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JSM: Added module and TS file for XLoader.

Mugen87 6 vuotta sitten
vanhempi
commit
89bd16d4f2

+ 1 - 0
docs/manual/en/introduction/Import-via-modules.html

@@ -195,6 +195,7 @@
 						<li>TTFLoader</li>
 						<li>VRMLLoader</li>
 						<li>VTKLoader</li>
+						<li>XLoader</li>
 					</ul>
 				</li>
 				<li>math

+ 18 - 35
examples/js/loaders/XLoader.js

@@ -2,16 +2,7 @@
  * @author adrs2002 / https://github.com/adrs2002
  */
 
-
-( function ( global, factory ) {
-
-	typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
-		typeof define === 'function' && define.amd ? define( factory ) :
-			( global.THREE = global.THREE || {}, global.THREE.XLoader = factory() );
-
-}( this, ( function () {
-
-	'use strict';
+THREE.XLoader = ( function () {
 
 	var classCallCheck = function ( instance, Constructor ) {
 
@@ -283,7 +274,7 @@
 				loader.setResponseType( 'arraybuffer' );
 				loader.load( this.url, function ( response ) {
 
-					_this._parse( response, onLoad );
+					_this.parse( response, onLoad );
 
 				}, onProgress, onError );
 
@@ -311,14 +302,6 @@
 				this.resourcePath = value;
 				return this;
 
-			}
-		}, {
-			key: 'fromResponsedData',
-			value: function fromResponsedData( _data, _arg, onLoad ) {
-
-				this._setArgOption( _arg );
-				this._parse( _data, onLoad );
-
 			}
 		}, {
 			key: '_readLine',
@@ -441,8 +424,8 @@
 
 			}
 		}, {
-			key: 'ensureBinary',
-			value: function ensureBinary( buf ) {
+			key: '_ensureBinary',
+			value: function _ensureBinary( buf ) {
 
 				if ( typeof buf === "string" ) {
 
@@ -462,8 +445,8 @@
 
 			}
 		}, {
-			key: 'ensureString',
-			value: function ensureString( buf ) {
+			key: '_ensureString',
+			value: function _ensureString( buf ) {
 
 				if ( typeof buf !== "string" ) {
 
@@ -477,11 +460,11 @@
 
 			}
 		}, {
-			key: '_parse',
+			key: 'parse',
 			value: function _parse( data, onLoad ) {
 
-				var binData = this.ensureBinary( data );
-				this._data = this.ensureString( data );
+				var binData = this._ensureBinary( data );
+				this._data = this._ensureString( data );
 				this.onLoad = onLoad;
 				return this._isBinary( binData ) ? this._parseBinary( binData ) : this._parseASCII();
 
@@ -520,7 +503,7 @@
 				this._hierarchieParse( this.Hierarchies, endRead );
 				this._changeRoot();
 				this._currentObject = this.Hierarchies.children.shift();
-				this.mainloop();
+				this._mainloop();
 
 			}
 		}, {
@@ -605,17 +588,17 @@
 
 			}
 		}, {
-			key: 'mainloop',
-			value: function mainloop() {
+			key: '_mainloop',
+			value: function _mainloop() {
 
 				var _this2 = this;
 
-				this.mainProc();
+				this._mainProc();
 				if ( this._currentObject.parent || this._currentObject.children.length > 0 || ! this._currentObject.worked ) {
 
 					setTimeout( function () {
 
-						_this2.mainloop();
+						_this2._mainloop();
 
 					}, 1 );
 
@@ -634,8 +617,8 @@
 
 			}
 		}, {
-			key: 'mainProc',
-			value: function mainProc() {
+			key: '_mainProc',
+			value: function _mainProc() {
 
 				var breakFlag = false;
 				while ( true ) {
@@ -1573,7 +1556,7 @@
 			}
 		}, {
 			key: 'assignAnimation',
-			value: function assignAnimation( _model, _animation, _isBind ) {
+			value: function assignAnimation( _model, _animation ) {
 
 				var model = _model;
 				var animation = _animation;
@@ -1686,4 +1669,4 @@
 
 	return XLoader;
 
-} ) ) );
+} )();

+ 23 - 0
examples/jsm/loaders/XLoader.d.ts

@@ -0,0 +1,23 @@
+import {
+  Mesh,
+  LoadingManager
+} from '../../../src/Three';
+
+export interface XResult {
+  animations: object[];
+  models: Mesh[];
+}
+
+export class VRMLLoader {
+  constructor(manager?: LoadingManager);
+  crossOrigin: string;
+  manager: LoadingManager;
+  path: string;
+  resourcePath: string;
+
+  load(url: string, onLoad: (object: object) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
+  setCrossOrigin(path: string): this;
+  parse(data: ArrayBuffer | string, onLoad: (object: object) => void): object;
+  setPath(path: string): this;
+  setResourcePath(path: string): this;
+}

