NodeMaterial: Clean up.
@@ -19,8 +19,6 @@ function NodeMaterial( vertex, fragment ) {
ShaderMaterial.call( this );
- var scope = this;
-
this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );