(o),point:o.clone(),
-face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var q=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,u,t,w,s,x,G,D,z,v,A,J};
+face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var q=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,u,t,w,s,x,F,D,z,v,A,J};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,p){h=false;b=f;c=g;d=l;e=p;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
 e:g}a()};this.add3Points=function(f,g,l,p,m,o){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<p?g<o?g:o:p<o?p:o;d=f>l?f>m?f:m:l>m?l:m;e=g>p?g>o?g:o:p>o?p:o}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<p?g<o?g<c?g:c:o<c?o:c:p<o?p<c?p:c:o<c?o:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>p?g>o?g>e?g:e:o>e?o:e:p>o?p>e?p:e:o>e?o:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
@@ -34,7 +34,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,j,k,l,p,m,o,q,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,j||0,k||0,l!==void 0?l:1,p||0,m||0,o||0,q||0,n!==void 0?n:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,j,k,l,p,m,o,q,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=j;r[6]=k;r[10]=l;r[14]=p;r[3]=m;r[7]=o;r[11]=q;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],j=c[12],k=c[1],l=c[5],p=c[9],m=c[13],o=c[2],q=c[6],n=c[10],r=c[14],u=c[3],t=c[7],w=c[11],c=c[15],s=d[0],x=d[4],
-G=d[8],D=d[12],z=d[1],v=d[5],A=d[9],J=d[13],K=d[2],S=d[6],O=d[10],E=d[14],M=d[3],F=d[7],i=d[11],d=d[15];e[0]=f*s+g*z+h*K+j*M;e[4]=f*x+g*v+h*S+j*F;e[8]=f*G+g*A+h*O+j*i;e[12]=f*D+g*J+h*E+j*d;e[1]=k*s+l*z+p*K+m*M;e[5]=k*x+l*v+p*S+m*F;e[9]=k*G+l*A+p*O+m*i;e[13]=k*D+l*J+p*E+m*d;e[2]=o*s+q*z+n*K+r*M;e[6]=o*x+q*v+n*S+r*F;e[10]=o*G+q*A+n*O+r*i;e[14]=o*D+q*J+n*E+r*d;e[3]=u*s+t*z+w*K+c*M;e[7]=u*x+t*v+w*S+c*F;e[11]=u*G+t*A+w*O+c*i;e[15]=u*D+t*J+w*E+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+F=d[8],D=d[12],z=d[1],v=d[5],A=d[9],J=d[13],K=d[2],S=d[6],O=d[10],E=d[14],M=d[3],G=d[7],i=d[11],d=d[15];e[0]=f*s+g*z+h*K+j*M;e[4]=f*x+g*v+h*S+j*G;e[8]=f*F+g*A+h*O+j*i;e[12]=f*D+g*J+h*E+j*d;e[1]=k*s+l*z+p*K+m*M;e[5]=k*x+l*v+p*S+m*G;e[9]=k*F+l*A+p*O+m*i;e[13]=k*D+l*J+p*E+m*d;e[2]=o*s+q*z+n*K+r*M;e[6]=o*x+q*v+n*S+r*G;e[10]=o*F+q*A+n*O+r*i;e[14]=o*D+q*J+n*E+r*d;e[3]=u*s+t*z+w*K+c*M;e[7]=u*x+t*v+w*S+c*G;e[11]=u*F+t*A+w*O+c*i;e[15]=u*D+t*J+w*E+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],j=a[13],k=a[2],l=a[6],p=a[10],m=a[14],o=a[3],q=a[7],
@@ -50,7 +50,7 @@ c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THR
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],j=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*j;b[7]=l*f+a*k;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*j-a*e;b[11]=l*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],j=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*j;b[3]=l*f-a*k;b[8]=l*g+a*c;b[9]=
 l*h+a*d;b[10]=l*j+a*e;b[11]=l*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],j=b[6],k=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*j;b[3]=l*f+a*k;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*j-a*e;b[7]=l*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,j=f*f,k=Math.cos(b),l=Math.sin(b),p=1-k,m=d*e*p,o=d*f*p,p=e*f*p,d=d*l,q=e*l,l=f*l,f=g+(1-g)*k,g=m+l,e=o-q,m=m-l,h=h+(1-h)*k,l=p+d,o=o+q,p=p-d,j=j+(1-j)*k,k=c[0],d=c[1],q=c[2],n=c[3],r=c[4],u=c[5],t=c[6],w=c[7],s=c[8],x=c[9],G=c[10],D=c[11];c[0]=f*k+g*r+e*s;c[1]=f*d+g*u+e*x;c[2]=f*q+g*t+e*G;c[3]=f*n+g*w+e*D;c[4]=m*k+h*r+l*s;c[5]=m*d+h*u+l*x;c[6]=m*q+h*t+l*G;c[7]=m*n+h*w+l*D;c[8]=o*k+p*r+j*s;c[9]=o*d+p*u+j*x;c[10]=o*q+p*t+j*G;c[11]=
+e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,j=f*f,k=Math.cos(b),l=Math.sin(b),p=1-k,m=d*e*p,o=d*f*p,p=e*f*p,d=d*l,q=e*l,l=f*l,f=g+(1-g)*k,g=m+l,e=o-q,m=m-l,h=h+(1-h)*k,l=p+d,o=o+q,p=p-d,j=j+(1-j)*k,k=c[0],d=c[1],q=c[2],n=c[3],r=c[4],u=c[5],t=c[6],w=c[7],s=c[8],x=c[9],F=c[10],D=c[11];c[0]=f*k+g*r+e*s;c[1]=f*d+g*u+e*x;c[2]=f*q+g*t+e*F;c[3]=f*n+g*w+e*D;c[4]=m*k+h*r+l*s;c[5]=m*d+h*u+l*x;c[6]=m*q+h*t+l*F;c[7]=m*n+h*w+l*D;c[8]=o*k+p*r+j*s;c[9]=o*d+p*u+j*x;c[10]=o*q+p*t+j*F;c[11]=
 o*n+p*w+j*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,j=e*f,k=e*g;this.set(j*f+c,j*g-d*h,j*h+d*g,0,j*g+d*h,k*g+c,k*h-d*f,0,j*h-
 d*g,k*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
@@ -64,23 +64,23 @@ this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);fo
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=k[j]=k[j]||new THREE.RenderableVertex;j++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],h,j,k=[],l,p,m=[],o,q=[],n,r,u=[],t,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,D=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,A=new THREE.Frustum,J=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||A.contains(b))){G.copy(b.matrixWorld.getPosition());
-z.multiplyVector3(G);e=a();e.object=b;e.z=G.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){G.copy(b.matrixWorld.getPosition());z.multiplyVector3(G);e=a();e.object=b;e.z=G.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,F=e.far,i=false,G,Y,C,Z,I,ea,fa,ha,R,P,$,Q,ia,Na,La;w=r=o=p=0;x.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);A.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(G=x.objects.length;a<G;a++){R=x.objects[a].object;P=R.matrixWorld;j=0;if(R instanceof THREE.Mesh){$=R.geometry;Q=R.geometry.materials;Z=$.vertices;ia=$.faces;Na=$.faceVertexUvs;$=R.matrixRotationWorld.extractRotation(P);Y=0;for(C=
-Z.length;Y<C;Y++){h=b();h.positionWorld.copy(Z[Y]);P.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<F}Z=0;for(Y=ia.length;Z<Y;Z++){C=ia[Z];if(C instanceof THREE.Face3){I=k[C.a];ea=k[C.b];fa=k[C.c];if(I.visible&&ea.visible&&fa.visible){i=(fa.positionScreen.x-I.positionScreen.x)*
+d);return true}var e,f,g=[],h,j,k=[],l,p,m=[],o,q=[],n,r,u=[],t,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,D=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,A=new THREE.Frustum,J=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||A.contains(b))){F.copy(b.matrixWorld.getPosition());
+z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,G=e.far,i=false,F,Y,C,Z,I,ea,fa,ha,R,P,$,Q,ia,Ma,Ka;w=r=o=p=0;x.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);A.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(F=x.objects.length;a<F;a++){R=x.objects[a].object;P=R.matrixWorld;j=0;if(R instanceof THREE.Mesh){$=R.geometry;Q=R.geometry.materials;Z=$.vertices;ia=$.faces;Ma=$.faceVertexUvs;$=R.matrixRotationWorld.extractRotation(P);Y=0;for(C=
+Z.length;Y<C;Y++){h=b();h.positionWorld.copy(Z[Y]);P.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<G}Z=0;for(Y=ia.length;Z<Y;Z++){C=ia[Z];if(C instanceof THREE.Face3){I=k[C.a];ea=k[C.b];fa=k[C.c];if(I.visible&&ea.visible&&fa.visible){i=(fa.positionScreen.x-I.positionScreen.x)*
 (ea.positionScreen.y-I.positionScreen.y)-(fa.positionScreen.y-I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0;if(R.doubleSided||i!=R.flipSided){ha=m[p]=m[p]||new THREE.RenderableFace3;p++;l=ha;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa)}else continue}else continue}else if(C instanceof THREE.Face4){I=k[C.a];ea=k[C.b];fa=k[C.c];ha=k[C.d];if(I.visible&&ea.visible&&fa.visible&&ha.visible){i=(ha.positionScreen.x-I.positionScreen.x)*(ea.positionScreen.y-I.positionScreen.y)-(ha.positionScreen.y-
-I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0||(ea.positionScreen.x-fa.positionScreen.x)*(ha.positionScreen.y-fa.positionScreen.y)-(ea.positionScreen.y-fa.positionScreen.y)*(ha.positionScreen.x-fa.positionScreen.x)<0;if(R.doubleSided||i!=R.flipSided){La=q[o]=q[o]||new THREE.RenderableFace4;o++;l=La;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa);l.v4.copy(ha)}else continue}else continue}l.normalWorld.copy(C.normal);!i&&(R.flipSided||R.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
-l.centroidWorld.copy(C.centroid);P.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);fa=C.vertexNormals;I=0;for(ea=fa.length;I<ea;I++){ha=l.vertexNormalsWorld[I];ha.copy(fa[I]);!i&&(R.flipSided||R.doubleSided)&&ha.negate();$.multiplyVector3(ha)}I=0;for(ea=Na.length;I<ea;I++)if(La=Na[I][Z]){fa=0;for(ha=La.length;fa<ha;fa++)l.uvs[I][fa]=La[fa]}l.material=R.material;l.faceMaterial=C.materialIndex!==null?Q[C.materialIndex]:null;l.z=l.centroidScreen.z;
+I.positionScreen.y)*(ea.positionScreen.x-I.positionScreen.x)<0||(ea.positionScreen.x-fa.positionScreen.x)*(ha.positionScreen.y-fa.positionScreen.y)-(ea.positionScreen.y-fa.positionScreen.y)*(ha.positionScreen.x-fa.positionScreen.x)<0;if(R.doubleSided||i!=R.flipSided){Ka=q[o]=q[o]||new THREE.RenderableFace4;o++;l=Ka;l.v1.copy(I);l.v2.copy(ea);l.v3.copy(fa);l.v4.copy(ha)}else continue}else continue}l.normalWorld.copy(C.normal);!i&&(R.flipSided||R.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
+l.centroidWorld.copy(C.centroid);P.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);fa=C.vertexNormals;I=0;for(ea=fa.length;I<ea;I++){ha=l.vertexNormalsWorld[I];ha.copy(fa[I]);!i&&(R.flipSided||R.doubleSided)&&ha.negate();$.multiplyVector3(ha)}I=0;for(ea=Ma.length;I<ea;I++)if(Ka=Ma[I][Z]){fa=0;for(ha=Ka.length;fa<ha;fa++)l.uvs[I][fa]=Ka[fa]}l.material=R.material;l.faceMaterial=C.materialIndex!==null?Q[C.materialIndex]:null;l.z=l.centroidScreen.z;
 x.elements.push(l)}}else if(R instanceof THREE.Line){v.multiply(z,P);Z=R.geometry.vertices;I=b();I.positionScreen.copy(Z[0]);v.multiplyVector4(I.positionScreen);P=R.type===THREE.LinePieces?2:1;Y=1;for(C=Z.length;Y<C;Y++){I=b();I.positionScreen.copy(Z[Y]);v.multiplyVector4(I.positionScreen);if(!((Y+1)%P>0)){ea=k[j-2];J.copy(I.positionScreen);K.copy(ea.positionScreen);if(d(J,K)){J.multiplyScalar(1/J.w);K.multiplyScalar(1/K.w);Q=u[r]=u[r]||new THREE.RenderableLine;r++;n=Q;n.v1.positionScreen.copy(J);
-n.v2.positionScreen.copy(K);n.z=Math.max(J.z,K.z);n.material=R.material;x.elements.push(n)}}}}}a=0;for(G=x.sprites.length;a<G;a++){R=x.sprites[a].object;P=R.matrixWorld;if(R instanceof THREE.Particle){D.set(P.elements[12],P.elements[13],P.elements[14],1);z.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
+n.v2.positionScreen.copy(K);n.z=Math.max(J.z,K.z);n.material=R.material;x.elements.push(n)}}}}}a=0;for(F=x.sprites.length;a<F;a++){R=x.sprites[a].object;P=R.matrixWorld;if(R instanceof THREE.Particle){D.set(P.elements[12],P.elements[13],P.elements[14],1);z.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
 t.scale.y=R.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.elements[5])/(D.w+e.projectionMatrix.elements[13]));t.material=R.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=
 c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,j=this.w,k=j*c+g*e-h*d,l=j*d+h*c-f*e,p=j*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=k*j+c*-f+l*-h-p*-g;b.y=l*j+c*-g+p*-f-k*-h;b.z=p*j+c*-h+k*-g-l*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
@@ -95,7 +95,7 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,j,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];j=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(j);h.push(k)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 j=g.faceNormals[c];k=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,I){h=a.vertices[b];j=a.vertices[c];
-k=a.vertices[d];l=g[e];p=g[f];m=g[I];o=j.x-h.x;q=k.x-h.x;n=j.y-h.y;r=k.y-h.y;u=j.z-h.z;t=k.z-h.z;w=p.u-l.u;s=m.u-l.u;x=p.v-l.v;G=m.v-l.v;D=1/(w*G-s*x);J.set((G*o-x*q)*D,(G*n-x*r)*D,(G*u-x*t)*D);K.set((w*q-s*o)*D,(w*r-s*n)*D,(w*t-s*u)*D);v[b].addSelf(J);v[c].addSelf(J);v[d].addSelf(J);A[b].addSelf(K);A[c].addSelf(K);A[d].addSelf(K)}var b,c,d,e,f,g,h,j,k,l,p,m,o,q,n,r,u,t,w,s,x,G,D,z,v=[],A=[],J=new THREE.Vector3,K=new THREE.Vector3,S=new THREE.Vector3,O=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=
+k=a.vertices[d];l=g[e];p=g[f];m=g[I];o=j.x-h.x;q=k.x-h.x;n=j.y-h.y;r=k.y-h.y;u=j.z-h.z;t=k.z-h.z;w=p.u-l.u;s=m.u-l.u;x=p.v-l.v;F=m.v-l.v;D=1/(w*F-s*x);J.set((F*o-x*q)*D,(F*n-x*r)*D,(F*u-x*t)*D);K.set((w*q-s*o)*D,(w*r-s*n)*D,(w*t-s*u)*D);v[b].addSelf(J);v[c].addSelf(J);v[d].addSelf(J);A[b].addSelf(K);A[c].addSelf(K);A[d].addSelf(K)}var b,c,d,e,f,g,h,j,k,l,p,m,o,q,n,r,u,t,w,s,x,F,D,z,v=[],A=[],J=new THREE.Vector3,K=new THREE.Vector3,S=new THREE.Vector3,O=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;A[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var M=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){E.copy(f.vertexNormals[d]);e=f[M[d]];z=v[e];S.copy(z);S.subSelf(E.multiplyScalar(E.dot(z))).normalize();
 O.cross(f.vertexNormals[d],z);e=O.dot(A[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(S.x,S.y,S.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
@@ -123,36 +123,36 @@ if(a.shading){var l=a.shading.toLowerCase();l==="phong"?j="MeshPhongMaterial":l=
 if(a.colorDiffuse)k.color=g(a.colorDiffuse);else if(a.DbgColor)k.color=a.DbgColor;if(a.colorSpecular)k.specular=g(a.colorSpecular);if(a.colorAmbient)k.ambient=g(a.colorAmbient);if(a.transparency)k.opacity=a.transparency;if(a.specularCoef)k.shininess=a.specularCoef;a.mapDiffuse&&b&&f(k,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&f(k,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&f(k,"normalMap",a.mapNormal,a.mapNormalRepeat,
 a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(k,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){j=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.texture=k.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(k.map){l.tDiffuse.texture=k.map;l.enableDiffuse.value=true}if(k.specularMap){l.tSpecular.texture=k.specularMap;l.enableSpecular.value=true}if(k.lightMap){l.tAO.texture=k.lightMap;
 l.enableAO.value=true}l.uDiffuseColor.value.setHex(k.color);l.uSpecularColor.value.setHex(k.specular);l.uAmbientColor.value.setHex(k.ambient);l.uShininess.value=k.shininess;if(k.opacity!==void 0)l.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else k=new THREE[j](k);if(a.DbgName!==void 0)k.name=a.DbgName;return k}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
-THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
+THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,j,k,l,p,m,o,q,n,r,u,t,w,s;function x(a){return a%4?4-a%4:0}function G(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,i,h,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];i=F[e*2];e=F[e*2+1];h=F[f*2];j=F[f*2+1];f=F[g*2];k=F[g*2+1];g=O.faceVertexUvs[0];var n=[];n.push(new THREE.UV(i,e));n.push(new THREE.UV(h,j));n.push(new THREE.UV(f,
-k));g.push(n)}}function v(b,c){var d,e,f,g,i,h,j,k,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=m[d*4];f=m[d*4+1];g=m[d*4+2];i=m[d*4+3];h=F[e*2];e=F[e*2+1];j=F[f*2];l=F[f*2+1];k=F[g*2];n=F[g*2+1];g=F[i*2];f=F[i*2+1];i=O.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,n));o.push(new THREE.UV(g,f));i.push(o)}}function A(b,c,d){for(var e,f,g,i,c=new Uint32Array(a,c,3*b),h=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];i=h[d];
-O.faces.push(new THREE.Face3(e,f,g,null,null,i))}}function J(b,c,d){for(var e,f,g,i,h,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];i=c[d*4+3];h=j[d];O.faces.push(new THREE.Face4(e,f,g,i,null,null,h))}}function K(b,c,d,e){for(var f,g,i,h,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];i=c[e*3+2];j=d[e*3];k=d[e*3+1];l=d[e*3+2];h=n[e];var m=M[k*3],o=M[k*3+1];k=M[k*3+2];var p=M[l*3],
-q=M[l*3+1];l=M[l*3+2];O.faces.push(new THREE.Face3(f,g,i,[new THREE.Vector3(M[j*3],M[j*3+1],M[j*3+2]),new THREE.Vector3(m,o,k),new THREE.Vector3(p,q,l)],null,h))}}function S(b,c,d,e){for(var f,g,i,h,j,k,l,n,m,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];i=c[e*4+2];h=c[e*4+3];k=d[e*4];l=d[e*4+1];n=d[e*4+2];m=d[e*4+3];j=o[e];var p=M[l*3],q=M[l*3+1];l=M[l*3+2];var r=M[n*3],s=M[n*3+1];n=M[n*3+2];var t=M[m*3],u=M[m*3+1];m=M[m*3+2];O.faces.push(new THREE.Face4(f,
-g,i,h,[new THREE.Vector3(M[k*3],M[k*3+1],M[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,n),new THREE.Vector3(t,u,m)],null,j))}}var O=this,E=0,M=[],F=[],i,U,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(O,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,E,12);c=G(a,E+12);G(a,E+13);G(a,E+14);G(a,E+15);e=G(a,E+16);j=G(a,E+17);k=G(a,E+18);l=G(a,E+19);p=D(a,E+20);m=D(a,E+20+4);o=D(a,E+20+8);b=D(a,E+20+12);q=
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,j,k,l,p,m,o,q,n,r,u,t,w,s;function x(a){return a%4?4-a%4:0}function F(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,i,h,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];i=G[e*2];e=G[e*2+1];h=G[f*2];j=G[f*2+1];f=G[g*2];k=G[g*2+1];g=O.faceVertexUvs[0];var m=[];m.push(new THREE.UV(i,e));m.push(new THREE.UV(h,j));m.push(new THREE.UV(f,
+k));g.push(m)}}function v(b,c){var d,e,f,g,i,h,j,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];i=n[d*4+3];h=G[e*2];e=G[e*2+1];j=G[f*2];l=G[f*2+1];k=G[g*2];m=G[g*2+1];g=G[i*2];f=G[i*2+1];i=O.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));i.push(o)}}function A(b,c,d){for(var e,f,g,i,c=new Uint32Array(a,c,3*b),h=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];i=h[d];
+O.faces.push(new THREE.Face3(e,f,g,null,null,i))}}function J(b,c,d){for(var e,f,g,i,h,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];i=c[d*4+3];h=j[d];O.faces.push(new THREE.Face4(e,f,g,i,null,null,h))}}function K(b,c,d,e){for(var f,g,i,h,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];i=c[e*3+2];j=d[e*3];k=d[e*3+1];l=d[e*3+2];h=m[e];var n=M[k*3],o=M[k*3+1];k=M[k*3+2];var p=M[l*3],
+q=M[l*3+1];l=M[l*3+2];O.faces.push(new THREE.Face3(f,g,i,[new THREE.Vector3(M[j*3],M[j*3+1],M[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,l)],null,h))}}function S(b,c,d,e){for(var f,g,i,h,j,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];i=c[e*4+2];h=c[e*4+3];k=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];j=o[e];var p=M[l*3],q=M[l*3+1];l=M[l*3+2];var r=M[m*3],s=M[m*3+1];m=M[m*3+2];var t=M[n*3],u=M[n*3+1];n=M[n*3+2];O.faces.push(new THREE.Face4(f,
+g,i,h,[new THREE.Vector3(M[k*3],M[k*3+1],M[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,u,n)],null,j))}}var O=this,E=0,M=[],G=[],i,U,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(O,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,E,12);c=F(a,E+12);F(a,E+13);F(a,E+14);F(a,E+15);e=F(a,E+16);j=F(a,E+17);k=F(a,E+18);l=F(a,E+19);p=D(a,E+20);m=D(a,E+20+4);o=D(a,E+20+8);b=D(a,E+20+12);q=
 D(a,E+20+16);n=D(a,E+20+20);r=D(a,E+20+24);u=D(a,E+20+28);t=D(a,E+20+32);w=D(a,E+20+36);s=D(a,E+20+40);E=E+c;c=e*3+l;Y=e*4+l;i=b*c;U=q*(c+j*3);e=n*(c+k*3);l=r*(c+j*3+k*3);c=u*Y;j=t*(Y+j*4);k=w*(Y+k*4);E=E+function(b){var b=new Float32Array(a,b,p*3),c,d,e,f;for(c=0;c<p;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];O.vertices.push(new THREE.Vector3(d,e,f))}return p*3*Float32Array.BYTES_PER_ELEMENT}(E);E=E+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];M.push(d/
-127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(E);E=E+x(m*3);E=E+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];F.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(E);i=E+i+x(b*2);U=i+U+x(q*2);e=U+e+x(n*2);l=e+l+x(r*2);c=l+c+x(u*2);j=c+j+x(t*2);k=j+k+x(w*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;A(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(U);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(E);E=E+x(m*3);E=E+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];G.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(E);i=E+i+x(b*2);U=i+U+x(q*2);e=U+e+x(n*2);l=e+l+x(r*2);c=l+c+x(u*2);j=c+j+x(t*2);k=j+k+x(w*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;A(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(U);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
 r*Uint32Array.BYTES_PER_ELEMENT*3;K(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);z(r,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;J(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);v(w,b)}})(j);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;S(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(k);b&&A(b,E,E+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;K(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
 3)}})(i);u&&J(u,l,l+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;S(t,a,b,b+t*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,j,k,l,p,m,o,q,n,r,u,t,w,s=a.faces;p=a.vertices;var x=a.normals,G=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(l=p.length;k<l;){m=new THREE.Vector3;m.x=p[k++]*b;m.y=p[k++]*b;m.z=p[k++]*b;d.vertices.push(m)}k=0;for(l=s.length;k<l;){b=s[k++];p=b&1;j=b&2;c=b&
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,j,k,l,p,m,o,q,n,r,u,t,w,s=a.faces;p=a.vertices;var x=a.normals,F=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(l=p.length;k<l;){m=new THREE.Vector3;m.x=p[k++]*b;m.y=p[k++]*b;m.z=p[k++]*b;d.vertices.push(m)}k=0;for(l=s.length;k<l;){b=s[k++];p=b&1;j=b&2;c=b&
 4;e=b&8;o=b&16;m=b&32;n=b&64;b=b&128;if(p){r=new THREE.Face4;r.a=s[k++];r.b=s[k++];r.c=s[k++];r.d=s[k++];p=4}else{r=new THREE.Face3;r.a=s[k++];r.b=s[k++];r.c=s[k++];p=3}if(j){j=s[k++];r.materialIndex=j}j=d.faces.length;if(c)for(c=0;c<D;c++){u=a.uvs[c];q=s[k++];w=u[q*2];q=u[q*2+1];d.faceUvs[c][j]=new THREE.UV(w,q)}if(e)for(c=0;c<D;c++){u=a.uvs[c];t=[];for(e=0;e<p;e++){q=s[k++];w=u[q*2];q=u[q*2+1];t[e]=new THREE.UV(w,q)}d.faceVertexUvs[c][j]=t}if(o){o=s[k++]*3;e=new THREE.Vector3;e.x=x[o++];e.y=x[o++];
-e.z=x[o];r.normal=e}if(m)for(c=0;c<p;c++){o=s[k++]*3;e=new THREE.Vector3;e.x=x[o++];e.y=x[o++];e.z=x[o];r.vertexNormals.push(e)}if(n){m=s[k++];m=new THREE.Color(G[m]);r.color=m}if(b)for(c=0;c<p;c++){m=s[k++];m=new THREE.Color(G[m]);r.vertexColors.push(m)}d.faces.push(r)}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];j=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,j,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+e.z=x[o];r.normal=e}if(m)for(c=0;c<p;c++){o=s[k++]*3;e=new THREE.Vector3;e.x=x[o++];e.y=x[o++];e.z=x[o];r.vertexNormals.push(e)}if(n){m=s[k++];m=new THREE.Color(F[m]);r.color=m}if(b)for(c=0;c<p;c++){m=s[k++];m=new THREE.Color(F[m]);r.vertexColors.push(m)}d.faces.push(r)}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];j=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,j,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];j=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,j,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,j,k,l,p;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;p=a.morphTargets[c].vertices;j=0;for(k=p.length;j<k;j=j+3){var m=new THREE.Vector3;m.x=p[j]*b;m.y=p[j+1]*b;m.z=p[j+2]*b;l.push(m)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(j=l.length;b<j;b=b+3){p=new THREE.Color(16755200);p.setRGB(l[b],l[b+1],l[b+2]);k.push(p)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(m in E.objects)if(!C.objects[m]){u=E.objects[m];if(u.geometry!==void 0){if(J=C.geometries[u.geometry]){a=false;K=C.materials[u.materials[0]];(a=K instanceof THREE.ShaderMaterial)&&J.computeTangents();x=u.position;G=u.rotation;D=u.quaternion;z=u.scale;t=u.matrix;D=0;u.materials.length==0&&(K=new THREE.MeshFaceMaterial);u.materials.length>1&&(K=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(J,K);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(G[0],G[1],G[2]);a.scale.set(z[0],z[1],z[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;C.scene.add(a);C.objects[m]=a}}else{x=u.position;G=u.rotation;D=u.quaternion;
-z=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(G[0],G[1],G[2]);a.scale.set(z[0],z[1],z[2]);a.visible=u.visible!==void 0?u.visible:false;C.scene.add(a);C.objects[m]=a;C.empties[m]=a}}}function f(a){return function(b){C.geometries[a]=b;e();F=F-1;j.onLoadComplete();h()}}function g(a){return function(b){C.geometries[a]=b}}function h(){j.callbackProgress({totalModels:U,totalTextures:Y,loadedModels:U-
-F,loadedTextures:Y-i},C);j.onLoadProgress();F==0&&i==0&&b(C)}var j=this,k=THREE.Loader.prototype.extractUrlBase(c),l,p,m,o,q,n,r,u,t,w,s,x,G,D,z,v,A,J,K,S,O,E,M,F,i,U,Y,C;E=a;c=new THREE.BinaryLoader;M=new THREE.JSONLoader;i=F=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform){a=E.transform.position;w=E.transform.rotation;v=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);w&&C.scene.rotation.set(w[0],w[1],
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(m in E.objects)if(!C.objects[m]){u=E.objects[m];if(u.geometry!==void 0){if(J=C.geometries[u.geometry]){a=false;K=C.materials[u.materials[0]];(a=K instanceof THREE.ShaderMaterial)&&J.computeTangents();x=u.position;F=u.rotation;D=u.quaternion;z=u.scale;t=u.matrix;D=0;u.materials.length==0&&(K=new THREE.MeshFaceMaterial);u.materials.length>1&&(K=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(J,K);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;C.scene.add(a);C.objects[m]=a}}else{x=u.position;F=u.rotation;D=u.quaternion;
+z=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=u.visible!==void 0?u.visible:false;C.scene.add(a);C.objects[m]=a;C.empties[m]=a}}}function f(a){return function(b){C.geometries[a]=b;e();G=G-1;j.onLoadComplete();h()}}function g(a){return function(b){C.geometries[a]=b}}function h(){j.callbackProgress({totalModels:U,totalTextures:Y,loadedModels:U-
+G,loadedTextures:Y-i},C);j.onLoadProgress();G==0&&i==0&&b(C)}var j=this,k=THREE.Loader.prototype.extractUrlBase(c),l,p,m,o,q,n,r,u,t,w,s,x,F,D,z,v,A,J,K,S,O,E,M,G,i,U,Y,C;E=a;c=new THREE.BinaryLoader;M=new THREE.JSONLoader;i=G=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform){a=E.transform.position;w=E.transform.rotation;v=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);w&&C.scene.rotation.set(w[0],w[1],
 w[2]);v&&C.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){C.scene.updateMatrix();C.scene.updateMatrixWorld()}}a=function(){i=i-1;h();j.onLoadComplete()};for(q in E.cameras){v=E.cameras[q];v.type=="perspective"?S=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(S=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;S.position.set(x[0],x[1],x[2]);S.target=new THREE.Vector3(w[0],w[1],w[2]);v&&S.up.set(v[0],v[1],v[2]);C.cameras[q]=
 S}for(o in E.lights){w=E.lights[o];q=w.color!==void 0?w.color:16777215;S=w.intensity!==void 0?w.intensity:1;if(w.type=="directional"){x=w.direction;s=new THREE.DirectionalLight(q,S);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type=="point"){x=w.position;s=w.distance;s=new THREE.PointLight(q,S,s);s.position.set(x[0],x[1],x[2])}else w.type=="ambient"&&(s=new THREE.AmbientLight(q));C.scene.add(s);C.lights[o]=s}for(n in E.fogs){o=E.fogs[n];o.type=="linear"?O=new THREE.Fog(0,o.near,
-o.far):o.type=="exp2"&&(O=new THREE.FogExp2(0,o.density));v=o.color;O.color.setRGB(v[0],v[1],v[2]);C.fogs[n]=O}if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];v=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(v[0],v[1],v[2]);C.bgColorAlpha=E.defaults.bgalpha;for(l in E.geometries){n=E.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){F=F+1;j.onLoadStart()}}U=F;for(l in E.geometries){n=
+o.far):o.type=="exp2"&&(O=new THREE.FogExp2(0,o.density));v=o.color;O.color.setRGB(v[0],v[1],v[2]);C.fogs[n]=O}if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];v=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(v[0],v[1],v[2]);C.bgColorAlpha=E.defaults.bgalpha;for(l in E.geometries){n=E.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){G=G+1;j.onLoadStart()}}U=G;for(l in E.geometries){n=
 E.geometries[l];if(n.type=="cube"){J=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);C.geometries[l]=J}else if(n.type=="plane"){J=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);C.geometries[l]=J}else if(n.type=="sphere"){J=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);C.geometries[l]=J}else if(n.type=="cylinder"){J=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
 n.heightSegs);C.geometries[l]=J}else if(n.type=="torus"){J=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);C.geometries[l]=J}else if(n.type=="icosahedron"){J=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);C.geometries[l]=J}else if(n.type=="bin_mesh")c.load(d(n.url,E.urlBaseType),f(l));else if(n.type=="ascii_mesh")M.load(d(n.url,E.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=E.embeds[n.id];n.metadata=E.metadata;n&&M.createModel(n,g(l),"")}}for(r in E.textures){l=E.textures[r];
 if(l.url instanceof Array){i=i+l.url.length;for(n=0;n<l.url.length;n++)j.onLoadStart()}else{i=i+1;j.onLoadStart()}}Y=i;for(r in E.textures){l=E.textures[r];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(O=0;O<l.url.length;O++)n[O]=d(l.url[O],E.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,E.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
@@ -162,9 +162,9 @@ THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.pa
 true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=C.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(O);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;K=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else K=
 new THREE[t.type](t.parameters);C.materials[p]=K}e();j.callbackSync(C);h()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
-a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
-THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
-THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
+THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -218,41 +218,40 @@ THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){va
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
 THREE.DOMRenderer=function(){console.log("THREE.DOMRenderer",THREE.REVISION);var a,b,c,d,e,f,g,h=new THREE.Projector;g=function(a){for(var b=document.documentElement,c=0;c<a.length;c++)if(typeof b.style[a[c]]==="string")return a[c];return null}(["transform","MozTransform","WebkitTransform","msTransform","OTransform"]);this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;f=d/2};this.render=function(c,d){var l,p,m,o,q,n;a=h.projectScene(c,d);b=a.elements;l=0;for(p=
 b.length;l<p;l++){m=b[l];if(m instanceof THREE.RenderableParticle&&m.material instanceof THREE.ParticleDOMMaterial){o=m.material.domElement;q=m.x*e+e-(o.offsetWidth>>1);n=m.y*f+f-(o.offsetHeight>>1);o.style.left=q+"px";o.style.top=n+"px";o.style.zIndex=Math.abs(Math.floor((1-m.z)*d.far/d.near));g&&(o.style[g]="scale("+m.scale.x*e+","+m.scale.y*f+")")}}}};
-THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}w=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,j,k=new THREE.Projector,l=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),p,m,o,q,n=l.getContext("2d"),r=new THREE.Color(0),u=0,t=1,w=0,s=null,x=null,G=null,D=null,z=null,v,A,J,K,S=new THREE.RenderableVertex,O=new THREE.RenderableVertex,E,M,F,i,U,Y,C,Z,I,ea,fa,ha,R=new THREE.Color,P=new THREE.Color,$=new THREE.Color,Q=new THREE.Color,ia=new THREE.Color,Na=[],La=[],Ra,Ma,Sa,Ca,Jb,kb,gb,lb,Zb,hb,Za=new THREE.Rectangle,wa=new THREE.Rectangle,Aa=new THREE.Rectangle,Ya=false,aa=new THREE.Color,$a=new THREE.Color,Qa=new THREE.Color,
-va=new THREE.Vector3,Cb,oc,Sc,ab,pc,Bc,a=16;Cb=document.createElement("canvas");Cb.width=Cb.height=2;oc=Cb.getContext("2d");oc.fillStyle="rgba(0,0,0,1)";oc.fillRect(0,0,2,2);Sc=oc.getImageData(0,0,2,2);ab=Sc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;m=b;o=Math.floor(p/2);
-q=Math.floor(m/2);l.width=p;l.height=m;Za.set(-o,-q,o,q);wa.set(-o,-q,o,q);t=1;w=0;z=D=G=x=s=null};this.setClearColor=function(a,b){r.copy(a);u=b!==void 0?b:1;wa.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);u=b!==void 0?b:1;wa.set(-o,-q,o,q)};this.clear=function(){n.setTransform(1,0,0,-1,o,q);if(!wa.isEmpty()){wa.minSelf(Za);wa.inflate(2);u<1&&n.clearRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),Math.floor(wa.getHeight()));if(u>0){c(THREE.NormalBlending);
-b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+u+")");n.fillRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),Math.floor(wa.getHeight()))}wa.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;aa.setRGB(0,0,0);$a.setRGB(0,0,0);Qa.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){aa.r=aa.r+e.r;aa.g=aa.g+e.g;aa.b=aa.b+e.b}else if(d instanceof THREE.DirectionalLight){$a.r=$a.r+e.r;
-$a.g=$a.g+e.g;$a.b=$a.b+e.b}else if(d instanceof THREE.PointLight){Qa.r=Qa.r+e.r;Qa.g=Qa.g+e.g;Qa.b=Qa.b+e.b}}}function p(a,b,c,d){var e,f,g,i,h,j;e=0;for(f=a.length;e<f;e++){g=a[e];i=g.color;if(g instanceof THREE.DirectionalLight){h=g.matrixWorld.getPosition();j=c.dot(h);if(!(j<=0)){j=j*g.intensity;d.r=d.r+i.r*j;d.g=d.g+i.g*j;d.b=d.b+i.b*j}}else if(g instanceof THREE.PointLight){h=g.matrixWorld.getPosition();j=c.dot(va.sub(h,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(h)/
-g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+i.r*j;d.g=d.g+i.g*j;d.b=d.b+i.b*j}}}}}function r(a,f,g){b(g.opacity);c(g.blending);var i,h,j,k,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){k=g.map.image;l=k.width>>1;m=k.height>>1;g=f.scale.x*o;j=f.scale.y*q;i=g*l;h=j*m;Aa.set(a.x-i,a.y-h,a.x+i,a.y+h);if(Za.intersects(Aa)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-j);n.translate(-l,-m);n.drawImage(k,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){i=
-f.scale.x*o;h=f.scale.y*q;Aa.set(a.x-i,a.y-h,a.x+i,a.y+h);if(Za.intersects(Aa)){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(i,h);g.program(n);n.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(G!=a)n.lineWidth=G=a;a=g.linecap;if(D!=a)n.lineCap=
-D=a;a=g.linejoin;if(z!=a)n.lineJoin=z=a;d(g.color.getContextStyle());n.stroke();Aa.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);E=a.positionScreen.x;M=a.positionScreen.y;F=d.positionScreen.x;i=d.positionScreen.y;U=e.positionScreen.x;Y=e.positionScreen.y;x(E,M,F,i,U,Y);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){Ca=m.uvs[0];Tc(E,M,F,i,U,Y,Ca[g].u,
-Ca[g].v,Ca[h].u,Ca[h].v,Ca[k].u,Ca[k].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;va.copy(m.vertexNormalsWorld[g]);Jb=(va.x*a.elements[0]+va.y*a.elements[4]+va.z*a.elements[8])*0.5+0.5;kb=-(va.x*a.elements[1]+va.y*a.elements[5]+va.z*a.elements[9])*0.5+0.5;va.copy(m.vertexNormalsWorld[h]);gb=(va.x*a.elements[0]+va.y*a.elements[4]+va.z*a.elements[8])*0.5+0.5;lb=-(va.x*a.elements[1]+va.y*a.elements[5]+va.z*a.elements[9])*0.5+0.5;
-va.copy(m.vertexNormalsWorld[k]);Zb=(va.x*a.elements[0]+va.y*a.elements[4]+va.z*a.elements[8])*0.5+0.5;hb=-(va.x*a.elements[1]+va.y*a.elements[5]+va.z*a.elements[9])*0.5+0.5;Tc(E,M,F,i,U,Y,Jb,kb,gb,lb,Zb,hb,n.envMap)}}else n.wireframe?Kb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Db(n.color);else if(n instanceof THREE.MeshLambertMaterial){if(n.map&&!n.wireframe){if(n.map.mapping instanceof THREE.UVMapping){Ca=m.uvs[0];Tc(E,M,F,i,U,Y,Ca[g].u,Ca[g].v,Ca[h].u,Ca[h].v,Ca[k].u,
-Ca[k].v,n.map)}c(THREE.SubtractiveBlending)}if(Ya)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){P.r=$.r=Q.r=aa.r;P.g=$.g=Q.g=aa.g;P.b=$.b=Q.b=aa.b;p(j,m.v1.positionWorld,m.vertexNormalsWorld[0],P);p(j,m.v2.positionWorld,m.vertexNormalsWorld[1],$);p(j,m.v3.positionWorld,m.vertexNormalsWorld[2],Q);P.r=Math.max(0,Math.min(n.color.r*P.r,1));P.g=Math.max(0,Math.min(n.color.g*P.g,1));P.b=Math.max(0,Math.min(n.color.b*P.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=
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+l.matrixWorldInverse;oa.copy(m.vertexNormalsWorld[g]);Kb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;lb=-(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(m.vertexNormalsWorld[h]);gb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;Lb=-(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(m.vertexNormalsWorld[k]);hb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;Cb=-(oa.x*a.elements[1]+oa.y*
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+Q);P.r=Math.max(0,Math.min(n.color.r*P.r,1));P.g=Math.max(0,Math.min(n.color.g*P.g,1));P.b=Math.max(0,Math.min(n.color.b*P.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));Q.r=Math.max(0,Math.min(n.color.r*Q.r,1));Q.g=Math.max(0,Math.min(n.color.g*Q.g,1));Q.b=Math.max(0,Math.min(n.color.b*Q.b,1));ia.r=($.r+Q.r)*0.5;ia.g=($.g+Q.g)*0.5;ia.b=($.b+Q.b)*0.5;Sa=Cc(P,$,Q,ia);gc(E,M,G,i,U,Y,0,0,1,0,0,1,Sa)}else{R.r=aa.r;R.g=
+aa.g;R.b=aa.b;p(j,m.centroidWorld,m.normalWorld,R);R.r=Math.max(0,Math.min(n.color.r*R.r,1));R.g=Math.max(0,Math.min(n.color.g*R.g,1));R.b=Math.max(0,Math.min(n.color.b*R.b,1));n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(R)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(n.color);else if(n instanceof THREE.MeshDepthMaterial){Ra=l.near;La=l.far;P.r=P.g=P.b=1-ac(a.positionScreen.z,Ra,La);$.r=$.g=$.b=1-ac(d.positionScreen.z,
+Ra,La);Q.r=Q.g=Q.b=1-ac(e.positionScreen.z,Ra,La);ia.r=($.r+Q.r)*0.5;ia.g=($.g+Q.g)*0.5;ia.b=($.b+Q.b)*0.5;Sa=Cc(P,$,Q,ia);gc(E,M,G,i,U,Y,0,0,1,0,0,1,Sa)}else if(n instanceof THREE.MeshNormalMaterial){R.r=hc(m.normalWorld.x);R.g=hc(m.normalWorld.y);R.b=hc(m.normalWorld.z);n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Eb(R)}}function u(a,d,e,g,h,k,n,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map||m.envMap){t(a,
+d,g,0,1,3,n,m,o);t(h,e,k,1,2,3,n,m,o)}else{E=a.positionScreen.x;M=a.positionScreen.y;G=d.positionScreen.x;i=d.positionScreen.y;U=e.positionScreen.x;Y=e.positionScreen.y;C=g.positionScreen.x;Z=g.positionScreen.y;I=h.positionScreen.x;ea=h.positionScreen.y;fa=k.positionScreen.x;ha=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){w(E,M,G,i,U,Y,C,Z);m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Eb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if($a)if(!m.wireframe&&
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+Math.max(0,Math.min(m.color.g*$.g,1));$.b=Math.max(0,Math.min(m.color.b*$.b,1));Q.r=Math.max(0,Math.min(m.color.r*Q.r,1));Q.g=Math.max(0,Math.min(m.color.g*Q.g,1));Q.b=Math.max(0,Math.min(m.color.b*Q.b,1));ia.r=Math.max(0,Math.min(m.color.r*ia.r,1));ia.g=Math.max(0,Math.min(m.color.g*ia.g,1));ia.b=Math.max(0,Math.min(m.color.b*ia.b,1));Sa=Cc(P,$,Q,ia);x(E,M,G,i,C,Z);gc(E,M,G,i,C,Z,0,0,1,0,0,1,Sa);x(I,ea,U,Y,fa,ha);gc(I,ea,U,Y,fa,ha,1,0,1,1,0,1,Sa)}else{R.r=aa.r;R.g=aa.g;R.b=aa.b;p(j,n.centroidWorld,
+n.normalWorld,R);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));w(E,M,G,i,U,Y,C,Z);m.wireframe?Mb(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Eb(R)}else{w(E,M,G,i,U,Y,C,Z);m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Eb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){R.r=hc(n.normalWorld.x);R.g=hc(n.normalWorld.y);R.b=hc(n.normalWorld.z);w(E,M,G,i,U,Y,C,
+Z);m.wireframe?Mb(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Eb(R)}else if(m instanceof THREE.MeshDepthMaterial){Ra=l.near;La=l.far;P.r=P.g=P.b=1-ac(a.positionScreen.z,Ra,La);$.r=$.g=$.b=1-ac(d.positionScreen.z,Ra,La);Q.r=Q.g=Q.b=1-ac(g.positionScreen.z,Ra,La);ia.r=ia.g=ia.b=1-ac(e.positionScreen.z,Ra,La);Sa=Cc(P,$,Q,ia);x(E,M,G,i,C,Z);gc(E,M,G,i,C,Z,0,0,1,0,0,1,Sa);x(I,ea,U,Y,fa,ha);gc(I,ea,U,Y,fa,ha,1,0,1,1,0,1,Sa)}}}function x(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,
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+THREE.RepeatWrapping;Ma[o.id]=n.createPattern(o.image,p&&q?"repeat":p&&!q?"repeat-x":!p&&q?"repeat-y":"no-repeat");o.needsUpdate=false}e(Ma[o.id]);var p=o.offset.x/o.repeat.x,q=o.offset.y/o.repeat.y,Db=o.image.width*o.repeat.x,r=o.image.height*o.repeat.y,i=(i+p)*Db,h=(h+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,j=(j+p)*Db-i,k=(k+q)*r-h,l=(l+p)*Db-i,m=(m+q)*r-h,p=j*m-l*k;if(p==0){if(Ka[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,
+0,0);Ka[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=Ka[o.id];i=(Math.floor(i)+Math.floor(h)*o.image.width)*4;R.setRGB(b[i]/255,b[i+1]/255,b[i+2]/255);Eb(R)}else{p=1/p;o=(m*c-k*f)*p;k=(m*d-k*g)*p;c=(j*f-l*c)*p;d=(j*g-l*d)*p;a=a-o*i-c*h;i=b-k*i-d*h;n.save();n.transform(o,k,c,d,a,i);n.fill();n.restore()}}}function gc(a,b,c,d,e,f,g,i,h,j,k,l,m){var o,p;o=m.width-1;p=m.height-1;g=g*o;i=i*p;c=c-a;d=d-b;e=e-a;f=f-b;h=h*o-g;j=j*p-i;k=k*o-g;l=l*p-i;p=1/(h*l-k*j);o=(l*c-j*e)*p;j=(l*d-j*f)*
+p;c=(h*e-k*c)*p;d=(h*f-k*d)*p;a=a-o*g-c*i;b=b-j*g-d*i;n.save();n.transform(o,j,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),i=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ab[0]=e<0?0:e>255?255:e;ab[1]=f<0?0:f>255?255:f;ab[2]=a<0?0:a>255?255:a;ab[4]=g<0?0:g>255?255:g;ab[5]=i<0?0:i>255?255:i;ab[6]=b<0?0:b>255?255:b;ab[8]=h<0?0:h>255?255:h;ab[9]=j<0?0:
+j>255?255:j;ab[10]=c<0?0:c>255?255:c;ab[12]=k<0?0:k>255?255:k;ab[13]=l<0?0:l>255?255:l;ab[14]=d<0?0:d>255?255:d;Db.putImageData(Sc,0,0);Bc.drawImage(ib,0,0);return pc}function ac(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function hc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!=0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,bd,Ha,eb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,o,q);f.info.render.vertices=0;f.info.render.faces=
+0;g=k.projectScene(a,l,this.sortElements);h=g.elements;j=g.lights;($a=j.length>0)&&m(j);Dc=0;for(bd=h.length;Dc<bd;Dc++){Ha=h[Dc];eb=Ha.material;eb=eb instanceof THREE.MeshFaceMaterial?Ha.faceMaterial:eb;if(!(eb===void 0||eb.visible===false)){xa.empty();if(Ha instanceof THREE.RenderableParticle){v=Ha;v.x=v.x*o;v.y=v.y*q;r(v,Ha,eb,a)}else if(Ha instanceof THREE.RenderableLine){v=Ha.v1;A=Ha.v2;v.positionScreen.x=v.positionScreen.x*o;v.positionScreen.y=v.positionScreen.y*q;A.positionScreen.x=A.positionScreen.x*
+o;A.positionScreen.y=A.positionScreen.y*q;xa.addPoint(v.positionScreen.x,v.positionScreen.y);xa.addPoint(A.positionScreen.x,A.positionScreen.y);Va.intersects(xa)&&s(v,A,Ha,eb,a)}else if(Ha instanceof THREE.RenderableFace3){v=Ha.v1;A=Ha.v2;J=Ha.v3;v.positionScreen.x=v.positionScreen.x*o;v.positionScreen.y=v.positionScreen.y*q;A.positionScreen.x=A.positionScreen.x*o;A.positionScreen.y=A.positionScreen.y*q;J.positionScreen.x=J.positionScreen.x*o;J.positionScreen.y=J.positionScreen.y*q;if(eb.overdraw){Nb(v.positionScreen,
+A.positionScreen);Nb(A.positionScreen,J.positionScreen);Nb(J.positionScreen,v.positionScreen)}xa.add3Points(v.positionScreen.x,v.positionScreen.y,A.positionScreen.x,A.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Va.intersects(xa)&&t(v,A,J,0,1,2,Ha,eb,a)}else if(Ha instanceof THREE.RenderableFace4){v=Ha.v1;A=Ha.v2;J=Ha.v3;K=Ha.v4;v.positionScreen.x=v.positionScreen.x*o;v.positionScreen.y=v.positionScreen.y*q;A.positionScreen.x=A.positionScreen.x*o;A.positionScreen.y=A.positionScreen.y*q;
+J.positionScreen.x=J.positionScreen.x*o;J.positionScreen.y=J.positionScreen.y*q;K.positionScreen.x=K.positionScreen.x*o;K.positionScreen.y=K.positionScreen.y*q;S.positionScreen.copy(A.positionScreen);O.positionScreen.copy(K.positionScreen);if(eb.overdraw){Nb(v.positionScreen,A.positionScreen);Nb(A.positionScreen,K.positionScreen);Nb(K.positionScreen,v.positionScreen);Nb(J.positionScreen,S.positionScreen);Nb(J.positionScreen,O.positionScreen)}xa.addPoint(v.positionScreen.x,v.positionScreen.y);xa.addPoint(A.positionScreen.x,
+A.positionScreen.y);xa.addPoint(J.positionScreen.x,J.positionScreen.y);xa.addPoint(K.positionScreen.x,K.positionScreen.y);Va.intersects(xa)&&u(v,A,J,K,S,O,Ha,eb,a)}Ba.addRectangle(xa)}}n.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,j,k;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){j=g.matrixWorld.getPosition();k=c.dot(j);if(!(k<=0)){k=k*g.intensity;d.r=d.r+h.r*k;d.g=d.g+h.g*k;d.b=d.b+h.b*k}}else if(g instanceof THREE.PointLight){j=g.matrixWorld.getPosition();k=c.dot(v.sub(j,b).normalize());if(!(k<=0)){k=k*(g.distance==0?1:1-Math.min(b.distanceTo(j)/g.distance,1));if(k!=0){k=k*g.intensity;d.r=d.r+h.r*k;d.g=d.g+h.g*k;d.b=d.b+h.b*
-k}}}}}function b(a){if(A[a]==null){A[a]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&A[a].setAttribute("shape-rendering","crispEdges")}return A[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}console.log("THREE.SVGRenderer",THREE.REVISION);var d=this,e,f,g,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,p,m,o,q,n,r,u=new THREE.Rectangle,t=new THREE.Rectangle,w=false,s=new THREE.Color,x=new THREE.Color,G=new THREE.Color,D=new THREE.Color,
+k}}}}}function b(a){if(A[a]==null){A[a]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&A[a].setAttribute("shape-rendering","crispEdges")}return A[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}console.log("THREE.SVGRenderer",THREE.REVISION);var d=this,e,f,g,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,p,m,o,q,n,r,u=new THREE.Rectangle,t=new THREE.Rectangle,w=false,s=new THREE.Color,x=new THREE.Color,F=new THREE.Color,D=new THREE.Color,
 z,v=new THREE.Vector3,A=[],J=[],K,S,O,E=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":E=1;break;case "low":E=0}};this.setSize=function(a,b){k=a;l=b;p=k/2;m=l/2;j.setAttribute("viewBox",-p+" "+-m+" "+k+" "+l);j.setAttribute("width",k);j.setAttribute("height",l);u.set(-p,-m,p,m)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(k,
-l){var i,v,A,C;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,l,this.sortElements);f=e.elements;g=e.lights;O=S=0;if(w=g.length>0){x.setRGB(0,0,0);G.setRGB(0,0,0);D.setRGB(0,0,0);i=0;for(v=g.length;i<v;i++){C=g[i];A=C.color;if(C instanceof THREE.AmbientLight){x.r=x.r+A.r;x.g=x.g+A.g;x.b=x.b+A.b}else if(C instanceof THREE.DirectionalLight){G.r=G.r+A.r;G.g=G.g+A.g;G.b=G.b+A.b}else if(C instanceof THREE.PointLight){D.r=D.r+A.r;D.g=D.g+A.g;D.b=D.b+A.b}}}i=
-0;for(v=f.length;i<v;i++){A=f[i];C=A.material;C=C instanceof THREE.MeshFaceMaterial?A.faceMaterial:C;if(!(C==null||C.opacity==0)){t.empty();if(A instanceof THREE.RenderableParticle){o=A;o.x=o.x*p;o.y=o.y*-m}else if(A instanceof THREE.RenderableLine){o=A.v1;q=A.v2;o.positionScreen.x=o.positionScreen.x*p;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*p;q.positionScreen.y=q.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,
+l){var i,v,A,C;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,l,this.sortElements);f=e.elements;g=e.lights;O=S=0;if(w=g.length>0){x.setRGB(0,0,0);F.setRGB(0,0,0);D.setRGB(0,0,0);i=0;for(v=g.length;i<v;i++){C=g[i];A=C.color;if(C instanceof THREE.AmbientLight){x.r=x.r+A.r;x.g=x.g+A.g;x.b=x.b+A.b}else if(C instanceof THREE.DirectionalLight){F.r=F.r+A.r;F.g=F.g+A.g;F.b=F.b+A.b}else if(C instanceof THREE.PointLight){D.r=D.r+A.r;D.g=D.g+A.g;D.b=D.b+A.b}}}i=
+0;for(v=f.length;i<v;i++){A=f[i];C=A.material;C=C instanceof THREE.MeshFaceMaterial?A.faceMaterial:C;if(!(C===void 0||C.visible===false)){t.empty();if(A instanceof THREE.RenderableParticle){o=A;o.x=o.x*p;o.y=o.y*-m}else if(A instanceof THREE.RenderableLine){o=A.v1;q=A.v2;o.positionScreen.x=o.positionScreen.x*p;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*p;q.positionScreen.y=q.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,
 q.positionScreen.y);if(u.intersects(t)){A=o;var Z=q,I=O++;if(J[I]==null){J[I]=document.createElementNS("http://www.w3.org/2000/svg","line");E==0&&J[I].setAttribute("shape-rendering","crispEdges")}K=J[I];K.setAttribute("x1",A.positionScreen.x);K.setAttribute("y1",A.positionScreen.y);K.setAttribute("x2",Z.positionScreen.x);K.setAttribute("y2",Z.positionScreen.y);if(C instanceof THREE.LineBasicMaterial){K.setAttribute("style","fill: none; stroke: "+C.color.getContextStyle()+"; stroke-width: "+C.linewidth+
 "; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.linecap+"; stroke-linejoin: "+C.linejoin);j.appendChild(K)}}}else if(A instanceof THREE.RenderableFace3){o=A.v1;q=A.v2;n=A.v3;o.positionScreen.x=o.positionScreen.x*p;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*p;q.positionScreen.y=q.positionScreen.y*-m;n.positionScreen.x=n.positionScreen.x*p;n.positionScreen.y=n.positionScreen.y*-m;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(q.positionScreen.x,
 q.positionScreen.y);t.addPoint(n.positionScreen.x,n.positionScreen.y);if(u.intersects(t)){var Z=o,I=q,ea=n;d.info.render.vertices=d.info.render.vertices+3;d.info.render.faces++;K=b(S++);K.setAttribute("d","M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)s.copy(C.color);else if(C instanceof THREE.MeshLambertMaterial)if(w){s.r=x.r;s.g=x.g;s.b=x.b;a(g,A.centroidWorld,
@@ -299,132 +298,132 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=i.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){Aa.copy(wa);Aa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Ya.copy(e);Aa.multiplyVector3(Ya);n[d]=[Ya.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<k;d++){f=d*3;e=j[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];
+var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){xa.copy(Ba);xa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];$a.copy(e);xa.multiplyVector3($a);n[d]=[$a.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<k;d++){f=d*3;e=j[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
 g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<k;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
 3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,a.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,
-m,b)}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,h.buffer);i.bufferData(i.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ea=Y=null;Z=I=La=Na=P=-1;a[d].render(b,c,Zb,hb);ea=Y=null;Z=I=La=Na=P=-1}}function j(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=
-i[c];if(!i)continue;g&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);k instanceof THREE.BufferGeometry?F.renderBufferDirect(d,e,f,i,k,j):F.renderBuffer(d,e,f,i,k,j)}}}function k(a,b,c,d,e,f,g){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,
-h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,e,h,i)}}}function l(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function q(a,
-b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){if(!d.program||d.needsUpdate){F.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);for(var f=0,g=F.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=false,f=d.program,g=f.uniforms,j=d.uniforms;if(f!==Y){i.useProgram(f);Y=f;h=true}if(d.id!==Z){Z=d.id;h=true}if(h||a!==ea){i.uniformMatrix4fv(g.projectionMatrix,
-false,a._projectionMatrixArray);a!==ea&&(ea=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var k,l=0,m=0,n=0,o,p,q,r=$a,s=r.directional.colors,t=r.directional.positions,u=r.point.colors,v=r.point.positions,x=r.point.distances,z=r.spot.colors,A=r.spot.positions,C=r.spot.distances,
-E=r.spot.directions,I=r.spot.angles,J=r.spot.exponents,K=0,P=0,M=0,Q=q=0,c=Q=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;p=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(F.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){q=K*3;if(F.gammaInput){s[q]=o.r*o.r*p*p;s[q+1]=o.g*o.g*p*p;s[q+2]=o.b*o.b*p*p}else{s[q]=o.r*p;s[q+1]=o.g*p;s[q+2]=o.b*p}aa.copy(k.matrixWorld.getPosition());aa.subSelf(k.target.matrixWorld.getPosition());
-aa.normalize();t[q]=aa.x;t[q+1]=aa.y;t[q+2]=aa.z;K=K+1}else if(k instanceof THREE.PointLight){Q=P*3;if(F.gammaInput){u[Q]=o.r*o.r*p*p;u[Q+1]=o.g*o.g*p*p;u[Q+2]=o.b*o.b*p*p}else{u[Q]=o.r*p;u[Q+1]=o.g*p;u[Q+2]=o.b*p}o=k.matrixWorld.getPosition();v[Q]=o.x;v[Q+1]=o.y;v[Q+2]=o.z;x[P]=q;P=P+1}else if(k instanceof THREE.SpotLight){Q=M*3;if(F.gammaInput){z[Q]=o.r*o.r*p*p;z[Q+1]=o.g*o.g*p*p;z[Q+2]=o.b*o.b*p*p}else{z[Q]=o.r*p;z[Q+1]=o.g*p;z[Q+2]=o.b*p}o=k.matrixWorld.getPosition();A[Q]=o.x;A[Q+1]=o.y;A[Q+2]=
-o.z;C[M]=q;aa.copy(o);aa.subSelf(k.target.matrixWorld.getPosition());aa.normalize();E[Q]=aa.x;E[Q+1]=aa.y;E[Q+2]=aa.z;I[M]=Math.cos(k.angle);J[M]=k.exponent;M=M+1}}}c=K*3;for(h=s.length;c<h;c++)s[c]=0;c=P*3;for(h=u.length;c<h;c++)u[c]=0;c=M*3;for(h=z.length;c<h;c++)z[c]=0;r.directional.length=K;r.point.length=P;r.spot.length=M;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;c=$a;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;
-j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
-d.opacity;F.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
-THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=D.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
-j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
+m,b)}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,h.buffer);i.bufferData(i.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ea=Y=null;Z=I=Ka=Ma=P=-1;Wa=true;a[d].render(b,c,hb,Cb);ea=Y=null;Z=I=Ka=Ma=P=-1;Wa=true}}function j(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;
+if(h)i=h;else{i=i[c];if(!i)continue;g&&G.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);G.setDepthTest(i.depthTest);G.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}G.setObjectFaces(j);k instanceof THREE.BufferGeometry?G.renderBufferDirect(d,e,f,i,k,j):G.renderBuffer(d,e,f,i,k,j)}}}function k(a,b,c,d,e,f,g){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&G.setBlending(h.blending,h.blendEquation,
+h.blendSrc,h.blendDst);G.setDepthTest(h.depthTest);G.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}G.renderImmediateObject(c,d,e,h,i)}}}function l(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}
+function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,e){if(!d.program||d.needsUpdate){G.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(G.maxMorphTargets);for(var f=0,g=G.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=false,f=d.program,g=f.uniforms,j=d.uniforms;if(f!==Y){i.useProgram(f);Y=f;h=true}if(d.id!==Z){Z=d.id;h=true}if(h||a!==ea){i.uniformMatrix4fv(g.projectionMatrix,
+false,a._projectionMatrixArray);a!==ea&&(ea=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wa){for(var k,l=0,m=0,n=0,o,p,q,r=Qa,s=r.directional.colors,t=r.directional.positions,u=r.point.colors,v=r.point.positions,x=r.point.distances,z=r.spot.colors,A=r.spot.positions,C=r.spot.distances,
+E=r.spot.directions,I=r.spot.angles,J=r.spot.exponents,K=0,P=0,M=0,Q=q=0,c=Q=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;p=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(G.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){q=K*3;if(G.gammaInput){s[q]=o.r*o.r*p*p;s[q+1]=o.g*o.g*p*p;s[q+2]=o.b*o.b*p*p}else{s[q]=o.r*p;s[q+1]=o.g*p;s[q+2]=o.b*p}aa.copy(k.matrixWorld.getPosition());aa.subSelf(k.target.matrixWorld.getPosition());
+aa.normalize();t[q]=aa.x;t[q+1]=aa.y;t[q+2]=aa.z;K=K+1}else if(k instanceof THREE.PointLight){Q=P*3;if(G.gammaInput){u[Q]=o.r*o.r*p*p;u[Q+1]=o.g*o.g*p*p;u[Q+2]=o.b*o.b*p*p}else{u[Q]=o.r*p;u[Q+1]=o.g*p;u[Q+2]=o.b*p}o=k.matrixWorld.getPosition();v[Q]=o.x;v[Q+1]=o.y;v[Q+2]=o.z;x[P]=q;P=P+1}else if(k instanceof THREE.SpotLight){Q=M*3;if(G.gammaInput){z[Q]=o.r*o.r*p*p;z[Q+1]=o.g*o.g*p*p;z[Q+2]=o.b*o.b*p*p}else{z[Q]=o.r*p;z[Q+1]=o.g*p;z[Q+2]=o.b*p}o=k.matrixWorld.getPosition();A[Q]=o.x;A[Q+1]=o.y;A[Q+2]=
+o.z;C[M]=q;aa.copy(o);aa.subSelf(k.target.matrixWorld.getPosition());aa.normalize();E[Q]=aa.x;E[Q+1]=aa.y;E[Q+2]=aa.z;I[M]=Math.cos(k.angle);J[M]=k.exponent;M=M+1}}}c=K*3;for(h=s.length;c<h;c++)s[c]=0;c=P*3;for(h=u.length;c<h;c++)u[c]=0;c=M*3;for(h=z.length;c<h;c++)z[c]=0;r.directional.length=K;r.point.length=P;r.spot.length=M;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;Wa=false}c=Qa;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
+c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
+d.opacity;G.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
+THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=D.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(G.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
+j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(G.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
 d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=f.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;
 switch(m){case "i":i.uniform1i(l,k);break;case "f":i.uniform1f(l,k);break;case "v2":i.uniform2f(l,k.x,k.y);break;case "v3":i.uniform3f(l,k.x,k.y,k.z);break;case "v4":i.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":i.uniform3f(l,k.r,k.g,k.b);break;case "fv1":i.uniform1fv(l,k);break;case "fv":i.uniform3fv(l,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){r=m*2;h._array[r]=k[m].x;h._array[r+1]=k[m].y}i.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=
 new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){r=m*3;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z}i.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){r=m*4;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z;h._array[r+3]=k[m].w}i.uniform4fv(l,h._array);break;case "m4":if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);i.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=
-new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);i.uniformMatrix4fv(l,false,h._array);break;case "t":i.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=i.createTexture();i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(F.autoScaleCubemaps){r=
-h.image[l];t=va;if(!(r.width<=t&&r.height<=t)){u=Math.max(r.width,r.height);s=Math.floor(r.width*t/u);t=Math.floor(r.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,s,t);r=u}}else r=h.image[l];m[n]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=G(h.format);r=G(h.type);w(i.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,k[l]);h.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);
-h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.__webglTexture)}else F.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=k+m}i.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&F.setTexture(l,h._array[m])}}if((d instanceof
+new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);i.uniformMatrix4fv(l,false,h._array);break;case "t":i.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=i.createTexture();i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(G.autoScaleCubemaps){r=
+h.image[l];t=ib;if(!(r.width<=t&&r.height<=t)){u=Math.max(r.width,r.height);s=Math.floor(r.width*t/u);t=Math.floor(r.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,s,t);r=u}}else r=h.image[l];m[n]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=F(h.format);r=F(h.type);w(i.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,k[l]);h.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);
+h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,h.__webglTexture)}else G.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=k+m}i.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&G.setTexture(l,h._array[m])}}if((d instanceof
 THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&g.cameraPosition!==null){b=a.matrixWorld.getPosition();i.uniform3f(g.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&i.uniformMatrix4fv(g.viewMatrix,false,a._viewMatrixArray);d.skinning&&i.uniformMatrix4fv(g.boneGlobalMatrices,false,e.boneMatrices)}i.uniformMatrix4fv(g.modelViewMatrix,false,e._modelViewMatrix.elements);
-g.normalMatrix&&i.uniformMatrix3fv(g.normalMatrix,false,e._normalMatrix.elements);g.objectMatrix!==null&&i.uniformMatrix4fv(g.objectMatrix,false,e.matrixWorld.elements);return f}function r(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(Ra!==a){a?i.enable(i.POLYGON_OFFSET_FILL):i.disable(i.POLYGON_OFFSET_FILL);Ra=a}if(a&&(Ma!==b||Sa!==c)){i.polygonOffset(b,c);Ma=b;Sa=c}}function t(a,
-b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,G(b.wrapS));i.texParameteri(a,i.TEXTURE_WRAP_T,G(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,G(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,G(b.minFilter))}else{i.texParameteri(a,
+g.normalMatrix&&i.uniformMatrix3fv(g.normalMatrix,false,e._normalMatrix.elements);g.objectMatrix!==null&&i.uniformMatrix4fv(g.objectMatrix,false,e.matrixWorld.elements);return f}function r(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(Ra!==a){a?i.enable(i.POLYGON_OFFSET_FILL):i.disable(i.POLYGON_OFFSET_FILL);Ra=a}if(a&&(La!==b||Sa!==c)){i.polygonOffset(b,c);La=b;Sa=c}}function t(a,
+b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,F(b.wrapS));i.texParameteri(a,i.TEXTURE_WRAP_T,F(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,F(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,F(b.minFilter))}else{i.texParameteri(a,
 i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_MAG_FILTER,x(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,x(b.minFilter))}}function s(a,b){i.bindRenderbuffer(i.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_COMPONENT16,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,
-i.DEPTH_STENCIL,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,a)}else i.renderbufferStorage(i.RENDERBUFFER,i.RGBA4,b.width,b.height)}function x(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return i.NEAREST;default:return i.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return i.REPEAT;case THREE.ClampToEdgeWrapping:return i.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return i.MIRRORED_REPEAT;
