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@@ -0,0 +1,1696 @@
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+/**
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+ * @author adrs2002 / https://github.com/adrs2002
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+ */
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+
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+import {
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+ AnimationClip,
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+ AnimationMixer,
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+ Bone,
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+ BufferGeometry,
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+ DefaultLoadingManager,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ FrontSide,
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+ LoaderUtils,
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+ Matrix4,
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+ Mesh,
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+ MeshPhongMaterial,
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+ Quaternion,
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+ Skeleton,
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+ SkinnedMesh,
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+ TextureLoader,
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+ Uint16BufferAttribute,
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+ Vector2,
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+ Vector3
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+} from "../../../build/three.module.js";
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+
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+var XLoader = ( function () {
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+
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+ var classCallCheck = function ( instance, Constructor ) {
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+
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+ if ( ! ( instance instanceof Constructor ) ) {
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+
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+ throw new TypeError( "Cannot call a class as a function" );
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+
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+ }
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+
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+ };
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+
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+ var createClass = function () {
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+
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+ function defineProperties( target, props ) {
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+
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+ for ( var i = 0; i < props.length; i ++ ) {
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+
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+ var descriptor = props[ i ];
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+ descriptor.enumerable = descriptor.enumerable || false;
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+ descriptor.configurable = true;
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+ if ( "value" in descriptor ) descriptor.writable = true;
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+ Object.defineProperty( target, descriptor.key, descriptor );
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+
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+ }
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+
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+ }
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+
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+ return function ( Constructor, protoProps, staticProps ) {
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+
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+ if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
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+ if ( staticProps ) defineProperties( Constructor, staticProps );
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+ return Constructor;
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+
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+ };
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+
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+ }();
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+
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+ var XboneInf = function XboneInf() {
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+
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+ classCallCheck( this, XboneInf );
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+
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+ this.boneName = "";
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+ this.BoneIndex = 0;
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+ this.Indeces = [];
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+ this.Weights = [];
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+ this.initMatrix = null;
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+ this.OffsetMatrix = null;
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+
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+ };
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+
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+ var XAnimationInfo = function XAnimationInfo() {
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+
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+ classCallCheck( this, XAnimationInfo );
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+
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+ this.animeName = "";
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+ this.boneName = "";
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+ this.targetBone = null;
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+ this.keyType = 4;
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+ this.frameStartLv = 0;
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+ this.keyFrames = [];
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+ this.InverseMx = null;
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+
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+ };
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+
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+ var XAnimationObj = function () {
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+
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+ function XAnimationObj( _flags ) {
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+
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+ classCallCheck( this, XAnimationObj );
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+
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+ this.fps = 30;
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+ this.name = 'xanimation';
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+ this.length = 0;
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+ this.hierarchy = [];
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+ this.putFlags = _flags;
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+ if ( this.putFlags.putPos === undefined ) {
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+
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+ this.putFlags.putPos = true;
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+
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+ }
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+ if ( this.putFlags.putRot === undefined ) {
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+
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+ this.putFlags.putRot = true;
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+
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+ }
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+ if ( this.putFlags.putScl === undefined ) {
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+
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+ this.putFlags.putScl = true;
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+
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+ }
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+
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+ }
