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@@ -708,7 +708,7 @@ THREE.ShaderExtras = {
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"vec2 vin;",
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"vec2 uv = vUv;",
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- "add += color = org = texture2D( tDiffuse, uv );",
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+ "add = color = org = texture2D( tDiffuse, uv );",
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"vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
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"sample_dist = dot( vin, vin ) * 2.0;",
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