+i.DEPTH_STENCIL,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,a)}else i.renderbufferStorage(i.RENDERBUFFER,i.RGBA4,b.width,b.height)}function x(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return i.NEAREST;default:return i.LINEAR}}function F(a){switch(a){case THREE.RepeatWrapping:return i.REPEAT;case THREE.ClampToEdgeWrapping:return i.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return i.MIRRORED_REPEAT;
 case THREE.NearestFilter:return i.NEAREST;case THREE.NearestMipMapNearestFilter:return i.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return i.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return i.LINEAR;case THREE.LinearMipMapNearestFilter:return i.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return i.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return i.BYTE;case THREE.UnsignedByteType:return i.UNSIGNED_BYTE;case THREE.ShortType:return i.SHORT;case THREE.UnsignedShortType:return i.UNSIGNED_SHORT;
 case THREE.IntType:return i.INT;case THREE.UnsignedIntType:return i.UNSIGNED_INT;case THREE.FloatType:return i.FLOAT;case THREE.AlphaFormat:return i.ALPHA;case THREE.RGBFormat:return i.RGB;case THREE.RGBAFormat:return i.RGBA;case THREE.LuminanceFormat:return i.LUMINANCE;case THREE.LuminanceAlphaFormat:return i.LUMINANCE_ALPHA;case THREE.AddEquation:return i.FUNC_ADD;case THREE.SubtractEquation:return i.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return i.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return i.ZERO;
 case THREE.OneFactor:return i.ONE;case THREE.SrcColorFactor:return i.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return i.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return i.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return i.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return i.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return i.ONE_MINUS_DST_ALPHA;case THREE.DstColorFactor:return i.DST_COLOR;case THREE.OneMinusDstColorFactor:return i.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return i.SRC_ALPHA_SATURATE}return 0}
 console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},D=a.canvas!==void 0?a.canvas:document.createElement("canvas"),z=a.precision!==void 0?a.precision:"highp",v=a.alpha!==void 0?a.alpha:true,A=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,J=a.antialias!==void 0?a.antialias:false,K=a.stencil!==void 0?a.stencil:true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,O=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),E=a.clearAlpha!==void 0?a.clearAlpha:
 0,M=a.maxLights!==void 0?a.maxLights:4;this.domElement=D;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
-true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,i,U=[],Y=null,C=null,Z=-1,I=null,ea=null,fa=0,ha=null,R=null,P=null,$=null,Q=null,ia=null,Na=null,La=null,Ra=null,Ma=null,Sa=null,Ca=null,Jb=0,kb=0,gb=0,lb=0,Zb=0,hb=0,Za=new THREE.Frustum,wa=new THREE.Matrix4,Aa=new THREE.Matrix4,Ya=new THREE.Vector4,aa=new THREE.Vector3,$a={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
-point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};i=function(){var a;try{if(!(a=D.getContext("experimental-webgl",{alpha:v,premultipliedAlpha:A,antialias:J,stencil:K,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();i.clearColor(0,0,0,1);i.clearDepth(1);i.clearStencil(0);i.enable(i.DEPTH_TEST);i.depthFunc(i.LEQUAL);i.frontFace(i.CCW);i.cullFace(i.BACK);
-i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(O.r,O.g,O.b,E);this.context=i;var Qa=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var va=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return i};this.supportsVertexTextures=function(){return Qa>0};this.setSize=function(a,b){D.width=a;D.height=b;this.setViewport(0,0,D.width,D.height)};this.setViewport=function(a,
-b,c,d){Jb=a;kb=b;gb=c;lb=d;i.viewport(Jb,kb,gb,lb)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){O.setHex(a);E=b;i.clearColor(O.r,O.g,O.b,E)};this.setClearColor=function(a,b){O.copy(a);E=b;i.clearColor(O.r,O.g,O.b,E)};this.getClearColor=function(){return O};this.getClearAlpha=function(){return E};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,i,U=[],Y=null,C=null,Z=-1,I=null,ea=null,fa=0,ha=null,R=null,P=null,$=null,Q=null,ia=null,Ma=null,Ka=null,Ra=null,La=null,Sa=null,Na=null,Kb=0,lb=0,gb=0,Lb=0,hb=0,Cb=0,Va=new THREE.Frustum,Ba=new THREE.Matrix4,xa=new THREE.Matrix4,$a=new THREE.Vector4,aa=new THREE.Vector3,Wa=true,Qa={ambient:[0,0,0],directional:{length:0,colors:[],
+positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};i=function(){var a;try{if(!(a=D.getContext("experimental-webgl",{alpha:v,premultipliedAlpha:A,antialias:J,stencil:K,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();i.clearColor(0,0,0,1);i.clearDepth(1);i.clearStencil(0);i.enable(i.DEPTH_TEST);i.depthFunc(i.LEQUAL);i.frontFace(i.CCW);i.cullFace(i.BACK);
+i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(O.r,O.g,O.b,E);this.context=i;var oa=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var ib=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return i};this.supportsVertexTextures=function(){return oa>0};this.setSize=function(a,b){D.width=a;D.height=b;this.setViewport(0,0,D.width,D.height)};this.setViewport=function(a,
+b,c,d){Kb=a;lb=b;gb=c;Lb=d;i.viewport(Kb,lb,gb,Lb)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){O.setHex(a);E=b;i.clearColor(O.r,O.g,O.b,E)};this.setClearColor=function(a,b){O.copy(a);E=b;i.clearColor(O.r,O.g,O.b,E)};this.getClearColor=function(){return O};this.getClearAlpha=function(){return E};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;
 if(b===void 0||b)d=d|i.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|i.STENCIL_BUFFER_BIT;i.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;
 delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];i.deleteBuffer(c.__webglVertexBuffer);i.deleteBuffer(c.__webglNormalBuffer);i.deleteBuffer(c.__webglTangentBuffer);i.deleteBuffer(c.__webglColorBuffer);i.deleteBuffer(c.__webglUVBuffer);i.deleteBuffer(c.__webglUV2Buffer);i.deleteBuffer(c.__webglSkinVertexABuffer);i.deleteBuffer(c.__webglSkinVertexBBuffer);i.deleteBuffer(c.__webglSkinIndicesBuffer);i.deleteBuffer(c.__webglSkinWeightsBuffer);
-i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=
-a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;i.deleteTexture(a.__webglTexture);
-F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){Y=null;Z=I=La=Na=P=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
+i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}G.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=
+a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;i.deleteTexture(a.__webglTexture);
+G.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){Y=null;Z=I=Ka=Ma=P=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
 b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=i.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=i.createBuffer();if(a.hasPos){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,a.positionArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.position);i.vertexAttribPointer(b.attributes.position,3,i.FLOAT,false,0,0)}if(a.hasNormal){i.bindBuffer(i.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,j,k,l,m,n,o=a.count*3;
-for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];f=c[n+2];g=c[n+3];j=c[n+4];l=c[n+5];h=c[n+6];k=c[n+7];m=c[n+8];d=(d+g+h)/3;e=(e+j+k)/3;f=(f+l+m)/3;c[n]=d;c[n+1]=e;c[n+2]=f;c[n+3]=d;c[n+4]=e;c[n+5]=f;c[n+6]=d;c[n+7]=e;c[n+8]=f}}i.bufferData(i.ARRAY_BUFFER,a.normalArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.normal);i.vertexAttribPointer(b.attributes.normal,3,i.FLOAT,false,0,0)}i.drawArrays(i.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.opacity!==
-0){c=n(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,i.FLOAT,false,0,f[d].index*
+for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];f=c[n+2];g=c[n+3];j=c[n+4];l=c[n+5];h=c[n+6];k=c[n+7];m=c[n+8];d=(d+g+h)/3;e=(e+j+k)/3;f=(f+l+m)/3;c[n]=d;c[n+1]=e;c[n+2]=f;c[n+3]=d;c[n+4]=e;c[n+5]=f;c[n+6]=d;c[n+7]=e;c[n+8]=f}}i.bufferData(i.ARRAY_BUFFER,a.normalArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.normal);i.vertexAttribPointer(b.attributes.normal,3,i.FLOAT,false,0,0)}i.drawArrays(i.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==
+false){c=n(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,i.FLOAT,false,0,f[d].index*
 12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexUvBuffer);i.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,i.FLOAT,false,0,f[d].index*8);i.enableVertexAttribArray(a.uv)}else i.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexColorBuffer);i.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,i.FLOAT,false,0,f[d].index*16)}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}i.drawElements(i.TRIANGLES,
-f[d].count,i.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.opacity!==0){var g,h,c=n(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(b.position,3,i.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
+f[d].count,i.UNSIGNED_SHORT,f[d].start*2);G.info.render.calls++;G.info.render.vertices=G.info.render.vertices+f[d].count;G.info.render.faces=G.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,h,c=n(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(b.position,3,i.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
 d.program.attributes;if(f.morphTargetBase!==-1){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}else if(c.position>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){g=0;var j=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<j.length;){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[g]]);
 i.vertexAttribPointer(c["morphTarget"+g],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[g]]);i.vertexAttribPointer(c["morphNormal"+g],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[g]=h[j[g]];g++}}else{var j=[],k=-1,l=0;h=f.morphTargetInfluences;var m,o=h.length;g=0;for(f.morphTargetBase!==-1&&(j[f.morphTargetBase]=true);g<d.numSupportedMorphTargets;){for(m=0;m<o;m++)if(!j[m]&&h[m]>k){l=m;k=h[l]}i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);
 i.vertexAttribPointer(c["morphTarget"+g],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);i.vertexAttribPointer(c["morphNormal"+g],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[g]=k;j[l]=1;k=-1;g++}}d.program.uniforms.morphTargetInfluences!==null&&i.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++){c=e.__webglCustomAttributesList[g];
 if(b[c.buffer.belongsToAttribute]>=0){i.bindBuffer(i.ARRAY_BUFFER,c.buffer);i.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,i.FLOAT,false,0,0)}}}if(b.color>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglColorBuffer);i.vertexAttribPointer(b.color,3,i.FLOAT,false,0,0)}if(b.normal>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglNormalBuffer);i.vertexAttribPointer(b.normal,3,i.FLOAT,false,0,0)}if(b.tangent>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglTangentBuffer);i.vertexAttribPointer(b.tangent,4,i.FLOAT,
 false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUVBuffer);i.vertexAttribPointer(b.uv,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv)}else i.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUV2Buffer);i.vertexAttribPointer(b.uv2,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv2)}else i.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){i.bindBuffer(i.ARRAY_BUFFER,
-e.__webglSkinVertexABuffer);i.vertexAttribPointer(b.skinVertexA,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);i.vertexAttribPointer(b.skinVertexB,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);i.vertexAttribPointer(b.skinIndex,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);i.vertexAttribPointer(b.skinWeight,4,i.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ca){i.lineWidth(d);
-Ca=d}a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);i.drawElements(i.LINES,e.__webglLineCount,i.UNSIGNED_SHORT,0)}else{a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);i.drawElements(i.TRIANGLES,e.__webglFaceCount,i.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?i.LINE_STRIP:i.LINES;d=d.linewidth;
-if(d!==Ca){i.lineWidth(d);Ca=d}i.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);F.info.render.calls++;F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,l,m,n=a.__lights,o=a.fog;Z=-1;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
-a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);wa.multiply(b.projectionMatrix,b.matrixWorldInverse);Za.setFromMatrix(wa);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,
-a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;f.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Za.contains(l))){r(l,b);var p=f,q=p.object,s=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){t=
-s.materialIndex;if(t>=0){t=q.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(l.renderDepth)f.z=l.renderDepth;else{Ya.copy(l.matrixWorld.getPosition());wa.multiplyVector3(Ya);f.z=Ya.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;if(l.visible){r(l,b);l=f.object.material;
+e.__webglSkinVertexABuffer);i.vertexAttribPointer(b.skinVertexA,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);i.vertexAttribPointer(b.skinVertexB,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);i.vertexAttribPointer(b.skinIndex,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);i.vertexAttribPointer(b.skinWeight,4,i.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Na){i.lineWidth(d);
+Na=d}a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);i.drawElements(i.LINES,e.__webglLineCount,i.UNSIGNED_SHORT,0)}else{a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);i.drawElements(i.TRIANGLES,e.__webglFaceCount,i.UNSIGNED_SHORT,0)}G.info.render.calls++;G.info.render.vertices=G.info.render.vertices+e.__webglFaceCount;G.info.render.faces=G.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?i.LINE_STRIP:i.LINES;d=d.linewidth;
+if(d!==Na){i.lineWidth(d);Na=d}i.drawArrays(f,0,e.__webglLineCount);G.info.render.calls++}else if(f instanceof THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);G.info.render.calls++;G.info.render.points=G.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);G.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,l,m,n=a.__lights,o=a.fog;Z=-1;Wa=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
+a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);Va.setFromMatrix(Ba);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,
+a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;G.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;f.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Va.contains(l))){r(l,b);var p=f,q=p.object,s=p.buffer,t=void 0,t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){t=
+s.materialIndex;if(t>=0){t=q.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(l.renderDepth)f.z=l.renderDepth;else{$a.copy(l.matrixWorld.getPosition());Ba.multiplyVector3($a);f.z=$a.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];l=f.object;if(l.visible){r(l,b);l=f.object.material;
 if(l.transparent){f.transparent=l;f.opaque=null}else{f.opaque=l;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);k(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);k(a.__webglObjectsImmediate,
 "opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);k(a.__webglObjectsImmediate,"transparent",b,n,o,true)}h(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){i.bindTexture(i.TEXTURE_CUBE_MAP,c.__webglTexture);i.generateMipmap(i.TEXTURE_CUBE_MAP);i.bindTexture(i.TEXTURE_CUBE_MAP,null)}else{i.bindTexture(i.TEXTURE_2D,c.__webglTexture);i.generateMipmap(i.TEXTURE_2D);
-i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=n(a,b,c,d,e);I=-1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,Za):e.render(function(a){F.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,
+i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=n(a,b,c,d,e);I=-1;G.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,Va):e.render(function(a){G.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,
 j=void 0,k=void 0,n=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){k=g.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var r=k,s=void 0,t=void 0,u=void 0,v=void 0,x=void 0,w=void 0,z=void 0,A={},C=r.morphTargets.length,E=r.morphNormals.length;r.geometryGroups={};s=0;for(t=r.faces.length;s<t;s++){u=r.faces[s];v=u.materialIndex;w=v!==void 0?v:-1;A[w]===void 0&&(A[w]={hash:w,counter:0});
 z=A[w].hash+"_"+A[w].counter;r.geometryGroups[z]===void 0&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:E});x=u instanceof THREE.Face3?3:4;if(r.geometryGroups[z].vertices+x>65535){A[w].counter=A[w].counter+1;z=A[w].hash+"_"+A[w].counter;r.geometryGroups[z]===void 0&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:E})}u instanceof THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s);
 r.geometryGroups[z].vertices=r.geometryGroups[z].vertices+x}r.geometryGroupsList=[];var I=void 0;for(I in r.geometryGroups){r.geometryGroups[I].id=fa++;r.geometryGroupsList.push(r.geometryGroups[I])}}for(j in k.geometryGroups){n=k.geometryGroups[j];if(!n.__webglVertexBuffer){var D=n;D.__webglVertexBuffer=i.createBuffer();D.__webglNormalBuffer=i.createBuffer();D.__webglTangentBuffer=i.createBuffer();D.__webglColorBuffer=i.createBuffer();D.__webglUVBuffer=i.createBuffer();D.__webglUV2Buffer=i.createBuffer();
-D.__webglSkinVertexABuffer=i.createBuffer();D.__webglSkinVertexBBuffer=i.createBuffer();D.__webglSkinIndicesBuffer=i.createBuffer();D.__webglSkinWeightsBuffer=i.createBuffer();D.__webglFaceBuffer=i.createBuffer();D.__webglLineBuffer=i.createBuffer();var G=void 0,K=void 0;if(D.numMorphTargets){D.__webglMorphTargetsBuffers=[];G=0;for(K=D.numMorphTargets;G<K;G++)D.__webglMorphTargetsBuffers.push(i.createBuffer())}if(D.numMorphNormals){D.__webglMorphNormalsBuffers=[];G=0;for(K=D.numMorphNormals;G<K;G++)D.__webglMorphNormalsBuffers.push(i.createBuffer())}F.info.memory.geometries++;
+D.__webglSkinVertexABuffer=i.createBuffer();D.__webglSkinVertexBBuffer=i.createBuffer();D.__webglSkinIndicesBuffer=i.createBuffer();D.__webglSkinWeightsBuffer=i.createBuffer();D.__webglFaceBuffer=i.createBuffer();D.__webglLineBuffer=i.createBuffer();var F=void 0,K=void 0;if(D.numMorphTargets){D.__webglMorphTargetsBuffers=[];F=0;for(K=D.numMorphTargets;F<K;F++)D.__webglMorphTargetsBuffers.push(i.createBuffer())}if(D.numMorphNormals){D.__webglMorphNormalsBuffers=[];F=0;for(K=D.numMorphNormals;F<K;F++)D.__webglMorphNormalsBuffers.push(i.createBuffer())}G.info.memory.geometries++;
 var P=n,J=g,Q=J.geometry,M=P.faces3,R=P.faces4,O=M.length*3+R.length*4,$=M.length*1+R.length*2,Z=M.length*3+R.length*4,S=c(J,P),U=e(S),ea=d(S),Y=S.vertexColors?S.vertexColors:false;P.__vertexArray=new Float32Array(O*3);if(ea)P.__normalArray=new Float32Array(O*3);if(Q.hasTangents)P.__tangentArray=new Float32Array(O*4);if(Y)P.__colorArray=new Float32Array(O*3);if(U){if(Q.faceUvs.length>0||Q.faceVertexUvs.length>0)P.__uvArray=new Float32Array(O*2);if(Q.faceUvs.length>1||Q.faceVertexUvs.length>1)P.__uv2Array=
 new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){P.__skinVertexAArray=new Float32Array(O*4);P.__skinVertexBArray=new Float32Array(O*4);P.__skinIndexArray=new Float32Array(O*4);P.__skinWeightArray=new Float32Array(O*4)}P.__faceArray=new Uint16Array($*3);P.__lineArray=new Uint16Array(Z*2);var ha=void 0,ia=void 0;if(P.numMorphTargets){P.__morphTargetsArrays=[];ha=0;for(ia=P.numMorphTargets;ha<ia;ha++)P.__morphTargetsArrays.push(new Float32Array(O*3))}if(P.numMorphNormals){P.__morphNormalsArrays=
-[];ha=0;for(ia=P.numMorphNormals;ha<ia;ha++)P.__morphNormalsArrays.push(new Float32Array(O*3))}P.__webglFaceCount=$*3;P.__webglLineCount=Z*2;if(S.attributes){if(P.__webglCustomAttributesList===void 0)P.__webglCustomAttributesList=[];var Ra=void 0;for(Ra in S.attributes){var Na=S.attributes[Ra],aa={},La;for(La in Na)aa[La]=Na[La];if(!aa.__webglInitialized||aa.createUniqueBuffers){aa.__webglInitialized=true;var Ma=1;aa.type==="v2"?Ma=2:aa.type==="v3"?Ma=3:aa.type==="v4"?Ma=4:aa.type==="c"&&(Ma=3);aa.size=
-Ma;aa.array=new Float32Array(O*Ma);aa.buffer=i.createBuffer();aa.buffer.belongsToAttribute=Ra;Na.needsUpdate=true;aa.__original=Na}P.__webglCustomAttributesList.push(aa)}}P.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){k=g.geometry;if(!k.__webglVertexBuffer){var Sa=k;Sa.__webglVertexBuffer=i.createBuffer();Sa.__webglColorBuffer=
-i.createBuffer();F.info.memory.geometries++;var Ca=k,va=Ca.vertices.length;Ca.__vertexArray=new Float32Array(va*3);Ca.__colorArray=new Float32Array(va*3);Ca.__webglVertexCount=va;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){k=g.geometry;if(!k.__webglVertexBuffer){var Aa=k;Aa.__webglVertexBuffer=i.createBuffer();Aa.__webglColorBuffer=i.createBuffer();F.info.memory.geometries++;var wa=k,Za=g,Ya=wa.vertices.length;wa.__vertexArray=new Float32Array(Ya*3);wa.__colorArray=
-new Float32Array(Ya*3);wa.__webglLineCount=Ya;b(wa,Za);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){k=g.geometry;if(!k.__webglVertexBuffer){var $a=k;$a.__webglVertexBuffer=i.createBuffer();$a.__webglColorBuffer=i.createBuffer();F.info.geometries++;var Qa=k,Jb=g,kb=Qa.vertices.length;Qa.__vertexArray=new Float32Array(kb*3);Qa.__colorArray=new Float32Array(kb*3);Qa.__sortArray=[];Qa.__webglParticleCount=kb;b(Qa,Jb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=
+[];ha=0;for(ia=P.numMorphNormals;ha<ia;ha++)P.__morphNormalsArrays.push(new Float32Array(O*3))}P.__webglFaceCount=$*3;P.__webglLineCount=Z*2;if(S.attributes){if(P.__webglCustomAttributesList===void 0)P.__webglCustomAttributesList=[];var Ra=void 0;for(Ra in S.attributes){var Ma=S.attributes[Ra],aa={},Ka;for(Ka in Ma)aa[Ka]=Ma[Ka];if(!aa.__webglInitialized||aa.createUniqueBuffers){aa.__webglInitialized=true;var La=1;aa.type==="v2"?La=2:aa.type==="v3"?La=3:aa.type==="v4"?La=4:aa.type==="c"&&(La=3);aa.size=
+La;aa.array=new Float32Array(O*La);aa.buffer=i.createBuffer();aa.buffer.belongsToAttribute=Ra;Ma.needsUpdate=true;aa.__original=Ma}P.__webglCustomAttributesList.push(aa)}}P.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){k=g.geometry;if(!k.__webglVertexBuffer){var Sa=k;Sa.__webglVertexBuffer=i.createBuffer();Sa.__webglColorBuffer=
+i.createBuffer();G.info.memory.geometries++;var oa=k,xa=oa.vertices.length;oa.__vertexArray=new Float32Array(xa*3);oa.__colorArray=new Float32Array(xa*3);oa.__webglVertexCount=xa;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){k=g.geometry;if(!k.__webglVertexBuffer){var Ba=k;Ba.__webglVertexBuffer=i.createBuffer();Ba.__webglColorBuffer=i.createBuffer();G.info.memory.geometries++;var Na=k,Wa=g,Va=Na.vertices.length;Na.__vertexArray=new Float32Array(Va*3);Na.__colorArray=
+new Float32Array(Va*3);Na.__webglLineCount=Va;b(Na,Wa);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){k=g.geometry;if(!k.__webglVertexBuffer){var $a=k;$a.__webglVertexBuffer=i.createBuffer();$a.__webglColorBuffer=i.createBuffer();G.info.geometries++;var Qa=k,Kb=g,lb=Qa.vertices.length;Qa.__vertexArray=new Float32Array(lb*3);Qa.__colorArray=new Float32Array(lb*3);Qa.__sortArray=[];Qa.__webglParticleCount=lb;b(Qa,Kb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=
 true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){k=g.geometry;if(k instanceof THREE.BufferGeometry)l(h.__webglObjects,k,g);else for(j in k.geometryGroups){n=k.geometryGroups[j];l(h.__webglObjects,n,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){k=g.geometry;l(h.__webglObjects,k,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?
 h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var bb=a.__objectsRemoved[0],gb=a;bb instanceof THREE.Mesh||bb instanceof THREE.ParticleSystem||bb instanceof THREE.Ribbon||bb instanceof THREE.Line?o(gb.__webglObjects,bb):bb instanceof THREE.Sprite?q(gb.__webglSprites,bb):bb instanceof THREE.LensFlare?q(gb.__webglFlares,bb):(bb instanceof THREE.ImmediateRenderObject||bb.immediateRenderCallback)&&
-o(gb.__webglObjectsImmediate,bb);bb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var lb=0,Zb=a.__webglObjects.length;lb<Zb;lb++){var ib=a.__webglObjects[lb].object,ga=ib.geometry,hb=void 0,hc=void 0,Ta=void 0;if(ib instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry){ga.verticesNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false}else{for(var Uc=0,od=ga.geometryGroupsList.length;Uc<od;Uc++){hb=ga.geometryGroupsList[Uc];
-Ta=c(ib,hb);hc=Ta.attributes&&p(Ta);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangetsNeedUpdate||hc){var ca=hb,pd=ib,Va=i.DYNAMIC_DRAW,qd=!ga.dynamic,ac=Ta;if(ca.__inittedArrays){var dd=d(ac),Vc=ac.vertexColors?ac.vertexColors:false,ed=e(ac),Ec=dd===THREE.SmoothShading,H=void 0,T=void 0,fb=void 0,N=void 0,ic=void 0,Mb=void 0,jb=void 0,Fc=void 0,Eb=void 0,jc=void 0,kc=void 0,V=void 0,W=void 0,X=void 0,
-ma=void 0,mb=void 0,nb=void 0,ob=void 0,qc=void 0,pb=void 0,qb=void 0,rb=void 0,rc=void 0,sb=void 0,tb=void 0,ub=void 0,sc=void 0,vb=void 0,wb=void 0,xb=void 0,tc=void 0,yb=void 0,zb=void 0,Ab=void 0,uc=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Gc=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Hc=void 0,ja=void 0,fd=void 0,Tb=void 0,lc=void 0,mc=void 0,Fa=void 0,gd=void 0,Da=void 0,Ea=void 0,Ub=void 0,Fb=void 0,xa=0,Ba=0,Gb=0,Hb=0,cb=0,Ka=0,na=0,Oa=0,ya=0,L=0,ba=0,B=0,Wa=void 0,Ga=ca.__vertexArray,vc=ca.__uvArray,
-wc=ca.__uv2Array,db=ca.__normalArray,pa=ca.__tangentArray,Ha=ca.__colorArray,qa=ca.__skinVertexAArray,ra=ca.__skinVertexBArray,sa=ca.__skinIndexArray,ta=ca.__skinWeightArray,Wc=ca.__morphTargetsArrays,Xc=ca.__morphNormalsArrays,Yc=ca.__webglCustomAttributesList,y=void 0,Bb=ca.__faceArray,Xa=ca.__lineArray,Pa=pd.geometry,rd=Pa.elementsNeedUpdate,hd=Pa.uvsNeedUpdate,sd=Pa.normalsNeedUpdate,td=Pa.tangetsNeedUpdate,ud=Pa.colorsNeedUpdate,vd=Pa.morphTargetsNeedUpdate,bc=Pa.vertices,ka=ca.faces3,la=ca.faces4,
-za=Pa.faces,Zc=Pa.faceVertexUvs[0],$c=Pa.faceVertexUvs[1],cc=Pa.skinVerticesA,dc=Pa.skinVerticesB,ec=Pa.skinIndices,Vb=Pa.skinWeights,Wb=Pa.morphTargets,Ic=Pa.morphNormals;if(Pa.verticesNeedUpdate){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];V=bc[N.a];W=bc[N.b];X=bc[N.c];Ga[Ba]=V.x;Ga[Ba+1]=V.y;Ga[Ba+2]=V.z;Ga[Ba+3]=W.x;Ga[Ba+4]=W.y;Ga[Ba+5]=W.z;Ga[Ba+6]=X.x;Ga[Ba+7]=X.y;Ga[Ba+8]=X.z;Ba=Ba+9}H=0;for(T=la.length;H<T;H++){N=za[la[H]];V=bc[N.a];W=bc[N.b];X=bc[N.c];ma=bc[N.d];Ga[Ba]=V.x;Ga[Ba+1]=V.y;Ga[Ba+
-2]=V.z;Ga[Ba+3]=W.x;Ga[Ba+4]=W.y;Ga[Ba+5]=W.z;Ga[Ba+6]=X.x;Ga[Ba+7]=X.y;Ga[Ba+8]=X.z;Ga[Ba+9]=ma.x;Ga[Ba+10]=ma.y;Ga[Ba+11]=ma.z;Ba=Ba+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Ga,Va)}if(vd){Fa=0;for(gd=Wb.length;Fa<gd;Fa++){H=ba=0;for(T=ka.length;H<T;H++){Ub=ka[H];N=za[Ub];V=Wb[Fa].vertices[N.a];W=Wb[Fa].vertices[N.b];X=Wb[Fa].vertices[N.c];Da=Wc[Fa];Da[ba]=V.x;Da[ba+1]=V.y;Da[ba+2]=V.z;Da[ba+3]=W.x;Da[ba+4]=W.y;Da[ba+5]=W.z;Da[ba+6]=X.x;Da[ba+7]=X.y;Da[ba+
-8]=X.z;if(ac.morphNormals){if(Ec){Fb=Ic[Fa].vertexNormals[Ub];pb=Fb.a;qb=Fb.b;rb=Fb.c}else rb=qb=pb=Ic[Fa].faceNormals[Ub];Ea=Xc[Fa];Ea[ba]=pb.x;Ea[ba+1]=pb.y;Ea[ba+2]=pb.z;Ea[ba+3]=qb.x;Ea[ba+4]=qb.y;Ea[ba+5]=qb.z;Ea[ba+6]=rb.x;Ea[ba+7]=rb.y;Ea[ba+8]=rb.z}ba=ba+9}H=0;for(T=la.length;H<T;H++){Ub=la[H];N=za[Ub];V=Wb[Fa].vertices[N.a];W=Wb[Fa].vertices[N.b];X=Wb[Fa].vertices[N.c];ma=Wb[Fa].vertices[N.d];Da=Wc[Fa];Da[ba]=V.x;Da[ba+1]=V.y;Da[ba+2]=V.z;Da[ba+3]=W.x;Da[ba+4]=W.y;Da[ba+5]=W.z;Da[ba+6]=X.x;
-Da[ba+7]=X.y;Da[ba+8]=X.z;Da[ba+9]=ma.x;Da[ba+10]=ma.y;Da[ba+11]=ma.z;if(ac.morphNormals){if(Ec){Fb=Ic[Fa].vertexNormals[Ub];pb=Fb.a;qb=Fb.b;rb=Fb.c;rc=Fb.d}else rc=rb=qb=pb=Ic[Fa].faceNormals[Ub];Ea=Xc[Fa];Ea[ba]=pb.x;Ea[ba+1]=pb.y;Ea[ba+2]=pb.z;Ea[ba+3]=qb.x;Ea[ba+4]=qb.y;Ea[ba+5]=qb.z;Ea[ba+6]=rb.x;Ea[ba+7]=rb.y;Ea[ba+8]=rb.z;Ea[ba+9]=rc.x;Ea[ba+10]=rc.y;Ea[ba+11]=rc.z}ba=ba+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglMorphTargetsBuffers[Fa]);i.bufferData(i.ARRAY_BUFFER,Wc[Fa],Va);if(ac.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,
-ca.__webglMorphNormalsBuffers[Fa]);i.bufferData(i.ARRAY_BUFFER,Xc[Fa],Va)}}}if(Vb.length){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];vb=Vb[N.a];wb=Vb[N.b];xb=Vb[N.c];ta[L]=vb.x;ta[L+1]=vb.y;ta[L+2]=vb.z;ta[L+3]=vb.w;ta[L+4]=wb.x;ta[L+5]=wb.y;ta[L+6]=wb.z;ta[L+7]=wb.w;ta[L+8]=xb.x;ta[L+9]=xb.y;ta[L+10]=xb.z;ta[L+11]=xb.w;yb=ec[N.a];zb=ec[N.b];Ab=ec[N.c];sa[L]=yb.x;sa[L+1]=yb.y;sa[L+2]=yb.z;sa[L+3]=yb.w;sa[L+4]=zb.x;sa[L+5]=zb.y;sa[L+6]=zb.z;sa[L+7]=zb.w;sa[L+8]=Ab.x;sa[L+9]=Ab.y;sa[L+10]=Ab.z;sa[L+11]=
-Ab.w;Nb=cc[N.a];Ob=cc[N.b];Pb=cc[N.c];qa[L]=Nb.x;qa[L+1]=Nb.y;qa[L+2]=Nb.z;qa[L+3]=1;qa[L+4]=Ob.x;qa[L+5]=Ob.y;qa[L+6]=Ob.z;qa[L+7]=1;qa[L+8]=Pb.x;qa[L+9]=Pb.y;qa[L+10]=Pb.z;qa[L+11]=1;Qb=dc[N.a];Rb=dc[N.b];Sb=dc[N.c];ra[L]=Qb.x;ra[L+1]=Qb.y;ra[L+2]=Qb.z;ra[L+3]=1;ra[L+4]=Rb.x;ra[L+5]=Rb.y;ra[L+6]=Rb.z;ra[L+7]=1;ra[L+8]=Sb.x;ra[L+9]=Sb.y;ra[L+10]=Sb.z;ra[L+11]=1;L=L+12}H=0;for(T=la.length;H<T;H++){N=za[la[H]];vb=Vb[N.a];wb=Vb[N.b];xb=Vb[N.c];tc=Vb[N.d];ta[L]=vb.x;ta[L+1]=vb.y;ta[L+2]=vb.z;ta[L+3]=
-vb.w;ta[L+4]=wb.x;ta[L+5]=wb.y;ta[L+6]=wb.z;ta[L+7]=wb.w;ta[L+8]=xb.x;ta[L+9]=xb.y;ta[L+10]=xb.z;ta[L+11]=xb.w;ta[L+12]=tc.x;ta[L+13]=tc.y;ta[L+14]=tc.z;ta[L+15]=tc.w;yb=ec[N.a];zb=ec[N.b];Ab=ec[N.c];uc=ec[N.d];sa[L]=yb.x;sa[L+1]=yb.y;sa[L+2]=yb.z;sa[L+3]=yb.w;sa[L+4]=zb.x;sa[L+5]=zb.y;sa[L+6]=zb.z;sa[L+7]=zb.w;sa[L+8]=Ab.x;sa[L+9]=Ab.y;sa[L+10]=Ab.z;sa[L+11]=Ab.w;sa[L+12]=uc.x;sa[L+13]=uc.y;sa[L+14]=uc.z;sa[L+15]=uc.w;Nb=cc[N.a];Ob=cc[N.b];Pb=cc[N.c];Gc=cc[N.d];qa[L]=Nb.x;qa[L+1]=Nb.y;qa[L+2]=Nb.z;
-qa[L+3]=1;qa[L+4]=Ob.x;qa[L+5]=Ob.y;qa[L+6]=Ob.z;qa[L+7]=1;qa[L+8]=Pb.x;qa[L+9]=Pb.y;qa[L+10]=Pb.z;qa[L+11]=1;qa[L+12]=Gc.x;qa[L+13]=Gc.y;qa[L+14]=Gc.z;qa[L+15]=1;Qb=dc[N.a];Rb=dc[N.b];Sb=dc[N.c];Hc=dc[N.d];ra[L]=Qb.x;ra[L+1]=Qb.y;ra[L+2]=Qb.z;ra[L+3]=1;ra[L+4]=Rb.x;ra[L+5]=Rb.y;ra[L+6]=Rb.z;ra[L+7]=1;ra[L+8]=Sb.x;ra[L+9]=Sb.y;ra[L+10]=Sb.z;ra[L+11]=1;ra[L+12]=Hc.x;ra[L+13]=Hc.y;ra[L+14]=Hc.z;ra[L+15]=1;L=L+16}if(L>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexABuffer);i.bufferData(i.ARRAY_BUFFER,
-qa,Va);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexBBuffer);i.bufferData(i.ARRAY_BUFFER,ra,Va);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinIndicesBuffer);i.bufferData(i.ARRAY_BUFFER,sa,Va);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinWeightsBuffer);i.bufferData(i.ARRAY_BUFFER,ta,Va)}}if(ud&&Vc){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];jb=N.vertexColors;Fc=N.color;if(jb.length===3&&Vc===THREE.VertexColors){sb=jb[0];tb=jb[1];ub=jb[2]}else ub=tb=sb=Fc;Ha[ya]=sb.r;Ha[ya+1]=sb.g;Ha[ya+2]=sb.b;Ha[ya+3]=
-tb.r;Ha[ya+4]=tb.g;Ha[ya+5]=tb.b;Ha[ya+6]=ub.r;Ha[ya+7]=ub.g;Ha[ya+8]=ub.b;ya=ya+9}H=0;for(T=la.length;H<T;H++){N=za[la[H]];jb=N.vertexColors;Fc=N.color;if(jb.length===4&&Vc===THREE.VertexColors){sb=jb[0];tb=jb[1];ub=jb[2];sc=jb[3]}else sc=ub=tb=sb=Fc;Ha[ya]=sb.r;Ha[ya+1]=sb.g;Ha[ya+2]=sb.b;Ha[ya+3]=tb.r;Ha[ya+4]=tb.g;Ha[ya+5]=tb.b;Ha[ya+6]=ub.r;Ha[ya+7]=ub.g;Ha[ya+8]=ub.b;Ha[ya+9]=sc.r;Ha[ya+10]=sc.g;Ha[ya+11]=sc.b;ya=ya+12}if(ya>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,
-Ha,Va)}}if(td&&Pa.hasTangents){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];Eb=N.vertexTangents;mb=Eb[0];nb=Eb[1];ob=Eb[2];pa[na]=mb.x;pa[na+1]=mb.y;pa[na+2]=mb.z;pa[na+3]=mb.w;pa[na+4]=nb.x;pa[na+5]=nb.y;pa[na+6]=nb.z;pa[na+7]=nb.w;pa[na+8]=ob.x;pa[na+9]=ob.y;pa[na+10]=ob.z;pa[na+11]=ob.w;na=na+12}H=0;for(T=la.length;H<T;H++){N=za[la[H]];Eb=N.vertexTangents;mb=Eb[0];nb=Eb[1];ob=Eb[2];qc=Eb[3];pa[na]=mb.x;pa[na+1]=mb.y;pa[na+2]=mb.z;pa[na+3]=mb.w;pa[na+4]=nb.x;pa[na+5]=nb.y;pa[na+6]=nb.z;pa[na+7]=nb.w;
-pa[na+8]=ob.x;pa[na+9]=ob.y;pa[na+10]=ob.z;pa[na+11]=ob.w;pa[na+12]=qc.x;pa[na+13]=qc.y;pa[na+14]=qc.z;pa[na+15]=qc.w;na=na+16}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglTangentBuffer);i.bufferData(i.ARRAY_BUFFER,pa,Va)}if(sd&&dd){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];ic=N.vertexNormals;Mb=N.normal;if(ic.length===3&&Ec)for(ja=0;ja<3;ja++){Tb=ic[ja];db[Ka]=Tb.x;db[Ka+1]=Tb.y;db[Ka+2]=Tb.z;Ka=Ka+3}else for(ja=0;ja<3;ja++){db[Ka]=Mb.x;db[Ka+1]=Mb.y;db[Ka+2]=Mb.z;Ka=Ka+3}}H=0;for(T=la.length;H<T;H++){N=
-za[la[H]];ic=N.vertexNormals;Mb=N.normal;if(ic.length===4&&Ec)for(ja=0;ja<4;ja++){Tb=ic[ja];db[Ka]=Tb.x;db[Ka+1]=Tb.y;db[Ka+2]=Tb.z;Ka=Ka+3}else for(ja=0;ja<4;ja++){db[Ka]=Mb.x;db[Ka+1]=Mb.y;db[Ka+2]=Mb.z;Ka=Ka+3}}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglNormalBuffer);i.bufferData(i.ARRAY_BUFFER,db,Va)}if(hd&&Zc&&ed){H=0;for(T=ka.length;H<T;H++){fb=ka[H];N=za[fb];jc=Zc[fb];if(jc!==void 0)for(ja=0;ja<3;ja++){lc=jc[ja];vc[Gb]=lc.u;vc[Gb+1]=lc.v;Gb=Gb+2}}H=0;for(T=la.length;H<T;H++){fb=la[H];N=za[fb];jc=
-Zc[fb];if(jc!==void 0)for(ja=0;ja<4;ja++){lc=jc[ja];vc[Gb]=lc.u;vc[Gb+1]=lc.v;Gb=Gb+2}}if(Gb>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglUVBuffer);i.bufferData(i.ARRAY_BUFFER,vc,Va)}}if(hd&&$c&&ed){H=0;for(T=ka.length;H<T;H++){fb=ka[H];N=za[fb];kc=$c[fb];if(kc!==void 0)for(ja=0;ja<3;ja++){mc=kc[ja];wc[Hb]=mc.u;wc[Hb+1]=mc.v;Hb=Hb+2}}H=0;for(T=la.length;H<T;H++){fb=la[H];N=za[fb];kc=$c[fb];if(kc!==void 0)for(ja=0;ja<4;ja++){mc=kc[ja];wc[Hb]=mc.u;wc[Hb+1]=mc.v;Hb=Hb+2}}if(Hb>0){i.bindBuffer(i.ARRAY_BUFFER,
-ca.__webglUV2Buffer);i.bufferData(i.ARRAY_BUFFER,wc,Va)}}if(rd){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];Bb[cb]=xa;Bb[cb+1]=xa+1;Bb[cb+2]=xa+2;cb=cb+3;Xa[Oa]=xa;Xa[Oa+1]=xa+1;Xa[Oa+2]=xa;Xa[Oa+3]=xa+2;Xa[Oa+4]=xa+1;Xa[Oa+5]=xa+2;Oa=Oa+6;xa=xa+3}H=0;for(T=la.length;H<T;H++){N=za[la[H]];Bb[cb]=xa;Bb[cb+1]=xa+1;Bb[cb+2]=xa+3;Bb[cb+3]=xa+1;Bb[cb+4]=xa+2;Bb[cb+5]=xa+3;cb=cb+6;Xa[Oa]=xa;Xa[Oa+1]=xa+1;Xa[Oa+2]=xa;Xa[Oa+3]=xa+3;Xa[Oa+4]=xa+1;Xa[Oa+5]=xa+2;Xa[Oa+6]=xa+2;Xa[Oa+7]=xa+3;Oa=Oa+8;xa=xa+4}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,
-ca.__webglFaceBuffer);i.bufferData(i.ELEMENT_ARRAY_BUFFER,Bb,Va);i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,ca.__webglLineBuffer);i.bufferData(i.ELEMENT_ARRAY_BUFFER,Xa,Va)}if(Yc){ja=0;for(fd=Yc.length;ja<fd;ja++){y=Yc[ja];if(y.__original.needsUpdate){B=0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];y.array[B]=y.value[N.a];y.array[B+1]=y.value[N.b];y.array[B+2]=y.value[N.c];B=B+3}H=0;for(T=la.length;H<T;H++){N=za[la[H]];y.array[B]=y.value[N.a];y.array[B+
-1]=y.value[N.b];y.array[B+2]=y.value[N.c];y.array[B+3]=y.value[N.d];B=B+4}}else{if(y.boundTo==="faces"){H=0;for(T=ka.length;H<T;H++){Wa=y.value[ka[H]];y.array[B]=Wa;y.array[B+1]=Wa;y.array[B+2]=Wa;B=B+3}H=0;for(T=la.length;H<T;H++){Wa=y.value[la[H]];y.array[B]=Wa;y.array[B+1]=Wa;y.array[B+2]=Wa;y.array[B+3]=Wa;B=B+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];y.array[B]=V.x;y.array[B+1]=V.y;
-y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;B=B+6}H=0;for(T=la.length;H<T;H++){N=za[la[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];ma=y.value[N.d];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;y.array[B+6]=ma.x;y.array[B+7]=ma.y;B=B+8}}else{if(y.boundTo==="faces"){H=0;for(T=ka.length;H<T;H++){X=W=V=Wa=y.value[ka[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;
-B=B+6}H=0;for(T=la.length;H<T;H++){ma=X=W=V=Wa=y.value[la[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=W.x;y.array[B+3]=W.y;y.array[B+4]=X.x;y.array[B+5]=X.y;y.array[B+6]=ma.x;y.array[B+7]=ma.y;B=B+8}}}else if(y.size===3){var da;da=y.type==="c"?["r","g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+
+o(gb.__webglObjectsImmediate,bb);bb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var ib=0,Lb=a.__webglObjects.length;ib<Lb;ib++){var jb=a.__webglObjects[ib].object,ga=jb.geometry,hb=void 0,ic=void 0,Ta=void 0;if(jb instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry){ga.verticesNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false}else{for(var Cb=0,nd=ga.geometryGroupsList.length;Cb<nd;Cb++){hb=ga.geometryGroupsList[Cb];
+Ta=c(jb,hb);ic=Ta.attributes&&p(Ta);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangetsNeedUpdate||ic){var ca=hb,od=jb,Xa=i.DYNAMIC_DRAW,pd=!ga.dynamic,bc=Ta;if(ca.__inittedArrays){var cd=d(bc),Tc=bc.vertexColors?bc.vertexColors:false,dd=e(bc),Ec=cd===THREE.SmoothShading,H=void 0,T=void 0,fb=void 0,N=void 0,jc=void 0,Ob=void 0,kb=void 0,Fc=void 0,Fb=void 0,kc=void 0,lc=void 0,V=void 0,W=void 0,X=void 0,
+ma=void 0,mb=void 0,nb=void 0,ob=void 0,qc=void 0,pb=void 0,qb=void 0,rb=void 0,rc=void 0,sb=void 0,tb=void 0,ub=void 0,sc=void 0,vb=void 0,wb=void 0,xb=void 0,tc=void 0,yb=void 0,zb=void 0,Ab=void 0,uc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Gc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Hc=void 0,ja=void 0,ed=void 0,Vb=void 0,mc=void 0,nc=void 0,Ea=void 0,fd=void 0,Ca=void 0,Da=void 0,Wb=void 0,Gb=void 0,wa=0,Aa=0,Hb=0,Ib=0,cb=0,Ja=0,na=0,Oa=0,ya=0,L=0,ba=0,B=0,Ya=void 0,Fa=ca.__vertexArray,vc=ca.__uvArray,
+wc=ca.__uv2Array,db=ca.__normalArray,qa=ca.__tangentArray,Ga=ca.__colorArray,ra=ca.__skinVertexAArray,sa=ca.__skinVertexBArray,ta=ca.__skinIndexArray,ua=ca.__skinWeightArray,Uc=ca.__morphTargetsArrays,Vc=ca.__morphNormalsArrays,Wc=ca.__webglCustomAttributesList,y=void 0,Bb=ca.__faceArray,Za=ca.__lineArray,Pa=od.geometry,qd=Pa.elementsNeedUpdate,gd=Pa.uvsNeedUpdate,rd=Pa.normalsNeedUpdate,sd=Pa.tangetsNeedUpdate,td=Pa.colorsNeedUpdate,ud=Pa.morphTargetsNeedUpdate,cc=Pa.vertices,ka=ca.faces3,la=ca.faces4,
+za=Pa.faces,Xc=Pa.faceVertexUvs[0],Yc=Pa.faceVertexUvs[1],dc=Pa.skinVerticesA,ec=Pa.skinVerticesB,fc=Pa.skinIndices,Xb=Pa.skinWeights,Yb=Pa.morphTargets,Ic=Pa.morphNormals;if(Pa.verticesNeedUpdate){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];V=cc[N.a];W=cc[N.b];X=cc[N.c];Fa[Aa]=V.x;Fa[Aa+1]=V.y;Fa[Aa+2]=V.z;Fa[Aa+3]=W.x;Fa[Aa+4]=W.y;Fa[Aa+5]=W.z;Fa[Aa+6]=X.x;Fa[Aa+7]=X.y;Fa[Aa+8]=X.z;Aa=Aa+9}H=0;for(T=la.length;H<T;H++){N=za[la[H]];V=cc[N.a];W=cc[N.b];X=cc[N.c];ma=cc[N.d];Fa[Aa]=V.x;Fa[Aa+1]=V.y;Fa[Aa+
+2]=V.z;Fa[Aa+3]=W.x;Fa[Aa+4]=W.y;Fa[Aa+5]=W.z;Fa[Aa+6]=X.x;Fa[Aa+7]=X.y;Fa[Aa+8]=X.z;Fa[Aa+9]=ma.x;Fa[Aa+10]=ma.y;Fa[Aa+11]=ma.z;Aa=Aa+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Fa,Xa)}if(ud){Ea=0;for(fd=Yb.length;Ea<fd;Ea++){H=ba=0;for(T=ka.length;H<T;H++){Wb=ka[H];N=za[Wb];V=Yb[Ea].vertices[N.a];W=Yb[Ea].vertices[N.b];X=Yb[Ea].vertices[N.c];Ca=Uc[Ea];Ca[ba]=V.x;Ca[ba+1]=V.y;Ca[ba+2]=V.z;Ca[ba+3]=W.x;Ca[ba+4]=W.y;Ca[ba+5]=W.z;Ca[ba+6]=X.x;Ca[ba+7]=X.y;Ca[ba+
+8]=X.z;if(bc.morphNormals){if(Ec){Gb=Ic[Ea].vertexNormals[Wb];pb=Gb.a;qb=Gb.b;rb=Gb.c}else rb=qb=pb=Ic[Ea].faceNormals[Wb];Da=Vc[Ea];Da[ba]=pb.x;Da[ba+1]=pb.y;Da[ba+2]=pb.z;Da[ba+3]=qb.x;Da[ba+4]=qb.y;Da[ba+5]=qb.z;Da[ba+6]=rb.x;Da[ba+7]=rb.y;Da[ba+8]=rb.z}ba=ba+9}H=0;for(T=la.length;H<T;H++){Wb=la[H];N=za[Wb];V=Yb[Ea].vertices[N.a];W=Yb[Ea].vertices[N.b];X=Yb[Ea].vertices[N.c];ma=Yb[Ea].vertices[N.d];Ca=Uc[Ea];Ca[ba]=V.x;Ca[ba+1]=V.y;Ca[ba+2]=V.z;Ca[ba+3]=W.x;Ca[ba+4]=W.y;Ca[ba+5]=W.z;Ca[ba+6]=X.x;
+Ca[ba+7]=X.y;Ca[ba+8]=X.z;Ca[ba+9]=ma.x;Ca[ba+10]=ma.y;Ca[ba+11]=ma.z;if(bc.morphNormals){if(Ec){Gb=Ic[Ea].vertexNormals[Wb];pb=Gb.a;qb=Gb.b;rb=Gb.c;rc=Gb.d}else rc=rb=qb=pb=Ic[Ea].faceNormals[Wb];Da=Vc[Ea];Da[ba]=pb.x;Da[ba+1]=pb.y;Da[ba+2]=pb.z;Da[ba+3]=qb.x;Da[ba+4]=qb.y;Da[ba+5]=qb.z;Da[ba+6]=rb.x;Da[ba+7]=rb.y;Da[ba+8]=rb.z;Da[ba+9]=rc.x;Da[ba+10]=rc.y;Da[ba+11]=rc.z}ba=ba+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglMorphTargetsBuffers[Ea]);i.bufferData(i.ARRAY_BUFFER,Uc[Ea],Xa);if(bc.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,
+ca.__webglMorphNormalsBuffers[Ea]);i.bufferData(i.ARRAY_BUFFER,Vc[Ea],Xa)}}}if(Xb.length){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];vb=Xb[N.a];wb=Xb[N.b];xb=Xb[N.c];ua[L]=vb.x;ua[L+1]=vb.y;ua[L+2]=vb.z;ua[L+3]=vb.w;ua[L+4]=wb.x;ua[L+5]=wb.y;ua[L+6]=wb.z;ua[L+7]=wb.w;ua[L+8]=xb.x;ua[L+9]=xb.y;ua[L+10]=xb.z;ua[L+11]=xb.w;yb=fc[N.a];zb=fc[N.b];Ab=fc[N.c];ta[L]=yb.x;ta[L+1]=yb.y;ta[L+2]=yb.z;ta[L+3]=yb.w;ta[L+4]=zb.x;ta[L+5]=zb.y;ta[L+6]=zb.z;ta[L+7]=zb.w;ta[L+8]=Ab.x;ta[L+9]=Ab.y;ta[L+10]=Ab.z;ta[L+11]=
+Ab.w;Pb=dc[N.a];Qb=dc[N.b];Rb=dc[N.c];ra[L]=Pb.x;ra[L+1]=Pb.y;ra[L+2]=Pb.z;ra[L+3]=1;ra[L+4]=Qb.x;ra[L+5]=Qb.y;ra[L+6]=Qb.z;ra[L+7]=1;ra[L+8]=Rb.x;ra[L+9]=Rb.y;ra[L+10]=Rb.z;ra[L+11]=1;Sb=ec[N.a];Tb=ec[N.b];Ub=ec[N.c];sa[L]=Sb.x;sa[L+1]=Sb.y;sa[L+2]=Sb.z;sa[L+3]=1;sa[L+4]=Tb.x;sa[L+5]=Tb.y;sa[L+6]=Tb.z;sa[L+7]=1;sa[L+8]=Ub.x;sa[L+9]=Ub.y;sa[L+10]=Ub.z;sa[L+11]=1;L=L+12}H=0;for(T=la.length;H<T;H++){N=za[la[H]];vb=Xb[N.a];wb=Xb[N.b];xb=Xb[N.c];tc=Xb[N.d];ua[L]=vb.x;ua[L+1]=vb.y;ua[L+2]=vb.z;ua[L+3]=
+vb.w;ua[L+4]=wb.x;ua[L+5]=wb.y;ua[L+6]=wb.z;ua[L+7]=wb.w;ua[L+8]=xb.x;ua[L+9]=xb.y;ua[L+10]=xb.z;ua[L+11]=xb.w;ua[L+12]=tc.x;ua[L+13]=tc.y;ua[L+14]=tc.z;ua[L+15]=tc.w;yb=fc[N.a];zb=fc[N.b];Ab=fc[N.c];uc=fc[N.d];ta[L]=yb.x;ta[L+1]=yb.y;ta[L+2]=yb.z;ta[L+3]=yb.w;ta[L+4]=zb.x;ta[L+5]=zb.y;ta[L+6]=zb.z;ta[L+7]=zb.w;ta[L+8]=Ab.x;ta[L+9]=Ab.y;ta[L+10]=Ab.z;ta[L+11]=Ab.w;ta[L+12]=uc.x;ta[L+13]=uc.y;ta[L+14]=uc.z;ta[L+15]=uc.w;Pb=dc[N.a];Qb=dc[N.b];Rb=dc[N.c];Gc=dc[N.d];ra[L]=Pb.x;ra[L+1]=Pb.y;ra[L+2]=Pb.z;
+ra[L+3]=1;ra[L+4]=Qb.x;ra[L+5]=Qb.y;ra[L+6]=Qb.z;ra[L+7]=1;ra[L+8]=Rb.x;ra[L+9]=Rb.y;ra[L+10]=Rb.z;ra[L+11]=1;ra[L+12]=Gc.x;ra[L+13]=Gc.y;ra[L+14]=Gc.z;ra[L+15]=1;Sb=ec[N.a];Tb=ec[N.b];Ub=ec[N.c];Hc=ec[N.d];sa[L]=Sb.x;sa[L+1]=Sb.y;sa[L+2]=Sb.z;sa[L+3]=1;sa[L+4]=Tb.x;sa[L+5]=Tb.y;sa[L+6]=Tb.z;sa[L+7]=1;sa[L+8]=Ub.x;sa[L+9]=Ub.y;sa[L+10]=Ub.z;sa[L+11]=1;sa[L+12]=Hc.x;sa[L+13]=Hc.y;sa[L+14]=Hc.z;sa[L+15]=1;L=L+16}if(L>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexABuffer);i.bufferData(i.ARRAY_BUFFER,
+ra,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexBBuffer);i.bufferData(i.ARRAY_BUFFER,sa,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinIndicesBuffer);i.bufferData(i.ARRAY_BUFFER,ta,Xa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinWeightsBuffer);i.bufferData(i.ARRAY_BUFFER,ua,Xa)}}if(td&&Tc){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];kb=N.vertexColors;Fc=N.color;if(kb.length===3&&Tc===THREE.VertexColors){sb=kb[0];tb=kb[1];ub=kb[2]}else ub=tb=sb=Fc;Ga[ya]=sb.r;Ga[ya+1]=sb.g;Ga[ya+2]=sb.b;Ga[ya+3]=
+tb.r;Ga[ya+4]=tb.g;Ga[ya+5]=tb.b;Ga[ya+6]=ub.r;Ga[ya+7]=ub.g;Ga[ya+8]=ub.b;ya=ya+9}H=0;for(T=la.length;H<T;H++){N=za[la[H]];kb=N.vertexColors;Fc=N.color;if(kb.length===4&&Tc===THREE.VertexColors){sb=kb[0];tb=kb[1];ub=kb[2];sc=kb[3]}else sc=ub=tb=sb=Fc;Ga[ya]=sb.r;Ga[ya+1]=sb.g;Ga[ya+2]=sb.b;Ga[ya+3]=tb.r;Ga[ya+4]=tb.g;Ga[ya+5]=tb.b;Ga[ya+6]=ub.r;Ga[ya+7]=ub.g;Ga[ya+8]=ub.b;Ga[ya+9]=sc.r;Ga[ya+10]=sc.g;Ga[ya+11]=sc.b;ya=ya+12}if(ya>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,
+Ga,Xa)}}if(sd&&Pa.hasTangents){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];Fb=N.vertexTangents;mb=Fb[0];nb=Fb[1];ob=Fb[2];qa[na]=mb.x;qa[na+1]=mb.y;qa[na+2]=mb.z;qa[na+3]=mb.w;qa[na+4]=nb.x;qa[na+5]=nb.y;qa[na+6]=nb.z;qa[na+7]=nb.w;qa[na+8]=ob.x;qa[na+9]=ob.y;qa[na+10]=ob.z;qa[na+11]=ob.w;na=na+12}H=0;for(T=la.length;H<T;H++){N=za[la[H]];Fb=N.vertexTangents;mb=Fb[0];nb=Fb[1];ob=Fb[2];qc=Fb[3];qa[na]=mb.x;qa[na+1]=mb.y;qa[na+2]=mb.z;qa[na+3]=mb.w;qa[na+4]=nb.x;qa[na+5]=nb.y;qa[na+6]=nb.z;qa[na+7]=nb.w;
+qa[na+8]=ob.x;qa[na+9]=ob.y;qa[na+10]=ob.z;qa[na+11]=ob.w;qa[na+12]=qc.x;qa[na+13]=qc.y;qa[na+14]=qc.z;qa[na+15]=qc.w;na=na+16}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglTangentBuffer);i.bufferData(i.ARRAY_BUFFER,qa,Xa)}if(rd&&cd){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];jc=N.vertexNormals;Ob=N.normal;if(jc.length===3&&Ec)for(ja=0;ja<3;ja++){Vb=jc[ja];db[Ja]=Vb.x;db[Ja+1]=Vb.y;db[Ja+2]=Vb.z;Ja=Ja+3}else for(ja=0;ja<3;ja++){db[Ja]=Ob.x;db[Ja+1]=Ob.y;db[Ja+2]=Ob.z;Ja=Ja+3}}H=0;for(T=la.length;H<T;H++){N=
+za[la[H]];jc=N.vertexNormals;Ob=N.normal;if(jc.length===4&&Ec)for(ja=0;ja<4;ja++){Vb=jc[ja];db[Ja]=Vb.x;db[Ja+1]=Vb.y;db[Ja+2]=Vb.z;Ja=Ja+3}else for(ja=0;ja<4;ja++){db[Ja]=Ob.x;db[Ja+1]=Ob.y;db[Ja+2]=Ob.z;Ja=Ja+3}}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglNormalBuffer);i.bufferData(i.ARRAY_BUFFER,db,Xa)}if(gd&&Xc&&dd){H=0;for(T=ka.length;H<T;H++){fb=ka[H];N=za[fb];kc=Xc[fb];if(kc!==void 0)for(ja=0;ja<3;ja++){mc=kc[ja];vc[Hb]=mc.u;vc[Hb+1]=mc.v;Hb=Hb+2}}H=0;for(T=la.length;H<T;H++){fb=la[H];N=za[fb];kc=
+Xc[fb];if(kc!==void 0)for(ja=0;ja<4;ja++){mc=kc[ja];vc[Hb]=mc.u;vc[Hb+1]=mc.v;Hb=Hb+2}}if(Hb>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglUVBuffer);i.bufferData(i.ARRAY_BUFFER,vc,Xa)}}if(gd&&Yc&&dd){H=0;for(T=ka.length;H<T;H++){fb=ka[H];N=za[fb];lc=Yc[fb];if(lc!==void 0)for(ja=0;ja<3;ja++){nc=lc[ja];wc[Ib]=nc.u;wc[Ib+1]=nc.v;Ib=Ib+2}}H=0;for(T=la.length;H<T;H++){fb=la[H];N=za[fb];lc=Yc[fb];if(lc!==void 0)for(ja=0;ja<4;ja++){nc=lc[ja];wc[Ib]=nc.u;wc[Ib+1]=nc.v;Ib=Ib+2}}if(Ib>0){i.bindBuffer(i.ARRAY_BUFFER,
+ca.__webglUV2Buffer);i.bufferData(i.ARRAY_BUFFER,wc,Xa)}}if(qd){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];Bb[cb]=wa;Bb[cb+1]=wa+1;Bb[cb+2]=wa+2;cb=cb+3;Za[Oa]=wa;Za[Oa+1]=wa+1;Za[Oa+2]=wa;Za[Oa+3]=wa+2;Za[Oa+4]=wa+1;Za[Oa+5]=wa+2;Oa=Oa+6;wa=wa+3}H=0;for(T=la.length;H<T;H++){N=za[la[H]];Bb[cb]=wa;Bb[cb+1]=wa+1;Bb[cb+2]=wa+3;Bb[cb+3]=wa+1;Bb[cb+4]=wa+2;Bb[cb+5]=wa+3;cb=cb+6;Za[Oa]=wa;Za[Oa+1]=wa+1;Za[Oa+2]=wa;Za[Oa+3]=wa+3;Za[Oa+4]=wa+1;Za[Oa+5]=wa+2;Za[Oa+6]=wa+2;Za[Oa+7]=wa+3;Oa=Oa+8;wa=wa+4}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,
+ca.__webglFaceBuffer);i.bufferData(i.ELEMENT_ARRAY_BUFFER,Bb,Xa);i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,ca.__webglLineBuffer);i.bufferData(i.ELEMENT_ARRAY_BUFFER,Za,Xa)}if(Wc){ja=0;for(ed=Wc.length;ja<ed;ja++){y=Wc[ja];if(y.__original.needsUpdate){B=0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];y.array[B]=y.value[N.a];y.array[B+1]=y.value[N.b];y.array[B+2]=y.value[N.c];B=B+3}H=0;for(T=la.length;H<T;H++){N=za[la[H]];y.array[B]=y.value[N.a];y.array[B+
+1]=y.value[N.b];y.array[B+2]=y.value[N.c];y.array[B+3]=y.value[N.d];B=B+4}}else{if(y.boundTo==="faces"){H=0;for(T=ka.length;H<T;H++){Ya=y.value[ka[H]];y.array[B]=Ya;y.array[B+1]=Ya;y.array[B+2]=Ya;B=B+3}H=0;for(T=la.length;H<T;H++){Ya=y.value[la[H]];y.array[B]=Ya;y.array[B+1]=Ya;y.array[B+2]=Ya;y.array[B+3]=Ya;B=B+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){H=0;for(T=ka.length;H<T;H++){N=za[ka[H]];V=y.value[N.a];W=y.value[N.b];X=y.value[N.c];y.array[B]=V.x;y.array[B+1]=V.y;
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-"faces"){H=0;for(T=ka.length;H<T;H++){X=W=V=Wa=y.value[ka[H]];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+8]=X[da[2]];B=B+9}H=0;for(T=la.length;H<T;H++){ma=X=W=V=Wa=y.value[la[H]];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+
+"faces"){H=0;for(T=ka.length;H<T;H++){X=W=V=Ya=y.value[ka[H]];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+8]=X[da[2]];B=B+9}H=0;for(T=la.length;H<T;H++){ma=X=W=V=Ya=y.value[la[H]];y.array[B]=V[da[0]];y.array[B+1]=V[da[1]];y.array[B+2]=V[da[2]];y.array[B+3]=W[da[0]];y.array[B+4]=W[da[1]];y.array[B+5]=W[da[2]];y.array[B+6]=X[da[0]];y.array[B+7]=X[da[1]];y.array[B+
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-5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;B=B+12}H=0;for(T=la.length;H<T;H++){ma=X=W=V=Wa=y.value[la[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;y.array[B+12]=ma.x;y.array[B+13]=ma.y;y.array[B+14]=ma.z;y.array[B+15]=ma.w;B=B+16}}i.bindBuffer(i.ARRAY_BUFFER,y.buffer);i.bufferData(i.ARRAY_BUFFER,
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-ib);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ta.attributes&&m(Ta)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
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+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;B=B+12}H=0;for(T=la.length;H<T;H++){ma=X=W=V=Ya=y.value[la[H]];y.array[B]=V.x;y.array[B+1]=V.y;y.array[B+2]=V.z;y.array[B+3]=V.w;y.array[B+4]=W.x;y.array[B+5]=W.y;y.array[B+6]=W.z;y.array[B+7]=W.w;y.array[B+8]=X.x;y.array[B+9]=X.y;y.array[B+10]=X.z;y.array[B+11]=X.w;y.array[B+12]=ma.x;y.array[B+13]=ma.y;y.array[B+14]=ma.z;y.array[B+15]=ma.w;B=B+16}}i.bindBuffer(i.ARRAY_BUFFER,y.buffer);i.bufferData(i.ARRAY_BUFFER,
+y.array,Xa)}}}if(pd){delete ca.__inittedArrays;delete ca.__colorArray;delete ca.__normalArray;delete ca.__tangentArray;delete ca.__uvArray;delete ca.__uv2Array;delete ca.__faceArray;delete ca.__vertexArray;delete ca.__lineArray;delete ca.__skinVertexAArray;delete ca.__skinVertexBArray;delete ca.__skinIndexArray;delete ca.__skinWeightArray}}}}ga.verticesNeedUpdate=false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=
+false;ga.tangetsNeedUpdate=false;Ta.attributes&&m(Ta)}else if(jb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,hd=i.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,id=Zb.vertices,jd=Zb.colors,vd=id.length,wd=jd.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,xd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<vd;xc++){Jc=id[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,
+Lc,hd)}if(xd){for(yc=0;yc<wd;yc++){Kc=jd[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Mc,hd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(jb instanceof THREE.Line){Ta=c(jb,hb);ic=Ta.attributes&&p(Ta);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ic){var Jb=ga,Zc=i.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,kd=Jb.vertices,ld=Jb.colors,yd=kd.length,zd=ld.length,Pc=Jb.__vertexArray,
+Qc=Jb.__colorArray,Ad=Jb.colorsNeedUpdate,$c=Jb.__webglCustomAttributesList,Rc=void 0,md=void 0,Ia=void 0,oc=void 0,Ua=void 0,pa=void 0;if(Jb.verticesNeedUpdate){for(zc=0;zc<yd;zc++){Nc=kd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Pc,Zc)}if(Ad){for(Ac=0;Ac<zd;Ac++){Oc=ld[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Qc,Zc)}if($c){Rc=
+0;for(md=$c.length;Rc<md;Rc++){pa=$c[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(Ia=0;Ia<oc;Ia++)pa.array[Ia]=pa.value[Ia];else if(pa.size===2)for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.x;pa.array[va+1]=Ua.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.r;pa.array[va+1]=Ua.g;pa.array[va+2]=Ua.b;va=va+3}else for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.x;pa.array[va+
+1]=Ua.y;pa.array[va+2]=Ua.z;va=va+3}else if(pa.size===4)for(Ia=0;Ia<oc;Ia++){Ua=pa.value[Ia];pa.array[va]=Ua.x;pa.array[va+1]=Ua.y;pa.array[va+2]=Ua.z;pa.array[va+3]=Ua.w;va=va+4}i.bindBuffer(i.ARRAY_BUFFER,pa.buffer);i.bufferData(i.ARRAY_BUFFER,pa.array,Zc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ta.attributes&&m(Ta)}else if(jb instanceof THREE.ParticleSystem){Ta=c(jb,hb);ic=Ta.attributes&&p(Ta);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||jb.sortParticles||ic)&&f(ga,i.DYNAMIC_DRAW,
+jb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ta.attributes&&m(Ta)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
 a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var j,k,l,m,n;j=m=n=h=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=M){k=m;l=n;m=h}else{k=Math.ceil(M*m/(n+m));m=l=M-k}var o=0,h=0;for(n=b.length;h<n;h++){j=b[h];if(j.castShadow){j instanceof THREE.SpotLight&&o++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&
 o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var q;a:{n=a.fragmentShader;j=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,
-shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(n);d.push(j)}for(r in c){d.push(r);d.push(c[r])}g=d.join();r=0;for(d=U.length;r<d;r++)if(U[r].code===g){q=U[r].program;break a}r=i.createProgram();d=["precision "+z+" float;",Qa>0?"#define VERTEX_TEXTURES":
-"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":
+shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(n);d.push(j)}for(r in c){d.push(r);d.push(c[r])}g=d.join();r=0;for(d=U.length;r<d;r++)if(U[r].code===g){q=U[r].program;break a}r=i.createProgram();d=["precision "+z+" float;",oa>0?"#define VERTEX_TEXTURES":
+"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":
 "",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-k=["precision "+z+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+k=["precision "+z+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 i.attachShader(r,t("fragment",k+n));i.attachShader(r,t("vertex",d+j));i.linkProgram(r);i.getProgramParameter(r,i.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+i.getProgramParameter(r,i.VALIDATE_STATUS)+", gl error ["+i.getError()+"]");r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);s=d;d=0;for(h=s.length;d<h;d++){n=
-s[d];r.uniforms[n]=i.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=i.getAttribLocation(r,c)}r.id=U.length;U.push({program:r,code:g});F.info.memory.programs=U.length;q=r}a.program=q;q=a.program.attributes;q.position>=0&&i.enableVertexAttribArray(q.position);
+s[d];r.uniforms[n]=i.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=i.getAttribLocation(r,c)}r.id=U.length;U.push({program:r,code:g});G.info.memory.programs=U.length;q=r}a.program=q;q=a.program.attributes;q.position>=0&&i.enableVertexAttribArray(q.position);
 q.color>=0&&i.enableVertexAttribArray(q.color);q.normal>=0&&i.enableVertexAttribArray(q.normal);q.tangent>=0&&i.enableVertexAttribArray(q.tangent);if(a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0){i.enableVertexAttribArray(q.skinVertexA);i.enableVertexAttribArray(q.skinVertexB);i.enableVertexAttribArray(q.skinIndex);i.enableVertexAttribArray(q.skinWeight)}if(a.attributes)for(f in a.attributes)q[f]!==void 0&&q[f]>=0&&i.enableVertexAttribArray(q[f]);if(a.morphTargets){a.numSupportedMorphTargets=
 0;r="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=r+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=r+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?i.frontFace(i.CCW):i.frontFace(i.CW);a==="back"?i.cullFace(i.BACK):
-a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(ha!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);ha=a.doubleSided}if(R!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Na!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);Na=a}};this.setDepthWrite=function(a){if(La!==a){i.depthMask(a);La=a}};this.setBlending=
+a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(ha!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);ha=a.doubleSided}if(R!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Ma!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);Ma=a}};this.setDepthWrite=function(a){if(Ka!==a){i.depthMask(a);Ka=a}};this.setBlending=
 function(a,b,c,d){if(a!==P){switch(a){case THREE.NoBlending:i.disable(i.BLEND);break;case THREE.AdditiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE);break;case THREE.SubtractiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.SRC_COLOR);break;case THREE.CustomBlending:i.enable(i.BLEND);break;default:i.enable(i.BLEND);
-i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==$){i.blendEquation(G(b));$=b}if(c!==Q||d!==ia){i.blendFunc(G(c),G(d));Q=c;ia=d}}else ia=Q=$=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();F.info.memory.textures++}i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
-a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=G(a.format),f=G(a.type);w(i.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?i.texImage2D(i.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):i.texImage2D(i.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&i.generateMipmap(i.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
-THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=i.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=G(a.format),e=G(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];i.bindTexture(i.TEXTURE_CUBE_MAP,a.__webglTexture);w(i.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=i.createFramebuffer();a.__webglRenderbuffer[f]=i.createRenderbuffer();
+i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==$){i.blendEquation(F(b));$=b}if(c!==Q||d!==ia){i.blendFunc(F(c),F(d));Q=c;ia=d}}else ia=Q=$=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();G.info.memory.textures++}i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
+a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=F(a.format),f=F(a.type);w(i.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?i.texImage2D(i.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):i.texImage2D(i.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&i.generateMipmap(i.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
+THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=i.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=F(a.format),e=F(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];i.bindTexture(i.TEXTURE_CUBE_MAP,a.__webglTexture);w(i.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=i.createFramebuffer();a.__webglRenderbuffer[f]=i.createRenderbuffer();
 i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=i.TEXTURE_CUBE_MAP_POSITIVE_X+f;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer[f]);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,h,g.__webglTexture,0);s(a.__webglRenderbuffer[f],a)}c&&i.generateMipmap(i.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=i.createFramebuffer();a.__webglRenderbuffer=i.createRenderbuffer();i.bindTexture(i.TEXTURE_2D,a.__webglTexture);w(i.TEXTURE_2D,a,c);i.texImage2D(i.TEXTURE_2D,
 0,d,a.width,a.height,0,d,e,null);d=i.TEXTURE_2D;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&i.generateMipmap(i.TEXTURE_2D)}b?i.bindTexture(i.TEXTURE_CUBE_MAP,null):i.bindTexture(i.TEXTURE_2D,null);i.bindRenderbuffer(i.RENDERBUFFER,null);i.bindFramebuffer(i.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;
-c=gb;a=lb;d=Jb;e=kb}if(b!==C){i.bindFramebuffer(i.FRAMEBUFFER,b);i.viewport(d,e,c,a);C=b}Zb=c;hb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+c=gb;a=Lb;d=Kb;e=lb}if(b!==C){i.bindFramebuffer(i.FRAMEBUFFER,b);i.viewport(d,e,c,a);C=b}hb=c;Cb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -445,16 +444,16 @@ var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var j=d.b,k=d.c,l=d.d,p=new THREE.Face3,m=new THREE.Face3;p.color.copy(d.color);m.color.copy(d.color);p.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;p.a=e;p.b=j;p.c=l;m.a=j;m.b=k;m.c=l;if(d.vertexColors.length===4){p.vertexColors[0]=d.vertexColors[0].clone();p.vertexColors[1]=d.vertexColors[1].clone();p.vertexColors[2]=d.vertexColors[3].clone();m.vertexColors[0]=d.vertexColors[1].clone();
 m.vertexColors[1]=d.vertexColors[2].clone();m.vertexColors[2]=d.vertexColors[3].clone()}f.push(p,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){p=a.faceVertexUvs[d][b];j=p[1];k=p[2];l=p[3];p=[p[0].clone(),j.clone(),l.clone()];j=[j.clone(),k.clone(),l.clone()];h[d].push(p,j)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){j=a.faceUvs[d][b];g[d].push(j,j)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
 e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,j=f.c,g=a.vertices[g],h=a.vertices[h],j=a.vertices[j],k=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(j.clone());b.push(k.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
-h=f.b;j=f.c;g=a.vertices[g];h=a.vertices[h];j=a.vertices[j];b.push(g.clone());b.push(h.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,j,k,l,p,m,o,q,n,r,u,t,w,s,x=[],G=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)G[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;k=a.vertices[f];l=a.vertices[g];p=a.vertices[h];o=k.distanceTo(l);q=l.distanceTo(p);m=k.distanceTo(p);if(o>
+h=f.b;j=f.c;g=a.vertices[g];h=a.vertices[h];j=a.vertices[j];b.push(g.clone());b.push(h.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,j,k,l,p,m,o,q,n,r,u,t,w,s,x=[],F=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)F[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;k=a.vertices[f];l=a.vertices[g];p=a.vertices[h];o=k.distanceTo(l);q=l.distanceTo(p);m=k.distanceTo(p);if(o>
 b||q>b||m>b){j=a.vertices.length;w=e.clone();s=e.clone();if(o>=q&&o>=m){k=k.clone();k.lerpSelf(l,0.5);w.a=f;w.b=j;w.c=h;s.a=j;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);w.vertexNormals[1].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);w.vertexColors[1].copy(f);s.vertexColors[0].copy(f)}e=0}else if(q>=o&&q>=m){k=l.clone();k.lerpSelf(p,0.5);w.a=f;w.b=g;w.c=
 j;s.a=j;s.b=h;s.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);w.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f);s.vertexNormals[1].copy(e.vertexNormals[2]);s.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);w.vertexColors[2].copy(f);s.vertexColors[0].copy(f);s.vertexColors[1].copy(e.vertexColors[2]);s.vertexColors[2].copy(e.vertexColors[0])}e=1}else{k=k.clone();
 k.lerpSelf(p,0.5);w.a=f;w.b=g;w.c=j;s.a=j;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);w.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);w.vertexColors[2].copy(f);s.vertexColors[0].copy(f)}e=2}x.push(w,s);a.vertices.push(k);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){k=a.faceVertexUvs[f][c];s=k[0];h=k[1];w=k[2];if(e===
-0){l=s.clone();l.lerpSelf(h,0.5);k=[s.clone(),l.clone(),w.clone()];h=[l.clone(),h.clone(),w.clone()]}else if(e===1){l=h.clone();l.lerpSelf(w,0.5);k=[s.clone(),h.clone(),l.clone()];h=[l.clone(),w.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(w,0.5);k=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),w.clone()]}G[f].push(k,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)G[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;j=e.d;k=a.vertices[f];l=a.vertices[g];p=a.vertices[h];m=
+0){l=s.clone();l.lerpSelf(h,0.5);k=[s.clone(),l.clone(),w.clone()];h=[l.clone(),h.clone(),w.clone()]}else if(e===1){l=h.clone();l.lerpSelf(w,0.5);k=[s.clone(),h.clone(),l.clone()];h=[l.clone(),w.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(w,0.5);k=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),w.clone()]}F[f].push(k,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)F[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;j=e.d;k=a.vertices[f];l=a.vertices[g];p=a.vertices[h];m=
 a.vertices[j];o=k.distanceTo(l);q=l.distanceTo(p);n=p.distanceTo(m);r=k.distanceTo(m);if(o>b||q>b||n>b||r>b){u=a.vertices.length;t=a.vertices.length+1;w=e.clone();s=e.clone();if(o>=q&&o>=n&&o>=r||n>=q&&n>=o&&n>=r){o=k.clone();o.lerpSelf(l,0.5);l=p.clone();l.lerpSelf(m,0.5);w.a=f;w.b=u;w.c=t;w.d=j;s.a=u;s.b=g;s.c=h;s.d=t;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);w.vertexNormals[1].copy(f);
 w.vertexNormals[2].copy(g);s.vertexNormals[0].copy(f);s.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);w.vertexColors[1].copy(f);w.vertexColors[2].copy(g);s.vertexColors[0].copy(f);s.vertexColors[3].copy(g)}e=0}else{o=l.clone();o.lerpSelf(p,0.5);l=m.clone();l.lerpSelf(k,0.5);w.a=f;w.b=g;w.c=u;w.d=t;s.a=t;s.b=u;s.c=h;s.d=j;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
 f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);w.vertexNormals[2].copy(f);w.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);w.vertexColors[2].copy(f);w.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(f)}e=1}x.push(w,s);a.vertices.push(o,l);
-f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){k=a.faceVertexUvs[f][c];s=k[0];h=k[1];w=k[2];k=k[3];if(e===0){l=s.clone();l.lerpSelf(h,0.5);p=w.clone();p.lerpSelf(k,0.5);s=[s.clone(),l.clone(),p.clone(),k.clone()];h=[l.clone(),h.clone(),w.clone(),p.clone()]}else{l=h.clone();l.lerpSelf(w,0.5);p=k.clone();p.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),p.clone()];h=[p.clone(),l.clone(),w.clone(),k.clone()]}G[f].push(s,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)G[f].push(a.faceVertexUvs[f][c])}}}a.faces=
-x;a.faceVertexUvs=G}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
+f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){k=a.faceVertexUvs[f][c];s=k[0];h=k[1];w=k[2];k=k[3];if(e===0){l=s.clone();l.lerpSelf(h,0.5);p=w.clone();p.lerpSelf(k,0.5);s=[s.clone(),l.clone(),p.clone(),k.clone()];h=[l.clone(),h.clone(),w.clone(),p.clone()]}else{l=h.clone();l.lerpSelf(w,0.5);p=k.clone();p.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),p.clone()];h=[p.clone(),l.clone(),w.clone(),k.clone()]}F[f].push(s,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)F[f].push(a.faceVertexUvs[f][c])}}}a.faces=
+x;a.faceVertexUvs=F}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=true;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6)f.needsUpdate=true;c&&c(this)};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,
 b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,j=g.createImageData(d,e),k=j.data,l=0;l<d;l++)for(var p=1;p<e;p++){var m=p-1<0?e-1:p-1,o=(p+1)%e,q=l-1<0?d-1:l-1,n=(l+1)%d,r=[],u=[0,0,h[(p*d+l)*4]/255*b];r.push([-1,0,h[(p*d+q)*4]/255*b]);r.push([-1,-1,h[(m*d+q)*4]/255*b]);r.push([0,-1,
 h[(m*d+l)*4]/255*b]);r.push([1,-1,h[(m*d+n)*4]/255*b]);r.push([1,0,h[(p*d+n)*4]/255*b]);r.push([1,1,h[(o*d+n)*4]/255*b]);r.push([0,1,h[(o*d+l)*4]/255*b]);r.push([-1,1,h[(o*d+q)*4]/255*b]);m=[];q=r.length;for(o=0;o<q;o++){var n=r[o],t=r[(o+1)%q],n=[n[0]-u[0],n[1]-u[1],n[2]-u[2]],t=[t[0]-u[0],t[1]-u[1],t[2]-u[2]];m.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*t[0]]))}r=[0,0,0];for(o=0;o<m.length;o++){r[0]=r[0]+m[o][0];r[1]=r[1]+m[o][1];r[2]=r[2]+m[o][2]}r[0]=r[0]/m.length;r[1]=r[1]/
@@ -541,7 +540,7 @@ this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,j,k;e=(a.length-1)*b;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];j=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],j[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],j[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],j[2],k[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=
+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=
 false;this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=true;if(f.animationCache===void 0){f.animationCache={};f.animationCache.prevKey=null;f.animationCache.nextKey=null;f.animationCache.originalMatrix=e instanceof THREE.Bone?
 e.skinMatrix:e.matrix}e=this.data.hierarchy[c].keys;if(e.length){f.animationCache.prevKey=e[0];f.animationCache.nextKey=e[1];this.startTime=Math.min(e[0].time,this.startTime);this.endTime=Math.max(e[e.length-1].time,this.endTime)}}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -561,7 +560,7 @@ THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;thi
 THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=false;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=
+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=false;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=
 this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=false;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
 true;break;case 2:this.moveBackward=true}this.mouseDragOn=true};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=false;break;case 2:this.moveBackward=false}this.mouseDragOn=false};this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};
 this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=true;break;case 37:case 65:this.moveLeft=true;break;case 40:case 83:this.moveBackward=true;break;case 39:case 68:this.moveRight=true;break;case 82:this.moveUp=true;break;case 70:this.moveDown=true;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=false;break;case 37:case 65:this.moveLeft=false;break;case 40:case 83:this.moveBackward=false;break;case 39:case 68:this.moveRight=
@@ -572,14 +571,14 @@ Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-th
 c(this,this.onKeyUp),false)};
 THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,u=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++){u=d*h.chunks[f]/h.total;b.keys[f]={time:u,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
-this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
+this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
 this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}var g=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){if(this.domElement===
 document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a=
 this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),o=0;o<b.points.length;o++){c=new THREE.Mesh(g,h);c.position.copy(b.points[o]);a.add(c)}}this.domElement.addEventListener("mousemove",d(this,
 this.onMouseMove),false)}};THREE.PathControlsIdCounter=0;
-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=b!==void 0?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=false;this.object.useQuaternion=true;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=
+THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=b!==void 0?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=false;this.object.useQuaternion=true;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=
 new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=
 1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=
 0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
@@ -616,10 +615,10 @@ THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeG
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
 c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Y*g,j=Y*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,q=h,k=k+J,i=i+J,n=n+J,j=j+J;A.faces.push(new THREE.Face4(k,i,n,j,null,null,t));k=R.generateSideWallUV(A,a,o,b,k,i,n,j,p,q);A.faceVertexUvs[0].push(k)}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+J;d=d+J;e=e+J;A.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?R.generateBottomUV(A,a,b,c,d,e):R.generateTopUV(A,a,b,c,d,e);A.faceVertexUvs[0].push(c)}var h=
-b.amount!==void 0?b.amount:100,j=b.bevelThickness!==void 0?b.bevelThickness:6,k=b.bevelSize!==void 0?b.bevelSize:j-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,p=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,o=b.bendPath,q=b.extrudePath,n,r=false,u=b.material,t=b.extrudeMaterial,w,s,x,G;if(q){n=q.getSpacedPoints(m);r=true;p=false;w=new THREE.TubeGeometry.FrenetFrames(q,m,false);s=new THREE.Vector3;x=new THREE.Vector3;G=new THREE.Vector3}if(!p)k=j=l=0;var D,z,v,A=this,
-J=this.vertices.length;o&&a.addWrapPath(o);var q=a.extractPoints(),o=q.shape,K=q.holes;if(q=!THREE.Shape.Utils.isClockWise(o)){o=o.reverse();z=0;for(v=K.length;z<v;z++){D=K[z];THREE.Shape.Utils.isClockWise(D)&&(K[z]=D.reverse())}q=false}var S=THREE.Shape.Utils.triangulateShape(o,K),O=o;z=0;for(v=K.length;z<v;z++){D=K[z];o=o.concat(D)}var E,M,F,i,U,Y=o.length,C,Z=S.length,q=[],I=0;F=O.length;E=F-1;for(M=I+1;I<F;I++,E++,M++){E===F&&(E=0);M===F&&(M=0);q[I]=d(O[I],O[E],O[M])}var ea=[],fa,ha=q.concat();
-z=0;for(v=K.length;z<v;z++){D=K[z];fa=[];I=0;F=D.length;E=F-1;for(M=I+1;I<F;I++,E++,M++){E===F&&(E=0);M===F&&(M=0);fa[I]=d(D[I],D[E],D[M])}ea.push(fa);ha=ha.concat(fa)}for(E=0;E<l;E++){F=E/l;i=j*(1-F);M=k*Math.sin(F*Math.PI/2);I=0;for(F=O.length;I<F;I++){U=c(O[I],q[I],M);f(U.x,U.y,-i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(F=D.length;I<F;I++){U=c(D[I],fa[I],M);f(U.x,U.y,-i)}}}M=k;for(I=0;I<Y;I++){U=p?c(o[I],ha[I],M):o[I];if(r){x.copy(w.normals[0]).multiplyScalar(U.x);s.copy(w.binormals[0]).multiplyScalar(U.y);
-G.copy(n[0]).addSelf(x).addSelf(s);f(G.x,G.y,G.z)}else f(U.x,U.y,0)}for(F=1;F<=m;F++)for(I=0;I<Y;I++){U=p?c(o[I],ha[I],M):o[I];if(r){x.copy(w.normals[F]).multiplyScalar(U.x);s.copy(w.binormals[F]).multiplyScalar(U.y);G.copy(n[F]).addSelf(x).addSelf(s);f(G.x,G.y,G.z)}else f(U.x,U.y,h/m*F)}for(E=l-1;E>=0;E--){F=E/l;i=j*(1-F);M=k*Math.sin(F*Math.PI/2);I=0;for(F=O.length;I<F;I++){U=c(O[I],q[I],M);f(U.x,U.y,h+i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(F=D.length;I<F;I++){U=c(D[I],fa[I],M);
+b.amount!==void 0?b.amount:100,j=b.bevelThickness!==void 0?b.bevelThickness:6,k=b.bevelSize!==void 0?b.bevelSize:j-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,p=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,o=b.bendPath,q=b.extrudePath,n,r=false,u=b.material,t=b.extrudeMaterial,w,s,x,F;if(q){n=q.getSpacedPoints(m);r=true;p=false;w=new THREE.TubeGeometry.FrenetFrames(q,m,false);s=new THREE.Vector3;x=new THREE.Vector3;F=new THREE.Vector3}if(!p)k=j=l=0;var D,z,v,A=this,
+J=this.vertices.length;o&&a.addWrapPath(o);var q=a.extractPoints(),o=q.shape,K=q.holes;if(q=!THREE.Shape.Utils.isClockWise(o)){o=o.reverse();z=0;for(v=K.length;z<v;z++){D=K[z];THREE.Shape.Utils.isClockWise(D)&&(K[z]=D.reverse())}q=false}var S=THREE.Shape.Utils.triangulateShape(o,K),O=o;z=0;for(v=K.length;z<v;z++){D=K[z];o=o.concat(D)}var E,M,G,i,U,Y=o.length,C,Z=S.length,q=[],I=0;G=O.length;E=G-1;for(M=I+1;I<G;I++,E++,M++){E===G&&(E=0);M===G&&(M=0);q[I]=d(O[I],O[E],O[M])}var ea=[],fa,ha=q.concat();
+z=0;for(v=K.length;z<v;z++){D=K[z];fa=[];I=0;G=D.length;E=G-1;for(M=I+1;I<G;I++,E++,M++){E===G&&(E=0);M===G&&(M=0);fa[I]=d(D[I],D[E],D[M])}ea.push(fa);ha=ha.concat(fa)}for(E=0;E<l;E++){G=E/l;i=j*(1-G);M=k*Math.sin(G*Math.PI/2);I=0;for(G=O.length;I<G;I++){U=c(O[I],q[I],M);f(U.x,U.y,-i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(G=D.length;I<G;I++){U=c(D[I],fa[I],M);f(U.x,U.y,-i)}}}M=k;for(I=0;I<Y;I++){U=p?c(o[I],ha[I],M):o[I];if(r){x.copy(w.normals[0]).multiplyScalar(U.x);s.copy(w.binormals[0]).multiplyScalar(U.y);
+F.copy(n[0]).addSelf(x).addSelf(s);f(F.x,F.y,F.z)}else f(U.x,U.y,0)}for(G=1;G<=m;G++)for(I=0;I<Y;I++){U=p?c(o[I],ha[I],M):o[I];if(r){x.copy(w.normals[G]).multiplyScalar(U.x);s.copy(w.binormals[G]).multiplyScalar(U.y);F.copy(n[G]).addSelf(x).addSelf(s);f(F.x,F.y,F.z)}else f(U.x,U.y,h/m*G)}for(E=l-1;E>=0;E--){G=E/l;i=j*(1-G);M=k*Math.sin(G*Math.PI/2);I=0;for(G=O.length;I<G;I++){U=c(O[I],q[I],M);f(U.x,U.y,h+i)}z=0;for(v=K.length;z<v;z++){D=K[z];fa=ea[z];I=0;for(G=D.length;I<G;I++){U=c(D[I],fa[I],M);
 r?f(U.x,U.y+n[m-1].y,n[m-1].x+i):f(U.x,U.y,h+i)}}}var R=THREE.ExtrudeGeometry.WorldUVGenerator;(function(){if(p){var a;a=Y*0;for(I=0;I<Z;I++){C=S[I];g(C[2]+a,C[1]+a,C[0]+a,true)}a=m+l*2;a=Y*a;for(I=0;I<Z;I++){C=S[I];g(C[0]+a,C[1]+a,C[2]+a,false)}}else{for(I=0;I<Z;I++){C=S[I];g(C[2],C[1],C[0],true)}for(I=0;I<Z;I++){C=S[I];g(C[0]+Y*m,C[1]+Y*m,C[2]+Y*m,false)}}})();(function(){var a=0;e(O,a);a=a+O.length;z=0;for(v=K.length;z<v;z++){D=K[z];e(D,a);a=a+D.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,j=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,l=
 a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-j)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(p,a)]:[new THREE.UV(c,e),new THREE.UV(j,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
@@ -637,8 +636,8 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,j,k,l,p,m,o,q,n,r,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));k=b.length;for(a=0;a<k;){j=b[a++];switch(j){case "m":j=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(j,l));e.moveTo(j,l);break;case "l":j=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(j,
 l));e.lineTo(j,l);break;case "q":j=b[a++]*c+d;l=b[a++]*c;o=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(o,q,j,l);if(g=f[f.length-1]){p=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h,w=THREE.Shape.Utils.b2(t,p,o,j),t=THREE.Shape.Utils.b2(t,m,q,l);f.push(new THREE.Vector2(w,t))}}break;case "b":j=b[a++]*c+d;l=b[a++]*c;o=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(j,l,o,q,n,r);if(g=f[f.length-1]){p=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;w=THREE.Shape.Utils.b3(t,p,o,
 n,j);t=THREE.Shape.Utils.b3(t,m,q,r,l);f.push(new THREE.Vector2(w,t))}}}}}return{offset:u.ha*c,points:f,path:e}}}};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],j,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var p=2*e;for(k=e-1;e>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");break}j=k;e<=j&&(j=0);k=j+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var m;a:{m=a;var o=j,q=k,n=l,r=e,u=g,t=void 0,w=void 0,s=void 0,x=void 0,G=void 0,
-D=void 0,z=void 0,v=void 0,A=void 0,w=m[u[o]].x,s=m[u[o]].y,x=m[u[q]].x,G=m[u[q]].y,D=m[u[n]].x,z=m[u[n]].y;if(1.0E-10>(x-w)*(z-s)-(G-s)*(D-w))m=false;else{for(t=0;t<r;t++)if(!(t==o||t==q||t==n)){var v=m[u[t]].x,A=m[u[t]].y,J=void 0,K=void 0,S=void 0,O=void 0,E=void 0,M=void 0,F=void 0,i=void 0,U=void 0,Y=void 0,C=void 0,Z=void 0,J=S=E=void 0,J=D-x,K=z-G,S=w-D,O=s-z,E=x-w,M=G-s,F=v-w,i=A-s,U=v-x,Y=A-G,C=v-D,Z=A-z,J=J*Y-K*U,E=E*i-M*F,S=S*Z-O*C;if(J>=0&&S>=0&&E>=0){m=false;break a}}m=true}}if(m){f.push([a[g[j]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],j,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var p=2*e;for(k=e-1;e>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");break}j=k;e<=j&&(j=0);k=j+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var m;a:{m=a;var o=j,q=k,n=l,r=e,u=g,t=void 0,w=void 0,s=void 0,x=void 0,F=void 0,
+D=void 0,z=void 0,v=void 0,A=void 0,w=m[u[o]].x,s=m[u[o]].y,x=m[u[q]].x,F=m[u[q]].y,D=m[u[n]].x,z=m[u[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(D-w))m=false;else{for(t=0;t<r;t++)if(!(t==o||t==q||t==n)){var v=m[u[t]].x,A=m[u[t]].y,J=void 0,K=void 0,S=void 0,O=void 0,E=void 0,M=void 0,G=void 0,i=void 0,U=void 0,Y=void 0,C=void 0,Z=void 0,J=S=E=void 0,J=D-x,K=z-F,S=w-D,O=s-z,E=x-w,M=F-s,G=v-w,i=A-s,U=v-x,Y=A-F,C=v-D,Z=A-z,J=J*Y-K*U,E=E*i-M*G,S=S*Z-O*C;if(J>=0&&S>=0&&E>=0){m=false;break a}}m=true}}if(m){f.push([a[g[j]],
 a[g[k]],a[g[l]]]);h.push([g[j],g[k],g[l]]);j=k;for(l=k+1;l<e;j++,l++)g[j]=g[l];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
 this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,j=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);j.normal.addSelf(b[e]);j.normal.addSelf(b[f]);j.normal.addSelf(b[g]);j.normal.addSelf(b[h]);j.normal.normalize();this.faces.push(j);
@@ -674,12 +673,12 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.material);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,o,q=0;q<4;q++){o=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r<o.length;r++){n=g.vertexColors[o[r]-1];k.r=k.r+n.r;k.g=k.g+n.g;k.b=k.b+n.b}k.r=k.r/o.length;k.g=k.g/o.length;k.b=k.b/o.length;
 j.vertexColors[q]=k}}l.push(j);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?p.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=w&&a<w+q.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
-b){S[a]===void 0&&(S[a]=[]);S[a].push(b)}function j(a,b,c){O[a]===void 0&&(O[a]={});O[a][b]=c}var k=[],l=[],p=[],m=this,o=a.vertices,q=a.faces,k=o.concat(),n=[],r={},u={},t={},w=o.length,s,x,G,D,z,v=a.faceVertexUvs[0],A;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,w);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){G=0;for(D=v[s].length;G<D;G++){A=q[s]["abcd".charAt(G)];g(A,s,v[s][G])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+b){S[a]===void 0&&(S[a]=[]);S[a].push(b)}function j(a,b,c){O[a]===void 0&&(O[a]={});O[a][b]=c}var k=[],l=[],p=[],m=this,o=a.vertices,q=a.faces,k=o.concat(),n=[],r={},u={},t={},w=o.length,s,x,F,D,z,v=a.faceVertexUvs[0],A;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,w);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){F=0;for(D=v[s].length;F<D;F++){A=q[s]["abcd".charAt(F)];g(A,s,v[s][F])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
 t,"vs",v.length);s=0;for(x=q.length;s<x;s++){z=q[s];n.push(z.centroid);k.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(w+s,"",v)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);A=0;var J,K,S={},O={};for(s in x){v=x[s];J=s.split("_");K=J[0];J=J[1];h(K,[K,J]);h(J,[K,J]);G=0;for(D=v.length;G<D;G++){z=v[G];j(K,z,s);j(J,z,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",S,"vertexFaceMap",O);for(s in x){v=
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);A=0;var J,K,S={},O={};for(s in x){v=x[s];J=s.split("_");K=J[0];J=J[1];h(K,[K,J]);h(J,[K,J]);F=0;for(D=v.length;F<D;F++){z=v[F];j(K,z,s);j(J,z,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",S,"vertexFaceMap",O);for(s in x){v=
 x[s];z=v[0];D=v[1];J=s.split("_");K=J[0];J=J[1];v=new THREE.Vector3;if(u[s]){v.addSelf(o[K]);v.addSelf(o[J]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[D]);v.addSelf(o[K]);v.addSelf(o[J]);v.multiplyScalar(0.25)}r[s]=w+q.length+A;k.push(v);A++;if(m.supportUVs){v=new THREE.UV;v.u=f(K,z).u+f(J,z).u;v.v=f(K,z).v+f(J,z).v;v.u=v.u/2;v.v=v.v/2;g(r[s],z,v);if(!u[s]){v=new THREE.UV;v.u=f(K,D).u+f(J,D).u;v.v=f(K,D).v+f(J,D).v;v.u=v.u/2;v.v=v.v/2;g(r[s],D,v)}}}b("-- Step 2 done");var E,M;D=["123",
-"12","2","23"];J=["123","23","3","31"];var F=["123","31","1","12"],i=["1234","12","2","23"],U=["1234","23","3","34"],Y=["1234","34","4","41"],C=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=q[s];v=w+s;if(z instanceof THREE.Face3){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.a);d(v,r[A],z.b,r[K],z,D,s);d(v,r[K],z.c,r[E],z,J,s);d(v,r[E],z.a,r[A],z,F,s)}else if(z instanceof THREE.Face4){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.d);M=e(z.d,z.a);d(v,r[A],z.b,r[K],z,i,s);d(v,r[K],z.c,r[E],z,U,s);d(v,r[E],z.d,r[M],
-z,Y,s);d(v,r[M],z.a,r[A],z,C,s)}else b("face should be a face!",z)}r=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=o.length;s<x;s++)if(S[s]!==void 0){r.set(0,0,0);z.set(0,0,0);K=new THREE.Vector3(0,0,0);v=0;for(G in O[s]){r.addSelf(n[G]);v++}D=0;A=S[s].length;for(G=0;G<A;G++)u[e(S[s][G][0],S[s][G][1])]&&D++;if(D!=2){r.divideScalar(v);for(G=0;G<A;G++){v=S[s][G];v=o[v[0]].clone().addSelf(o[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(A);K.addSelf(o[s]);K.multiplyScalar(A-3);K.addSelf(r);K.addSelf(z.multiplyScalar(2));
+"12","2","23"];J=["123","23","3","31"];var G=["123","31","1","12"],i=["1234","12","2","23"],U=["1234","23","3","34"],Y=["1234","34","4","41"],C=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=q[s];v=w+s;if(z instanceof THREE.Face3){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.a);d(v,r[A],z.b,r[K],z,D,s);d(v,r[K],z.c,r[E],z,J,s);d(v,r[E],z.a,r[A],z,G,s)}else if(z instanceof THREE.Face4){A=e(z.a,z.b);K=e(z.b,z.c);E=e(z.c,z.d);M=e(z.d,z.a);d(v,r[A],z.b,r[K],z,i,s);d(v,r[K],z.c,r[E],z,U,s);d(v,r[E],z.d,r[M],
+z,Y,s);d(v,r[M],z.a,r[A],z,C,s)}else b("face should be a face!",z)}r=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=o.length;s<x;s++)if(S[s]!==void 0){r.set(0,0,0);z.set(0,0,0);K=new THREE.Vector3(0,0,0);v=0;for(F in O[s]){r.addSelf(n[F]);v++}D=0;A=S[s].length;for(F=0;F<A;F++)u[e(S[s][F][0],S[s][F][1])]&&D++;if(D!=2){r.divideScalar(v);for(F=0;F<A;F++){v=S[s][F];v=o[v[0]].clone().addSelf(o[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(A);K.addSelf(o[s]);K.multiplyScalar(A-3);K.addSelf(r);K.addSelf(z.multiplyScalar(2));
 K.divideScalar(A);k[s]=K}}a.vertices=k;a.faces=l;a.faceVertexUvs[0]=p;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
@@ -696,10 +695,10 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;e[q++]=0;e[q++]=1;e[q++]=2;e[q++]=0;e[q++]=2;e[q++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;l=a(THREE.ShaderFlares.lensFlare)}else{k=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}p={};m={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
-"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");o=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var w=new THREE.Vector3,s=u/e,x=e*0.5,G=u*0.5,D=16/u,z=new THREE.Vector2(D*s,D),v=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),J=m,D=p;b.useProgram(l);if(!o){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);o=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,S,O,E,M;for(K=0;K<t;K++){D=16/u;z.set(D*s,D);E=a[K];w.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);v.copy(w);A.x=v.x*x+x;A.y=v.y*G+G;if(k||A.x>0&&A.x<e&&A.y>0&&
+"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");o=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var w=new THREE.Vector3,s=u/e,x=e*0.5,F=u*0.5,D=16/u,z=new THREE.Vector2(D*s,D),v=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),J=m,D=p;b.useProgram(l);if(!o){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);o=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,S,O,E,M;for(K=0;K<t;K++){D=16/u;z.set(D*s,D);E=a[K];w.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);v.copy(w);A.x=v.x*x+x;A.y=v.y*F+F;if(k||A.x>0&&A.x<e&&A.y>0&&
 A.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,A.x-8,A.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,z.x,z.y);b.uniform3f(J.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,A.x-8,A.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);E.positionScreen.copy(v);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);S=0;for(O=E.lensFlares.length;S<O;S++){M=E.lensFlares[S];if(M.opacity>0.001&&M.scale>0.001){v.x=M.x;v.y=M.y;v.z=M.z;D=M.size*M.scale/u;z.x=D*s;z.y=D;b.uniform3f(J.screenPosition,v.x,v.y,v.z);b.uniform2f(J.scale,z.x,z.y);b.uniform1f(J.rotation,M.rotation);b.uniform1f(J.opacity,M.opacity);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);E.positionScreen.copy(v);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);S=0;for(O=E.lensFlares.length;S<O;S++){M=E.lensFlares[S];if(M.opacity>0.0010&&M.scale>0.0010){v.x=M.x;v.y=M.y;v.z=M.z;D=M.size*M.scale/u;z.x=D*s;z.y=D;b.uniform3f(J.screenPosition,v.x,v.y,v.z);b.uniform2f(J.scale,z.x,z.y);b.uniform1f(J.rotation,M.rotation);b.uniform1f(J.opacity,M.opacity);
 b.uniform3f(J.color,M.color.r,M.color.g,M.color.b);c.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst);c.setTexture(M.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,k){var l,p,m,o,q,n,r,u,t,w=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);l=0;for(p=j.__lights.length;l<p;l++){m=j.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var s;if(m.shadowCascadeArray[q])s=m.shadowCascadeArray[q];else{t=m;r=q;s=new THREE.DirectionalLight;
@@ -716,17 +715,17 @@ THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,j
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(o);b.compileShader(q);b.attachShader(m,o);b.attachShader(m,q);b.linkProgram(m);h=m;j={};k={};j.position=b.getAttribLocation(h,"position");j.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
 "uvScale");k.rotation=b.getUniformLocation(h,"rotation");k.scale=b.getUniformLocation(h,"scale");k.alignment=b.getUniformLocation(h,"alignment");k.color=b.getUniformLocation(h,"color");k.map=b.getUniformLocation(h,"map");k.opacity=b.getUniformLocation(h,"opacity");k.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");k.screenPosition=b.getUniformLocation(h,"screenPosition");k.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
 k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,o,q){var d=d.__webglSprites,n=d.length;if(n){var r=j,u=k,t=q/o,o=o*0.5,w=q*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(u.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,G=[],r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
-b.uniform3f(u.screenPosition,(x.position.x-o)/o,(w-x.position.y)/w,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?q:1);G[0]=e*t*x.scale.x;G[1]=e*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
-b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,G);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+g);b.uniformMatrix4fv(u.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,F=[],r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
+b.uniform3f(u.screenPosition,(x.position.x-o)/o,(w-x.position.y)/w,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?q:1);F[0]=e*t*x.scale.x;F[1]=e*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
+b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,F);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var j,k,l,p,m,o;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();o=g.__webglObjects;j=0;for(k=o.length;j<k;j++){l=o[j];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}j=0;for(k=o.length;j<k;j++){l=o[j];if(l.render){m=l.object;l=l.buffer;b.setObjectFaces(m);p=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:c;l instanceof
 THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,p,l,m):b.renderBuffer(h,g.__lights,null,p,l,m)}}o=g.__webglObjectsImmediate;j=0;for(k=o.length;j<k;j++){l=o[j];m=l.object;if(m.visible&&m.castShadow){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,m)}}j=b.getClearColor();k=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,k);a.enable(a.BLEND)}};
 THREE.WebGLRenderer&&(THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=false;var b=this,c=this.setSize,d=this.render,e=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,g=new THREE.Matrix4,h=new THREE.Matrix4,j,k,l,p;e.matrixAutoUpdate=f.matrixAutoUpdate=false;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},m=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.WebGLRenderTarget(512,512,a),q=new THREE.PerspectiveCamera(53,
 1,1,1E4);q.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:m},mapRight:{type:"t",value:1,texture:o}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
-n=new THREE.Scene,a=new THREE.Mesh(new THREE.PlaneGeometry(2,2),a);a.rotation.x=Math.PI/2;n.add(a);n.add(q);this.setSize=function(a,d){c.call(b,a,d);m.width=a;m.height=d;o.width=a;o.height=d};this.render=function(a,c){a.updateMatrixWorld();if(j!==c.aspect||k!==c.near||l!==c.far||p!==c.fov){j=c.aspect;k=c.near;l=c.far;p=c.fov;var t=c.projectionMatrix.clone(),w=125/30*0.5,s=w*k/125,x=k*Math.tan(p*Math.PI/360),G;g.elements[12]=w;h.elements[12]=-w;w=-x*j+s;G=x*j+s;t.elements[0]=2*k/(G-w);t.elements[8]=
-(G+w)/(G-w);e.projectionMatrix.copy(t);w=-x*j-s;G=x*j-s;t.elements[0]=2*k/(G-w);t.elements[8]=(G+w)/(G-w);f.projectionMatrix.copy(t)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,m,true);f.matrixWorld.copy(c.matrixWorld).multiplySelf(g);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,o,true);n.updateMatrixWorld();d.call(b,n,q)}});
+n=new THREE.Scene,a=new THREE.Mesh(new THREE.PlaneGeometry(2,2),a);a.rotation.x=Math.PI/2;n.add(a);n.add(q);this.setSize=function(a,d){c.call(b,a,d);m.width=a;m.height=d;o.width=a;o.height=d};this.render=function(a,c){a.updateMatrixWorld();if(j!==c.aspect||k!==c.near||l!==c.far||p!==c.fov){j=c.aspect;k=c.near;l=c.far;p=c.fov;var t=c.projectionMatrix.clone(),w=125/30*0.5,s=w*k/125,x=k*Math.tan(p*Math.PI/360),F;g.elements[12]=w;h.elements[12]=-w;w=-x*j+s;F=x*j+s;t.elements[0]=2*k/(F-w);t.elements[8]=
+(F+w)/(F-w);e.projectionMatrix.copy(t);w=-x*j-s;F=x*j-s;t.elements[0]=2*k/(F-w);t.elements[8]=(F+w)/(F-w);f.projectionMatrix.copy(t)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,m,true);f.matrixWorld.copy(c.matrixWorld).multiplySelf(g);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,o,true);n.updateMatrixWorld();d.call(b,n,q)}});
 THREE.WebGLRenderer&&(THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=false;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;
 g.far=c.far;g.updateProjectionMatrix();g.position.copy(c.position);g.target.copy(c.target);g.translateX(b.separation);g.lookAt(g.target);h.projectionMatrix=g.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,h,false)}});
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},

+ 61 - 62
build/custom/ThreeCanvas.js

@@ -20,11 +20,11 @@ this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},mu
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],k=d[5],m=d[6],i=d[7],h=d[8],j=d[9],o=d[10],n=d[11],p=d[12],l=d[13],q=d[14],d=d[15];c[0].set(f-a,i-g,n-h,d-p);c[1].set(f+a,i+g,n+h,d+p);c[2].set(f+b,i+k,n+j,d+l);c[3].set(f-b,i-k,n-j,d-l);c[4].set(f-e,i-m,n-o,d-q);c[5].set(f+e,i+m,n+o,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);u=p.dot(b);s=l.add(a,q.copy(b).multiplyScalar(u));return z=c.distanceTo(s)}function d(a,b,c,d){p.sub(d,b);l.sub(c,b);q.sub(a,b);A=p.dot(p);v=p.dot(l);D=p.dot(q);x=l.dot(l);H=l.dot(q);t=1/(A*x-v*v);y=(x*D-v*H)*t;C=(A*H-v*D)*t;return y>=0&&C>=0&&y+C<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,
+THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);u=p.dot(b);s=l.add(a,q.copy(b).multiplyScalar(u));return z=c.distanceTo(s)}function d(a,b,c,d){p.sub(d,b);l.sub(c,b);q.sub(a,b);A=p.dot(p);v=p.dot(l);D=p.dot(q);x=l.dot(l);G=l.dot(q);t=1/(A*x-v*v);y=(x*D-v*G)*t;C=(A*G-v*D)*t;return y>=0&&C>=0&&y+C<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,
 i=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,o=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){var b,l=[];if(a instanceof THREE.Particle){var r=c(this.origin,this.direction,a.matrixWorld.getPosition());if(r>a.scale.x)return[];b={distance:r,point:a.position,face:null,object:a};l.push(b)}else if(a instanceof THREE.Mesh){var r=c(this.origin,this.direction,a.matrixWorld.getPosition()),p=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
 a.matrixWorld.getColumnZ().length());if(r>a.geometry.boundingSphere.radius*Math.max(p.x,Math.max(p.y,p.z)))return l;var q,s,t=a.geometry,u=t.vertices,w;a.matrixRotationWorld.extractRotation(a.matrixWorld);r=0;for(p=t.faces.length;r<p;r++){b=t.faces[r];i.copy(this.origin);h.copy(this.direction);w=a.matrixWorld;j=w.multiplyVector3(j.copy(b.centroid)).subSelf(i);o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal));q=h.dot(o);if(!(Math.abs(q)<e)){s=o.dot(j)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?
 q>0:q<0))){n.add(i,h.multiplyScalar(s));if(b instanceof THREE.Face3){f=w.multiplyVector3(f.copy(u[b.a]));g=w.multiplyVector3(g.copy(u[b.b]));k=w.multiplyVector3(k.copy(u[b.c]));if(d(n,f,g,k)){b={distance:i.distanceTo(n),point:n.clone(),face:b,object:a};l.push(b)}}else if(b instanceof THREE.Face4){f=w.multiplyVector3(f.copy(u[b.a]));g=w.multiplyVector3(g.copy(u[b.b]));k=w.multiplyVector3(k.copy(u[b.c]));m=w.multiplyVector3(m.copy(u[b.d]));if(d(n,f,g,m)||d(n,g,k,m)){b={distance:i.distanceTo(n),point:n.clone(),
-face:b,object:a};l.push(b)}}}}}}return l};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var p=new THREE.Vector3,l=new THREE.Vector3,q=new THREE.Vector3,u,s,z,A,v,D,x,H,t,y,C};
+face:b,object:a};l.push(b)}}}}}}return l};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var p=new THREE.Vector3,l=new THREE.Vector3,q=new THREE.Vector3,u,s,z,A,v,D,x,G,t,y,C};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,k=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,h,j){k=false;b=f;c=g;d=h;e=j;a()};this.addPoint=function(f,g){if(k){k=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
 e:g}a()};this.add3Points=function(f,g,h,j,o,n){if(k){k=false;b=f<h?f<o?f:o:h<o?h:o;c=g<j?g<n?g:n:j<n?j:n;d=f>h?f>o?f:o:h>o?h:o;e=g>j?g>n?g:n:j>n?j:n}else{b=f<h?f<o?f<b?f:b:o<b?o:b:h<o?h<b?h:b:o<b?o:b;c=g<j?g<n?g<c?g:c:n<c?n:c:j<n?j<c?j:c:n<c?n:c;d=f>h?f>o?f>d?f:d:o>d?o:d:h>o?h>d?h:d:o>d?o:d;e=g>j?g>n?g>e?g:e:n>e?n:e:j>n?j>e?j:e:n>e?n:e}a()};this.addRectangle=function(f){if(k){k=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){k=true;e=d=c=b=0;a()};this.isEmpty=function(){return k}};
@@ -33,7 +33,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,k,m,i,h,j,o,n,p,l){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,k||0,m||0,i||0,h!==void 0?h:1,j||0,o||0,n||0,p||0,l!==void 0?l:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,k,m,i,h,j,o,n,p,l){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=k;q[2]=m;q[6]=i;q[10]=h;q[14]=j;q[3]=o;q[7]=n;q[11]=p;q[15]=l;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],k=c[8],m=c[12],i=c[1],h=c[5],j=c[9],o=c[13],n=c[2],p=c[6],l=c[10],q=c[14],u=c[3],s=c[7],z=c[11],c=c[15],A=d[0],v=d[4],
-D=d[8],x=d[12],H=d[1],t=d[5],y=d[9],C=d[13],L=d[2],Q=d[6],N=d[10],r=d[14],E=d[3],F=d[7],G=d[11],d=d[15];e[0]=f*A+g*H+k*L+m*E;e[4]=f*v+g*t+k*Q+m*F;e[8]=f*D+g*y+k*N+m*G;e[12]=f*x+g*C+k*r+m*d;e[1]=i*A+h*H+j*L+o*E;e[5]=i*v+h*t+j*Q+o*F;e[9]=i*D+h*y+j*N+o*G;e[13]=i*x+h*C+j*r+o*d;e[2]=n*A+p*H+l*L+q*E;e[6]=n*v+p*t+l*Q+q*F;e[10]=n*D+p*y+l*N+q*G;e[14]=n*x+p*C+l*r+q*d;e[3]=u*A+s*H+z*L+c*E;e[7]=u*v+s*t+z*Q+c*F;e[11]=u*D+s*y+z*N+c*G;e[15]=u*x+s*C+z*r+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+D=d[8],x=d[12],G=d[1],t=d[5],y=d[9],C=d[13],L=d[2],Q=d[6],N=d[10],r=d[14],E=d[3],F=d[7],H=d[11],d=d[15];e[0]=f*A+g*G+k*L+m*E;e[4]=f*v+g*t+k*Q+m*F;e[8]=f*D+g*y+k*N+m*H;e[12]=f*x+g*C+k*r+m*d;e[1]=i*A+h*G+j*L+o*E;e[5]=i*v+h*t+j*Q+o*F;e[9]=i*D+h*y+j*N+o*H;e[13]=i*x+h*C+j*r+o*d;e[2]=n*A+p*G+l*L+q*E;e[6]=n*v+p*t+l*Q+q*F;e[10]=n*D+p*y+l*N+q*H;e[14]=n*x+p*C+l*r+q*d;e[3]=u*A+s*G+z*L+c*E;e[7]=u*v+s*t+z*Q+c*F;e[11]=u*D+s*y+z*N+c*H;e[15]=u*x+s*C+z*r+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],k=a[9],m=a[13],i=a[2],h=a[6],j=a[10],o=a[14],n=a[3],p=a[7],
@@ -63,23 +63,23 @@ this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);fo
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=i[m]=i[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],k,m,i=[],h,j,o=[],n,p=[],l,q,u=[],s,z,A=[],v={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,x=new THREE.Vector4,H=new THREE.Matrix4,t=new THREE.Matrix4,y=new THREE.Frustum,C=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);H.multiply(b.projectionMatrix,b.matrixWorldInverse);H.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-H.multiply(b.matrixWorld,b.projectionMatrixInverse);H.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||y.contains(b))){D.copy(b.matrixWorld.getPosition());
-H.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){D.copy(b.matrixWorld.getPosition());H.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.sprites.push(e)}else b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,f,e){var g=f.near,D=f.far,G=false,P,O,w,U,M,T,S,W,B,J,I,K,R,ka,ea;z=q=n=j=0;v.elements.length=0;if(f.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);H.multiply(f.projectionMatrix,f.matrixWorldInverse);y.setFromMatrix(H);v=this.projectGraph(a,false);a=0;for(P=v.objects.length;a<P;a++){B=v.objects[a].object;J=B.matrixWorld;m=0;if(B instanceof THREE.Mesh){I=B.geometry;K=B.geometry.materials;U=I.vertices;R=I.faces;ka=I.faceVertexUvs;I=B.matrixRotationWorld.extractRotation(J);O=0;for(w=
-U.length;O<w;O++){k=b();k.positionWorld.copy(U[O]);J.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);H.multiplyVector4(k.positionScreen);k.positionScreen.x=k.positionScreen.x/k.positionScreen.w;k.positionScreen.y=k.positionScreen.y/k.positionScreen.w;k.visible=k.positionScreen.z>g&&k.positionScreen.z<D}U=0;for(O=R.length;U<O;U++){w=R[U];if(w instanceof THREE.Face3){M=i[w.a];T=i[w.b];S=i[w.c];if(M.visible&&T.visible&&S.visible){G=(S.positionScreen.x-M.positionScreen.x)*(T.positionScreen.y-
-M.positionScreen.y)-(S.positionScreen.y-M.positionScreen.y)*(T.positionScreen.x-M.positionScreen.x)<0;if(B.doubleSided||G!=B.flipSided){W=o[j]=o[j]||new THREE.RenderableFace3;j++;h=W;h.v1.copy(M);h.v2.copy(T);h.v3.copy(S)}else continue}else continue}else if(w instanceof THREE.Face4){M=i[w.a];T=i[w.b];S=i[w.c];W=i[w.d];if(M.visible&&T.visible&&S.visible&&W.visible){G=(W.positionScreen.x-M.positionScreen.x)*(T.positionScreen.y-M.positionScreen.y)-(W.positionScreen.y-M.positionScreen.y)*(T.positionScreen.x-
-M.positionScreen.x)<0||(T.positionScreen.x-S.positionScreen.x)*(W.positionScreen.y-S.positionScreen.y)-(T.positionScreen.y-S.positionScreen.y)*(W.positionScreen.x-S.positionScreen.x)<0;if(B.doubleSided||G!=B.flipSided){ea=p[n]=p[n]||new THREE.RenderableFace4;n++;h=ea;h.v1.copy(M);h.v2.copy(T);h.v3.copy(S);h.v4.copy(W)}else continue}else continue}h.normalWorld.copy(w.normal);!G&&(B.flipSided||B.doubleSided)&&h.normalWorld.negate();I.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);J.multiplyVector3(h.centroidWorld);
-h.centroidScreen.copy(h.centroidWorld);H.multiplyVector3(h.centroidScreen);S=w.vertexNormals;M=0;for(T=S.length;M<T;M++){W=h.vertexNormalsWorld[M];W.copy(S[M]);!G&&(B.flipSided||B.doubleSided)&&W.negate();I.multiplyVector3(W)}M=0;for(T=ka.length;M<T;M++)if(ea=ka[M][U]){S=0;for(W=ea.length;S<W;S++)h.uvs[M][S]=ea[S]}h.material=B.material;h.faceMaterial=w.materialIndex!==null?K[w.materialIndex]:null;h.z=h.centroidScreen.z;v.elements.push(h)}}else if(B instanceof THREE.Line){t.multiply(H,J);U=B.geometry.vertices;
+d);return true}var e,f,g=[],k,m,i=[],h,j,o=[],n,p=[],l,q,u=[],s,z,A=[],v={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,x=new THREE.Vector4,G=new THREE.Matrix4,t=new THREE.Matrix4,y=new THREE.Frustum,C=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||y.contains(b))){D.copy(b.matrixWorld.getPosition());
+G.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){D.copy(b.matrixWorld.getPosition());G.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.sprites.push(e)}else b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,f,e){var g=f.near,D=f.far,H=false,P,O,w,U,M,T,S,W,B,J,I,K,R,ja,da;z=q=n=j=0;v.elements.length=0;if(f.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);G.multiply(f.projectionMatrix,f.matrixWorldInverse);y.setFromMatrix(G);v=this.projectGraph(a,false);a=0;for(P=v.objects.length;a<P;a++){B=v.objects[a].object;J=B.matrixWorld;m=0;if(B instanceof THREE.Mesh){I=B.geometry;K=B.geometry.materials;U=I.vertices;R=I.faces;ja=I.faceVertexUvs;I=B.matrixRotationWorld.extractRotation(J);O=0;for(w=
+U.length;O<w;O++){k=b();k.positionWorld.copy(U[O]);J.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);G.multiplyVector4(k.positionScreen);k.positionScreen.x=k.positionScreen.x/k.positionScreen.w;k.positionScreen.y=k.positionScreen.y/k.positionScreen.w;k.visible=k.positionScreen.z>g&&k.positionScreen.z<D}U=0;for(O=R.length;U<O;U++){w=R[U];if(w instanceof THREE.Face3){M=i[w.a];T=i[w.b];S=i[w.c];if(M.visible&&T.visible&&S.visible){H=(S.positionScreen.x-M.positionScreen.x)*(T.positionScreen.y-
+M.positionScreen.y)-(S.positionScreen.y-M.positionScreen.y)*(T.positionScreen.x-M.positionScreen.x)<0;if(B.doubleSided||H!=B.flipSided){W=o[j]=o[j]||new THREE.RenderableFace3;j++;h=W;h.v1.copy(M);h.v2.copy(T);h.v3.copy(S)}else continue}else continue}else if(w instanceof THREE.Face4){M=i[w.a];T=i[w.b];S=i[w.c];W=i[w.d];if(M.visible&&T.visible&&S.visible&&W.visible){H=(W.positionScreen.x-M.positionScreen.x)*(T.positionScreen.y-M.positionScreen.y)-(W.positionScreen.y-M.positionScreen.y)*(T.positionScreen.x-
+M.positionScreen.x)<0||(T.positionScreen.x-S.positionScreen.x)*(W.positionScreen.y-S.positionScreen.y)-(T.positionScreen.y-S.positionScreen.y)*(W.positionScreen.x-S.positionScreen.x)<0;if(B.doubleSided||H!=B.flipSided){da=p[n]=p[n]||new THREE.RenderableFace4;n++;h=da;h.v1.copy(M);h.v2.copy(T);h.v3.copy(S);h.v4.copy(W)}else continue}else continue}h.normalWorld.copy(w.normal);!H&&(B.flipSided||B.doubleSided)&&h.normalWorld.negate();I.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);J.multiplyVector3(h.centroidWorld);
+h.centroidScreen.copy(h.centroidWorld);G.multiplyVector3(h.centroidScreen);S=w.vertexNormals;M=0;for(T=S.length;M<T;M++){W=h.vertexNormalsWorld[M];W.copy(S[M]);!H&&(B.flipSided||B.doubleSided)&&W.negate();I.multiplyVector3(W)}M=0;for(T=ja.length;M<T;M++)if(da=ja[M][U]){S=0;for(W=da.length;S<W;S++)h.uvs[M][S]=da[S]}h.material=B.material;h.faceMaterial=w.materialIndex!==null?K[w.materialIndex]:null;h.z=h.centroidScreen.z;v.elements.push(h)}}else if(B instanceof THREE.Line){t.multiply(G,J);U=B.geometry.vertices;
 M=b();M.positionScreen.copy(U[0]);t.multiplyVector4(M.positionScreen);J=B.type===THREE.LinePieces?2:1;O=1;for(w=U.length;O<w;O++){M=b();M.positionScreen.copy(U[O]);t.multiplyVector4(M.positionScreen);if(!((O+1)%J>0)){T=i[m-2];C.copy(M.positionScreen);L.copy(T.positionScreen);if(d(C,L)){C.multiplyScalar(1/C.w);L.multiplyScalar(1/L.w);K=u[q]=u[q]||new THREE.RenderableLine;q++;l=K;l.v1.positionScreen.copy(C);l.v2.positionScreen.copy(L);l.z=Math.max(C.z,L.z);l.material=B.material;v.elements.push(l)}}}}}a=
-0;for(P=v.sprites.length;a<P;a++){B=v.sprites[a].object;J=B.matrixWorld;if(B instanceof THREE.Particle){x.set(J.elements[12],J.elements[13],J.elements[14],1);H.multiplyVector4(x);x.z=x.z/x.w;if(x.z>0&&x.z<1){g=A[z]=A[z]||new THREE.RenderableParticle;z++;s=g;s.x=x.x/x.w;s.y=x.y/x.w;s.z=x.z;s.rotation=B.rotation.z;s.scale.x=B.scale.x*Math.abs(s.x-(x.x+f.projectionMatrix.elements[0])/(x.w+f.projectionMatrix.elements[12]));s.scale.y=B.scale.y*Math.abs(s.y-(x.y+f.projectionMatrix.elements[5])/(x.w+f.projectionMatrix.elements[13]));
+0;for(P=v.sprites.length;a<P;a++){B=v.sprites[a].object;J=B.matrixWorld;if(B instanceof THREE.Particle){x.set(J.elements[12],J.elements[13],J.elements[14],1);G.multiplyVector4(x);x.z=x.z/x.w;if(x.z>0&&x.z<1){g=A[z]=A[z]||new THREE.RenderableParticle;z++;s=g;s.x=x.x/x.w;s.y=x.y/x.w;s.z=x.z;s.rotation=B.rotation.z;s.scale.x=B.scale.x*Math.abs(s.x-(x.x+f.projectionMatrix.elements[0])/(x.w+f.projectionMatrix.elements[12]));s.scale.y=B.scale.y*Math.abs(s.y-(x.y+f.projectionMatrix.elements[5])/(x.w+f.projectionMatrix.elements[13]));
 s.material=B.material;v.elements.push(s)}}}e&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,k=d*e;this.w=g*f-k*c;this.x=g*c+k*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,k=a.z,a=a.w;this.x=b*a+e*f+c*k-d*g;this.y=
 c*a+e*g+d*f-b*k;this.z=d*a+e*k+b*g-c*f;this.w=e*a-b*f-c*g-d*k;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,k=this.z,m=this.w,i=m*c+g*e-k*d,h=m*d+k*c-f*e,j=m*e+f*d-g*c,c=-f*c-g*d-k*e;b.x=i*m+c*-f+h*-k-j*-g;b.y=h*m+c*-g+j*-f-i*-k;b.z=j*m+c*-k+i*-g-h*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
@@ -94,9 +94,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,k=this.morphNormals[a].vertexNormals,m,i;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];m=new THREE.Vector3;i=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(m);k.push(i)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 m=g.faceNormals[c];i=g.vertexNormals[c];m.copy(e.normal);if(e instanceof THREE.Face3){i.a.copy(e.vertexNormals[0]);i.b.copy(e.vertexNormals[1]);i.c.copy(e.vertexNormals[2])}else{i.a.copy(e.vertexNormals[0]);i.b.copy(e.vertexNormals[1]);i.c.copy(e.vertexNormals[2]);i.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,M){k=a.vertices[b];m=a.vertices[c];
-i=a.vertices[d];h=g[f];j=g[e];o=g[M];n=m.x-k.x;p=i.x-k.x;l=m.y-k.y;q=i.y-k.y;u=m.z-k.z;s=i.z-k.z;z=j.u-h.u;A=o.u-h.u;v=j.v-h.v;D=o.v-h.v;x=1/(z*D-A*v);C.set((D*n-v*p)*x,(D*l-v*q)*x,(D*u-v*s)*x);L.set((z*p-A*n)*x,(z*q-A*l)*x,(z*s-A*u)*x);t[b].addSelf(C);t[c].addSelf(C);t[d].addSelf(C);y[b].addSelf(L);y[c].addSelf(L);y[d].addSelf(L)}var b,c,d,e,f,g,k,m,i,h,j,o,n,p,l,q,u,s,z,A,v,D,x,H,t=[],y=[],C=new THREE.Vector3,L=new THREE.Vector3,Q=new THREE.Vector3,N=new THREE.Vector3,r=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){t[b]=new THREE.Vector3;y[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var E=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){r.copy(f.vertexNormals[d]);e=f[E[d]];H=t[e];Q.copy(H);Q.subSelf(r.multiplyScalar(r.dot(H))).normalize();
-N.cross(f.vertexNormals[d],H);e=N.dot(y[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(Q.x,Q.y,Q.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+i=a.vertices[d];h=g[f];j=g[e];o=g[M];n=m.x-k.x;p=i.x-k.x;l=m.y-k.y;q=i.y-k.y;u=m.z-k.z;s=i.z-k.z;z=j.u-h.u;A=o.u-h.u;v=j.v-h.v;D=o.v-h.v;x=1/(z*D-A*v);C.set((D*n-v*p)*x,(D*l-v*q)*x,(D*u-v*s)*x);L.set((z*p-A*n)*x,(z*q-A*l)*x,(z*s-A*u)*x);t[b].addSelf(C);t[c].addSelf(C);t[d].addSelf(C);y[b].addSelf(L);y[c].addSelf(L);y[d].addSelf(L)}var b,c,d,e,f,g,k,m,i,h,j,o,n,p,l,q,u,s,z,A,v,D,x,G,t=[],y=[],C=new THREE.Vector3,L=new THREE.Vector3,Q=new THREE.Vector3,N=new THREE.Vector3,r=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){t[b]=new THREE.Vector3;y[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var E=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){r.copy(f.vertexNormals[d]);e=f[E[d]];G=t[e];Q.copy(G);Q.subSelf(r.multiplyScalar(r.dot(G))).normalize();
+N.cross(f.vertexNormals[d],G);e=N.dot(y[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(Q.x,Q.y,Q.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];e=[a.a,a.b,a.c,a.d];for(d=3;d>0;d--)if(e.indexOf(a["abcd"[d]])!=d){e.splice(d,1);this.faces[f]=new THREE.Face3(e[0],e[1],e[2]);this.faceVertexUvs[0][f].splice(d,1)}}}this.vertices=
 b}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
@@ -116,19 +116,19 @@ if(a.shading){var h=a.shading.toLowerCase();h==="phong"?m="MeshPhongMaterial":h=
 if(a.colorDiffuse)i.color=g(a.colorDiffuse);else if(a.DbgColor)i.color=a.DbgColor;if(a.colorSpecular)i.specular=g(a.colorSpecular);if(a.colorAmbient)i.ambient=g(a.colorAmbient);if(a.transparency)i.opacity=a.transparency;if(a.specularCoef)i.shininess=a.specularCoef;a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,
 a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(m.uniforms);h.tNormal.texture=i.normalMap;if(a.mapNormalFactor)h.uNormalScale.value=a.mapNormalFactor;if(i.map){h.tDiffuse.texture=i.map;h.enableDiffuse.value=true}if(i.specularMap){h.tSpecular.texture=i.specularMap;h.enableSpecular.value=true}if(i.lightMap){h.tAO.texture=i.lightMap;
 h.enableAO.value=true}h.uDiffuseColor.value.setHex(i.color);h.uSpecularColor.value.setHex(i.specular);h.uAmbientColor.value.setHex(i.ambient);h.uShininess.value=i.shininess;if(i.opacity!==void 0)h.uOpacity.value=i.opacity;i=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:h,lights:true,fog:true})}else i=new THREE[m](i);if(a.DbgName!==void 0)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
-THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
+THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var k=JSON.parse(g.responseText);a.loadAjaxBuffers(k,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,k=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){k==0&&(k=f.getResponseHeader("Content-Length"));e({total:k,loaded:f.responseText.length})}}else f.readyState==2&&(k=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,m,i,h,j,o,n,p,l,q,u,s,z,A;function v(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function H(b,c){var d,f,e,g,h,k,l,i,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=F[f*2];f=F[f*2+1];k=F[e*2];l=F[e*2+1];e=F[g*2];i=F[g*2+1];g=N.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(k,l));n.push(new THREE.UV(e,
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,m,i,h,j,o,n,p,l,q,u,s,z,A;function v(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,h,k,l,i,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=F[f*2];f=F[f*2+1];k=F[e*2];l=F[e*2+1];e=F[g*2];i=F[g*2+1];g=N.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(k,l));n.push(new THREE.UV(e,
 i));g.push(n)}}function t(b,c){var d,f,e,g,h,k,l,i,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];k=F[f*2];f=F[f*2+1];l=F[e*2];m=F[e*2+1];i=F[g*2];n=F[g*2+1];g=F[h*2];e=F[h*2+1];h=N.faceVertexUvs[0];var j=[];j.push(new THREE.UV(k,f));j.push(new THREE.UV(l,m));j.push(new THREE.UV(i,n));j.push(new THREE.UV(g,e));h.push(j)}}function y(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=k[d];
 N.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function C(b,c,d){for(var f,e,g,h,k,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];k=l[d];N.faces.push(new THREE.Face4(f,e,g,h,null,null,k))}}function L(b,c,d,f){for(var e,g,h,k,l,i,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];l=d[f*3];i=d[f*3+1];m=d[f*3+2];k=n[f];var j=E[i*3],o=E[i*3+1];i=E[i*3+2];var p=E[m*3],
 q=E[m*3+1];m=E[m*3+2];N.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(j,o,i),new THREE.Vector3(p,q,m)],null,k))}}function Q(b,c,d,f){for(var e,g,h,k,l,i,m,n,j,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];k=c[f*4+3];i=d[f*4];m=d[f*4+1];n=d[f*4+2];j=d[f*4+3];l=o[f];var p=E[m*3],q=E[m*3+1];m=E[m*3+2];var r=E[n*3],s=E[n*3+1];n=E[n*3+2];var t=E[j*3],u=E[j*3+1];j=E[j*3+2];N.faces.push(new THREE.Face4(e,
-g,h,k,[new THREE.Vector3(E[i*3],E[i*3+1],E[i*3+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,n),new THREE.Vector3(t,u,j)],null,l))}}var N=this,r=0,E=[],F=[],G,P,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(N,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,r,12);c=D(a,r+12);D(a,r+13);D(a,r+14);D(a,r+15);e=D(a,r+16);m=D(a,r+17);i=D(a,r+18);h=D(a,r+19);j=x(a,r+20);o=x(a,r+20+4);n=x(a,r+20+8);b=x(a,r+20+12);p=
-x(a,r+20+16);l=x(a,r+20+20);q=x(a,r+20+24);u=x(a,r+20+28);s=x(a,r+20+32);z=x(a,r+20+36);A=x(a,r+20+40);r=r+c;c=e*3+h;O=e*4+h;G=b*c;P=p*(c+m*3);e=l*(c+i*3);h=q*(c+m*3+i*3);c=u*O;m=s*(O+m*4);i=z*(O+i*4);r=r+function(b){var b=new Float32Array(a,b,j*3),c,d,f,e;for(c=0;c<j;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];N.vertices.push(new THREE.Vector3(d,f,e))}return j*3*Float32Array.BYTES_PER_ELEMENT}(r);r=r+function(b){if(o){var b=new Int8Array(a,b,o*3),c,d,f,e;for(c=0;c<o;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];E.push(d/
-127,f/127,e/127)}}return o*3*Int8Array.BYTES_PER_ELEMENT}(r);r=r+v(o*3);r=r+function(b){if(n){var b=new Float32Array(a,b,n*2),c,d,f;for(c=0;c<n;c++){d=b[c*2];f=b[c*2+1];F.push(d,f)}}return n*2*Float32Array.BYTES_PER_ELEMENT}(r);G=r+G+v(b*2);P=G+P+v(p*2);e=P+e+v(l*2);h=e+h+v(q*2);c=h+c+v(u*2);m=c+m+v(s*2);i=m+i+v(z*2);(function(a){if(l){var b=a+l*Uint32Array.BYTES_PER_ELEMENT*3;y(l,a,b+l*Uint32Array.BYTES_PER_ELEMENT*3);H(l,b)}})(P);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-q*Uint32Array.BYTES_PER_ELEMENT*3;L(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);H(q,c)}})(e);(function(a){if(z){var b=a+z*Uint32Array.BYTES_PER_ELEMENT*4;C(z,a,b+z*Uint32Array.BYTES_PER_ELEMENT*4);t(z,b)}})(m);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;Q(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);t(A,c)}})(i);b&&y(b,r,r+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3;L(p,a,b,b+p*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(G);u&&C(u,h,h+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4;Q(s,a,b,b+s*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
+g,h,k,[new THREE.Vector3(E[i*3],E[i*3+1],E[i*3+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,n),new THREE.Vector3(t,u,j)],null,l))}}var N=this,r=0,E=[],F=[],H,P,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(N,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,r,12);c=D(a,r+12);D(a,r+13);D(a,r+14);D(a,r+15);e=D(a,r+16);m=D(a,r+17);i=D(a,r+18);h=D(a,r+19);j=x(a,r+20);o=x(a,r+20+4);n=x(a,r+20+8);b=x(a,r+20+12);p=
+x(a,r+20+16);l=x(a,r+20+20);q=x(a,r+20+24);u=x(a,r+20+28);s=x(a,r+20+32);z=x(a,r+20+36);A=x(a,r+20+40);r=r+c;c=e*3+h;O=e*4+h;H=b*c;P=p*(c+m*3);e=l*(c+i*3);h=q*(c+m*3+i*3);c=u*O;m=s*(O+m*4);i=z*(O+i*4);r=r+function(b){var b=new Float32Array(a,b,j*3),c,d,f,e;for(c=0;c<j;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];N.vertices.push(new THREE.Vector3(d,f,e))}return j*3*Float32Array.BYTES_PER_ELEMENT}(r);r=r+function(b){if(o){var b=new Int8Array(a,b,o*3),c,d,f,e;for(c=0;c<o;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];E.push(d/
+127,f/127,e/127)}}return o*3*Int8Array.BYTES_PER_ELEMENT}(r);r=r+v(o*3);r=r+function(b){if(n){var b=new Float32Array(a,b,n*2),c,d,f;for(c=0;c<n;c++){d=b[c*2];f=b[c*2+1];F.push(d,f)}}return n*2*Float32Array.BYTES_PER_ELEMENT}(r);H=r+H+v(b*2);P=H+P+v(p*2);e=P+e+v(l*2);h=e+h+v(q*2);c=h+c+v(u*2);m=c+m+v(s*2);i=m+i+v(z*2);(function(a){if(l){var b=a+l*Uint32Array.BYTES_PER_ELEMENT*3;y(l,a,b+l*Uint32Array.BYTES_PER_ELEMENT*3);G(l,b)}})(P);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+q*Uint32Array.BYTES_PER_ELEMENT*3;L(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,c)}})(e);(function(a){if(z){var b=a+z*Uint32Array.BYTES_PER_ELEMENT*4;C(z,a,b+z*Uint32Array.BYTES_PER_ELEMENT*4);t(z,b)}})(m);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;Q(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);t(A,c)}})(i);b&&y(b,r,r+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3;L(p,a,b,b+p*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(H);u&&C(u,h,h+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4;Q(s,a,b,b+s*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var k=JSON.parse(f.responseText);a.createModel(k,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
@@ -139,25 +139,25 @@ b+2){e=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];i=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(m=h.length;b<m;b=b+3){j=new THREE.Color(16755200);j.setRGB(h[b],h[b+1],h[b+2]);i.push(j)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:i+"/"+a}function e(){var a;for(o in r.objects)if(!w.objects[o]){u=r.objects[o];if(u.geometry!==void 0){if(C=w.geometries[u.geometry]){a=false;L=w.materials[u.materials[0]];(a=L instanceof THREE.ShaderMaterial)&&C.computeTangents();v=u.position;D=u.rotation;x=u.quaternion;H=u.scale;s=u.matrix;x=0;u.materials.length==0&&(L=new THREE.MeshFaceMaterial);u.materials.length>1&&(L=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(C,L);a.name=o;if(s){a.matrixAutoUpdate=false;a.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])}else{a.position.set(v[0],v[1],v[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(H[0],H[1],H[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;w.scene.add(a);w.objects[o]=a}}else{v=u.position;D=u.rotation;x=u.quaternion;
-H=u.scale;x=0;a=new THREE.Object3D;a.name=o;a.position.set(v[0],v[1],v[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(H[0],H[1],H[2]);a.visible=u.visible!==void 0?u.visible:false;w.scene.add(a);w.objects[o]=a;w.empties[o]=a}}}function f(a){return function(b){w.geometries[a]=b;e();F=F-1;m.onLoadComplete();k()}}function g(a){return function(b){w.geometries[a]=b}}function k(){m.callbackProgress({totalModels:P,totalTextures:O,loadedModels:P-
-F,loadedTextures:O-G},w);m.onLoadProgress();F==0&&G==0&&b(w)}var m=this,i=THREE.Loader.prototype.extractUrlBase(c),h,j,o,n,p,l,q,u,s,z,A,v,D,x,H,t,y,C,L,Q,N,r,E,F,G,P,O,w;r=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;G=F=0;w={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(r.transform){a=r.transform.position;z=r.transform.rotation;t=r.transform.scale;a&&w.scene.position.set(a[0],a[1],a[2]);z&&w.scene.rotation.set(z[0],z[1],
-z[2]);t&&w.scene.scale.set(t[0],t[1],t[2]);if(a||z||t){w.scene.updateMatrix();w.scene.updateMatrixWorld()}}a=function(){G=G-1;k();m.onLoadComplete()};for(p in r.cameras){t=r.cameras[p];t.type=="perspective"?Q=new THREE.PerspectiveCamera(t.fov,t.aspect,t.near,t.far):t.type=="ortho"&&(Q=new THREE.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far));v=t.position;z=t.target;t=t.up;Q.position.set(v[0],v[1],v[2]);Q.target=new THREE.Vector3(z[0],z[1],z[2]);t&&Q.up.set(t[0],t[1],t[2]);w.cameras[p]=
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:i+"/"+a}function e(){var a;for(o in r.objects)if(!w.objects[o]){u=r.objects[o];if(u.geometry!==void 0){if(C=w.geometries[u.geometry]){a=false;L=w.materials[u.materials[0]];(a=L instanceof THREE.ShaderMaterial)&&C.computeTangents();v=u.position;D=u.rotation;x=u.quaternion;G=u.scale;s=u.matrix;x=0;u.materials.length==0&&(L=new THREE.MeshFaceMaterial);u.materials.length>1&&(L=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(C,L);a.name=o;if(s){a.matrixAutoUpdate=false;a.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])}else{a.position.set(v[0],v[1],v[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(G[0],G[1],G[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;w.scene.add(a);w.objects[o]=a}}else{v=u.position;D=u.rotation;x=u.quaternion;
+G=u.scale;x=0;a=new THREE.Object3D;a.name=o;a.position.set(v[0],v[1],v[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(G[0],G[1],G[2]);a.visible=u.visible!==void 0?u.visible:false;w.scene.add(a);w.objects[o]=a;w.empties[o]=a}}}function f(a){return function(b){w.geometries[a]=b;e();F=F-1;m.onLoadComplete();k()}}function g(a){return function(b){w.geometries[a]=b}}function k(){m.callbackProgress({totalModels:P,totalTextures:O,loadedModels:P-
+F,loadedTextures:O-H},w);m.onLoadProgress();F==0&&H==0&&b(w)}var m=this,i=THREE.Loader.prototype.extractUrlBase(c),h,j,o,n,p,l,q,u,s,z,A,v,D,x,G,t,y,C,L,Q,N,r,E,F,H,P,O,w;r=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;H=F=0;w={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(r.transform){a=r.transform.position;z=r.transform.rotation;t=r.transform.scale;a&&w.scene.position.set(a[0],a[1],a[2]);z&&w.scene.rotation.set(z[0],z[1],
+z[2]);t&&w.scene.scale.set(t[0],t[1],t[2]);if(a||z||t){w.scene.updateMatrix();w.scene.updateMatrixWorld()}}a=function(){H=H-1;k();m.onLoadComplete()};for(p in r.cameras){t=r.cameras[p];t.type=="perspective"?Q=new THREE.PerspectiveCamera(t.fov,t.aspect,t.near,t.far):t.type=="ortho"&&(Q=new THREE.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far));v=t.position;z=t.target;t=t.up;Q.position.set(v[0],v[1],v[2]);Q.target=new THREE.Vector3(z[0],z[1],z[2]);t&&Q.up.set(t[0],t[1],t[2]);w.cameras[p]=
 Q}for(n in r.lights){z=r.lights[n];p=z.color!==void 0?z.color:16777215;Q=z.intensity!==void 0?z.intensity:1;if(z.type=="directional"){v=z.direction;A=new THREE.DirectionalLight(p,Q);A.position.set(v[0],v[1],v[2]);A.position.normalize()}else if(z.type=="point"){v=z.position;A=z.distance;A=new THREE.PointLight(p,Q,A);A.position.set(v[0],v[1],v[2])}else z.type=="ambient"&&(A=new THREE.AmbientLight(p));w.scene.add(A);w.lights[n]=A}for(l in r.fogs){n=r.fogs[l];n.type=="linear"?N=new THREE.Fog(0,n.near,
 n.far):n.type=="exp2"&&(N=new THREE.FogExp2(0,n.density));t=n.color;N.color.setRGB(t[0],t[1],t[2]);w.fogs[l]=N}if(w.cameras&&r.defaults.camera)w.currentCamera=w.cameras[r.defaults.camera];if(w.fogs&&r.defaults.fog)w.scene.fog=w.fogs[r.defaults.fog];t=r.defaults.bgcolor;w.bgColor=new THREE.Color;w.bgColor.setRGB(t[0],t[1],t[2]);w.bgColorAlpha=r.defaults.bgalpha;for(h in r.geometries){l=r.geometries[h];if(l.type=="bin_mesh"||l.type=="ascii_mesh"){F=F+1;m.onLoadStart()}}P=F;for(h in r.geometries){l=
 r.geometries[h];if(l.type=="cube"){C=new THREE.CubeGeometry(l.width,l.height,l.depth,l.segmentsWidth,l.segmentsHeight,l.segmentsDepth,null,l.flipped,l.sides);w.geometries[h]=C}else if(l.type=="plane"){C=new THREE.PlaneGeometry(l.width,l.height,l.segmentsWidth,l.segmentsHeight);w.geometries[h]=C}else if(l.type=="sphere"){C=new THREE.SphereGeometry(l.radius,l.segmentsWidth,l.segmentsHeight);w.geometries[h]=C}else if(l.type=="cylinder"){C=new THREE.CylinderGeometry(l.topRad,l.botRad,l.height,l.radSegs,
 l.heightSegs);w.geometries[h]=C}else if(l.type=="torus"){C=new THREE.TorusGeometry(l.radius,l.tube,l.segmentsR,l.segmentsT);w.geometries[h]=C}else if(l.type=="icosahedron"){C=new THREE.IcosahedronGeometry(l.radius,l.subdivisions);w.geometries[h]=C}else if(l.type=="bin_mesh")c.load(d(l.url,r.urlBaseType),f(h));else if(l.type=="ascii_mesh")E.load(d(l.url,r.urlBaseType),f(h));else if(l.type=="embedded_mesh"){l=r.embeds[l.id];l.metadata=r.metadata;l&&E.createModel(l,g(h),"")}}for(q in r.textures){h=r.textures[q];
-if(h.url instanceof Array){G=G+h.url.length;for(l=0;l<h.url.length;l++)m.onLoadStart()}else{G=G+1;m.onLoadStart()}}O=G;for(q in r.textures){h=r.textures[q];if(h.mapping!=void 0&&THREE[h.mapping]!=void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){l=[];for(N=0;N<h.url.length;N++)l[N]=d(h.url[N],r.urlBaseType);l=THREE.ImageUtils.loadTextureCube(l,h.mapping,a)}else{l=THREE.ImageUtils.loadTexture(d(h.url,r.urlBaseType),h.mapping,a);if(THREE[h.minFilter]!=void 0)l.minFilter=THREE[h.minFilter];
+if(h.url instanceof Array){H=H+h.url.length;for(l=0;l<h.url.length;l++)m.onLoadStart()}else{H=H+1;m.onLoadStart()}}O=H;for(q in r.textures){h=r.textures[q];if(h.mapping!=void 0&&THREE[h.mapping]!=void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){l=[];for(N=0;N<h.url.length;N++)l[N]=d(h.url[N],r.urlBaseType);l=THREE.ImageUtils.loadTextureCube(l,h.mapping,a)}else{l=THREE.ImageUtils.loadTexture(d(h.url,r.urlBaseType),h.mapping,a);if(THREE[h.minFilter]!=void 0)l.minFilter=THREE[h.minFilter];
 if(THREE[h.magFilter]!=void 0)l.magFilter=THREE[h.magFilter];if(h.repeat){l.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!=1)l.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!=1)l.wrapT=THREE.RepeatWrapping}h.offset&&l.offset.set(h.offset[0],h.offset[1]);if(h.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[h.wrap[0]]!==void 0)l.wrapS=N[h.wrap[0]];if(N[h.wrap[1]]!==void 0)l.wrapT=N[h.wrap[1]]}}w.textures[q]=l}for(j in r.materials){s=r.materials[j];for(y in s.parameters)if(y==
 "envMap"||y=="map"||y=="lightMap")s.parameters[y]=w.textures[s.parameters[y]];else if(y=="shading")s.parameters[y]=s.parameters[y]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(y=="blending")s.parameters[y]=THREE[s.parameters[y]]?THREE[s.parameters[y]]:THREE.NormalBlending;else if(y=="combine")s.parameters[y]=s.parameters[y]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(y=="vertexColors")if(s.parameters[y]=="face")s.parameters[y]=THREE.FaceColors;else if(s.parameters[y])s.parameters[y]=
 THREE.VertexColors;if(s.parameters.opacity!==void 0&&s.parameters.opacity<1)s.parameters.transparent=true;if(s.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);h=s.parameters.color;l=s.parameters.specular;N=s.parameters.ambient;c=s.parameters.shininess;a.tNormal.texture=w.textures[s.parameters.normalMap];if(s.parameters.normalMapFactor)a.uNormalScale.value=s.parameters.normalMapFactor;if(s.parameters.map){a.tDiffuse.texture=s.parameters.map;a.enableDiffuse.value=
 true}if(s.parameters.lightMap){a.tAO.texture=s.parameters.lightMap;a.enableAO.value=true}if(s.parameters.specularMap){a.tSpecular.texture=w.textures[s.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(l);a.uAmbientColor.value.setHex(N);a.uShininess.value=c;if(s.parameters.opacity)a.uOpacity.value=s.parameters.opacity;L=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else L=
 new THREE[s.type](s.parameters);w.materials[j]=L}e();m.callbackSync(w);k()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
-a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
-THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
-THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
+THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -189,36 +189,35 @@ THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topC
 THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
-THREE.CanvasRenderer=function(a){function b(a){if(s!=a)l.globalAlpha=s=a}function c(a){if(z!=a){switch(a){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}z=a}}function d(a){if(A!=a)l.strokeStyle=A=a}function e(a){if(v!=a)l.fillStyle=v=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,k,m,i=new THREE.Projector,h=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),j,o,n,p,l=h.getContext("2d"),q=new THREE.Color(0),u=0,s=1,z=0,A=null,v=null,D=null,x=null,H=null,t,y,C,L,Q=new THREE.RenderableVertex,N=new THREE.RenderableVertex,r,E,F,G,P,O,w,U,M,T,S,W,B=new THREE.Color,J=new THREE.Color,I=new THREE.Color,K=new THREE.Color,R=new THREE.Color,ka=[],ea=[],fa,ga,da,aa,Aa,Ba,Ca,Da,Ea,Fa,la=new THREE.Rectangle,$=new THREE.Rectangle,Z=new THREE.Rectangle,xa=false,Y=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,V=
-new THREE.Vector3,ra,sa,ya,ba,ta,ua,a=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);ba=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;ua=ta.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){j=a;o=b;n=Math.floor(j/2);p=Math.floor(o/
-2);h.width=j;h.height=o;la.set(-n,-p,n,p);$.set(-n,-p,n,p);s=1;z=0;H=x=D=v=A=null};this.setClearColor=function(a,b){q.copy(a);u=b!==void 0?b:1;$.set(-n,-p,n,p)};this.setClearColorHex=function(a,b){q.setHex(a);u=b!==void 0?b:1;$.set(-n,-p,n,p)};this.clear=function(){l.setTransform(1,0,0,-1,n,p);if(!$.isEmpty()){$.minSelf(la);$.inflate(2);u<1&&l.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(q.r*
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+ea,fa);R.r=(I.r+K.r)*0.5;R.g=(I.g+K.g)*0.5;R.b=(I.b+K.b)*0.5;ca=va(J,I,K,R);pa(r,E,F,H,P,O,0,0,1,0,0,1,ca)}else if(j instanceof THREE.MeshNormalMaterial){B.r=qa(k.normalWorld.x);B.g=qa(k.normalWorld.y);B.b=qa(k.normalWorld.z);j.wireframe?ha(B,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(B)}}function v(a,d,e,g,i,l,k,j,n){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(j.opacity);c(j.blending);if(j.map||j.envMap){u(a,d,g,0,1,3,k,j,n);u(i,e,l,1,2,3,k,j,n)}else{r=
+a.positionScreen.x;E=a.positionScreen.y;F=d.positionScreen.x;H=d.positionScreen.y;P=e.positionScreen.x;O=e.positionScreen.y;w=g.positionScreen.x;U=g.positionScreen.y;M=i.positionScreen.x;T=i.positionScreen.y;S=l.positionScreen.x;W=l.positionScreen.y;if(j instanceof THREE.MeshBasicMaterial){A(r,E,F,H,P,O,w,U);j.wireframe?ha(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color)}else if(j instanceof THREE.MeshLambertMaterial)if(xa)if(!j.wireframe&&j.shading==THREE.SmoothShading&&
+k.vertexNormalsWorld.length==4){J.r=I.r=K.r=R.r=Y.r;J.g=I.g=K.g=R.g=Y.g;J.b=I.b=K.b=R.b=Y.b;o(m,k.v1.positionWorld,k.vertexNormalsWorld[0],J);o(m,k.v2.positionWorld,k.vertexNormalsWorld[1],I);o(m,k.v4.positionWorld,k.vertexNormalsWorld[3],K);o(m,k.v3.positionWorld,k.vertexNormalsWorld[2],R);J.r=Math.max(0,Math.min(j.color.r*J.r,1));J.g=Math.max(0,Math.min(j.color.g*J.g,1));J.b=Math.max(0,Math.min(j.color.b*J.b,1));I.r=Math.max(0,Math.min(j.color.r*I.r,1));I.g=Math.max(0,Math.min(j.color.g*I.g,1));
+I.b=Math.max(0,Math.min(j.color.b*I.b,1));K.r=Math.max(0,Math.min(j.color.r*K.r,1));K.g=Math.max(0,Math.min(j.color.g*K.g,1));K.b=Math.max(0,Math.min(j.color.b*K.b,1));R.r=Math.max(0,Math.min(j.color.r*R.r,1));R.g=Math.max(0,Math.min(j.color.g*R.g,1));R.b=Math.max(0,Math.min(j.color.b*R.b,1));ca=va(J,I,K,R);z(r,E,F,H,w,U);pa(r,E,F,H,w,U,0,0,1,0,0,1,ca);z(M,T,P,O,S,W);pa(M,T,P,O,S,W,1,0,1,1,0,1,ca)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;o(m,k.centroidWorld,k.normalWorld,B);B.r=Math.max(0,Math.min(j.color.r*
+B.r,1));B.g=Math.max(0,Math.min(j.color.g*B.g,1));B.b=Math.max(0,Math.min(j.color.b*B.b,1));A(r,E,F,H,P,O,w,U);j.wireframe?ha(B,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(B)}else{A(r,E,F,H,P,O,w,U);j.wireframe?ha(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color)}else if(j instanceof THREE.MeshNormalMaterial){B.r=qa(k.normalWorld.x);B.g=qa(k.normalWorld.y);B.b=qa(k.normalWorld.z);A(r,E,F,H,P,O,w,U);j.wireframe?ha(B,j.wireframeLinewidth,j.wireframeLinecap,
+j.wireframeLinejoin):ga(B)}else if(j instanceof THREE.MeshDepthMaterial){ea=h.near;fa=h.far;J.r=J.g=J.b=1-oa(a.positionScreen.z,ea,fa);I.r=I.g=I.b=1-oa(d.positionScreen.z,ea,fa);K.r=K.g=K.b=1-oa(g.positionScreen.z,ea,fa);R.r=R.g=R.b=1-oa(e.positionScreen.z,ea,fa);ca=va(J,I,K,R);z(r,E,F,H,w,U);pa(r,E,F,H,w,U,0,0,1,0,0,1,ca);z(M,T,P,O,S,W);pa(M,T,P,O,S,W,1,0,1,1,0,1,ca)}}}function z(a,b,c,d,e,f){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(a,b);l.closePath()}function A(a,b,c,d,e,
+f,g,h){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(g,h);l.lineTo(a,b);l.closePath()}function ha(a,b,c,e){if(D!=b)l.lineWidth=D=b;if(x!=c)l.lineCap=x=c;if(G!=e)l.lineJoin=G=e;d(a.getContextStyle());l.stroke();Z.inflate(b*2)}function ga(a){e(a.getContextStyle());l.fill()}function Fa(a,b,c,d,f,g,h,i,j,k,m,o,n){if(n.image.width!=0){if(n.needsUpdate==true||ja[n.id]==void 0){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;ja[n.id]=l.createPattern(n.image,p&&q?"repeat":
+p&&!q?"repeat-x":!p&&q?"repeat-y":"no-repeat");n.needsUpdate=false}e(ja[n.id]);var p=n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,s=n.image.height*n.repeat.y,h=(h+p)*r,i=(i+q)*s,c=c-a,d=d-b,f=f-a,g=g-b,j=(j+p)*r-h,k=(k+q)*s-i,m=(m+p)*r-h,o=(o+q)*s-i,p=j*o-m*k;if(p==0){if(da[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);da[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=
+da[n.id];h=(Math.floor(h)+Math.floor(i)*n.image.width)*4;B.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ga(B)}else{p=1/p;n=(o*c-k*f)*p;k=(o*d-k*g)*p;c=(j*f-m*c)*p;d=(j*g-m*d)*p;a=a-n*h-c*i;h=b-k*h-d*i;l.save();l.transform(n,k,c,d,a,h);l.fill();l.restore()}}}function pa(a,b,c,d,e,f,g,h,i,j,k,m,n){var o,p;o=n.width-1;p=n.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;i=i*o-g;j=j*p-h;k=k*o-g;m=m*p-h;p=1/(i*m-k*j);o=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-k*c)*p;d=(i*f-k*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;l.save();l.transform(o,
+j,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);aa[0]=e<0?0:e>255?255:e;aa[1]=f<0?0:f>255?255:f;aa[2]=a<0?0:a>255?255:a;aa[4]=g<0?0:g>255?255:g;aa[5]=h<0?0:h>255?255:h;aa[6]=b<0?0:b>255?255:b;aa[8]=i<0?0:i>255?255:i;aa[9]=j<0?0:j>255?255:j;aa[10]=c<0?0:c>255?255:c;aa[12]=k<0?0:k>255?255:k;aa[13]=l<0?0:l>
+255?255:l;aa[14]=d<0?0:d>255?255:d;sa.putImageData(ya,0,0);ua.drawImage(ra,0,0);return ta}function oa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function qa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!=0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var wa,Ga,X,ba;this.autoClear?this.clear():l.setTransform(1,0,0,-1,n,p);f.info.render.vertices=0;f.info.render.faces=0;g=i.projectScene(a,h,this.sortElements);k=g.elements;m=g.lights;
+(xa=m.length>0)&&j(m);wa=0;for(Ga=k.length;wa<Ga;wa++){X=k[wa];ba=X.material;ba=ba instanceof THREE.MeshFaceMaterial?X.faceMaterial:ba;if(!(ba===void 0||ba.visible===false)){Z.empty();if(X instanceof THREE.RenderableParticle){t=X;t.x=t.x*n;t.y=t.y*p;q(t,X,ba,a)}else if(X instanceof THREE.RenderableLine){t=X.v1;y=X.v2;t.positionScreen.x=t.positionScreen.x*n;t.positionScreen.y=t.positionScreen.y*p;y.positionScreen.x=y.positionScreen.x*n;y.positionScreen.y=y.positionScreen.y*p;Z.addPoint(t.positionScreen.x,
+t.positionScreen.y);Z.addPoint(y.positionScreen.x,y.positionScreen.y);la.intersects(Z)&&s(t,y,X,ba,a)}else if(X instanceof THREE.RenderableFace3){t=X.v1;y=X.v2;C=X.v3;t.positionScreen.x=t.positionScreen.x*n;t.positionScreen.y=t.positionScreen.y*p;y.positionScreen.x=y.positionScreen.x*n;y.positionScreen.y=y.positionScreen.y*p;C.positionScreen.x=C.positionScreen.x*n;C.positionScreen.y=C.positionScreen.y*p;if(ba.overdraw){ia(t.positionScreen,y.positionScreen);ia(y.positionScreen,C.positionScreen);ia(C.positionScreen,
+t.positionScreen)}Z.add3Points(t.positionScreen.x,t.positionScreen.y,y.positionScreen.x,y.positionScreen.y,C.positionScreen.x,C.positionScreen.y);la.intersects(Z)&&u(t,y,C,0,1,2,X,ba,a)}else if(X instanceof THREE.RenderableFace4){t=X.v1;y=X.v2;C=X.v3;L=X.v4;t.positionScreen.x=t.positionScreen.x*n;t.positionScreen.y=t.positionScreen.y*p;y.positionScreen.x=y.positionScreen.x*n;y.positionScreen.y=y.positionScreen.y*p;C.positionScreen.x=C.positionScreen.x*n;C.positionScreen.y=C.positionScreen.y*p;L.positionScreen.x=
+L.positionScreen.x*n;L.positionScreen.y=L.positionScreen.y*p;Q.positionScreen.copy(y.positionScreen);N.positionScreen.copy(L.positionScreen);if(ba.overdraw){ia(t.positionScreen,y.positionScreen);ia(y.positionScreen,L.positionScreen);ia(L.positionScreen,t.positionScreen);ia(C.positionScreen,Q.positionScreen);ia(C.positionScreen,N.positionScreen)}Z.addPoint(t.positionScreen.x,t.positionScreen.y);Z.addPoint(y.positionScreen.x,y.positionScreen.y);Z.addPoint(C.positionScreen.x,C.positionScreen.y);Z.addPoint(L.positionScreen.x,
+L.positionScreen.y);la.intersects(Z)&&v(t,y,C,L,Q,N,X,ba,a)}$.addRectangle(Z)}}l.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