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+
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+ createClass( XAnimationObj, [ {
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+ key: "make",
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+ value: function make( XAnimationInfoArray ) {
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+
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+ for ( var i = 0; i < XAnimationInfoArray.length; i ++ ) {
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+
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+ this.hierarchy.push( this.makeBonekeys( XAnimationInfoArray[ i ] ) );
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+
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+ }
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+ this.length = this.hierarchy[ 0 ].keys[ this.hierarchy[ 0 ].keys.length - 1 ].time;
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+
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+ }
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+ }, {
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+ key: "clone",
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+ value: function clone() {
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+
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+ return Object.assign( {}, this );
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+
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+ }
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+ }, {
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+ key: "makeBonekeys",
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+ value: function makeBonekeys( XAnimationInfo ) {
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+
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+ var refObj = {};
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+ refObj.name = XAnimationInfo.boneName;
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+ refObj.parent = "";
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+ refObj.keys = this.keyFrameRefactor( XAnimationInfo );
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+ refObj.copy = function () {
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+
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+ return Object.assign( {}, this );
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+
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+ };
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+ return refObj;
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+
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+ }
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+ }, {
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+ key: "keyFrameRefactor",
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+ value: function keyFrameRefactor( XAnimationInfo ) {
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+
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+ var keys = [];
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+ for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
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+
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+ var keyframe = {};
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+ keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
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+ if ( XAnimationInfo.keyFrames[ i ].pos && this.putFlags.putPos ) {
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+
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+ keyframe.pos = XAnimationInfo.keyFrames[ i ].pos;
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+
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+ }
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+ if ( XAnimationInfo.keyFrames[ i ].rot && this.putFlags.putRot ) {
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+
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+ keyframe.rot = XAnimationInfo.keyFrames[ i ].rot;
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+
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+ }
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+ if ( XAnimationInfo.keyFrames[ i ].scl && this.putFlags.putScl ) {
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+
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+ keyframe.scl = XAnimationInfo.keyFrames[ i ].scl;
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+
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+ }
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+ if ( XAnimationInfo.keyFrames[ i ].matrix ) {
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+
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+ keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
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+ if ( this.putFlags.putPos ) {
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+
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+ keyframe.pos = new Vector3().setFromMatrixPosition( keyframe.matrix );
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+
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+ }
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+ if ( this.putFlags.putRot ) {
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+
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+ keyframe.rot = new Quaternion().setFromRotationMatrix( keyframe.matrix );
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+
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+ }
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+ if ( this.putFlags.putScl ) {
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+
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+ keyframe.scl = new Vector3().setFromMatrixScale( keyframe.matrix );
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+
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+ }
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+
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+ }
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+ keys.push( keyframe );
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+
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+ }
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+ return keys;
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+
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+ }
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+ } ] );
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+ return XAnimationObj;
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+
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+ }();
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+
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+ var XKeyFrameInfo = function XKeyFrameInfo() {
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+
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+ classCallCheck( this, XKeyFrameInfo );
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+
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+ this.index = 0;
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+ this.Frame = 0;
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+ this.time = 0.0;
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+ this.matrix = null;
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+
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+ };
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+
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+ var XLoader = function () {
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+
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+ function XLoader( manager ) {
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+
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+ classCallCheck( this, XLoader );
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+
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+ this.debug = false;
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+ this.manager = manager !== undefined ? manager : new DefaultLoadingManager();
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+ this.texloader = new TextureLoader( this.manager );
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+ this.url = "";
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+ this._putMatLength = 0;
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+ this._nowMat = null;
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+ this._nowFrameName = "";
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+ this.frameHierarchie = [];
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+ this.Hierarchies = {};
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+ this.HieStack = [];
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+ this._currentObject = {};
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+ this._currentFrame = {};
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+ this._data = null;
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+ this.onLoad = null;
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+ this.IsUvYReverse = true;
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+ this.Meshes = [];
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+ this.animations = [];
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+ this.animTicksPerSecond = 30;
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+ this._currentGeo = null;
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+ this._currentAnime = null;
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+ this._currentAnimeFrames = null;
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+
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+ }
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+
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+ createClass( XLoader, [ {
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+ key: 'crossOrigin',
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+ value: 'anonymous'
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+ }, {
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+ key: '_setArgOption',
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+ value: function _setArgOption( _arg ) {
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+
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+ var _start = arguments.length > 1 && arguments[ 1 ] !== undefined ? arguments[ 1 ] : 0;
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+
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+ if ( ! _arg ) {
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+
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+ return;
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+
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+ }
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+ for ( var i = _start; i < _arg.length; i ++ ) {
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+
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+ switch ( i ) {
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+
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+ case 0:
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+ this.url = _arg[ i ];
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+ break;
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+ case 1:
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+ this.options = _arg[ i ];
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+ break;
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+
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+ }
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+
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+ }
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+ if ( this.options === undefined ) {
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+
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+ this.options = {};
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+
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+ }
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+
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+ }
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+ }, {
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+ key: 'load',
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+ value: function load( _arg, onLoad, onProgress, onError ) {
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+
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+ var _this = this;
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+
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+ this._setArgOption( _arg );
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+ var loader = new FileLoader( this.manager );
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+ loader.setPath( this.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.load( this.url, function ( response ) {
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+
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+ _this.parse( response, onLoad );
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+
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+ }, onProgress, onError );
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+
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+ }
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+ }, {
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+ key: 'setCrossOrigin',
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+ value: function setCrossOrigin( value ) {
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+
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+ this.crossOrigin = value;
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+ return this;
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+
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+ }
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+ }, {
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+ key: 'setPath',
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+ value: function setPath( value ) {
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+
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+ this.path = value;
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+ return this;
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+
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+ }
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+ }, {
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+ key: 'setResourcePath',
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+ value: function setResourcePath( value ) {
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+
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+ this.resourcePath = value;
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+ return this;
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+
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+ }
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+ }, {
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+ key: '_readLine',
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+ value: function _readLine( line ) {
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+
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+ var readed = 0;
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+ while ( true ) {
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+
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+ var find = - 1;
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+ find = line.indexOf( '//', readed );
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+ if ( find === - 1 ) {
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+
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+ find = line.indexOf( '#', readed );
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+
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+ }
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+ if ( find > - 1 && find < 2 ) {
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+
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+ var foundNewLine = - 1;
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+ foundNewLine = line.indexOf( "\r\n", readed );
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+ if ( foundNewLine > 0 ) {
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+
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+ readed = foundNewLine + 2;
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+
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+ } else {
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+
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+ foundNewLine = line.indexOf( "\r", readed );
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+ if ( foundNewLine > 0 ) {
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+
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+ readed = foundNewLine + 1;
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+
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+ } else {
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+
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+ readed = line.indexOf( "\n", readed ) + 1;
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+
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+ }
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+
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+ }
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+
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+ } else {
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+
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+ break;
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+
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+ }
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+
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+ }
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+ return line.substr( readed );
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+
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+ }
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+ }, {
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+ key: '_readLine',
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+ value: function _readLine( line ) {
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+
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+ var readed = 0;
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+ while ( true ) {
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+
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+ var find = - 1;
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+ find = line.indexOf( '//', readed );
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+ if ( find === - 1 ) {
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+
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+ find = line.indexOf( '#', readed );
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+
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+ }
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+ if ( find > - 1 && find < 2 ) {
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+
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+ var foundNewLine = - 1;
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+ foundNewLine = line.indexOf( "\r\n", readed );
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+ if ( foundNewLine > 0 ) {
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+
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+ readed = foundNewLine + 2;
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+
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+ } else {
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+
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+ foundNewLine = line.indexOf( "\r", readed );
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+ if ( foundNewLine > 0 ) {
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+
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+ readed = foundNewLine + 1;
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+
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+ } else {
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+
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+ readed = line.indexOf( "\n", readed ) + 1;
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+
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+ }
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+
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+ }
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+
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+ } else {
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+
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+ break;
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+
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+ }
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+
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+ }
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+ return line.substr( readed );
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+
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+ }
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+ }, {
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+ key: '_isBinary',
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+ value: function _isBinary( binData ) {
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+
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+ var reader = new DataView( binData );
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+ var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
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+ var n_faces = reader.getUint32( 80, true );
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+ var expect = 80 + 32 / 8 + n_faces * face_size;
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+ if ( expect === reader.byteLength ) {
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+
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+ return true;
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+
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+ }
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+ var fileLength = reader.byteLength;
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+ for ( var index = 0; index < fileLength; index ++ ) {
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+
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+ if ( reader.getUint8( index, false ) > 127 ) {
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+
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+ return true;
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+
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+ }
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+
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+ }
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+ return false;
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+
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+ }
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+ }, {
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+ key: '_ensureBinary',
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+ value: function _ensureBinary( buf ) {
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+
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+ if ( typeof buf === "string" ) {
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+
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+ var array_buffer = new Uint8Array( buf.length );
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+ for ( var i = 0; i < buf.length; i ++ ) {
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+
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+ array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
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+
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+ }
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+ return array_buffer.buffer || array_buffer;
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+
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+ } else {
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+
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+ return buf;
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+
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+ }
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+
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+ }
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+ }, {
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+ key: '_ensureString',
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+ value: function _ensureString( buf ) {
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+
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+ if ( typeof buf !== "string" ) {
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+
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+ return LoaderUtils.decodeText( new Uint8Array( buf ) );
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+
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+ } else {
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+
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+ return buf;
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+
