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@@ -77,7 +77,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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isSkinnedMesh: true,
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- bind: function( skeleton, bindMatrix ) {
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+ bind: function ( skeleton, bindMatrix ) {
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this.skeleton = skeleton;
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@@ -157,7 +157,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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},
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- updateMatrixWorld: function( force ) {
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+ updateMatrixWorld: function () {
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Mesh.prototype.updateMatrixWorld.call( this, true );
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@@ -177,7 +177,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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},
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- clone: function() {
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+ clone: function () {
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return new this.constructor( this.geometry, this.material, this.skeleton.useVertexTexture ).copy( this );
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