+ 4 - 4
build/custom/ThreeDOM.js

@@ -79,7 +79,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=
 c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,j=this.w,k=j*c+g*e-i*d,h=j*d+i*c-f*e,m=j*e+f*d-g*c,c=-f*c-g*d-i*e;b.x=k*j+c*-f+h*-i-m*-g;b.y=h*j+c*-g+m*-f-k*-i;b.z=m*j+c*-i+k*-g-h*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
@@ -92,9 +92,9 @@ THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullW
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
-a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
-THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
-THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
+THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==

+ 5 - 5
build/custom/ThreeExtras.js

@@ -107,7 +107,7 @@ this.target.z);b.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(
 THREE.Animation.prototype.interpolateCatmullRom=function(b,a){var c=[],d=[],e,f,g,h,i,j;e=(b.length-1)*a;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>b.length-2?f:f+1;c[3]=f>b.length-3?f:f+2;f=b[c[0]];h=b[c[1]];i=b[c[2]];j=b[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(b,a,c,d,e,f,g){b=(c-b)*0.5;d=(d-a)*0.5;return(2*(a-c)+b+d)*g+(-3*(a-c)-2*b-d)*f+b*e+a};THREE.Animation.prototype.getNextKeyWith=function(b,a,c){for(var d=this.data.hierarchy[a].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(d[c][b]!==void 0)return d[c];return this.data.hierarchy[a].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(b,a,c){for(var d=this.data.hierarchy[a].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][b]!==void 0)return d[c];return this.data.hierarchy[a].keys[d.length-1]};
-THREE.KeyFrameAnimation=function(b,a,c){this.root=b;this.data=THREE.AnimationHandler.get(a);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;b=0;for(a=this.hierarchy.length;b<a;b++){var c=this.data.hierarchy[b].sids,d=this.hierarchy[b];if(this.data.hierarchy[b].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,b,0);g&&g.apply(f)}d.matrixAutoUpdate=
+THREE.KeyFrameAnimation=function(b,a,c){this.root=b;this.data=THREE.AnimationHandler.get(a);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;b=0;for(a=this.hierarchy.length;b<a;b++){var c=this.data.hierarchy[b].sids,d=this.hierarchy[b];if(this.data.hierarchy[b].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,b,0);g&&g.apply(f)}d.matrixAutoUpdate=
 false;this.data.hierarchy[b].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}};
 THREE.KeyFrameAnimation.prototype.play=function(b,a){if(!this.isPlaying){this.isPlaying=true;this.loop=b!==void 0?b:true;this.currentTime=a!==void 0?a:0;this.startTimeMs=a;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=true;if(f.animationCache===void 0){f.animationCache={};f.animationCache.prevKey=null;f.animationCache.nextKey=null;f.animationCache.originalMatrix=e instanceof THREE.Bone?
 e.skinMatrix:e.matrix}e=this.data.hierarchy[c].keys;if(e.length){f.animationCache.prevKey=e[0];f.animationCache.nextKey=e[1];this.startTime=Math.min(e[0].time,this.startTime);this.endTime=Math.max(e[e.length-1].time,this.endTime)}}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -127,7 +127,7 @@ THREE.CombinedCamera.prototype.setSize=function(b,a){this.cameraP.aspect=b/a;thi
 THREE.CombinedCamera.prototype.setLens=function(b,a){var c=2*Math.atan((a!==void 0?a:24)/(b*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(b){this.zoom=b;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
-THREE.FirstPersonControls=function(b,a){function c(a,b){return function(){b.apply(a,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=a!==void 0?a:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=false;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=
+THREE.FirstPersonControls=function(b,a){function c(a,b){return function(){b.apply(a,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=a!==void 0?a:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=false;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=
 this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=false;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
 true;break;case 2:this.moveBackward=true}this.mouseDragOn=true};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=false;break;case 2:this.moveBackward=false}this.mouseDragOn=false};this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};
 this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=true;break;case 37:case 65:this.moveLeft=true;break;case 40:case 83:this.moveBackward=true;break;case 39:case 68:this.moveRight=true;break;case 82:this.moveUp=true;break;case 70:this.moveDown=true;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=false;break;case 37:case 65:this.moveLeft=false;break;case 40:case 83:this.moveBackward=false;break;case 39:case 68:this.moveRight=
@@ -138,14 +138,14 @@ Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-th
 c(this,this.onKeyUp),false)};
 THREE.PathControls=function(b,a){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,u=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++){u=d*h.chunks[f]/h.total;b.keys[f]={time:u,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=b;this.domElement=a!==void 0?a:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
-this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
+this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
 this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}var g=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){if(this.domElement===
 document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a=
 this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),m=0;m<b.points.length;m++){c=new THREE.Mesh(g,h);c.position.copy(b.points[m]);a.add(c)}}this.domElement.addEventListener("mousemove",d(this,
 this.onMouseMove),false)}};THREE.PathControlsIdCounter=0;
-THREE.FlyControls=function(b,a){function c(a,b){return function(){b.apply(a,arguments)}}this.object=b;this.domElement=a!==void 0?a:document;a&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=false;this.object.useQuaternion=true;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=
+THREE.FlyControls=function(b,a){function c(a,b){return function(){b.apply(a,arguments)}}this.object=b;this.domElement=a!==void 0?a:document;a&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=false;this.object.useQuaternion=true;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=
 new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=
 1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=
 0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
@@ -265,7 +265,7 @@ a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,a.NEAREST);if(a.getParameter(a
 "color");k.scale=a.getUniformLocation(l,"scale");k.rotation=a.getUniformLocation(l,"rotation");k.screenPosition=a.getUniformLocation(l,"screenPosition");m=false};this.render=function(b,d,e,u){var b=b.__webglFlares,s=b.length;if(s){var t=new THREE.Vector3,o=u/e,x=e*0.5,z=u*0.5,A=16/u,v=new THREE.Vector2(A*o,A),w=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),C=k,A=n;a.useProgram(l);if(!m){a.enableVertexAttribArray(n.vertex);a.enableVertexAttribArray(n.uv);m=true}a.uniform1i(C.occlusionMap,0);a.uniform1i(C.map,
 1);a.bindBuffer(a.ARRAY_BUFFER,f);a.vertexAttribPointer(A.vertex,2,a.FLOAT,false,16,0);a.vertexAttribPointer(A.uv,2,a.FLOAT,false,16,8);a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,g);a.disable(a.CULL_FACE);a.depthMask(false);var B,I,K,E,D;for(B=0;B<s;B++){A=16/u;v.set(A*o,A);E=b[B];t.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);w.copy(t);F.x=w.x*x+x;F.y=w.y*z+z;if(j||F.x>0&&F.x<e&&F.y>0&&
 F.y<u){a.activeTexture(a.TEXTURE1);a.bindTexture(a.TEXTURE_2D,h);a.copyTexImage2D(a.TEXTURE_2D,0,a.RGB,F.x-8,F.y-8,16,16,0);a.uniform1i(C.renderType,0);a.uniform2f(C.scale,v.x,v.y);a.uniform3f(C.screenPosition,w.x,w.y,w.z);a.disable(a.BLEND);a.enable(a.DEPTH_TEST);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0);a.activeTexture(a.TEXTURE0);a.bindTexture(a.TEXTURE_2D,i);a.copyTexImage2D(a.TEXTURE_2D,0,a.RGBA,F.x-8,F.y-8,16,16,0);a.uniform1i(C.renderType,1);a.disable(a.DEPTH_TEST);a.activeTexture(a.TEXTURE1);
-a.bindTexture(a.TEXTURE_2D,h);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0);E.positionScreen.copy(w);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();a.uniform1i(C.renderType,2);a.enable(a.BLEND);I=0;for(K=E.lensFlares.length;I<K;I++){D=E.lensFlares[I];if(D.opacity>0.001&&D.scale>0.001){w.x=D.x;w.y=D.y;w.z=D.z;A=D.size*D.scale/u;v.x=A*o;v.y=A;a.uniform3f(C.screenPosition,w.x,w.y,w.z);a.uniform2f(C.scale,v.x,v.y);a.uniform1f(C.rotation,D.rotation);a.uniform1f(C.opacity,D.opacity);
+a.bindTexture(a.TEXTURE_2D,h);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0);E.positionScreen.copy(w);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();a.uniform1i(C.renderType,2);a.enable(a.BLEND);I=0;for(K=E.lensFlares.length;I<K;I++){D=E.lensFlares[I];if(D.opacity>0.0010&&D.scale>0.0010){w.x=D.x;w.y=D.y;w.z=D.z;A=D.size*D.scale/u;v.x=A*o;v.y=A;a.uniform3f(C.screenPosition,w.x,w.y,w.z);a.uniform2f(C.scale,v.x,v.y);a.uniform1f(C.rotation,D.rotation);a.uniform1f(C.opacity,D.opacity);
 a.uniform3f(C.color,D.color.r,D.color.g,D.color.b);c.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst);c.setTexture(D.texture,1);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0)}}}}a.enable(a.CULL_FACE);a.enable(a.DEPTH_TEST);a.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var b,a,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){b=e.context;a=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(b,c){a.shadowMapEnabled&&a.shadowMapAutoUpdate&&this.update(b,c)};this.update=function(i,j){var l,n,k,m,p,q,r,u,s,t=[];m=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);a.shadowMapCullFrontFaces&&b.cullFace(b.FRONT);a.setDepthTest(true);l=0;for(n=i.__lights.length;l<n;l++){k=i.__lights[l];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(p=0;p<k.shadowCascadeCount;p++){var o;if(k.shadowCascadeArray[p])o=k.shadowCascadeArray[p];else{s=k;r=p;o=new THREE.DirectionalLight;

+ 6 - 6
build/custom/ThreeSVG.js

@@ -79,7 +79,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,k=a.z,a=a.w;this.x=b*a+e*f+c*k-d*g;this.y=
 c*a+e*g+d*f-b*k;this.z=d*a+e*k+b*g-c*f;this.w=e*a-b*f-c*g-d*k;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,k=this.z,j=this.w,i=j*c+g*e-k*d,h=j*d+k*c-f*e,n=j*e+f*d-g*c,c=-f*c-g*d-k*e;b.x=i*j+c*-f+h*-k-n*-g;b.y=h*j+c*-g+n*-f-i*-k;b.z=n*j+c*-k+i*-g-h*-f;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
@@ -116,7 +116,7 @@ if(a.shading){var h=a.shading.toLowerCase();h==="phong"?j="MeshPhongMaterial":h=
 if(a.colorDiffuse)i.color=g(a.colorDiffuse);else if(a.DbgColor)i.color=a.DbgColor;if(a.colorSpecular)i.specular=g(a.colorSpecular);if(a.colorAmbient)i.ambient=g(a.colorAmbient);if(a.transparency)i.opacity=a.transparency;if(a.specularCoef)i.shininess=a.specularCoef;a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,
 a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){j=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(j.uniforms);h.tNormal.texture=i.normalMap;if(a.mapNormalFactor)h.uNormalScale.value=a.mapNormalFactor;if(i.map){h.tDiffuse.texture=i.map;h.enableDiffuse.value=true}if(i.specularMap){h.tSpecular.texture=i.specularMap;h.enableSpecular.value=true}if(i.lightMap){h.tAO.texture=i.lightMap;
 h.enableAO.value=true}h.uDiffuseColor.value.setHex(i.color);h.uSpecularColor.value.setHex(i.specular);h.uAmbientColor.value.setHex(i.ambient);h.uShininess.value=i.shininess;if(i.opacity!==void 0)h.uOpacity.value=i.opacity;i=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:h,lights:true,fog:true})}else i=new THREE[j](i);if(a.DbgName!==void 0)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
-THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
+THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var k=JSON.parse(g.responseText);a.loadAjaxBuffers(k,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,k=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){k==0&&(k=f.getResponseHeader("Content-Length"));e({total:k,loaded:f.responseText.length})}}else f.readyState==2&&(k=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
@@ -155,9 +155,9 @@ THREE.VertexColors;if(r.parameters.opacity!==void 0&&r.parameters.opacity<1)r.pa
 true}if(r.parameters.lightMap){a.tAO.texture=r.parameters.lightMap;a.enableAO.value=true}if(r.parameters.specularMap){a.tSpecular.texture=p.textures[r.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(l);a.uAmbientColor.value.setHex(H);a.uShininess.value=c;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;E=new THREE.ShaderMaterial({fragmentShader:s.fragmentShader,vertexShader:s.vertexShader,uniforms:a,lights:true,fog:true})}else E=
 new THREE[r.type](r.parameters);p.materials[n]=E}e();j.callbackSync(p);k()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
-a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
-THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
-THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
+THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -193,7 +193,7 @@ THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,j;e=0;for(f=a.len
 j}}}}}function b(a){if(C[a]==null){C[a]=document.createElementNS("http://www.w3.org/2000/svg","path");v==0&&C[a].setAttribute("shape-rendering","crispEdges")}return C[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}console.log("THREE.SVGRenderer",THREE.REVISION);var d=this,e,f,g,k=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,h,n,m,o,q,l,s,w=new THREE.Rectangle,r=new THREE.Rectangle,A=false,u=new THREE.Color,t=new THREE.Color,B=new THREE.Color,x=new THREE.Color,
 D,z=new THREE.Vector3,C=[],F=[],E,L,H,v=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":v=1;break;case "low":v=0}};this.setSize=function(a,b){i=a;h=b;n=i/2;m=h/2;j.setAttribute("viewBox",-n+" "+-m+" "+i+" "+h);j.setAttribute("width",i);j.setAttribute("height",h);w.set(-n,-m,n,m)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(h,
 i){var z,C,y,p;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=k.projectScene(h,i,this.sortElements);f=e.elements;g=e.lights;H=L=0;if(A=g.length>0){t.setRGB(0,0,0);B.setRGB(0,0,0);x.setRGB(0,0,0);z=0;for(C=g.length;z<C;z++){p=g[z];y=p.color;if(p instanceof THREE.AmbientLight){t.r=t.r+y.r;t.g=t.g+y.g;t.b=t.b+y.b}else if(p instanceof THREE.DirectionalLight){B.r=B.r+y.r;B.g=B.g+y.g;B.b=B.b+y.b}else if(p instanceof THREE.PointLight){x.r=x.r+y.r;x.g=x.g+y.g;x.b=x.b+y.b}}}z=
-0;for(C=f.length;z<C;z++){y=f[z];p=y.material;p=p instanceof THREE.MeshFaceMaterial?y.faceMaterial:p;if(!(p==null||p.opacity==0)){r.empty();if(y instanceof THREE.RenderableParticle){o=y;o.x=o.x*n;o.y=o.y*-m}else if(y instanceof THREE.RenderableLine){o=y.v1;q=y.v2;o.positionScreen.x=o.positionScreen.x*n;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*n;q.positionScreen.y=q.positionScreen.y*-m;r.addPoint(o.positionScreen.x,o.positionScreen.y);r.addPoint(q.positionScreen.x,
+0;for(C=f.length;z<C;z++){y=f[z];p=y.material;p=p instanceof THREE.MeshFaceMaterial?y.faceMaterial:p;if(!(p===void 0||p.visible===false)){r.empty();if(y instanceof THREE.RenderableParticle){o=y;o.x=o.x*n;o.y=o.y*-m}else if(y instanceof THREE.RenderableLine){o=y.v1;q=y.v2;o.positionScreen.x=o.positionScreen.x*n;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*n;q.positionScreen.y=q.positionScreen.y*-m;r.addPoint(o.positionScreen.x,o.positionScreen.y);r.addPoint(q.positionScreen.x,
 q.positionScreen.y);if(w.intersects(r)){y=o;var P=q,G=H++;if(F[G]==null){F[G]=document.createElementNS("http://www.w3.org/2000/svg","line");v==0&&F[G].setAttribute("shape-rendering","crispEdges")}E=F[G];E.setAttribute("x1",y.positionScreen.x);E.setAttribute("y1",y.positionScreen.y);E.setAttribute("x2",P.positionScreen.x);E.setAttribute("y2",P.positionScreen.y);if(p instanceof THREE.LineBasicMaterial){E.setAttribute("style","fill: none; stroke: "+p.color.getContextStyle()+"; stroke-width: "+p.linewidth+
 "; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.linecap+"; stroke-linejoin: "+p.linejoin);j.appendChild(E)}}}else if(y instanceof THREE.RenderableFace3){o=y.v1;q=y.v2;l=y.v3;o.positionScreen.x=o.positionScreen.x*n;o.positionScreen.y=o.positionScreen.y*-m;q.positionScreen.x=q.positionScreen.x*n;q.positionScreen.y=q.positionScreen.y*-m;l.positionScreen.x=l.positionScreen.x*n;l.positionScreen.y=l.positionScreen.y*-m;r.addPoint(o.positionScreen.x,o.positionScreen.y);r.addPoint(q.positionScreen.x,
 q.positionScreen.y);r.addPoint(l.positionScreen.x,l.positionScreen.y);if(w.intersects(r)){var P=o,G=q,N=l;d.info.render.vertices=d.info.render.vertices+3;d.info.render.faces++;E=b(L++);E.setAttribute("d","M "+P.positionScreen.x+" "+P.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(p instanceof THREE.MeshBasicMaterial)u.copy(p.color);else if(p instanceof THREE.MeshLambertMaterial)if(A){u.r=t.r;u.g=t.g;u.b=t.b;a(g,y.centroidWorld,

+ 63 - 63
build/custom/ThreeWebGL.js

@@ -79,7 +79,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,l=a.z,a=a.w;this.x=b*a+f*g+c*l-d*h;this.y=
 c*a+f*h+d*g-b*l;this.z=d*a+f*l+b*h-c*g;this.w=f*a-b*g-c*h-d*l;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,l=this.z,m=this.w,j=m*c+h*f-l*d,i=m*d+l*c-g*f,o=m*f+g*d-h*c,c=-g*c-h*d-l*f;b.x=j*m+c*-g+i*-l-o*-h;b.y=i*m+c*-h+o*-g-j*-l;b.z=o*m+c*-l+j*-h-i*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
+THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,f,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
@@ -122,7 +122,7 @@ if(a.shading){var i=a.shading.toLowerCase();i==="phong"?m="MeshPhongMaterial":i=
 if(a.colorDiffuse)j.color=h(a.colorDiffuse);else if(a.DbgColor)j.color=a.DbgColor;if(a.colorSpecular)j.specular=h(a.colorSpecular);if(a.colorAmbient)j.ambient=h(a.colorAmbient);if(a.transparency)j.opacity=a.transparency;if(a.specularCoef)j.shininess=a.specularCoef;a.mapDiffuse&&b&&g(j,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&g(j,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&g(j,"normalMap",a.mapNormal,a.mapNormalRepeat,
 a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&g(j,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;i=THREE.UniformsUtils.clone(m.uniforms);i.tNormal.texture=j.normalMap;if(a.mapNormalFactor)i.uNormalScale.value=a.mapNormalFactor;if(j.map){i.tDiffuse.texture=j.map;i.enableDiffuse.value=true}if(j.specularMap){i.tSpecular.texture=j.specularMap;i.enableSpecular.value=true}if(j.lightMap){i.tAO.texture=j.lightMap;
 i.enableAO.value=true}i.uDiffuseColor.value.setHex(j.color);i.uSpecularColor.value.setHex(j.specular);i.uAmbientColor.value.setHex(j.ambient);i.uShininess.value=j.shininess;if(j.opacity!==void 0)i.uOpacity.value=j.opacity;j=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:i,lights:true,fog:true})}else j=new THREE[m](j);if(a.DbgName!==void 0)j.name=a.DbgName;return j}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
-THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
+THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var l=JSON.parse(h.responseText);a.loadAjaxBuffers(l,c,f,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,h=c+"/"+a.buffers,l=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(f){l==0&&(l=g.getResponseHeader("Content-Length"));f({total:l,loaded:g.responseText.length})}}else g.readyState==2&&(l=g.getResponseHeader("Content-Length"))};
 g.open("GET",h,true);g.responseType="arraybuffer";g.send(null)};
@@ -161,9 +161,9 @@ THREE.VertexColors;if(q.parameters.opacity!==void 0&&q.parameters.opacity<1)q.pa
 true}if(q.parameters.lightMap){a.tAO.texture=q.parameters.lightMap;a.enableAO.value=true}if(q.parameters.specularMap){a.tSpecular.texture=D.textures[q.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(q.parameters.opacity)a.uOpacity.value=q.parameters.opacity;T=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:true,fog:true})}else T=
 new THREE[q.type](q.parameters);D.materials[o]=T}f();m.callbackSync(D);l()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
-a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
-THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
-THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
+a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
+THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
+THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
 true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
@@ -247,19 +247,19 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,h,i=a.vertices;h=i.length;
-var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,r=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){Hb.copy(mb);Hb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){f=i[d];Pa.copy(f);Hb.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){f=i[n[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[n[d][1]];m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];
+var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,r=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){Pb.copy(sb);Pb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){f=i[d];Pa.copy(f);Pb.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){f=i[n[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[n[d][1]];m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];
 if(i.boundTo===void 0||i.boundTo==="vertices"){g=0;f=i.value.length;if(i.size===1)for(d=0;d<f;d++){h=n[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===3)if(i.type==="c")for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<f;d++){h=n[d][1];
 h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}else{if(o)for(d=0;d<h;d++){f=i[d];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}if(r)for(d=0;d<k;d++){f=j[d];g=d*3;m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){f=i.value.length;g=0;if(i.size===1)for(d=0;d<f;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===
 3)if(i.type==="c")for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<f;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}if(o||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l,b)}if(r||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-m,b)}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,i.buffer);e.bufferData(e.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){la=X=null;ta=S=Fa=Oa=Aa=-1;a[d].render(b,c,rc,Yb);la=X=null;ta=S=Fa=Oa=Aa=-1}}function m(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=
-i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);k instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,i,k,j):E.renderBuffer(d,e,f,i,k,j)}}}function j(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,
-i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,i,h)}}}function i(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function o(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function k(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,
-b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,f){if(!d.program||d.needsUpdate){E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,i=E.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==X){e.useProgram(g);X=g;h=true}if(d.id!==ta){ta=d.id;h=true}if(h||a!==la){e.uniformMatrix4fv(i.projectionMatrix,
-false,a._projectionMatrixArray);a!==la&&(la=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var k,l=0,m=0,n=0,o,r,p,q=Zb,u=q.directional.colors,s=q.directional.positions,w=q.point.colors,z=q.point.positions,B=q.point.distances,D=q.spot.colors,F=q.spot.positions,H=q.spot.distances,
+m,b)}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,i.buffer);e.bufferData(e.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){la=X=null;ta=S=Fa=Oa=Aa=-1;tb=true;a[d].render(b,c,sc,Zb);la=X=null;ta=S=Fa=Oa=Aa=-1;tb=true}}function m(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;
+if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);k instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,i,k,j):E.renderBuffer(d,e,f,i,k,j)}}}function j(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&E.setBlending(i.blending,i.blendEquation,
+i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,i,h)}}}function i(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function o(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function k(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}
+function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function n(a,b,c,d,f){if(!d.program||d.needsUpdate){E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,i=E.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==X){e.useProgram(g);X=g;h=true}if(d.id!==ta){ta=d.id;h=true}if(h||a!==la){e.uniformMatrix4fv(i.projectionMatrix,
+false,a._projectionMatrixArray);a!==la&&(la=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(tb){for(var k,l=0,m=0,n=0,o,r,p,q=$b,u=q.directional.colors,s=q.directional.positions,w=q.point.colors,z=q.point.positions,B=q.point.distances,D=q.spot.colors,F=q.spot.positions,H=q.spot.distances,
 O=q.spot.directions,P=q.spot.angles,R=q.spot.exponents,G=0,S=0,T=0,Q=p=0,c=Q=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){o=k.color;r=k.intensity;p=k.distance;if(k instanceof THREE.AmbientLight)if(E.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){p=G*3;if(E.gammaInput){u[p]=o.r*o.r*r*r;u[p+1]=o.g*o.g*r*r;u[p+2]=o.b*o.b*r*r}else{u[p]=o.r*r;u[p+1]=o.g*r;u[p+2]=o.b*r}La.copy(k.matrixWorld.getPosition());La.subSelf(k.target.matrixWorld.getPosition());
 La.normalize();s[p]=La.x;s[p+1]=La.y;s[p+2]=La.z;G=G+1}else if(k instanceof THREE.PointLight){Q=S*3;if(E.gammaInput){w[Q]=o.r*o.r*r*r;w[Q+1]=o.g*o.g*r*r;w[Q+2]=o.b*o.b*r*r}else{w[Q]=o.r*r;w[Q+1]=o.g*r;w[Q+2]=o.b*r}o=k.matrixWorld.getPosition();z[Q]=o.x;z[Q+1]=o.y;z[Q+2]=o.z;B[S]=p;S=S+1}else if(k instanceof THREE.SpotLight){Q=T*3;if(E.gammaInput){D[Q]=o.r*o.r*r*r;D[Q+1]=o.g*o.g*r*r;D[Q+2]=o.b*o.b*r*r}else{D[Q]=o.r*r;D[Q+1]=o.g*r;D[Q+2]=o.b*r}o=k.matrixWorld.getPosition();F[Q]=o.x;F[Q+1]=o.y;F[Q+2]=
-o.z;H[T]=p;La.copy(o);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();O[Q]=La.x;O[Q+1]=La.y;O[Q+2]=La.z;P[T]=Math.cos(k.angle);R[T]=k.exponent;T=T+1}}}c=G*3;for(h=u.length;c<h;c++)u[c]=0;c=S*3;for(h=w.length;c<h;c++)w[c]=0;c=T*3;for(h=D.length;c<h;c++)D[c]=0;q.directional.length=G;q.point.length=S;q.spot.length=T;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;c=Zb;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;
-j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
+o.z;H[T]=p;La.copy(o);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();O[Q]=La.x;O[Q+1]=La.y;O[Q+2]=La.z;P[T]=Math.cos(k.angle);R[T]=k.exponent;T=T+1}}}c=G*3;for(h=u.length;c<h;c++)u[c]=0;c=S*3;for(h=w.length;c<h;c++)w[c]=0;c=T*3;for(h=D.length;c<h;c++)D[c]=0;q.directional.length=G;q.point.length=S;q.spot.length=T;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;tb=false}c=$b;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
+c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
 d.opacity;E.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
 THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=C.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
 j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
@@ -267,10 +267,10 @@ d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.leng
 switch(m){case "i":e.uniform1i(l,k);break;case "f":e.uniform1f(l,k);break;case "v2":e.uniform2f(l,k.x,k.y);break;case "v3":e.uniform3f(l,k.x,k.y,k.z);break;case "v4":e.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":e.uniform3f(l,k.r,k.g,k.b);break;case "fv1":e.uniform1fv(l,k);break;case "fv":e.uniform3fv(l,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){q=m*2;h._array[q]=k[m].x;h._array[q+1]=k[m].y}e.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=
 new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){q=m*3;h._array[q]=k[m].x;h._array[q+1]=k[m].y;h._array[q+2]=k[m].z}e.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){q=m*4;h._array[q]=k[m].x;h._array[q+1]=k[m].y;h._array[q+2]=k[m].z;h._array[q+3]=k[m].w}e.uniform4fv(l,h._array);break;case "m4":if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);e.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=
 new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(h._array,m*16);e.uniformMatrix4fv(l,false,h._array);break;case "t":e.uniform1i(l,k);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(E.autoScaleCubemaps){q=
-h.image[l];s=Hc;if(!(q.width<=s&&q.height<=s)){w=Math.max(q.width,q.height);u=Math.floor(q.width*s/w);s=Math.floor(q.height*s/w);w=document.createElement("canvas");w.width=u;w.height=s;w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,u,s);q=w}}else q=h.image[l];m[n]=q}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=J(h.format);q=J(h.type);I(e.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,k[l]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
+h.image[l];s=Ic;if(!(q.width<=s&&q.height<=s)){w=Math.max(q.width,q.height);u=Math.floor(q.width*s/w);s=Math.floor(q.height*s/w);w=document.createElement("canvas");w.width=u;w.height=s;w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,u,s);q=w}}else q=h.image[l];m[n]=q}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=J(h.format);q=J(h.type);I(e.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,k[l]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
 h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else E.setTexture(l,k);break;case "tv":if(!h._array){h._array=[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=k+m}e.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&E.setTexture(l,h._array[m])}}if((d instanceof
 THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);
-i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(oc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);oc=a}if(a&&(pc!==b||qc!==c)){e.polygonOffset(b,c);pc=b;qc=c}}function q(a,
+i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(pc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);pc=a}if(a&&(qc!==b||rc!==c)){e.polygonOffset(b,c);qc=b;rc=c}}function q(a,
 b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function I(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,J(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,J(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,J(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,J(b.minFilter))}else{e.texParameteri(a,
 e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,s(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,s(b.minFilter))}}function B(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
 e.DEPTH_STENCIL,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function s(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function J(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;
@@ -279,34 +279,34 @@ case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT
 case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}
 console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},C=a.canvas!==void 0?a.canvas:document.createElement("canvas"),G=a.precision!==void 0?a.precision:"highp",F=a.alpha!==void 0?a.alpha:true,O=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,P=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:true,Q=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,R=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),z=a.clearAlpha!==void 0?a.clearAlpha:
 0,H=a.maxLights!==void 0?a.maxLights:4;this.domElement=C;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
-true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,e,Ba=[],X=null,D=null,ta=-1,S=null,la=null,ua=0,na=null,ba=null,Aa=null,Ca=null,Na=null,Ua=null,Oa=null,Fa=null,oc=null,pc=null,qc=null,Fb=null,Gb=0,Nb=0,Xb=0,Ob=0,rc=0,Yb=0,$b=new THREE.Frustum,mb=new THREE.Matrix4,Hb=new THREE.Matrix4,Pa=new THREE.Vector4,La=new THREE.Vector3,Zb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
-point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};e=function(){var a;try{if(!(a=C.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:O,antialias:P,stencil:T,preserveDrawingBuffer:Q})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
-e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(R.r,R.g,R.b,z);this.context=e;var ac=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Hc=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};this.supportsVertexTextures=function(){return ac>0};this.setSize=function(a,b){C.width=a;C.height=b;this.setViewport(0,0,C.width,C.height)};this.setViewport=function(a,
-b,c,d){Gb=a;Nb=b;Xb=c;Ob=d;e.viewport(Gb,Nb,Xb,Ob)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){R.setHex(a);z=b;e.clearColor(R.r,R.g,R.b,z)};this.setClearColor=function(a,b){R.copy(a);z=b;e.clearColor(R.r,R.g,R.b,z)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return z};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,e,Ba=[],X=null,D=null,ta=-1,S=null,la=null,ua=0,na=null,ba=null,Aa=null,Ca=null,Na=null,Ua=null,Oa=null,Fa=null,pc=null,qc=null,rc=null,mb=null,Ob=0,Yb=0,Hb=0,ac=0,sc=0,Zb=0,Ib=new THREE.Frustum,sb=new THREE.Matrix4,Pb=new THREE.Matrix4,Pa=new THREE.Vector4,La=new THREE.Vector3,tb=true,$b={ambient:[0,0,0],directional:{length:0,colors:[],
+positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};e=function(){var a;try{if(!(a=C.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:O,antialias:P,stencil:T,preserveDrawingBuffer:Q})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
+e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(R.r,R.g,R.b,z);this.context=e;var bc=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Ic=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};this.supportsVertexTextures=function(){return bc>0};this.setSize=function(a,b){C.width=a;C.height=b;this.setViewport(0,0,C.width,C.height)};this.setViewport=function(a,
+b,c,d){Ob=a;Yb=b;Hb=c;ac=d;e.viewport(Ob,Yb,Hb,ac)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){R.setHex(a);z=b;e.clearColor(R.r,R.g,R.b,z)};this.setClearColor=function(a,b){R.copy(a);z=b;e.clearColor(R.r,R.g,R.b,z)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return z};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;
 if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;
 delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);
 e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=
 a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;e.deleteTexture(a.__webglTexture);
 E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){X=null;ta=S=Fa=Oa=Aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
 b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,k,l,m,n,o=a.count*3;
-for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];l=c[n+5];i=c[n+6];k=c[n+7];m=c[n+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+l+m)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.opacity!==
-0){c=n(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==S){S=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*
+for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];l=c[n+5];i=c[n+6];k=c[n+7];m=c[n+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+l+m)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.visible!==
+false){c=n(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==S){S=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*
 12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,
-g[d].count,e.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=n(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==S){S=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=
+g[d].count,e.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.visible!==false){var h,i,c=n(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==S){S=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=
 d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<j.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]);
 e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=i[j[h]];h++}}else{var j=[],k=-1,l=0;i=g.morphTargetInfluences;var m,o=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=true);h<d.numSupportedMorphTargets;){for(m=0;m<o;m++)if(!j[m]&&i[m]>k){l=m;k=i[l]}e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);
 e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[l]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=k;j[l]=1;k=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];
 if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,
 false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,
-f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Fb){e.lineWidth(d);
-Fb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f.__webglFaceCount;E.info.render.faces=E.info.render.faces+f.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;
-if(d!==Fb){e.lineWidth(d);Fb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,i,k,n=a.__lights,o=a.fog;ta=-1;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
-a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);$b.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,
-a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;g.render=false;if(i.visible&&(!(i instanceof THREE.Mesh||i instanceof THREE.ParticleSystem)||!i.frustumCulled||$b.contains(i))){p(i,b);var r=g,q=r.object,u=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=
-u.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}g.render=true;if(this.sortObjects)if(i.renderDepth)g.z=i.renderDepth;else{Pa.copy(i.matrixWorld.getPosition());mb.multiplyVector3(Pa);g.z=Pa.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;if(i.visible){p(i,b);i=g.object.material;
+f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==mb){e.lineWidth(d);
+mb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f.__webglFaceCount;E.info.render.faces=E.info.render.faces+f.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;
+if(d!==mb){e.lineWidth(d);mb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,i,k,n=a.__lights,o=a.fog;ta=-1;tb=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
+a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);sb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(sb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,
+a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;g.render=false;if(i.visible&&(!(i instanceof THREE.Mesh||i instanceof THREE.ParticleSystem)||!i.frustumCulled||Ib.contains(i))){p(i,b);var r=g,q=r.object,u=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=
+u.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}g.render=true;if(this.sortObjects)if(i.renderDepth)g.z=i.renderDepth;else{Pa.copy(i.matrixWorld.getPosition());sb.multiplyVector3(Pa);g.z=Pa.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];i=g.object;if(i.visible){p(i,b);i=g.object.material;
 if(i.transparent){g.transparent=i;g.opaque=null}else{g.opaque=i;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);m(a.__webglObjects,false,"",b,n,o,true,d);j(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);m(a.__webglObjects,true,"opaque",b,n,o,false);j(a.__webglObjectsImmediate,
 "opaque",b,n,o,false);m(a.__webglObjects,false,"transparent",b,n,o,true);j(a.__webglObjectsImmediate,"transparent",b,n,o,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);
-e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=n(a,b,c,d,f);S=-1;E.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,$b):f.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],j=a,
+e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=n(a,b,c,d,f);S=-1;E.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],j=a,
 l=void 0,m=void 0,n=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){m=h.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var q=m,p=void 0,s=void 0,w=void 0,z=void 0,B=void 0,C=void 0,D=void 0,F={},I=q.morphTargets.length,J=q.morphNormals.length;q.geometryGroups={};p=0;for(s=q.faces.length;p<s;p++){w=q.faces[p];z=w.materialIndex;C=z!==void 0?z:-1;F[C]===void 0&&(F[C]={hash:C,counter:0});
 D=F[C].hash+"_"+F[C].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:J});B=w instanceof THREE.Face3?3:4;if(q.geometryGroups[D].vertices+B>65535){F[C].counter=F[C].counter+1;D=F[C].hash+"_"+F[C].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:J})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(p):q.geometryGroups[D].faces4.push(p);
 q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+B}q.geometryGroupsList=[];var O=void 0;for(O in q.geometryGroups){q.geometryGroups[O].id=ua++;q.geometryGroupsList.push(q.geometryGroups[O])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var H=n;H.__webglVertexBuffer=e.createBuffer();H.__webglNormalBuffer=e.createBuffer();H.__webglTangentBuffer=e.createBuffer();H.__webglColorBuffer=e.createBuffer();H.__webglUVBuffer=e.createBuffer();H.__webglUV2Buffer=e.createBuffer();
@@ -314,31 +314,31 @@ H.__webglSkinVertexABuffer=e.createBuffer();H.__webglSkinVertexBBuffer=e.createB
 var G=n,R=h,S=R.geometry,T=G.faces3,ba=G.faces4,X=T.length*3+ba.length*4,la=T.length*1+ba.length*2,ta=T.length*3+ba.length*4,na=c(R,G),Aa=f(na),Ba=d(na),La=na.vertexColors?na.vertexColors:false;G.__vertexArray=new Float32Array(X*3);if(Ba)G.__normalArray=new Float32Array(X*3);if(S.hasTangents)G.__tangentArray=new Float32Array(X*4);if(La)G.__colorArray=new Float32Array(X*3);if(Aa){if(S.faceUvs.length>0||S.faceVertexUvs.length>0)G.__uvArray=new Float32Array(X*2);if(S.faceUvs.length>1||S.faceVertexUvs.length>
 1)G.__uv2Array=new Float32Array(X*2)}if(R.geometry.skinWeights.length&&R.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(X*4);G.__skinVertexBArray=new Float32Array(X*4);G.__skinIndexArray=new Float32Array(X*4);G.__skinWeightArray=new Float32Array(X*4)}G.__faceArray=new Uint16Array(la*3);G.__lineArray=new Uint16Array(ta*2);var Ca=void 0,Fa=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Fa=G.numMorphTargets;Ca<Fa;Ca++)G.__morphTargetsArrays.push(new Float32Array(X*
 3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Fa=G.numMorphNormals;Ca<Fa;Ca++)G.__morphNormalsArrays.push(new Float32Array(X*3))}G.__webglFaceCount=la*3;G.__webglLineCount=ta*2;if(na.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in na.attributes){var Na=na.attributes[Oa],Ma={},Ua;for(Ua in Na)Ma[Ua]=Na[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Pa=1;Ma.type==="v2"?Pa=2:Ma.type===
-"v3"?Pa=3:Ma.type==="v4"?Pa=4:Ma.type==="c"&&(Pa=3);Ma.size=Pa;Ma.array=new Float32Array(X*Pa);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Oa;Na.needsUpdate=true;Ma.__original=Na}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangetsNeedUpdate=true;m.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){m=h.geometry;if(!m.__webglVertexBuffer){var Fb=
-m;Fb.__webglVertexBuffer=e.createBuffer();Fb.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var mb=m,Gb=mb.vertices.length;mb.__vertexArray=new Float32Array(Gb*3);mb.__colorArray=new Float32Array(Gb*3);mb.__webglVertexCount=Gb;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){m=h.geometry;if(!m.__webglVertexBuffer){var Nb=m;Nb.__webglVertexBuffer=e.createBuffer();Nb.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var bc=m,Xb=h,Hb=bc.vertices.length;
-bc.__vertexArray=new Float32Array(Hb*3);bc.__colorArray=new Float32Array(Hb*3);bc.__webglLineCount=Hb;b(bc,Xb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){m=h.geometry;if(!m.__webglVertexBuffer){var Ob=m;Ob.__webglVertexBuffer=e.createBuffer();Ob.__webglColorBuffer=e.createBuffer();E.info.geometries++;var Pb=m,$b=h,Ic=Pb.vertices.length;Pb.__vertexArray=new Float32Array(Ic*3);Pb.__colorArray=new Float32Array(Ic*3);Pb.__sortArray=[];Pb.__webglParticleCount=
-Ic;b(Pb,$b);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){m=h.geometry;if(m instanceof THREE.BufferGeometry)i(j.__webglObjects,m,h);else for(l in m.geometryGroups){n=m.geometryGroups[l];i(j.__webglObjects,n,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){m=h.geometry;i(j.__webglObjects,m,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?j.__webglObjectsImmediate.push({object:h,
-opaque:null,transparent:null}):h instanceof THREE.Sprite?j.__webglSprites.push(h):h instanceof THREE.LensFlare&&j.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Qa=a.__objectsRemoved[0],sc=a;Qa instanceof THREE.Mesh||Qa instanceof THREE.ParticleSystem||Qa instanceof THREE.Ribbon||Qa instanceof THREE.Line?u(sc.__webglObjects,Qa):Qa instanceof THREE.Sprite?r(sc.__webglSprites,Qa):Qa instanceof THREE.LensFlare?r(sc.__webglFlares,Qa):(Qa instanceof
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-pc;Kc++){cc=Y.geometryGroupsList[Kc];Ga=c(Va,cc);Qb=Ga.attributes&&o(Ga);if(Y.verticesNeedUpdate||Y.morphTargetsNeedUpdate||Y.elementsNeedUpdate||Y.uvsNeedUpdate||Y.normalsNeedUpdate||Y.colorsNeedUpdate||Y.tangetsNeedUpdate||Qb){var V=cc,qc=Va,Ia=e.DYNAMIC_DRAW,rc=!Y.dynamic,Ib=Ga;if(V.__inittedArrays){var Yb=d(Ib),Lc=Ib.vertexColors?Ib.vertexColors:false,Zb=f(Ib),tc=Yb===THREE.SmoothShading,x=void 0,K=void 0,Ta=void 0,A=void 0,Rb=void 0,sb=void 0,Wa=void 0,uc=void 0,nb=void 0,Sb=void 0,Tb=void 0,
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+2]=L.z;wa[qa+3]=M.x;wa[qa+4]=M.y;wa[qa+5]=M.z;wa[qa+6]=N.x;wa[qa+7]=N.y;wa[qa+8]=N.z;wa[qa+9]=ca.x;wa[qa+10]=ca.y;wa[qa+11]=ca.z;qa=qa+12}e.bindBuffer(e.ARRAY_BUFFER,V.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,wa,Ia)}if(dd){va=0;for(Tc=Eb.length;va<Tc;va++){x=U=0;for(K=$.length;x<K;x++){Cb=$[x];A=pa[Cb];L=Eb[va].vertices[A.a];M=Eb[va].vertices[A.b];N=Eb[va].vertices[A.c];ra=Mc[va];ra[U]=L.x;ra[U+1]=L.y;ra[U+2]=L.z;ra[U+3]=M.x;ra[U+4]=M.y;ra[U+5]=M.z;ra[U+6]=N.x;ra[U+7]=N.y;ra[U+8]=N.z;if(Jb.morphNormals){if(uc){ob=
+yc[va].vertexNormals[Cb];$a=ob.a;ab=ob.b;bb=ob.c}else bb=ab=$a=yc[va].faceNormals[Cb];sa=Nc[va];sa[U]=$a.x;sa[U+1]=$a.y;sa[U+2]=$a.z;sa[U+3]=ab.x;sa[U+4]=ab.y;sa[U+5]=ab.z;sa[U+6]=bb.x;sa[U+7]=bb.y;sa[U+8]=bb.z}U=U+9}x=0;for(K=aa.length;x<K;x++){Cb=aa[x];A=pa[Cb];L=Eb[va].vertices[A.a];M=Eb[va].vertices[A.b];N=Eb[va].vertices[A.c];ca=Eb[va].vertices[A.d];ra=Mc[va];ra[U]=L.x;ra[U+1]=L.y;ra[U+2]=L.z;ra[U+3]=M.x;ra[U+4]=M.y;ra[U+5]=M.z;ra[U+6]=N.x;ra[U+7]=N.y;ra[U+8]=N.z;ra[U+9]=ca.x;ra[U+10]=ca.y;ra[U+
+11]=ca.z;if(Jb.morphNormals){if(uc){ob=yc[va].vertexNormals[Cb];$a=ob.a;ab=ob.b;bb=ob.c;fc=ob.d}else fc=bb=ab=$a=yc[va].faceNormals[Cb];sa=Nc[va];sa[U]=$a.x;sa[U+1]=$a.y;sa[U+2]=$a.z;sa[U+3]=ab.x;sa[U+4]=ab.y;sa[U+5]=ab.z;sa[U+6]=bb.x;sa[U+7]=bb.y;sa[U+8]=bb.z;sa[U+9]=fc.x;sa[U+10]=fc.y;sa[U+11]=fc.z}U=U+12}e.bindBuffer(e.ARRAY_BUFFER,V.__webglMorphTargetsBuffers[va]);e.bufferData(e.ARRAY_BUFFER,Mc[va],Ia);if(Jb.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,V.__webglMorphNormalsBuffers[va]);e.bufferData(e.ARRAY_BUFFER,
+Nc[va],Ia)}}}if(Db.length){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];fb=Db[A.a];gb=Db[A.b];hb=Db[A.c];ja[y]=fb.x;ja[y+1]=fb.y;ja[y+2]=fb.z;ja[y+3]=fb.w;ja[y+4]=gb.x;ja[y+5]=gb.y;ja[y+6]=gb.z;ja[y+7]=gb.w;ja[y+8]=hb.x;ja[y+9]=hb.y;ja[y+10]=hb.z;ja[y+11]=hb.w;ib=Nb[A.a];jb=Nb[A.b];kb=Nb[A.c];ia[y]=ib.x;ia[y+1]=ib.y;ia[y+2]=ib.z;ia[y+3]=ib.w;ia[y+4]=jb.x;ia[y+5]=jb.y;ia[y+6]=jb.z;ia[y+7]=jb.w;ia[y+8]=kb.x;ia[y+9]=kb.y;ia[y+10]=kb.z;ia[y+11]=kb.w;vb=Lb[A.a];wb=Lb[A.b];xb=Lb[A.c];ga[y]=vb.x;ga[y+1]=vb.y;
+ga[y+2]=vb.z;ga[y+3]=1;ga[y+4]=wb.x;ga[y+5]=wb.y;ga[y+6]=wb.z;ga[y+7]=1;ga[y+8]=xb.x;ga[y+9]=xb.y;ga[y+10]=xb.z;ga[y+11]=1;yb=Mb[A.a];zb=Mb[A.b];Ab=Mb[A.c];ha[y]=yb.x;ha[y+1]=yb.y;ha[y+2]=yb.z;ha[y+3]=1;ha[y+4]=zb.x;ha[y+5]=zb.y;ha[y+6]=zb.z;ha[y+7]=1;ha[y+8]=Ab.x;ha[y+9]=Ab.y;ha[y+10]=Ab.z;ha[y+11]=1;y=y+12}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];fb=Db[A.a];gb=Db[A.b];hb=Db[A.c];hc=Db[A.d];ja[y]=fb.x;ja[y+1]=fb.y;ja[y+2]=fb.z;ja[y+3]=fb.w;ja[y+4]=gb.x;ja[y+5]=gb.y;ja[y+6]=gb.z;ja[y+7]=gb.w;ja[y+
+8]=hb.x;ja[y+9]=hb.y;ja[y+10]=hb.z;ja[y+11]=hb.w;ja[y+12]=hc.x;ja[y+13]=hc.y;ja[y+14]=hc.z;ja[y+15]=hc.w;ib=Nb[A.a];jb=Nb[A.b];kb=Nb[A.c];ic=Nb[A.d];ia[y]=ib.x;ia[y+1]=ib.y;ia[y+2]=ib.z;ia[y+3]=ib.w;ia[y+4]=jb.x;ia[y+5]=jb.y;ia[y+6]=jb.z;ia[y+7]=jb.w;ia[y+8]=kb.x;ia[y+9]=kb.y;ia[y+10]=kb.z;ia[y+11]=kb.w;ia[y+12]=ic.x;ia[y+13]=ic.y;ia[y+14]=ic.z;ia[y+15]=ic.w;vb=Lb[A.a];wb=Lb[A.b];xb=Lb[A.c];wc=Lb[A.d];ga[y]=vb.x;ga[y+1]=vb.y;ga[y+2]=vb.z;ga[y+3]=1;ga[y+4]=wb.x;ga[y+5]=wb.y;ga[y+6]=wb.z;ga[y+7]=1;
+ga[y+8]=xb.x;ga[y+9]=xb.y;ga[y+10]=xb.z;ga[y+11]=1;ga[y+12]=wc.x;ga[y+13]=wc.y;ga[y+14]=wc.z;ga[y+15]=1;yb=Mb[A.a];zb=Mb[A.b];Ab=Mb[A.c];xc=Mb[A.d];ha[y]=yb.x;ha[y+1]=yb.y;ha[y+2]=yb.z;ha[y+3]=1;ha[y+4]=zb.x;ha[y+5]=zb.y;ha[y+6]=zb.z;ha[y+7]=1;ha[y+8]=Ab.x;ha[y+9]=Ab.y;ha[y+10]=Ab.z;ha[y+11]=1;ha[y+12]=xc.x;ha[y+13]=xc.y;ha[y+14]=xc.z;ha[y+15]=1;y=y+16}if(y>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ga,Ia);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinVertexBBuffer);
+e.bufferData(e.ARRAY_BUFFER,ha,Ia);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ia,Ia);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ja,Ia)}}if(cd&&Lc){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];Wa=A.vertexColors;vc=A.color;if(Wa.length===3&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2]}else eb=db=cb=vc;xa[oa]=cb.r;xa[oa+1]=cb.g;xa[oa+2]=cb.b;xa[oa+3]=db.r;xa[oa+4]=db.g;xa[oa+5]=db.b;xa[oa+6]=eb.r;xa[oa+7]=eb.g;xa[oa+8]=
+eb.b;oa=oa+9}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];Wa=A.vertexColors;vc=A.color;if(Wa.length===4&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2];gc=Wa[3]}else gc=eb=db=cb=vc;xa[oa]=cb.r;xa[oa+1]=cb.g;xa[oa+2]=cb.b;xa[oa+3]=db.r;xa[oa+4]=db.g;xa[oa+5]=db.b;xa[oa+6]=eb.r;xa[oa+7]=eb.g;xa[oa+8]=eb.b;xa[oa+9]=gc.r;xa[oa+10]=gc.g;xa[oa+11]=gc.b;oa=oa+12}if(oa>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,xa,Ia)}}if(bd&&Ea.hasTangents){x=0;for(K=$.length;x<K;x++){A=
+pa[$[x]];nb=A.vertexTangents;Xa=nb[0];Ya=nb[1];Za=nb[2];fa[da]=Xa.x;fa[da+1]=Xa.y;fa[da+2]=Xa.z;fa[da+3]=Xa.w;fa[da+4]=Ya.x;fa[da+5]=Ya.y;fa[da+6]=Ya.z;fa[da+7]=Ya.w;fa[da+8]=Za.x;fa[da+9]=Za.y;fa[da+10]=Za.z;fa[da+11]=Za.w;da=da+12}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];nb=A.vertexTangents;Xa=nb[0];Ya=nb[1];Za=nb[2];ec=nb[3];fa[da]=Xa.x;fa[da+1]=Xa.y;fa[da+2]=Xa.z;fa[da+3]=Xa.w;fa[da+4]=Ya.x;fa[da+5]=Ya.y;fa[da+6]=Ya.z;fa[da+7]=Ya.w;fa[da+8]=Za.x;fa[da+9]=Za.y;fa[da+10]=Za.z;fa[da+11]=Za.w;fa[da+
+12]=ec.x;fa[da+13]=ec.y;fa[da+14]=ec.z;fa[da+15]=ec.w;da=da+16}e.bindBuffer(e.ARRAY_BUFFER,V.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,Ia)}if(ad&&Zb){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];Sb=A.vertexNormals;ub=A.normal;if(Sb.length===3&&uc)for(Z=0;Z<3;Z++){Bb=Sb[Z];Sa[za]=Bb.x;Sa[za+1]=Bb.y;Sa[za+2]=Bb.z;za=za+3}else for(Z=0;Z<3;Z++){Sa[za]=ub.x;Sa[za+1]=ub.y;Sa[za+2]=ub.z;za=za+3}}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];Sb=A.vertexNormals;ub=A.normal;if(Sb.length===4&&uc)for(Z=0;Z<4;Z++){Bb=
+Sb[Z];Sa[za]=Bb.x;Sa[za+1]=Bb.y;Sa[za+2]=Bb.z;za=za+3}else for(Z=0;Z<4;Z++){Sa[za]=ub.x;Sa[za+1]=ub.y;Sa[za+2]=ub.z;za=za+3}}e.bindBuffer(e.ARRAY_BUFFER,V.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,Ia)}if(Uc&&Pc&&$b){x=0;for(K=$.length;x<K;x++){Ta=$[x];A=pa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(Z=0;Z<3;Z++){Vb=Tb[Z];jc[pb]=Vb.u;jc[pb+1]=Vb.v;pb=pb+2}}x=0;for(K=aa.length;x<K;x++){Ta=aa[x];A=pa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(Z=0;Z<4;Z++){Vb=Tb[Z];jc[pb]=Vb.u;jc[pb+1]=Vb.v;pb=pb+2}}if(pb>0){e.bindBuffer(e.ARRAY_BUFFER,
+V.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jc,Ia)}}if(Uc&&Qc&&$b){x=0;for(K=$.length;x<K;x++){Ta=$[x];A=pa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(Z=0;Z<3;Z++){Wb=Ub[Z];kc[qb]=Wb.u;kc[qb+1]=Wb.v;qb=qb+2}}x=0;for(K=aa.length;x<K;x++){Ta=aa[x];A=pa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(Z=0;Z<4;Z++){Wb=Ub[Z];kc[qb]=Wb.u;kc[qb+1]=Wb.v;qb=qb+2}}if(qb>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,kc,Ia)}}if(Ic){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];lb[Ra]=ma;lb[Ra+1]=ma+1;lb[Ra+
 2]=ma+2;Ra=Ra+3;Ka[Da]=ma;Ka[Da+1]=ma+1;Ka[Da+2]=ma;Ka[Da+3]=ma+2;Ka[Da+4]=ma+1;Ka[Da+5]=ma+2;Da=Da+6;ma=ma+3}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];lb[Ra]=ma;lb[Ra+1]=ma+1;lb[Ra+2]=ma+3;lb[Ra+3]=ma+1;lb[Ra+4]=ma+2;lb[Ra+5]=ma+3;Ra=Ra+6;Ka[Da]=ma;Ka[Da+1]=ma+1;Ka[Da+2]=ma;Ka[Da+3]=ma+3;Ka[Da+4]=ma+1;Ka[Da+5]=ma+2;Ka[Da+6]=ma+2;Ka[Da+7]=ma+3;Da=Da+8;ma=ma+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,lb,Ia);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglLineBuffer);
-e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){Z=0;for(ac=Oc.length;Z<ac;Z++){t=Oc[Z];if(t.__original.needsUpdate){v=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];v=v+3}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];t.array[v+3]=t.value[A.d];v=v+4}}else{if(t.boundTo==="faces"){x=0;for(K=$.length;x<
+e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){Z=0;for(bc=Oc.length;Z<bc;Z++){t=Oc[Z];if(t.__original.needsUpdate){v=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];v=v+3}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];t.array[v]=t.value[A.a];t.array[v+1]=t.value[A.b];t.array[v+2]=t.value[A.c];t.array[v+3]=t.value[A.d];v=v+4}}else{if(t.boundTo==="faces"){x=0;for(K=$.length;x<
 K;x++){Ja=t.value[$[x]];t.array[v]=Ja;t.array[v+1]=Ja;t.array[v+2]=Ja;v=v+3}x=0;for(K=aa.length;x<K;x++){Ja=t.value[aa[x]];t.array[v]=Ja;t.array[v+1]=Ja;t.array[v+2]=Ja;t.array[v+3]=Ja;v=v+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=M.x;t.array[v+3]=M.y;t.array[v+4]=N.x;t.array[v+5]=N.y;v=v+6}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];L=t.value[A.a];
 M=t.value[A.b];N=t.value[A.c];ca=t.value[A.d];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=M.x;t.array[v+3]=M.y;t.array[v+4]=N.x;t.array[v+5]=N.y;t.array[v+6]=ca.x;t.array[v+7]=ca.y;v=v+8}}else{if(t.boundTo==="faces"){x=0;for(K=$.length;x<K;x++){N=M=L=Ja=t.value[$[x]];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=M.x;t.array[v+3]=M.y;t.array[v+4]=N.x;t.array[v+5]=N.y;v=v+6}x=0;for(K=aa.length;x<K;x++){ca=N=M=L=Ja=t.value[aa[x]];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=M.x;t.array[v+3]=M.y;t.array[v+
 4]=N.x;t.array[v+5]=N.y;t.array[v+6]=ca.x;t.array[v+7]=ca.y;v=v+8}}}else if(t.size===3){var W;W=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=pa[$[x]];L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];t.array[v]=L[W[0]];t.array[v+1]=L[W[1]];t.array[v+2]=L[W[2]];t.array[v+3]=M[W[0]];t.array[v+4]=M[W[1]];t.array[v+5]=M[W[2]];t.array[v+6]=N[W[0]];t.array[v+7]=N[W[1]];t.array[v+8]=N[W[2]];v=v+9}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];
@@ -346,17 +346,17 @@ L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];ca=t.value[A.d];t.array[v]=L[W[0]];
 t.array[v+5]=M[W[2]];t.array[v+6]=N[W[0]];t.array[v+7]=N[W[1]];t.array[v+8]=N[W[2]];v=v+9}x=0;for(K=aa.length;x<K;x++){ca=N=M=L=Ja=t.value[aa[x]];t.array[v]=L[W[0]];t.array[v+1]=L[W[1]];t.array[v+2]=L[W[2]];t.array[v+3]=M[W[0]];t.array[v+4]=M[W[1]];t.array[v+5]=M[W[2]];t.array[v+6]=N[W[0]];t.array[v+7]=N[W[1]];t.array[v+8]=N[W[2]];t.array[v+9]=ca[W[0]];t.array[v+10]=ca[W[1]];t.array[v+11]=ca[W[2]];v=v+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=$.length;x<K;x++){A=
 pa[$[x]];L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;v=v+12}x=0;for(K=aa.length;x<K;x++){A=pa[aa[x]];L=t.value[A.a];M=t.value[A.b];N=t.value[A.c];ca=t.value[A.d];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;
 t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}else if(t.boundTo==="faces"){x=0;for(K=$.length;x<K;x++){N=M=L=Ja=t.value[$[x]];t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;v=v+12}x=0;for(K=aa.length;x<K;x++){ca=N=M=L=Ja=t.value[aa[x]];
-t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,Ia)}}}if(rc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;
-delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||Y.colorsNeedUpdate){var Db=Y,Vc=e.DYNAMIC_DRAW,kc=void 0,lc=
-void 0,yc=void 0,Eb=void 0,zc=void 0,Wc=Db.vertices,Xc=Db.colors,ed=Wc.length,fd=Xc.length,Ac=Db.__vertexArray,Bc=Db.__colorArray,gd=Db.colorsNeedUpdate;if(Db.verticesNeedUpdate){for(kc=0;kc<ed;kc++){yc=Wc[kc];Eb=kc*3;Ac[Eb]=yc.x;Ac[Eb+1]=yc.y;Ac[Eb+2]=yc.z}e.bindBuffer(e.ARRAY_BUFFER,Db.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ac,Vc)}if(gd){for(lc=0;lc<fd;lc++){zc=Xc[lc];Eb=lc*3;Bc[Eb]=zc.r;Bc[Eb+1]=zc.g;Bc[Eb+2]=zc.b}e.bindBuffer(e.ARRAY_BUFFER,Db.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-Bc,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,cc);Qb=Ga.attributes&&o(Ga);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Qb){var rb=Y,Rc=e.DYNAMIC_DRAW,mc=void 0,nc=void 0,Cc=void 0,ka=void 0,Dc=void 0,Yc=rb.vertices,Zc=rb.colors,hd=Yc.length,id=Zc.length,Ec=rb.__vertexArray,Fc=rb.__colorArray,jd=rb.colorsNeedUpdate,Sc=rb.__webglCustomAttributesList,Gc=void 0,$c=void 0,ya=void 0,Wb=void 0,Ha=void 0,ea=void 0;if(rb.verticesNeedUpdate){for(mc=0;mc<
-hd;mc++){Cc=Yc[mc];ka=mc*3;Ec[ka]=Cc.x;Ec[ka+1]=Cc.y;Ec[ka+2]=Cc.z}e.bindBuffer(e.ARRAY_BUFFER,rb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ec,Rc)}if(jd){for(nc=0;nc<id;nc++){Dc=Zc[nc];ka=nc*3;Fc[ka]=Dc.r;Fc[ka+1]=Dc.g;Fc[ka+2]=Dc.b}e.bindBuffer(e.ARRAY_BUFFER,rb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(Sc){Gc=0;for($c=Sc.length;Gc<$c;Gc++){ea=Sc[Gc];if(ea.needsUpdate&&(ea.boundTo===void 0||ea.boundTo==="vertices")){ka=0;Wb=ea.value.length;if(ea.size===1)for(ya=0;ya<Wb;ya++)ea.array[ya]=
-ea.value[ya];else if(ea.size===2)for(ya=0;ya<Wb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ka=ka+2}else if(ea.size===3)if(ea.type==="c")for(ya=0;ya<Wb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.r;ea.array[ka+1]=Ha.g;ea.array[ka+2]=Ha.b;ka=ka+3}else for(ya=0;ya<Wb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ka=ka+3}else if(ea.size===4)for(ya=0;ya<Wb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ea.array[ka+3]=Ha.w;ka=
-ka+4}e.bindBuffer(e.ARRAY_BUFFER,ea.buffer);e.bufferData(e.ARRAY_BUFFER,ea.array,Rc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,cc);Qb=Ga.attributes&&o(Ga);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Qb)&&g(Y,e.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof
+t.array[v]=L.x;t.array[v+1]=L.y;t.array[v+2]=L.z;t.array[v+3]=L.w;t.array[v+4]=M.x;t.array[v+5]=M.y;t.array[v+6]=M.z;t.array[v+7]=M.w;t.array[v+8]=N.x;t.array[v+9]=N.y;t.array[v+10]=N.z;t.array[v+11]=N.w;t.array[v+12]=ca.x;t.array[v+13]=ca.y;t.array[v+14]=ca.z;t.array[v+15]=ca.w;v=v+16}}e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,Ia)}}}if(sc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;
+delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||Y.colorsNeedUpdate){var Fb=Y,Vc=e.DYNAMIC_DRAW,lc=void 0,mc=
+void 0,zc=void 0,Gb=void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
+Cc,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,dc);Rb=Ga.attributes&&o(Ga);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Rb){var rb=Y,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ka=void 0,Ec=void 0,Yc=rb.vertices,Zc=rb.colors,hd=Yc.length,id=Zc.length,Fc=rb.__vertexArray,Gc=rb.__colorArray,jd=rb.colorsNeedUpdate,Sc=rb.__webglCustomAttributesList,Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ha=void 0,ea=void 0;if(rb.verticesNeedUpdate){for(nc=0;nc<
+hd;nc++){Dc=Yc[nc];ka=nc*3;Fc[ka]=Dc.x;Fc[ka+1]=Dc.y;Fc[ka+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,rb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ka=oc*3;Gc[ka]=Ec.r;Gc[ka+1]=Ec.g;Gc[ka+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,rb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ea=Sc[Hc];if(ea.needsUpdate&&(ea.boundTo===void 0||ea.boundTo==="vertices")){ka=0;Xb=ea.value.length;if(ea.size===1)for(ya=0;ya<Xb;ya++)ea.array[ya]=
+ea.value[ya];else if(ea.size===2)for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ka=ka+2}else if(ea.size===3)if(ea.type==="c")for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.r;ea.array[ka+1]=Ha.g;ea.array[ka+2]=Ha.b;ka=ka+3}else for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ka=ka+3}else if(ea.size===4)for(ya=0;ya<Xb;ya++){Ha=ea.value[ya];ea.array[ka]=Ha.x;ea.array[ka+1]=Ha.y;ea.array[ka+2]=Ha.z;ea.array[ka+3]=Ha.w;ka=
+ka+4}e.bindBuffer(e.ARRAY_BUFFER,ea.buffer);e.bufferData(e.ARRAY_BUFFER,ea.array,Rc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,dc);Rb=Ga.attributes&&o(Ga);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Rb)&&g(Y,e.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof
 THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof
 THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=H){k=m;l=n;m=i}else{k=Math.ceil(H*m/(n+m));m=l=H-k}var o=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&o++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&o++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var p;a:{n=a.fragmentShader;j=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,
 vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
-perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},s,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(s in c){d.push(s);d.push(c[s])}h=d.join();s=0;for(d=Ba.length;s<d;s++)if(Ba[s].code===h){p=Ba[s].program;break a}s=e.createProgram();d=["precision "+G+" float;",ac>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,
+perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},s,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(s in c){d.push(s);d.push(c[s])}h=d.join();s=0;for(d=Ba.length;s<d;s++)if(Ba[s].code===h){p=Ba[s].program;break a}s=e.createProgram();d=["precision "+G+" float;",bc>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,
 "#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?
 "#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 k=["precision "+G+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
@@ -372,7 +372,7 @@ a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-
 THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=e.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=J(a.format),f=J(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture);I(e.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]=e.createFramebuffer();a.__webglRenderbuffer[g]=e.createRenderbuffer();
 e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,f,null);var h=a,i=e.TEXTURE_CUBE_MAP_POSITIVE_X+g;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[g]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,i,h.__webglTexture,0);B(a.__webglRenderbuffer[g],a)}c&&e.generateMipmap(e.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=e.createFramebuffer();a.__webglRenderbuffer=e.createRenderbuffer();e.bindTexture(e.TEXTURE_2D,a.__webglTexture);I(e.TEXTURE_2D,a,c);e.texImage2D(e.TEXTURE_2D,
 0,d,a.width,a.height,0,d,f,null);d=e.TEXTURE_2D;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,d,a.__webglTexture,0);B(a.__webglRenderbuffer,a);c&&e.generateMipmap(e.TEXTURE_2D)}b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;
-c=Xb;a=Ob;d=Gb;f=Nb}if(b!==D){e.bindFramebuffer(e.FRAMEBUFFER,b);e.viewport(d,f,c,a);D=b}rc=c;Yb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+c=Hb;a=ac;d=Ob;f=Yb}if(b!==D){e.bindFramebuffer(e.FRAMEBUFFER,b);e.viewport(d,f,c,a);D=b}sc=c;Zb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -400,7 +400,7 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b
 "color");k.scale=b.getUniformLocation(i,"scale");k.rotation=b.getUniformLocation(i,"rotation");k.screenPosition=b.getUniformLocation(i,"screenPosition");u=false};this.render=function(a,d,f,w){var a=a.__webglFlares,q=a.length;if(q){var I=new THREE.Vector3,B=w/f,s=f*0.5,J=w*0.5,C=16/w,G=new THREE.Vector2(C*B,C),F=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),P=k,C=o;b.useProgram(i);if(!u){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);u=true}b.uniform1i(P.occlusionMap,0);b.uniform1i(P.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var T,Q,R,z,H;for(T=0;T<q;T++){C=16/w;G.set(C*B,C);z=a[T];I.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(I);d.projectionMatrix.multiplyVector3(I);F.copy(I);O.x=F.x*s+s;O.y=F.y*J+J;if(j||O.x>0&&O.x<f&&O.y>0&&
 O.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,O.x-8,O.y-8,16,16,0);b.uniform1i(P.renderType,0);b.uniform2f(P.scale,G.x,G.y);b.uniform3f(P.screenPosition,F.x,F.y,F.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,O.x-8,O.y-8,16,16,0);b.uniform1i(P.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(F);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(P.renderType,2);b.enable(b.BLEND);Q=0;for(R=z.lensFlares.length;Q<R;Q++){H=z.lensFlares[Q];if(H.opacity>0.001&&H.scale>0.001){F.x=H.x;F.y=H.y;F.z=H.z;C=H.size*H.scale/w;G.x=C*B;G.y=C;b.uniform3f(P.screenPosition,F.x,F.y,F.z);b.uniform2f(P.scale,G.x,G.y);b.uniform1f(P.rotation,H.rotation);b.uniform1f(P.opacity,H.opacity);
+b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(F);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(P.renderType,2);b.enable(b.BLEND);Q=0;for(R=z.lensFlares.length;Q<R;Q++){H=z.lensFlares[Q];if(H.opacity>0.0010&&H.scale>0.0010){F.x=H.x;F.y=H.y;F.z=H.z;C=H.size*H.scale/w;G.x=C*B;G.y=C;b.uniform3f(P.screenPosition,F.x,F.y,F.z);b.uniform2f(P.scale,G.x,G.y);b.uniform1f(P.rotation,H.rotation);b.uniform1f(P.opacity,H.opacity);
 b.uniform3f(P.color,H.color.r,H.color.g,H.color.b);c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst);c.setTexture(H.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,l=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var i,o,k,u,r,n,p,w,q,I=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){k=m.__lights[i];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(r=0;r<k.shadowCascadeCount;r++){var B;if(k.shadowCascadeArray[r])B=k.shadowCascadeArray[r];else{q=k;p=r;B=new THREE.DirectionalLight;

+ 18 - 1
src/renderers/WebGLRenderer.js

@@ -156,6 +156,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	_direction = new THREE.Vector3(),
 
+	_lightsNeedUpdate = true,
+
 	_lights = {
 
 		ambient: [ 0, 0, 0 ],
@@ -3307,7 +3309,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 		lights = scene.__lights,
 		fog = scene.fog;
 
+		// reset caching for this frame
+
 		_currentMaterialId = -1;
+		_lightsNeedUpdate = true;
 
 		// update scene graph
 
@@ -3491,6 +3496,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		for ( var i = 0, il = plugins.length; i < il; i ++ ) {
 
+			// reset state for plugin (to start from clean slate)
+
 			_currentProgram = null;
 			_currentCamera = null;
 			_oldBlending = -1;
@@ -3498,9 +3505,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_oldDepthWrite = -1;
 			_currentGeometryGroupHash = -1;
 			_currentMaterialId = -1;
+			_lightsNeedUpdate = true;
 
 			plugins[ i ].render( scene, camera, _currentWidth, _currentHeight );
 
+			// reset state after plugin (anything could have changed)
+
 			_currentProgram = null;
 			_currentCamera = null;
 			_oldBlending = -1;
@@ -3508,6 +3518,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_oldDepthWrite = -1;
 			_currentGeometryGroupHash = -1;
 			_currentMaterialId = -1;
+			_lightsNeedUpdate = true;
 
 		}
 
@@ -4436,7 +4447,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 				 material instanceof THREE.MeshLambertMaterial ||
 				 material.lights ) {
 
-				setupLights( program, lights );
+				if ( _lightsNeedUpdate ) {
+
+					setupLights( program, lights );
+					_lightsNeedUpdate = false;
+
+				}
+
 				refreshUniformsLights( m_uniforms, _lights );
 
 			}