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+ }
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|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: 'parse',
|
|
|
+ value: function _parse( data, onLoad ) {
|
|
|
+
|
|
|
+ var binData = this._ensureBinary( data );
|
|
|
+ this._data = this._ensureString( data );
|
|
|
+ this.onLoad = onLoad;
|
|
|
+ return this._isBinary( binData ) ? this._parseBinary( binData ) : this._parseASCII();
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_parseBinary',
|
|
|
+ value: function _parseBinary( data ) {
|
|
|
+
|
|
|
+ return this._parseASCII( LoaderUtils.decodeText( new Uint8Array( data ) ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_parseASCII',
|
|
|
+ value: function _parseASCII() {
|
|
|
+
|
|
|
+ var path;
|
|
|
+
|
|
|
+ if ( this.resourcePath !== undefined ) {
|
|
|
+
|
|
|
+ path = this.resourcePath;
|
|
|
+
|
|
|
+ } else if ( this.path !== undefined ) {
|
|
|
+
|
|
|
+ path = this.path;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ path = LoaderUtils.extractUrlBase( this.url );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.texloader.setPath( path ).setCrossOrigin( this.crossOrigin );
|
|
|
+
|
|
|
+ var endRead = 16;
|
|
|
+ this.Hierarchies.children = [];
|
|
|
+ this._hierarchieParse( this.Hierarchies, endRead );
|
|
|
+ this._changeRoot();
|
|
|
+ this._currentObject = this.Hierarchies.children.shift();
|
|
|
+ this._mainloop();
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_hierarchieParse',
|
|
|
+ value: function _hierarchieParse( _parent, _end ) {
|
|
|
+
|
|
|
+ var endRead = _end;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ var find1 = this._data.indexOf( '{', endRead ) + 1;
|
|
|
+ var findEnd = this._data.indexOf( '}', endRead );
|
|
|
+ var findNext = this._data.indexOf( '{', find1 ) + 1;
|
|
|
+ if ( find1 > 0 && findEnd > find1 ) {
|
|
|
+
|
|
|
+ var _currentObject = {};
|
|
|
+ _currentObject.children = [];
|
|
|
+ var nameData = this._readLine( this._data.substr( endRead, find1 - endRead - 1 ) ).trim();
|
|
|
+ var word = nameData.split( / /g );
|
|
|
+ if ( word.length > 0 ) {
|
|
|
+
|
|
|
+ _currentObject.type = word[ 0 ];
|
|
|
+ if ( word.length >= 2 ) {
|
|
|
+
|
|
|
+ _currentObject.name = word[ 1 ];
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ _currentObject.name = word[ 0 ] + this.Hierarchies.children.length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ _currentObject.name = nameData;
|
|
|
+ _currentObject.type = "";
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( _currentObject.type === "Animation" ) {
|
|
|
+
|
|
|
+ _currentObject.data = this._data.substr( findNext, findEnd - findNext ).trim();
|
|
|
+ var refs = this._hierarchieParse( _currentObject, findEnd + 1 );
|
|
|
+ endRead = refs.end;
|
|
|
+ _currentObject.children = refs.parent.children;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var DataEnder = this._data.lastIndexOf( ';', findNext > 0 ? Math.min( findNext, findEnd ) : findEnd );
|
|
|
+ _currentObject.data = this._data.substr( find1, DataEnder - find1 ).trim();
|
|
|
+ if ( findNext <= 0 || findEnd < findNext ) {
|
|
|
+
|
|
|
+ endRead = findEnd + 1;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var nextStart = Math.max( DataEnder + 1, find1 );
|
|
|
+ var _refs = this._hierarchieParse( _currentObject, nextStart );
|
|
|
+ endRead = _refs.end;
|
|
|
+ _currentObject.children = _refs.parent.children;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ _currentObject.parent = _parent;
|
|
|
+ if ( _currentObject.type != "template" ) {
|
|
|
+
|
|
|
+ _parent.children.push( _currentObject );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ endRead = find1 === - 1 ? this._data.length : findEnd + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ return {
|
|
|
+ parent: _parent,
|
|
|
+ end: endRead
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_mainloop',
|
|
|
+ value: function _mainloop() {
|
|
|
+
|
|
|
+ var _this2 = this;
|
|
|
+
|
|
|
+ this._mainProc();
|
|
|
+ if ( this._currentObject.parent || this._currentObject.children.length > 0 || ! this._currentObject.worked ) {
|
|
|
+
|
|
|
+ setTimeout( function () {
|
|
|
+
|
|
|
+ _this2._mainloop();
|
|
|
+
|
|
|
+ }, 1 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ setTimeout( function () {
|
|
|
+
|
|
|
+ _this2.onLoad( {
|
|
|
+ models: _this2.Meshes,
|
|
|
+ animations: _this2.animations
|
|
|
+ } );
|
|
|
+
|
|
|
+ }, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_mainProc',
|
|
|
+ value: function _mainProc() {
|
|
|
+
|
|
|
+ var breakFlag = false;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ if ( ! this._currentObject.worked ) {
|
|
|
+
|
|
|
+ switch ( this._currentObject.type ) {
|
|
|
+
|
|
|
+ case "template":
|
|
|
+ break;
|
|
|
+ case "AnimTicksPerSecond":
|
|
|
+ this.animTicksPerSecond = parseInt( this._currentObject.data );
|
|
|
+ break;
|
|
|
+ case "Frame":
|
|
|
+ this._setFrame();
|
|
|
+ break;
|
|
|
+ case "FrameTransformMatrix":
|
|
|
+ this._setFrameTransformMatrix();
|
|
|
+ break;
|
|
|
+ case "Mesh":
|
|
|
+ this._changeRoot();
|
|
|
+ this._currentGeo = {};
|
|
|
+ this._currentGeo.name = this._currentObject.name.trim();
|
|
|
+ this._currentGeo.parentName = this._getParentName( this._currentObject ).trim();
|
|
|
+ this._currentGeo.VertexSetedBoneCount = [];
|
|
|
+ this._currentGeo.GeometryData = {
|
|
|
+ vertices: [],
|
|
|
+ normals: [],
|
|
|
+ uvs: [],
|
|
|
+ skinIndices: [],
|
|
|
+ skinWeights: [],
|
|
|
+ indices: [],
|
|
|
+ materialIndices: []
|
|
|
+ };
|
|
|
+ this._currentGeo.Materials = [];
|
|
|
+ this._currentGeo.normalVectors = [];
|
|
|
+ this._currentGeo.BoneInfs = [];
|
|
|
+ this._currentGeo.baseFrame = this._currentFrame;
|
|
|
+ this._makeBoneFrom_CurrentFrame();
|
|
|
+ this._readVertexDatas();
|
|
|
+ breakFlag = true;
|
|
|
+ break;
|
|
|
+ case "MeshNormals":
|
|
|
+ this._readVertexDatas();
|
|
|
+ break;
|
|
|
+ case "MeshTextureCoords":
|
|
|
+ this._setMeshTextureCoords();
|
|
|
+ break;
|
|
|
+ case "VertexDuplicationIndices":
|
|
|
+ break;
|
|
|
+ case "MeshMaterialList":
|
|
|
+ this._setMeshMaterialList();
|
|
|
+ break;
|
|
|
+ case "Material":
|
|
|
+ this._setMaterial();
|
|
|
+ break;
|
|
|
+ case "SkinWeights":
|
|
|
+ this._setSkinWeights();
|
|
|
+ break;
|
|
|
+ case "AnimationSet":
|
|
|
+ this._changeRoot();
|
|
|
+ this._currentAnime = {};
|
|
|
+ this._currentAnime.name = this._currentObject.name.trim();
|
|
|
+ this._currentAnime.AnimeFrames = [];
|
|
|
+ break;
|
|
|
+ case "Animation":
|
|
|
+ if ( this._currentAnimeFrames ) {
|
|
|
+
|
|
|
+ this._currentAnime.AnimeFrames.push( this._currentAnimeFrames );
|
|
|
+
|
|
|
+ }
|
|
|
+ this._currentAnimeFrames = new XAnimationInfo();
|
|
|
+ this._currentAnimeFrames.boneName = this._currentObject.data.trim();
|
|
|
+ break;
|
|
|
+ case "AnimationKey":
|
|
|
+ this._readAnimationKey();
|
|
|
+ breakFlag = true;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ this._currentObject.worked = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( this._currentObject.children.length > 0 ) {
|
|
|
+
|
|
|
+ this._currentObject = this._currentObject.children.shift();
|
|
|
+ if ( this.debug ) {
|
|
|
+
|
|
|
+ console.log( 'processing ' + this._currentObject.name );
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( breakFlag ) break;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ if ( this._currentObject.worked ) {
|
|
|
+
|
|
|
+ if ( this._currentObject.parent && ! this._currentObject.parent.parent ) {
|
|
|
+
|
|
|
+ this._changeRoot();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( this._currentObject.parent ) {
|
|
|
+
|
|
|
+ this._currentObject = this._currentObject.parent;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ breakFlag = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( breakFlag ) break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_changeRoot',
|
|
|
+ value: function _changeRoot() {
|
|
|
+
|
|
|
+ if ( this._currentGeo != null && this._currentGeo.name ) {
|
|
|
+
|
|
|
+ this._makeOutputGeometry();
|
|
|
+
|
|
|
+ }
|
|
|
+ this._currentGeo = {};
|
|
|
+ if ( this._currentAnime != null && this._currentAnime.name ) {
|
|
|
+
|
|
|
+ if ( this._currentAnimeFrames ) {
|
|
|
+
|
|
|
+ this._currentAnime.AnimeFrames.push( this._currentAnimeFrames );
|
|
|
+ this._currentAnimeFrames = null;
|
|
|
+
|
|
|
+ }
|
|
|
+ this._makeOutputAnimation();
|
|
|
+
|
|
|
+ }
|
|
|
+ this._currentAnime = {};
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_getParentName',
|
|
|
+ value: function _getParentName( _obj ) {
|
|
|
+
|
|
|
+ if ( _obj.parent ) {
|
|
|
+
|
|
|
+ if ( _obj.parent.name ) {
|
|
|
+
|
|
|
+ return _obj.parent.name;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ return this._getParentName( _obj.parent );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ return "";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_setFrame',
|
|
|
+ value: function _setFrame() {
|
|
|
+
|
|
|
+ this._nowFrameName = this._currentObject.name.trim();
|
|
|
+ this._currentFrame = {};
|
|
|
+ this._currentFrame.name = this._nowFrameName;
|
|
|
+ this._currentFrame.children = [];
|
|
|
+ if ( this._currentObject.parent && this._currentObject.parent.name ) {
|
|
|
+
|
|
|
+ this._currentFrame.parentName = this._currentObject.parent.name;
|
|
|
+
|
|
|
+ }
|
|
|
+ this.frameHierarchie.push( this._nowFrameName );
|
|
|
+ this.HieStack[ this._nowFrameName ] = this._currentFrame;
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_setFrameTransformMatrix',
|
|
|
+ value: function _setFrameTransformMatrix() {
|
|
|
+
|
|
|
+ this._currentFrame.FrameTransformMatrix = new Matrix4();
|
|
|
+ var data = this._currentObject.data.split( "," );
|
|
|
+ this._ParseMatrixData( this._currentFrame.FrameTransformMatrix, data );
|
|
|
+ this._makeBoneFrom_CurrentFrame();
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_makeBoneFrom_CurrentFrame',
|
|
|
+ value: function _makeBoneFrom_CurrentFrame() {
|
|
|
+
|
|
|
+ if ( ! this._currentFrame.FrameTransformMatrix ) {
|
|
|
+
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+ var b = new Bone();
|
|
|
+ b.name = this._currentFrame.name;
|
|
|
+ b.applyMatrix( this._currentFrame.FrameTransformMatrix );
|
|
|
+ b.matrixWorld = b.matrix;
|
|
|
+ b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix;
|
|
|
+ this._currentFrame.putBone = b;
|
|
|
+ if ( this._currentFrame.parentName ) {
|
|
|
+
|
|
|
+ for ( var frame in this.HieStack ) {
|
|
|
+
|
|
|
+ if ( this.HieStack[ frame ].name === this._currentFrame.parentName ) {
|
|
|
+
|
|
|
+ this.HieStack[ frame ].putBone.add( this._currentFrame.putBone );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_readVertexDatas',
|
|
|
+ value: function _readVertexDatas() {
|
|
|
+
|
|
|
+ var endRead = 0;
|
|
|
+ var mode = 0;
|
|
|
+ var mode_local = 0;
|
|
|
+ var maxLength = 0;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ var changeMode = false;
|
|
|
+ if ( mode_local === 0 ) {
|
|
|
+
|
|
|
+ var refO = this._readInt1( endRead );
|
|
|
+ endRead = refO.endRead;
|
|
|
+ mode_local = 1;
|
|
|
+ maxLength = this._currentObject.data.indexOf( ';;', endRead ) + 1;
|
|
|
+ if ( maxLength <= 0 ) {
|
|
|
+
|
|
|
+ maxLength = this._currentObject.data.length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var find = 0;
|
|
|
+ switch ( mode ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ find = this._currentObject.data.indexOf( ',', endRead ) + 1;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ find = this._currentObject.data.indexOf( ';,', endRead ) + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( find === 0 || find > maxLength ) {
|
|
|
+
|
|
|
+ find = maxLength;
|
|
|
+ mode_local = 0;
|
|
|
+ changeMode = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ switch ( this._currentObject.type ) {
|
|
|
+
|
|
|
+ case "Mesh":
|
|
|
+ switch ( mode ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ this._readVertex1( this._currentObject.data.substr( endRead, find - endRead ) );
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ this._readFace1( this._currentObject.data.substr( endRead, find - endRead ) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case "MeshNormals":
|
|
|
+ switch ( mode ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ this._readNormalVector1( this._currentObject.data.substr( endRead, find - endRead ) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ endRead = find + 1;
|
|
|
+ if ( changeMode ) {
|
|
|
+
|
|
|
+ mode ++;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( endRead >= this._currentObject.data.length ) {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_readInt1',
|
|
|
+ value: function _readInt1( start ) {
|
|
|
+
|
|
|
+ var find = this._currentObject.data.indexOf( ';', start );
|
|
|
+ return {
|
|
|
+ refI: parseInt( this._currentObject.data.substr( start, find - start ) ),
|
|
|
+ endRead: find + 1
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_readVertex1',
|
|
|
+ value: function _readVertex1( line ) {
|
|
|
+
|
|
|
+ var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" );
|
|
|
+ this._currentGeo.GeometryData.vertices.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
|
|
|
+ this._currentGeo.GeometryData.skinIndices.push( 0, 0, 0, 0 );
|
|
|
+ this._currentGeo.GeometryData.skinWeights.push( 1, 0, 0, 0 );
|
|
|
+ this._currentGeo.VertexSetedBoneCount.push( 0 );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_readFace1',
|
|
|
+ value: function _readFace1( line ) {
|
|
|
+
|
|
|
+ var data = this._readLine( line.trim() ).substr( 2, line.length - 4 ).split( "," );
|
|
|
+ this._currentGeo.GeometryData.indices.push( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_readNormalVector1',
|
|
|
+ value: function _readNormalVector1( line ) {
|
|
|
+
|
|
|
+ var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" );
|
|
|
+ this._currentGeo.GeometryData.normals.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_buildGeometry',
|
|
|
+ value: function _buildGeometry() {
|
|
|
+
|
|
|
+ var bufferGeometry = new BufferGeometry();
|
|
|
+ var position = [];
|
|
|
+ var normals = [];
|
|
|
+ var uvs = [];
|
|
|
+ var skinIndices = [];
|
|
|
+ var skinWeights = [];
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ var data = this._currentGeo.GeometryData;
|
|
|
+
|
|
|
+ for ( var i = 0, l = data.indices.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var stride2 = data.indices[ i ] * 2;
|
|
|
+ var stride3 = data.indices[ i ] * 3;
|
|
|
+ var stride4 = data.indices[ i ] * 4;
|
|
|
+
|
|
|
+ position.push( data.vertices[ stride3 ], data.vertices[ stride3 + 1 ], data.vertices[ stride3 + 2 ] );
|
|
|
+ normals.push( data.normals[ stride3 ], data.normals[ stride3 + 1 ], data.normals[ stride3 + 2 ] );
|
|
|
+ skinIndices.push( data.skinIndices[ stride4 ], data.skinIndices[ stride4 + 1 ], data.skinIndices[ stride4 + 2 ], data.skinIndices[ stride4 + 3 ] );
|
|
|
+ skinWeights.push( data.skinWeights[ stride4 ], data.skinWeights[ stride4 + 1 ], data.skinWeights[ stride4 + 2 ], data.skinWeights[ stride4 + 3 ] );
|
|
|
+ uvs.push( data.uvs[ stride2 ], data.uvs[ stride2 + 1 ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ bufferGeometry.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
|
|
|
+ bufferGeometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
|
+ bufferGeometry.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
+ bufferGeometry.addAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
|
|
|
+ bufferGeometry.addAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
|
|
|
+
|
|
|
+ this._computeGroups( bufferGeometry, data.materialIndices );
|
|
|
+
|
|
|
+ return bufferGeometry;
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_computeGroups',
|
|
|
+ value: function _computeGroups( bufferGeometry, materialIndices ) {
|
|
|
+
|
|
|
+ var group;
|
|
|
+ var groups = [];
|
|
|
+ var materialIndex = undefined;
|
|
|
+
|
|
|
+ for ( var i = 0; i < materialIndices.length; i ++ ) {
|
|
|
+
|
|
|
+ var currentMaterialIndex = materialIndices[ i ];
|
|
|
+
|
|
|
+ if ( currentMaterialIndex !== materialIndex ) {
|
|
|
+
|
|
|
+ materialIndex = currentMaterialIndex;
|
|
|
+
|
|
|
+ if ( group !== undefined ) {
|
|
|
+
|
|
|
+ group.count = ( i * 3 ) - group.start;
|
|
|
+ groups.push( group );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ group = {
|
|
|
+ start: i * 3,
|
|
|
+ materialIndex: materialIndex
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( group !== undefined ) {
|
|
|
+
|
|
|
+ group.count = ( i * 3 ) - group.start;
|
|
|
+ groups.push( group );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ bufferGeometry.groups = groups;
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_setMeshTextureCoords',
|
|
|
+ value: function _setMeshTextureCoords() {
|
|
|
+
|
|
|
+ var endRead = 0;
|
|
|
+ var mode = 0;
|
|
|