+ 1696 - 0
examples/jsm/loaders/XLoader.js

@@ -0,0 +1,1696 @@
+/**
+ * @author adrs2002 / https://github.com/adrs2002
+ */
+
+import {
+	AnimationClip,
+	AnimationMixer,
+	Bone,
+	BufferGeometry,
+	DefaultLoadingManager,
+	FileLoader,
+	Float32BufferAttribute,
+	FrontSide,
+	LoaderUtils,
+	Matrix4,
+	Mesh,
+	MeshPhongMaterial,
+	Quaternion,
+	Skeleton,
+	SkinnedMesh,
+	TextureLoader,
+	Uint16BufferAttribute,
+	Vector2,
+	Vector3
+} from "../../../build/three.module.js";
+
+var XLoader = ( function () {
+
+	var classCallCheck = function ( instance, Constructor ) {
+
+		if ( ! ( instance instanceof Constructor ) ) {
+
+			throw new TypeError( "Cannot call a class as a function" );
+
+		}
+
+	};
+
+	var createClass = function () {
+
+		function defineProperties( target, props ) {
+
+			for ( var i = 0; i < props.length; i ++ ) {
+
+				var descriptor = props[ i ];
+				descriptor.enumerable = descriptor.enumerable || false;
+				descriptor.configurable = true;
+				if ( "value" in descriptor ) descriptor.writable = true;
+				Object.defineProperty( target, descriptor.key, descriptor );
+
+			}
+
+		}
+
+		return function ( Constructor, protoProps, staticProps ) {
+
+			if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
+			if ( staticProps ) defineProperties( Constructor, staticProps );
+			return Constructor;
+
+		};
+
+	}();
+
+	var XboneInf = function XboneInf() {
+
+		classCallCheck( this, XboneInf );
+
+		this.boneName = "";
+		this.BoneIndex = 0;
+		this.Indeces = [];
+		this.Weights = [];
+		this.initMatrix = null;
+		this.OffsetMatrix = null;
+
+	};
+
+	var XAnimationInfo = function XAnimationInfo() {
+
+		classCallCheck( this, XAnimationInfo );
+
+		this.animeName = "";
+		this.boneName = "";
+		this.targetBone = null;
+		this.keyType = 4;
+		this.frameStartLv = 0;
+		this.keyFrames = [];
+		this.InverseMx = null;
+
+	};
+
+	var XAnimationObj = function () {
+
+		function XAnimationObj( _flags ) {
+
+			classCallCheck( this, XAnimationObj );
+
+			this.fps = 30;
+			this.name = 'xanimation';
+			this.length = 0;
+			this.hierarchy = [];
+			this.putFlags = _flags;
+			if ( this.putFlags.putPos === undefined ) {
+
+				this.putFlags.putPos = true;
+
+			}
+			if ( this.putFlags.putRot === undefined ) {
+
+				this.putFlags.putRot = true;
+
+			}
+			if ( this.putFlags.putScl === undefined ) {
+
+				this.putFlags.putScl = true;
+
+			}
+
+		}
+
+		createClass( XAnimationObj, [ {
+			key: "make",
+			value: function make( XAnimationInfoArray ) {
+
+				for ( var i = 0; i < XAnimationInfoArray.length; i ++ ) {
+
+					this.hierarchy.push( this.makeBonekeys( XAnimationInfoArray[ i ] ) );
+
+				}
+				this.length = this.hierarchy[ 0 ].keys[ this.hierarchy[ 0 ].keys.length - 1 ].time;
+
+			}
+		}, {
+			key: "clone",
+			value: function clone() {
+
+				return Object.assign( {}, this );
+
+			}
+		}, {
+			key: "makeBonekeys",
+			value: function makeBonekeys( XAnimationInfo ) {
+
+				var refObj = {};
+				refObj.name = XAnimationInfo.boneName;
+				refObj.parent = "";
+				refObj.keys = this.keyFrameRefactor( XAnimationInfo );
+				refObj.copy = function () {
+
+					return Object.assign( {}, this );
+
+				};
+				return refObj;
+
+			}
+		}, {
+			key: "keyFrameRefactor",
+			value: function keyFrameRefactor( XAnimationInfo ) {
+
+				var keys = [];
+				for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
+
+					var keyframe = {};
+					keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
+					if ( XAnimationInfo.keyFrames[ i ].pos && this.putFlags.putPos ) {
+
+						keyframe.pos = XAnimationInfo.keyFrames[ i ].pos;
+
+					}
+					if ( XAnimationInfo.keyFrames[ i ].rot && this.putFlags.putRot ) {
+
+						keyframe.rot = XAnimationInfo.keyFrames[ i ].rot;
+
+					}
+					if ( XAnimationInfo.keyFrames[ i ].scl && this.putFlags.putScl ) {
+
+						keyframe.scl = XAnimationInfo.keyFrames[ i ].scl;
+
+					}
+					if ( XAnimationInfo.keyFrames[ i ].matrix ) {
+
+						keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
+						if ( this.putFlags.putPos ) {
+
+							keyframe.pos = new Vector3().setFromMatrixPosition( keyframe.matrix );
+
+						}
+						if ( this.putFlags.putRot ) {
+
+							keyframe.rot = new Quaternion().setFromRotationMatrix( keyframe.matrix );
+
+						}
+						if ( this.putFlags.putScl ) {
+
+							keyframe.scl = new Vector3().setFromMatrixScale( keyframe.matrix );
+
+						}
+
+					}
+					keys.push( keyframe );
+
+				}
+				return keys;
+
+			}
+		} ] );
+		return XAnimationObj;
+
+	}();
+
+	var XKeyFrameInfo = function XKeyFrameInfo() {
+
+		classCallCheck( this, XKeyFrameInfo );
+
+		this.index = 0;
+		this.Frame = 0;
+		this.time = 0.0;
+		this.matrix = null;
+
+	};
+
+	var XLoader = function () {
+
+		function XLoader( manager ) {
+
+			classCallCheck( this, XLoader );
+
+			this.debug = false;
+			this.manager = manager !== undefined ? manager : new DefaultLoadingManager();
+			this.texloader = new TextureLoader( this.manager );
+			this.url = "";
+			this._putMatLength = 0;
+			this._nowMat = null;
+			this._nowFrameName = "";
+			this.frameHierarchie = [];
+			this.Hierarchies = {};
+			this.HieStack = [];
+			this._currentObject = {};
+			this._currentFrame = {};
+			this._data = null;
+			this.onLoad = null;
+			this.IsUvYReverse = true;
+			this.Meshes = [];
+			this.animations = [];
+			this.animTicksPerSecond = 30;
+			this._currentGeo = null;
+			this._currentAnime = null;
+			this._currentAnimeFrames = null;
+
+		}
+
+		createClass( XLoader, [ {
+			key: 'crossOrigin',
+			value: 'anonymous'
+		}, {
+			key: '_setArgOption',
+			value: function _setArgOption( _arg ) {
+
+				var _start = arguments.length > 1 && arguments[ 1 ] !== undefined ? arguments[ 1 ] : 0;
+
+				if ( ! _arg ) {
+
+					return;
+
+				}
+				for ( var i = _start; i < _arg.length; i ++ ) {
+
+					switch ( i ) {
+
+						case 0:
+							this.url = _arg[ i ];
+							break;
+						case 1:
+							this.options = _arg[ i ];
+							break;
+
+					}
+
+				}
+				if ( this.options === undefined ) {
+
+					this.options = {};
+
+				}
+
+			}
+		}, {
+			key: 'load',
+			value: function load( _arg, onLoad, onProgress, onError ) {
+
+				var _this = this;
+
+				this._setArgOption( _arg );
+				var loader = new FileLoader( this.manager );
+				loader.setPath( this.path );
+				loader.setResponseType( 'arraybuffer' );
+				loader.load( this.url, function ( response ) {
+
+					_this.parse( response, onLoad );
+
+				}, onProgress, onError );
+
+			}
+		}, {
+			key: 'setCrossOrigin',
+			value: function setCrossOrigin( value ) {
+
+				this.crossOrigin = value;
+				return this;
+
+			}
+		}, {
+			key: 'setPath',
+			value: function setPath( value ) {
+
+				this.path = value;
+				return this;
+
+			}
+		}, {
+			key: 'setResourcePath',
+			value: function setResourcePath( value ) {
+
+				this.resourcePath = value;
+				return this;
+
+			}
+		}, {
+			key: '_readLine',
+			value: function _readLine( line ) {
+
+				var readed = 0;
+				while ( true ) {
+
+					var find = - 1;
+					find = line.indexOf( '//', readed );
+					if ( find === - 1 ) {
+
+						find = line.indexOf( '#', readed );
+
+					}
+					if ( find > - 1 && find < 2 ) {
+
+						var foundNewLine = - 1;
+						foundNewLine = line.indexOf( "\r\n", readed );
+						if ( foundNewLine > 0 ) {
+
+							readed = foundNewLine + 2;
+
+						} else {
+
+							foundNewLine = line.indexOf( "\r", readed );
+							if ( foundNewLine > 0 ) {
+
+								readed = foundNewLine + 1;
+
+							} else {
+
+								readed = line.indexOf( "\n", readed ) + 1;
+
+							}
+
+						}
+
+					} else {
+
+						break;
+
+					}
+
+				}
+				return line.substr( readed );
+
+			}
+		}, {
+			key: '_readLine',
+			value: function _readLine( line ) {
+
+				var readed = 0;
+				while ( true ) {
+
+					var find = - 1;
+					find = line.indexOf( '//', readed );
+					if ( find === - 1 ) {
+
+						find = line.indexOf( '#', readed );
+
+					}
+					if ( find > - 1 && find < 2 ) {
+
+						var foundNewLine = - 1;
+						foundNewLine = line.indexOf( "\r\n", readed );
+						if ( foundNewLine > 0 ) {
+
+							readed = foundNewLine + 2;
+
+						} else {
+
+							foundNewLine = line.indexOf( "\r", readed );
+							if ( foundNewLine > 0 ) {
+
+								readed = foundNewLine + 1;
+
+							} else {
+
+								readed = line.indexOf( "\n", readed ) + 1;
+
+							}
+
+						}
+
+					} else {
+
+						break;
+
+					}
+
+				}
+				return line.substr( readed );
+
+			}
+		}, {
+			key: '_isBinary',
+			value: function _isBinary( binData ) {
+
+				var reader = new DataView( binData );
+				var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
+				var n_faces = reader.getUint32( 80, true );
+				var expect = 80 + 32 / 8 + n_faces * face_size;
+				if ( expect === reader.byteLength ) {
+
+					return true;
+
+				}
+				var fileLength = reader.byteLength;
+				for ( var index = 0; index < fileLength; index ++ ) {
+
+					if ( reader.getUint8( index, false ) > 127 ) {
+
+						return true;
+
+					}
+
+				}
+				return false;
+
+			}
+		}, {
+			key: '_ensureBinary',
+			value: function _ensureBinary( buf ) {
+
+				if ( typeof buf === "string" ) {
+
+					var array_buffer = new Uint8Array( buf.length );
+					for ( var i = 0; i < buf.length; i ++ ) {
+
+						array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
+
+					}
+					return array_buffer.buffer || array_buffer;
+
+				} else {
+
+					return buf;
+
+				}
+
+			}
+		}, {
+			key: '_ensureString',
+			value: function _ensureString( buf ) {
+
+				if ( typeof buf !== "string" ) {
+
+					return LoaderUtils.decodeText( new Uint8Array( buf ) );
+
+				} else {
+
+					return buf;
+
+				}
+
+			}
+		}, {
+			key: 'parse',
+			value: function _parse( data, onLoad ) {
+
+				var binData = this._ensureBinary( data );
+				this._data = this._ensureString( data );
+				this.onLoad = onLoad;
+				return this._isBinary( binData ) ? this._parseBinary( binData ) : this._parseASCII();
+
+			}
+		}, {
+			key: '_parseBinary',
+			value: function _parseBinary( data ) {
+
+				return this._parseASCII( LoaderUtils.decodeText( new Uint8Array( data ) ) );
+
+			}
+		}, {
+			key: '_parseASCII',
+			value: function _parseASCII() {
+
+				var path;
+
+				if ( this.resourcePath !== undefined ) {
+
+					path = this.resourcePath;
+
+				} else if ( this.path !== undefined ) {
+
+					path = this.path;
+
+				} else {
+
+					path = LoaderUtils.extractUrlBase( this.url );
+
+				}
+
+				this.texloader.setPath( path ).setCrossOrigin( this.crossOrigin );
+
+				var endRead = 16;
+				this.Hierarchies.children = [];
+				this._hierarchieParse( this.Hierarchies, endRead );
+				this._changeRoot();
+				this._currentObject = this.Hierarchies.children.shift();
+				this._mainloop();
+
+			}
+		}, {
+			key: '_hierarchieParse',
+			value: function _hierarchieParse( _parent, _end ) {
+
+				var endRead = _end;
+				while ( true ) {
+
+					var find1 = this._data.indexOf( '{', endRead ) + 1;
+					var findEnd = this._data.indexOf( '}', endRead );
+					var findNext = this._data.indexOf( '{', find1 ) + 1;
+					if ( find1 > 0 && findEnd > find1 ) {
+
+						var _currentObject = {};
+						_currentObject.children = [];
+						var nameData = this._readLine( this._data.substr( endRead, find1 - endRead - 1 ) ).trim();
+						var word = nameData.split( / /g );
+						if ( word.length > 0 ) {
+
+							_currentObject.type = word[ 0 ];
+							if ( word.length >= 2 ) {
+
+								_currentObject.name = word[ 1 ];
+
+							} else {
+
+								_currentObject.name = word[ 0 ] + this.Hierarchies.children.length;
+
+							}
+
+						} else {
+
+							_currentObject.name = nameData;
+							_currentObject.type = "";
+
+						}
+						if ( _currentObject.type === "Animation" ) {
+
+							_currentObject.data = this._data.substr( findNext, findEnd - findNext ).trim();
+							var refs = this._hierarchieParse( _currentObject, findEnd + 1 );
+							endRead = refs.end;
+							_currentObject.children = refs.parent.children;
+
+						} else {
+
+							var DataEnder = this._data.lastIndexOf( ';', findNext > 0 ? Math.min( findNext, findEnd ) : findEnd );
+							_currentObject.data = this._data.substr( find1, DataEnder - find1 ).trim();
+							if ( findNext <= 0 || findEnd < findNext ) {
+
+								endRead = findEnd + 1;
+
+							} else {
+
+								var nextStart = Math.max( DataEnder + 1, find1 );
+								var _refs = this._hierarchieParse( _currentObject, nextStart );
+								endRead = _refs.end;
+								_currentObject.children = _refs.parent.children;
+
+							}
+
+						}
+						_currentObject.parent = _parent;
+						if ( _currentObject.type != "template" ) {
+
+							_parent.children.push( _currentObject );
+
+						}
+
+					} else {
+
+						endRead = find1 === - 1 ? this._data.length : findEnd + 1;
+						break;
+
+					}
+
+				}
+				return {
+					parent: _parent,
+					end: endRead
+				};
+
+			}
+		}, {
+			key: '_mainloop',
+			value: function _mainloop() {
+
+				var _this2 = this;
+
+				this._mainProc();
+				if ( this._currentObject.parent || this._currentObject.children.length > 0 || ! this._currentObject.worked ) {
+
+					setTimeout( function () {
+
+						_this2._mainloop();
+
+					}, 1 );
+
+				} else {
+
+					setTimeout( function () {
+
+						_this2.onLoad( {
+							models: _this2.Meshes,
+							animations: _this2.animations
+						} );
+
+					}, 1 );
+
+				}
+
+			}
+		}, {
+			key: '_mainProc',
+			value: function _mainProc() {
+
+				var breakFlag = false;
+				while ( true ) {
+
+					if ( ! this._currentObject.worked ) {
+
+						switch ( this._currentObject.type ) {
+
+							case "template":
+								break;
+							case "AnimTicksPerSecond":
+								this.animTicksPerSecond = parseInt( this._currentObject.data );
+								break;
+							case "Frame":
+								this._setFrame();
+								break;
+							case "FrameTransformMatrix":
+								this._setFrameTransformMatrix();
+								break;
+							case "Mesh":
+								this._changeRoot();
+								this._currentGeo = {};
+								this._currentGeo.name = this._currentObject.name.trim();
+								this._currentGeo.parentName = this._getParentName( this._currentObject ).trim();
+								this._currentGeo.VertexSetedBoneCount = [];
+								this._currentGeo.GeometryData = {
+									vertices: [],
+									normals: [],
+									uvs: [],
+									skinIndices: [],
+									skinWeights: [],
+									indices: [],
+									materialIndices: []
+								};
+								this._currentGeo.Materials = [];
+								this._currentGeo.normalVectors = [];
+								this._currentGeo.BoneInfs = [];
+								this._currentGeo.baseFrame = this._currentFrame;
+								this._makeBoneFrom_CurrentFrame();
+								this._readVertexDatas();
+								breakFlag = true;
+								break;
+							case "MeshNormals":
+								this._readVertexDatas();
+								break;
+							case "MeshTextureCoords":
+								this._setMeshTextureCoords();
+								break;
+							case "VertexDuplicationIndices":
+								break;
+							case "MeshMaterialList":
+								this._setMeshMaterialList();
+								break;
+							case "Material":
+								this._setMaterial();
+								break;
+							case "SkinWeights":
+								this._setSkinWeights();
+								break;
+							case "AnimationSet":
+								this._changeRoot();
+								this._currentAnime = {};
+								this._currentAnime.name = this._currentObject.name.trim();
+								this._currentAnime.AnimeFrames = [];
+								break;
+							case "Animation":
+								if ( this._currentAnimeFrames ) {
+
+									this._currentAnime.AnimeFrames.push( this._currentAnimeFrames );
+
+								}
+								this._currentAnimeFrames = new XAnimationInfo();
+								this._currentAnimeFrames.boneName = this._currentObject.data.trim();
+								break;
+							case "AnimationKey":
+								this._readAnimationKey();
+								breakFlag = true;
+								break;
+
+						}
+						this._currentObject.worked = true;
+
+					}
+					if ( this._currentObject.children.length > 0 ) {
+
+						this._currentObject = this._currentObject.children.shift();
+						if ( this.debug ) {
+
+							console.log( 'processing ' + this._currentObject.name );
+
+						}
+						if ( breakFlag ) break;
+
+					} else {
+
+						if ( this._currentObject.worked ) {
+
+							if ( this._currentObject.parent && ! this._currentObject.parent.parent ) {
+
+								this._changeRoot();
+
+							}
+
+						}
+						if ( this._currentObject.parent ) {
+
+							this._currentObject = this._currentObject.parent;
+
+						} else {
+
+							breakFlag = true;
+
+						}
+						if ( breakFlag ) break;
+
+					}
+
+				}
+				return;
+
+			}
+		}, {
+			key: '_changeRoot',
+			value: function _changeRoot() {
+
+				if ( this._currentGeo != null && this._currentGeo.name ) {
+
+					this._makeOutputGeometry();
+
+				}
+				this._currentGeo = {};
+				if ( this._currentAnime != null && this._currentAnime.name ) {
+
+					if ( this._currentAnimeFrames ) {
+
+						this._currentAnime.AnimeFrames.push( this._currentAnimeFrames );
+						this._currentAnimeFrames = null;
+
+					}
+					this._makeOutputAnimation();
+
+				}
+				this._currentAnime = {};
+
+			}
+		}, {
+			key: '_getParentName',
+			value: function _getParentName( _obj ) {
+
+				if ( _obj.parent ) {
+
+					if ( _obj.parent.name ) {
+
+						return _obj.parent.name;
+
+					} else {
+
+						return this._getParentName( _obj.parent );
+
+					}
+
+				} else {
+
+					return "";
+
+				}
+
+			}
+		}, {
+			key: '_setFrame',
+			value: function _setFrame() {
+
+				this._nowFrameName = this._currentObject.name.trim();
+				this._currentFrame = {};
+				this._currentFrame.name = this._nowFrameName;
+				this._currentFrame.children = [];
+				if ( this._currentObject.parent && this._currentObject.parent.name ) {
+
+					this._currentFrame.parentName = this._currentObject.parent.name;
+
+				}
+				this.frameHierarchie.push( this._nowFrameName );
+				this.HieStack[ this._nowFrameName ] = this._currentFrame;
+
+			}
+		}, {
+			key: '_setFrameTransformMatrix',
+			value: function _setFrameTransformMatrix() {
+
+				this._currentFrame.FrameTransformMatrix = new Matrix4();
+				var data = this._currentObject.data.split( "," );
+				this._ParseMatrixData( this._currentFrame.FrameTransformMatrix, data );
+				this._makeBoneFrom_CurrentFrame();
+
+			}
+		}, {
+			key: '_makeBoneFrom_CurrentFrame',
+			value: function _makeBoneFrom_CurrentFrame() {
+
+				if ( ! this._currentFrame.FrameTransformMatrix ) {
+
+					return;
+
+				}
+				var b = new Bone();
+				b.name = this._currentFrame.name;
+				b.applyMatrix( this._currentFrame.FrameTransformMatrix );
+				b.matrixWorld = b.matrix;
+				b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix;
+				this._currentFrame.putBone = b;
+				if ( this._currentFrame.parentName ) {
+
+					for ( var frame in this.HieStack ) {
+
+						if ( this.HieStack[ frame ].name === this._currentFrame.parentName ) {
+
+							this.HieStack[ frame ].putBone.add( this._currentFrame.putBone );
+
+						}
+
+					}
+
+				}
+
+			}
+		}, {
+			key: '_readVertexDatas',
+			value: function _readVertexDatas() {
+
+				var endRead = 0;
+				var mode = 0;
+				var mode_local = 0;
+				var maxLength = 0;
+				while ( true ) {
+
+					var changeMode = false;
+					if ( mode_local === 0 ) {
+
+						var refO = this._readInt1( endRead );
+						endRead = refO.endRead;
+						mode_local = 1;
+						maxLength = this._currentObject.data.indexOf( ';;', endRead ) + 1;
+						if ( maxLength <= 0 ) {
+
+							maxLength = this._currentObject.data.length;
+
+						}
+
+					} else {
+
+						var find = 0;
+						switch ( mode ) {
+
+							case 0:
+								find = this._currentObject.data.indexOf( ',', endRead ) + 1;
+								break;
+							case 1:
+								find = this._currentObject.data.indexOf( ';,', endRead ) + 1;
+								break;
+
+						}
+						if ( find === 0 || find > maxLength ) {
+
+							find = maxLength;
+							mode_local = 0;
+							changeMode = true;
+
+						}
+						switch ( this._currentObject.type ) {
+
+							case "Mesh":
+								switch ( mode ) {
+
+									case 0:
+										this._readVertex1( this._currentObject.data.substr( endRead, find - endRead ) );
+										break;
+									case 1:
+										this._readFace1( this._currentObject.data.substr( endRead, find - endRead ) );
+										break;
+
+								}
+								break;
+							case "MeshNormals":
+								switch ( mode ) {
+
+									case 0:
+										this._readNormalVector1( this._currentObject.data.substr( endRead, find - endRead ) );
+										break;
+
+								}
+								break;
+
+						}
+						endRead = find + 1;
+						if ( changeMode ) {
+
+							mode ++;
+
+						}
+
+					}
+					if ( endRead >= this._currentObject.data.length ) {
+
+						break;
+
+					}
+
+				}
+
+			}
+		}, {
+			key: '_readInt1',
+			value: function _readInt1( start ) {
+
+				var find = this._currentObject.data.indexOf( ';', start );
+				return {
+					refI: parseInt( this._currentObject.data.substr( start, find - start ) ),
+					endRead: find + 1
+				};
+
+			}
+		}, {
+			key: '_readVertex1',
+			value: function _readVertex1( line ) {
+
+				var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" );
+				this._currentGeo.GeometryData.vertices.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
+				this._currentGeo.GeometryData.skinIndices.push( 0, 0, 0, 0 );
+				this._currentGeo.GeometryData.skinWeights.push( 1, 0, 0, 0 );
+				this._currentGeo.VertexSetedBoneCount.push( 0 );
+
+			}
+		}, {
+			key: '_readFace1',
+			value: function _readFace1( line ) {
+
+				var data = this._readLine( line.trim() ).substr( 2, line.length - 4 ).split( "," );
+				this._currentGeo.GeometryData.indices.push( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ) );
+
+			}
+		}, {
+			key: '_readNormalVector1',
+			value: function _readNormalVector1( line ) {
+
+				var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" );
+				this._currentGeo.GeometryData.normals.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
+
+			}
+		}, {
+			key: '_buildGeometry',
+			value: function _buildGeometry() {
+
+				var bufferGeometry = new BufferGeometry();
+				var position = [];
+				var normals = [];
+				var uvs = [];
+				var skinIndices = [];
+				var skinWeights = [];
+
+				//
+
+				var data = this._currentGeo.GeometryData;
+
+				for ( var i = 0, l = data.indices.length; i < l; i ++ ) {
+
+					var stride2 = data.indices[ i ] * 2;
+					var stride3 = data.indices[ i ] * 3;
+					var stride4 = data.indices[ i ] * 4;
+
+					position.push( data.vertices[ stride3 ], data.vertices[ stride3 + 1 ], data.vertices[ stride3 + 2 ] );
+					normals.push( data.normals[ stride3 ], data.normals[ stride3 + 1 ], data.normals[ stride3 + 2 ] );
+					skinIndices.push( data.skinIndices[ stride4 ], data.skinIndices[ stride4 + 1 ], data.skinIndices[ stride4 + 2 ], data.skinIndices[ stride4 + 3 ] );
+					skinWeights.push( data.skinWeights[ stride4 ], data.skinWeights[ stride4 + 1 ], data.skinWeights[ stride4 + 2 ], data.skinWeights[ stride4 + 3 ] );
+					uvs.push( data.uvs[ stride2 ], data.uvs[ stride2 + 1 ] );
+
+				}
+
+				//
+
+				bufferGeometry.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
+				bufferGeometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+				bufferGeometry.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+				bufferGeometry.addAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
+				bufferGeometry.addAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
+
+				this._computeGroups( bufferGeometry, data.materialIndices );
+
+				return bufferGeometry;
+
+			}
+		}, {
+			key: '_computeGroups',
+			value: function _computeGroups( bufferGeometry, materialIndices ) {
+
+				var group;
+				var groups = [];
+				var materialIndex = undefined;
+
+				for ( var i = 0; i < materialIndices.length; i ++ ) {
+
+					var currentMaterialIndex = materialIndices[ i ];
+
+					if ( currentMaterialIndex !== materialIndex ) {
+
+						materialIndex = currentMaterialIndex;
+
+						if ( group !== undefined ) {
+
+							group.count = ( i * 3 ) - group.start;
+							groups.push( group );
+
+						}
+
+						group = {
+							start: i * 3,
+							materialIndex: materialIndex
+						};
+
+					}
+
+				}
+
+				if ( group !== undefined ) {
+
+					group.count = ( i * 3 ) - group.start;
+					groups.push( group );
+
+				}
+
+				bufferGeometry.groups = groups;
+
+			}
+		}, {
+			key: '_setMeshTextureCoords',
+			value: function _setMeshTextureCoords() {
+
+				var endRead = 0;
+				var mode = 0;
+				var mode_local = 0;
+				while ( true ) {
+
+					switch ( mode ) {
+
+						case 0:
+							if ( mode_local === 0 ) {
+
+								var refO = this._readInt1( 0 );
+								endRead = refO.endRead;
+								mode_local = 1;
+
+							} else {
+
+								var find = this._currentObject.data.indexOf( ',', endRead ) + 1;
+								if ( find === 0 ) {
+
+									find = this._currentObject.data.length;
+									mode = 2;
+									mode_local = 0;
+
+								}
+								var line = this._currentObject.data.substr( endRead, find - endRead );
+								var data = this._readLine( line.trim() ).split( ";" );
+								if ( this.IsUvYReverse ) {
+
+									this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) );
+
+								} else {
+
+									this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) );
+
+								}
+								endRead = find + 1;
+
+							}
+							break;
+
+					}
+					if ( endRead >= this._currentObject.data.length ) {
+
+						break;
+
+					}
+
+				}
+
+			}
+		}, {
+			key: '_setMeshMaterialList',
+			value: function _setMeshMaterialList() {
+
+				var endRead = 0;
+				var mode = 0;
+				var mode_local = 0;
+				while ( true ) {
+
+					if ( mode_local < 2 ) {
+
+						var refO = this._readInt1( endRead );
+						endRead = refO.endRead;
+						mode_local ++;
+
+					} else {
+
+						var find = this._currentObject.data.indexOf( ';', endRead );
+						if ( find === - 1 ) {
+
+							find = this._currentObject.data.length;
+							mode = 3;
+							mode_local = 0;
+
+						}
+						var line = this._currentObject.data.substr( endRead, find - endRead );
+						var data = this._readLine( line.trim() ).split( "," );
+						for ( var i = 0; i < data.length; i ++ ) {
+
+							this._currentGeo.GeometryData.materialIndices[ i ] = parseInt( data[ i ] );
+
+						}
+						endRead = this._currentObject.data.length;
+
+					}
+					if ( endRead >= this._currentObject.data.length || mode >= 3 ) {
+
+						break;
+
+					}
+
+				}
+
+			}
+		}, {
+			key: '_setMaterial',
+			value: function _setMaterial() {
+
+				var _nowMat = new MeshPhongMaterial( {
+					color: Math.random() * 0xffffff
+				} );
+				_nowMat.side = FrontSide;
+				_nowMat.name = this._currentObject.name;
+				var endRead = 0;
+				var find = this._currentObject.data.indexOf( ';;', endRead );
+				var line = this._currentObject.data.substr( endRead, find - endRead );
+				var data = this._readLine( line.trim() ).split( ";" );
+				_nowMat.color.r = parseFloat( data[ 0 ] );
+				_nowMat.color.g = parseFloat( data[ 1 ] );
+				_nowMat.color.b = parseFloat( data[ 2 ] );
+				endRead = find + 2;
+				find = this._currentObject.data.indexOf( ';', endRead );
+				line = this._currentObject.data.substr( endRead, find - endRead );
+				_nowMat.shininess = parseFloat( this._readLine( line ) );
+				endRead = find + 1;
+				find = this._currentObject.data.indexOf( ';;', endRead );
+				line = this._currentObject.data.substr( endRead, find - endRead );
+				var data2 = this._readLine( line.trim() ).split( ";" );
+				_nowMat.specular.r = parseFloat( data2[ 0 ] );
+				_nowMat.specular.g = parseFloat( data2[ 1 ] );
+				_nowMat.specular.b = parseFloat( data2[ 2 ] );
+				endRead = find + 2;
+				find = this._currentObject.data.indexOf( ';;', endRead );
+				if ( find === - 1 ) {
+
+					find = this._currentObject.data.length;
+
+				}
+				line = this._currentObject.data.substr( endRead, find - endRead );
+				var data3 = this._readLine( line.trim() ).split( ";" );
+				_nowMat.emissive.r = parseFloat( data3[ 0 ] );
+				_nowMat.emissive.g = parseFloat( data3[ 1 ] );
+				_nowMat.emissive.b = parseFloat( data3[ 2 ] );
+				var localObject = null;
+				while ( true ) {
+
+					if ( this._currentObject.children.length > 0 ) {
+
+						localObject = this._currentObject.children.shift();
+						if ( this.debug ) {
+
+							console.log( 'processing ' + localObject.name );
+
+						}
+						var fileName = localObject.data.substr( 1, localObject.data.length - 2 );
+						switch ( localObject.type ) {
+
+							case "TextureFilename":
+								_nowMat.map = this.texloader.load( fileName );
+								break;
+							case "BumpMapFilename":
+								_nowMat.bumpMap = this.texloader.load( fileName );
+								_nowMat.bumpScale = 0.05;
+								break;
+							case "NormalMapFilename":
+								_nowMat.normalMap = this.texloader.load( fileName );
+								_nowMat.normalScale = new Vector2( 2, 2 );
+								break;
+							case "EmissiveMapFilename":
+								_nowMat.emissiveMap = this.texloader.load( fileName );
+								break;
+							case "LightMapFilename":
+								_nowMat.lightMap = this.texloader.load( fileName );
+								break;
+
+						}
+
+					} else {
+
+						break;
+
+					}
+
+				}
+				this._currentGeo.Materials.push( _nowMat );
+
+			}
+		}, {
+			key: '_setSkinWeights',
+			value: function _setSkinWeights() {
+
+				var boneInf = new XboneInf();
+				var endRead = 0;
+				var find = this._currentObject.data.indexOf( ';', endRead );
+				var line = this._currentObject.data.substr( endRead, find - endRead );
+				endRead = find + 1;
+				boneInf.boneName = line.substr( 1, line.length - 2 );
+				boneInf.BoneIndex = this._currentGeo.BoneInfs.length;
+				find = this._currentObject.data.indexOf( ';', endRead );
+				endRead = find + 1;
+				find = this._currentObject.data.indexOf( ';', endRead );
+				line = this._currentObject.data.substr( endRead, find - endRead );
+				var data = this._readLine( line.trim() ).split( "," );
+				for ( var i = 0; i < data.length; i ++ ) {
+
+					boneInf.Indeces.push( parseInt( data[ i ] ) );
+
+				}
+				endRead = find + 1;
+				find = this._currentObject.data.indexOf( ';', endRead );
+				line = this._currentObject.data.substr( endRead, find - endRead );
+				var data2 = this._readLine( line.trim() ).split( "," );
+				for ( var _i = 0; _i < data2.length; _i ++ ) {
+
+					boneInf.Weights.push( parseFloat( data2[ _i ] ) );
+
+				}
+				endRead = find + 1;
+				find = this._currentObject.data.indexOf( ';', endRead );
+				if ( find <= 0 ) {
+
+					find = this._currentObject.data.length;
+
+				}
+				line = this._currentObject.data.substr( endRead, find - endRead );
+				var data3 = this._readLine( line.trim() ).split( "," );
+				boneInf.OffsetMatrix = new Matrix4();
+				this._ParseMatrixData( boneInf.OffsetMatrix, data3 );
+				this._currentGeo.BoneInfs.push( boneInf );
+
+			}
+		}, {
+			key: '_makePutBoneList',
+			value: function _makePutBoneList( _RootName, _bones ) {
+
+				var putting = false;
+				for ( var frame in this.HieStack ) {
+
+					if ( this.HieStack[ frame ].name === _RootName || putting ) {
+
+						putting = true;
+						var b = new Bone();
+						b.name = this.HieStack[ frame ].name;
+						b.applyMatrix( this.HieStack[ frame ].FrameTransformMatrix );
+						b.matrixWorld = b.matrix;
+						b.FrameTransformMatrix = this.HieStack[ frame ].FrameTransformMatrix;
+						b.pos = new Vector3().setFromMatrixPosition( b.FrameTransformMatrix ).toArray();
+						b.rotq = new Quaternion().setFromRotationMatrix( b.FrameTransformMatrix ).toArray();
+						b.scl = new Vector3().setFromMatrixScale( b.FrameTransformMatrix ).toArray();
+						if ( this.HieStack[ frame ].parentName && this.HieStack[ frame ].parentName.length > 0 ) {
+
+							for ( var i = 0; i < _bones.length; i ++ ) {
+
+								if ( this.HieStack[ frame ].parentName === _bones[ i ].name ) {
+
+									_bones[ i ].add( b );
+									b.parent = i;
+									break;
+
+								}
+
+							}
+
+						}
+						_bones.push( b );
+
+					}
+
+				}
+
+			}
+		}, {
+			key: '_makeOutputGeometry',
+			value: function _makeOutputGeometry() {
+
+				var mesh = null;
+				if ( this._currentGeo.BoneInfs.length > 0 ) {
+
+					var putBones = [];
+					this._makePutBoneList( this._currentGeo.baseFrame.parentName, putBones );
+					for ( var bi = 0; bi < this._currentGeo.BoneInfs.length; bi ++ ) {
+
+						var boneIndex = 0;
+						for ( var bb = 0; bb < putBones.length; bb ++ ) {
+
+							if ( putBones[ bb ].name === this._currentGeo.BoneInfs[ bi ].boneName ) {
+
+								boneIndex = bb;
+								putBones[ bb ].OffsetMatrix = new Matrix4();
+								putBones[ bb ].OffsetMatrix.copy( this._currentGeo.BoneInfs[ bi ].OffsetMatrix );
+								break;
+
+							}
+
+						}
+						for ( var vi = 0; vi < this._currentGeo.BoneInfs[ bi ].Indeces.length; vi ++ ) {
+
+							var nowVertexID = this._currentGeo.BoneInfs[ bi ].Indeces[ vi ];
+							var nowVal = this._currentGeo.BoneInfs[ bi ].Weights[ vi ];
+
+							var stride = nowVertexID * 4;
+
+							switch ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ) {
+
+								case 0:
+									this._currentGeo.GeometryData.skinIndices[ stride ] = boneIndex;
+									this._currentGeo.GeometryData.skinWeights[ stride ] = nowVal;
+									break;
+								case 1:
+									this._currentGeo.GeometryData.skinIndices[ stride + 1 ] = boneIndex;
+									this._currentGeo.GeometryData.skinWeights[ stride + 1 ] = nowVal;
+									break;
+								case 2:
+									this._currentGeo.GeometryData.skinIndices[ stride + 2 ] = boneIndex;
+									this._currentGeo.GeometryData.skinWeights[ stride + 2 ] = nowVal;
+									break;
+								case 3:
+									this._currentGeo.GeometryData.skinIndices[ stride + 3 ] = boneIndex;
+									this._currentGeo.GeometryData.skinWeights[ stride + 3 ] = nowVal;
+									break;
+
+							}
+							this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ++;
+							if ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] > 4 ) {
+
+								console.log( 'warn! over 4 bone weight! :' + nowVertexID );
+
+							}
+
+						}
+
+					}
+					for ( var sk = 0; sk < this._currentGeo.Materials.length; sk ++ ) {
+
+						this._currentGeo.Materials[ sk ].skinning = true;
+
+					}
+					var offsetList = [];
+					for ( var _bi = 0; _bi < putBones.length; _bi ++ ) {
+
+						if ( putBones[ _bi ].OffsetMatrix ) {
+
+							offsetList.push( putBones[ _bi ].OffsetMatrix );
+
+						} else {
+
+							offsetList.push( new Matrix4() );
+
+						}
+
+					}
+
+					var bufferGeometry = this._buildGeometry();
+					mesh = new SkinnedMesh( bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials );
+
+					this._initSkeleton( mesh, putBones, offsetList );
+
+				} else {
+
+					var _bufferGeometry = this._buildGeometry();
+					mesh = new Mesh( _bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials );
+
+				}
+				mesh.name = this._currentGeo.name;
+				var worldBaseMx = new Matrix4();
+				var currentMxFrame = this._currentGeo.baseFrame.putBone;
+				if ( currentMxFrame && currentMxFrame.parent ) {
+
+					while ( true ) {
+
+						currentMxFrame = currentMxFrame.parent;
+						if ( currentMxFrame ) {
+
+							worldBaseMx.multiply( currentMxFrame.FrameTransformMatrix );
+
+						} else {
+
+							break;
+
+						}
+
+					}
+					mesh.applyMatrix( worldBaseMx );
+
+				}
+				this.Meshes.push( mesh );
+
+			}
+		}, {
+			key: '_initSkeleton',
+			value: function _initSkeleton( mesh, boneList, boneInverses ) {
+
+				var bones = [], bone, gbone;
+				var i, il;
+
+				for ( i = 0, il = boneList.length; i < il; i ++ ) {
+
+					gbone = boneList[ i ];
+
+					bone = new Bone();
+					bones.push( bone );
+
+					bone.name = gbone.name;
+					bone.position.fromArray( gbone.pos );
+					bone.quaternion.fromArray( gbone.rotq );
+					if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
+
+				}
+
+				for ( i = 0, il = boneList.length; i < il; i ++ ) {
+
+					gbone = boneList[ i ];
+
+					if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
+
+						bones[ gbone.parent ].add( bones[ i ] );
+
+					} else {
+
+						mesh.add( bones[ i ] );
+
+					}
+
+				}
+
+				mesh.updateMatrixWorld( true );
+
+				var skeleton = new Skeleton( bones, boneInverses );
+				mesh.bind( skeleton, mesh.matrixWorld );
+
+			}
+
+		}, {
+			key: '_readAnimationKey',
+			value: function _readAnimationKey() {
+
+				var endRead = 0;
+				var find = this._currentObject.data.indexOf( ';', endRead );
+				var line = this._currentObject.data.substr( endRead, find - endRead );
+				endRead = find + 1;
+				var nowKeyType = parseInt( this._readLine( line ) );
+				find = this._currentObject.data.indexOf( ';', endRead );
+				endRead = find + 1;
+				line = this._currentObject.data.substr( endRead );
+				var data = this._readLine( line.trim() ).split( ";;," );
+				for ( var i = 0; i < data.length; i ++ ) {
+
+					var data2 = data[ i ].split( ";" );
+					var keyInfo = new XKeyFrameInfo();
+					keyInfo.type = nowKeyType;
+					keyInfo.Frame = parseInt( data2[ 0 ] );
+					keyInfo.index = this._currentAnimeFrames.keyFrames.length;
+					keyInfo.time = keyInfo.Frame;
+					if ( nowKeyType != 4 ) {
+
+						var frameFound = false;
+						for ( var mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm ++ ) {
+
+							if ( this._currentAnimeFrames.keyFrames[ mm ].Frame === keyInfo.Frame ) {
+
+								keyInfo = this._currentAnimeFrames.keyFrames[ mm ];
+								frameFound = true;
+								break;
+
+							}
+
+						}
+						var frameValue = data2[ 2 ].split( "," );
+						switch ( nowKeyType ) {
+
+							case 0:
+								keyInfo.rot = new Quaternion( parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ), parseFloat( frameValue[ 3 ] ), parseFloat( frameValue[ 0 ] ) * - 1 );
+								break;
+							case 1:
+								keyInfo.scl = new Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) );
+								break;
+							case 2:
+								keyInfo.pos = new Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) );
+								break;
+
+						}
+						if ( ! frameFound ) {
+
+							this._currentAnimeFrames.keyFrames.push( keyInfo );
+
+						}
+
+					} else {
+
+						keyInfo.matrix = new Matrix4();
+						this._ParseMatrixData( keyInfo.matrix, data2[ 2 ].split( "," ) );
+						this._currentAnimeFrames.keyFrames.push( keyInfo );
+
+					}
+
+				}
+
+			}
+		}, {
+			key: '_makeOutputAnimation',
+			value: function _makeOutputAnimation() {
+
+				var animationObj = new XAnimationObj( this.options );
+				animationObj.fps = this.animTicksPerSecond;
+				animationObj.name = this._currentAnime.name;
+				animationObj.make( this._currentAnime.AnimeFrames );
+				this.animations.push( animationObj );
+
+			}
+		}, {
+			key: 'assignAnimation',
+			value: function assignAnimation( _model, _animation ) {
+
+				var model = _model;
+				var animation = _animation;
+				if ( ! model ) {
+
+					model = this.Meshes[ 0 ];
+
+				}
+				if ( ! animation ) {
+
+					animation = this.animations[ 0 ];
+
+				}
+				if ( ! model || ! animation ) {
+
+					return null;
+
+				}
+				var put = {};
+				put.fps = animation.fps;
+				put.name = animation.name;
+				put.length = animation.length;
+				put.hierarchy = [];
+				for ( var b = 0; b < model.skeleton.bones.length; b ++ ) {
+
+					var findAnimation = false;
+					for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
+
+						if ( model.skeleton.bones[ b ].name === animation.hierarchy[ i ].name ) {
+
+							findAnimation = true;
+							var c_key = animation.hierarchy[ i ].copy();
+							c_key.parent = - 1;
+							if ( model.skeleton.bones[ b ].parent && model.skeleton.bones[ b ].parent.type === "Bone" ) {
+
+								for ( var bb = 0; bb < put.hierarchy.length; bb ++ ) {
+
+									if ( put.hierarchy[ bb ].name === model.skeleton.bones[ b ].parent.name ) {
+
+										c_key.parent = bb;
+										c_key.parentName = model.skeleton.bones[ b ].parent.name;
+
+									}
+
+								}
+
+							}
+							put.hierarchy.push( c_key );
+							break;
+
+						}
+
+					}
+					if ( ! findAnimation ) {
+
+						var _c_key = animation.hierarchy[ 0 ].copy();
+						_c_key.name = model.skeleton.bones[ b ].name;
+						_c_key.parent = - 1;
+						for ( var k = 0; k < _c_key.keys.length; k ++ ) {
+
+							if ( _c_key.keys[ k ].pos ) {
+
+								_c_key.keys[ k ].pos.set( 0, 0, 0 );
+
+							}
+							if ( _c_key.keys[ k ].scl ) {
+
+								_c_key.keys[ k ].scl.set( 1, 1, 1 );
+
+							}
+							if ( _c_key.keys[ k ].rot ) {
+
+								_c_key.keys[ k ].rot.set( 0, 0, 0, 1 );
+
+							}
+
+						}
+						put.hierarchy.push( _c_key );
+
+					}
+
+				}
+				if ( ! model.geometry.animations ) {
+
+					model.geometry.animations = [];
+
+				}
+
+				model.geometry.animations.push( AnimationClip.parseAnimation( put, model.skeleton.bones ) );
+				if ( ! model.animationMixer ) {
+
+					model.animationMixer = new AnimationMixer( model );
+
+				}
+
+				return put;
+
+			}
+		}, {
+			key: '_ParseMatrixData',
+			value: function _ParseMatrixData( targetMatrix, data ) {
+
+				targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
+
+			}
+		} ] );
+		return XLoader;
+
+	}();
+
+	return XLoader;
+
+} )();
+
+export { XLoader };

+ 0 - 1
examples/webgl_loader_x.html

@@ -22,7 +22,6 @@
 	<script src="../build/three.js"></script>
 	<script src="js/controls/OrbitControls.js"></script>
 	<script src="js/loaders/XLoader.js"></script>
-	<script src="js/libs/dat.gui.min.js"></script>
 	<script src="js/libs/stats.min.js"></script>
 	<script src="js/WebGL.js"></script>
 

+ 1 - 0
utils/modularize.js

@@ -100,6 +100,7 @@ var files = [
 	{ path: 'loaders/TTFLoader.js', dependencies: [], ignoreList: [ 'Font' ] },
 	{ path: 'loaders/VRMLLoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/VTKLoader.js', dependencies: [ { name: 'Zlib', path: 'libs/inflate.min.js' } ], ignoreList: [] },
+	{ path: 'loaders/XLoader.js', dependencies: [], ignoreList: [] },
 
 	{ path: 'math/ColorConverter.js', dependencies: [], ignoreList: [] },
 	{ path: 'math/ConvexHull.js', dependencies: [], ignoreList: [] },