+ var mode_local = 0;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ switch ( mode ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ if ( mode_local === 0 ) {
|
|
|
+
|
|
|
+ var refO = this._readInt1( 0 );
|
|
|
+ endRead = refO.endRead;
|
|
|
+ mode_local = 1;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var find = this._currentObject.data.indexOf( ',', endRead ) + 1;
|
|
|
+ if ( find === 0 ) {
|
|
|
+
|
|
|
+ find = this._currentObject.data.length;
|
|
|
+ mode = 2;
|
|
|
+ mode_local = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+ var line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data = this._readLine( line.trim() ).split( ";" );
|
|
|
+ if ( this.IsUvYReverse ) {
|
|
|
+
|
|
|
+ this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ endRead = find + 1;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( endRead >= this._currentObject.data.length ) {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_setMeshMaterialList',
|
|
|
+ value: function _setMeshMaterialList() {
|
|
|
+
|
|
|
+ var endRead = 0;
|
|
|
+ var mode = 0;
|
|
|
+ var mode_local = 0;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ if ( mode_local < 2 ) {
|
|
|
+
|
|
|
+ var refO = this._readInt1( endRead );
|
|
|
+ endRead = refO.endRead;
|
|
|
+ mode_local ++;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ if ( find === - 1 ) {
|
|
|
+
|
|
|
+ find = this._currentObject.data.length;
|
|
|
+ mode = 3;
|
|
|
+ mode_local = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+ var line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data = this._readLine( line.trim() ).split( "," );
|
|
|
+ for ( var i = 0; i < data.length; i ++ ) {
|
|
|
+
|
|
|
+ this._currentGeo.GeometryData.materialIndices[ i ] = parseInt( data[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+ endRead = this._currentObject.data.length;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( endRead >= this._currentObject.data.length || mode >= 3 ) {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_setMaterial',
|
|
|
+ value: function _setMaterial() {
|
|
|
+
|
|
|
+ var _nowMat = new MeshPhongMaterial( {
|
|
|
+ color: Math.random() * 0xffffff
|
|
|
+ } );
|
|
|
+ _nowMat.side = FrontSide;
|
|
|
+ _nowMat.name = this._currentObject.name;
|
|
|
+ var endRead = 0;
|
|
|
+ var find = this._currentObject.data.indexOf( ';;', endRead );
|
|
|
+ var line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data = this._readLine( line.trim() ).split( ";" );
|
|
|
+ _nowMat.color.r = parseFloat( data[ 0 ] );
|
|
|
+ _nowMat.color.g = parseFloat( data[ 1 ] );
|
|
|
+ _nowMat.color.b = parseFloat( data[ 2 ] );
|
|
|
+ endRead = find + 2;
|
|
|
+ find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ _nowMat.shininess = parseFloat( this._readLine( line ) );
|
|
|
+ endRead = find + 1;
|
|
|
+ find = this._currentObject.data.indexOf( ';;', endRead );
|
|
|
+ line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data2 = this._readLine( line.trim() ).split( ";" );
|
|
|
+ _nowMat.specular.r = parseFloat( data2[ 0 ] );
|
|
|
+ _nowMat.specular.g = parseFloat( data2[ 1 ] );
|
|
|
+ _nowMat.specular.b = parseFloat( data2[ 2 ] );
|
|
|
+ endRead = find + 2;
|
|
|
+ find = this._currentObject.data.indexOf( ';;', endRead );
|
|
|
+ if ( find === - 1 ) {
|
|
|
+
|
|
|
+ find = this._currentObject.data.length;
|
|
|
+
|
|
|
+ }
|
|
|
+ line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data3 = this._readLine( line.trim() ).split( ";" );
|
|
|
+ _nowMat.emissive.r = parseFloat( data3[ 0 ] );
|
|
|
+ _nowMat.emissive.g = parseFloat( data3[ 1 ] );
|
|
|
+ _nowMat.emissive.b = parseFloat( data3[ 2 ] );
|
|
|
+ var localObject = null;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ if ( this._currentObject.children.length > 0 ) {
|
|
|
+
|
|
|
+ localObject = this._currentObject.children.shift();
|
|
|
+ if ( this.debug ) {
|
|
|
+
|
|
|
+ console.log( 'processing ' + localObject.name );
|
|
|
+
|
|
|
+ }
|
|
|
+ var fileName = localObject.data.substr( 1, localObject.data.length - 2 );
|
|
|
+ switch ( localObject.type ) {
|
|
|
+
|
|
|
+ case "TextureFilename":
|
|
|
+ _nowMat.map = this.texloader.load( fileName );
|
|
|
+ break;
|
|
|
+ case "BumpMapFilename":
|
|
|
+ _nowMat.bumpMap = this.texloader.load( fileName );
|
|
|
+ _nowMat.bumpScale = 0.05;
|
|
|
+ break;
|
|
|
+ case "NormalMapFilename":
|
|
|
+ _nowMat.normalMap = this.texloader.load( fileName );
|
|
|
+ _nowMat.normalScale = new Vector2( 2, 2 );
|
|
|
+ break;
|
|
|
+ case "EmissiveMapFilename":
|
|
|
+ _nowMat.emissiveMap = this.texloader.load( fileName );
|
|
|
+ break;
|
|
|
+ case "LightMapFilename":
|
|
|
+ _nowMat.lightMap = this.texloader.load( fileName );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ this._currentGeo.Materials.push( _nowMat );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_setSkinWeights',
|
|
|
+ value: function _setSkinWeights() {
|
|
|
+
|
|
|
+ var boneInf = new XboneInf();
|
|
|
+ var endRead = 0;
|
|
|
+ var find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ var line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ endRead = find + 1;
|
|
|
+ boneInf.boneName = line.substr( 1, line.length - 2 );
|
|
|
+ boneInf.BoneIndex = this._currentGeo.BoneInfs.length;
|
|
|
+ find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ endRead = find + 1;
|
|
|
+ find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data = this._readLine( line.trim() ).split( "," );
|
|
|
+ for ( var i = 0; i < data.length; i ++ ) {
|
|
|
+
|
|
|
+ boneInf.Indeces.push( parseInt( data[ i ] ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ endRead = find + 1;
|
|
|
+ find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data2 = this._readLine( line.trim() ).split( "," );
|
|
|
+ for ( var _i = 0; _i < data2.length; _i ++ ) {
|
|
|
+
|
|
|
+ boneInf.Weights.push( parseFloat( data2[ _i ] ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ endRead = find + 1;
|
|
|
+ find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ if ( find <= 0 ) {
|
|
|
+
|
|
|
+ find = this._currentObject.data.length;
|
|
|
+
|
|
|
+ }
|
|
|
+ line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ var data3 = this._readLine( line.trim() ).split( "," );
|
|
|
+ boneInf.OffsetMatrix = new Matrix4();
|
|
|
+ this._ParseMatrixData( boneInf.OffsetMatrix, data3 );
|
|
|
+ this._currentGeo.BoneInfs.push( boneInf );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_makePutBoneList',
|
|
|
+ value: function _makePutBoneList( _RootName, _bones ) {
|
|
|
+
|
|
|
+ var putting = false;
|
|
|
+ for ( var frame in this.HieStack ) {
|
|
|
+
|
|
|
+ if ( this.HieStack[ frame ].name === _RootName || putting ) {
|
|
|
+
|
|
|
+ putting = true;
|
|
|
+ var b = new Bone();
|
|
|
+ b.name = this.HieStack[ frame ].name;
|
|
|
+ b.applyMatrix( this.HieStack[ frame ].FrameTransformMatrix );
|
|
|
+ b.matrixWorld = b.matrix;
|
|
|
+ b.FrameTransformMatrix = this.HieStack[ frame ].FrameTransformMatrix;
|
|
|
+ b.pos = new Vector3().setFromMatrixPosition( b.FrameTransformMatrix ).toArray();
|
|
|
+ b.rotq = new Quaternion().setFromRotationMatrix( b.FrameTransformMatrix ).toArray();
|
|
|
+ b.scl = new Vector3().setFromMatrixScale( b.FrameTransformMatrix ).toArray();
|
|
|
+ if ( this.HieStack[ frame ].parentName && this.HieStack[ frame ].parentName.length > 0 ) {
|
|
|
+
|
|
|
+ for ( var i = 0; i < _bones.length; i ++ ) {
|
|
|
+
|
|
|
+ if ( this.HieStack[ frame ].parentName === _bones[ i ].name ) {
|
|
|
+
|
|
|
+ _bones[ i ].add( b );
|
|
|
+ b.parent = i;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ _bones.push( b );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_makeOutputGeometry',
|
|
|
+ value: function _makeOutputGeometry() {
|
|
|
+
|
|
|
+ var mesh = null;
|
|
|
+ if ( this._currentGeo.BoneInfs.length > 0 ) {
|
|
|
+
|
|
|
+ var putBones = [];
|
|
|
+ this._makePutBoneList( this._currentGeo.baseFrame.parentName, putBones );
|
|
|
+ for ( var bi = 0; bi < this._currentGeo.BoneInfs.length; bi ++ ) {
|
|
|
+
|
|
|
+ var boneIndex = 0;
|
|
|
+ for ( var bb = 0; bb < putBones.length; bb ++ ) {
|
|
|
+
|
|
|
+ if ( putBones[ bb ].name === this._currentGeo.BoneInfs[ bi ].boneName ) {
|
|
|
+
|
|
|
+ boneIndex = bb;
|
|
|
+ putBones[ bb ].OffsetMatrix = new Matrix4();
|
|
|
+ putBones[ bb ].OffsetMatrix.copy( this._currentGeo.BoneInfs[ bi ].OffsetMatrix );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ for ( var vi = 0; vi < this._currentGeo.BoneInfs[ bi ].Indeces.length; vi ++ ) {
|
|
|
+
|
|
|
+ var nowVertexID = this._currentGeo.BoneInfs[ bi ].Indeces[ vi ];
|
|
|
+ var nowVal = this._currentGeo.BoneInfs[ bi ].Weights[ vi ];
|
|
|
+
|
|
|
+ var stride = nowVertexID * 4;
|
|
|
+
|
|
|
+ switch ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ this._currentGeo.GeometryData.skinIndices[ stride ] = boneIndex;
|
|
|
+ this._currentGeo.GeometryData.skinWeights[ stride ] = nowVal;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ this._currentGeo.GeometryData.skinIndices[ stride + 1 ] = boneIndex;
|
|
|
+ this._currentGeo.GeometryData.skinWeights[ stride + 1 ] = nowVal;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ this._currentGeo.GeometryData.skinIndices[ stride + 2 ] = boneIndex;
|
|
|
+ this._currentGeo.GeometryData.skinWeights[ stride + 2 ] = nowVal;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ this._currentGeo.GeometryData.skinIndices[ stride + 3 ] = boneIndex;
|
|
|
+ this._currentGeo.GeometryData.skinWeights[ stride + 3 ] = nowVal;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ++;
|
|
|
+ if ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] > 4 ) {
|
|
|
+
|
|
|
+ console.log( 'warn! over 4 bone weight! :' + nowVertexID );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ for ( var sk = 0; sk < this._currentGeo.Materials.length; sk ++ ) {
|
|
|
+
|
|
|
+ this._currentGeo.Materials[ sk ].skinning = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ var offsetList = [];
|
|
|
+ for ( var _bi = 0; _bi < putBones.length; _bi ++ ) {
|
|
|
+
|
|
|
+ if ( putBones[ _bi ].OffsetMatrix ) {
|
|
|
+
|
|
|
+ offsetList.push( putBones[ _bi ].OffsetMatrix );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ offsetList.push( new Matrix4() );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var bufferGeometry = this._buildGeometry();
|
|
|
+ mesh = new SkinnedMesh( bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials );
|
|
|
+
|
|
|
+ this._initSkeleton( mesh, putBones, offsetList );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var _bufferGeometry = this._buildGeometry();
|
|
|
+ mesh = new Mesh( _bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials );
|
|
|
+
|
|
|
+ }
|
|
|
+ mesh.name = this._currentGeo.name;
|
|
|
+ var worldBaseMx = new Matrix4();
|
|
|
+ var currentMxFrame = this._currentGeo.baseFrame.putBone;
|
|
|
+ if ( currentMxFrame && currentMxFrame.parent ) {
|
|
|
+
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ currentMxFrame = currentMxFrame.parent;
|
|
|
+ if ( currentMxFrame ) {
|
|
|
+
|
|
|
+ worldBaseMx.multiply( currentMxFrame.FrameTransformMatrix );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ mesh.applyMatrix( worldBaseMx );
|
|
|
+
|
|
|
+ }
|
|
|
+ this.Meshes.push( mesh );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_initSkeleton',
|
|
|
+ value: function _initSkeleton( mesh, boneList, boneInverses ) {
|
|
|
+
|
|
|
+ var bones = [], bone, gbone;
|
|
|
+ var i, il;
|
|
|
+
|
|
|
+ for ( i = 0, il = boneList.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ gbone = boneList[ i ];
|
|
|
+
|
|
|
+ bone = new Bone();
|
|
|
+ bones.push( bone );
|
|
|
+
|
|
|
+ bone.name = gbone.name;
|
|
|
+ bone.position.fromArray( gbone.pos );
|
|
|
+ bone.quaternion.fromArray( gbone.rotq );
|
|
|
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( i = 0, il = boneList.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ gbone = boneList[ i ];
|
|
|
+
|
|
|
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
|
|
|
+
|
|
|
+ bones[ gbone.parent ].add( bones[ i ] );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ mesh.add( bones[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh.updateMatrixWorld( true );
|
|
|
+
|
|
|
+ var skeleton = new Skeleton( bones, boneInverses );
|
|
|
+ mesh.bind( skeleton, mesh.matrixWorld );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }, {
|
|
|
+ key: '_readAnimationKey',
|
|
|
+ value: function _readAnimationKey() {
|
|
|
+
|
|
|
+ var endRead = 0;
|
|
|
+ var find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ var line = this._currentObject.data.substr( endRead, find - endRead );
|
|
|
+ endRead = find + 1;
|
|
|
+ var nowKeyType = parseInt( this._readLine( line ) );
|
|
|
+ find = this._currentObject.data.indexOf( ';', endRead );
|
|
|
+ endRead = find + 1;
|
|
|
+ line = this._currentObject.data.substr( endRead );
|
|
|
+ var data = this._readLine( line.trim() ).split( ";;," );
|
|
|
+ for ( var i = 0; i < data.length; i ++ ) {
|
|
|
+
|
|
|
+ var data2 = data[ i ].split( ";" );
|
|
|
+ var keyInfo = new XKeyFrameInfo();
|
|
|
+ keyInfo.type = nowKeyType;
|
|
|
+ keyInfo.Frame = parseInt( data2[ 0 ] );
|
|
|
+ keyInfo.index = this._currentAnimeFrames.keyFrames.length;
|
|
|
+ keyInfo.time = keyInfo.Frame;
|
|
|
+ if ( nowKeyType != 4 ) {
|
|
|
+
|
|
|
+ var frameFound = false;
|
|
|
+ for ( var mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm ++ ) {
|
|
|
+
|
|
|
+ if ( this._currentAnimeFrames.keyFrames[ mm ].Frame === keyInfo.Frame ) {
|
|
|
+
|
|
|
+ keyInfo = this._currentAnimeFrames.keyFrames[ mm ];
|
|
|
+ frameFound = true;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ var frameValue = data2[ 2 ].split( "," );
|
|
|
+ switch ( nowKeyType ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ keyInfo.rot = new Quaternion( parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ), parseFloat( frameValue[ 3 ] ), parseFloat( frameValue[ 0 ] ) * - 1 );
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ keyInfo.scl = new Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) );
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ keyInfo.pos = new Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( ! frameFound ) {
|
|
|
+
|
|
|
+ this._currentAnimeFrames.keyFrames.push( keyInfo );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ keyInfo.matrix = new Matrix4();
|
|
|
+ this._ParseMatrixData( keyInfo.matrix, data2[ 2 ].split( "," ) );
|
|
|
+ this._currentAnimeFrames.keyFrames.push( keyInfo );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_makeOutputAnimation',
|
|
|
+ value: function _makeOutputAnimation() {
|
|
|
+
|
|
|
+ var animationObj = new XAnimationObj( this.options );
|
|
|
+ animationObj.fps = this.animTicksPerSecond;
|
|
|
+ animationObj.name = this._currentAnime.name;
|
|
|
+ animationObj.make( this._currentAnime.AnimeFrames );
|
|
|
+ this.animations.push( animationObj );
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: 'assignAnimation',
|
|
|
+ value: function assignAnimation( _model, _animation ) {
|
|
|
+
|
|
|
+ var model = _model;
|
|
|
+ var animation = _animation;
|
|
|
+ if ( ! model ) {
|
|
|
+
|
|
|
+ model = this.Meshes[ 0 ];
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( ! animation ) {
|
|
|
+
|
|
|
+ animation = this.animations[ 0 ];
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( ! model || ! animation ) {
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+ var put = {};
|
|
|
+ put.fps = animation.fps;
|
|
|
+ put.name = animation.name;
|
|
|
+ put.length = animation.length;
|
|
|
+ put.hierarchy = [];
|
|
|
+ for ( var b = 0; b < model.skeleton.bones.length; b ++ ) {
|
|
|
+
|
|
|
+ var findAnimation = false;
|
|
|
+ for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
|
|
|
+
|
|
|
+ if ( model.skeleton.bones[ b ].name === animation.hierarchy[ i ].name ) {
|
|
|
+
|
|
|
+ findAnimation = true;
|
|
|
+ var c_key = animation.hierarchy[ i ].copy();
|
|
|
+ c_key.parent = - 1;
|
|
|
+ if ( model.skeleton.bones[ b ].parent && model.skeleton.bones[ b ].parent.type === "Bone" ) {
|
|
|
+
|
|
|
+ for ( var bb = 0; bb < put.hierarchy.length; bb ++ ) {
|
|
|
+
|
|
|
+ if ( put.hierarchy[ bb ].name === model.skeleton.bones[ b ].parent.name ) {
|
|
|
+
|
|
|
+ c_key.parent = bb;
|
|
|
+ c_key.parentName = model.skeleton.bones[ b ].parent.name;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ put.hierarchy.push( c_key );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( ! findAnimation ) {
|
|
|
+
|
|
|
+ var _c_key = animation.hierarchy[ 0 ].copy();
|
|
|
+ _c_key.name = model.skeleton.bones[ b ].name;
|
|
|
+ _c_key.parent = - 1;
|
|
|
+ for ( var k = 0; k < _c_key.keys.length; k ++ ) {
|
|
|
+
|
|
|
+ if ( _c_key.keys[ k ].pos ) {
|
|
|
+
|
|
|
+ _c_key.keys[ k ].pos.set( 0, 0, 0 );
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( _c_key.keys[ k ].scl ) {
|
|
|
+
|
|
|
+ _c_key.keys[ k ].scl.set( 1, 1, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( _c_key.keys[ k ].rot ) {
|
|
|
+
|
|
|
+ _c_key.keys[ k ].rot.set( 0, 0, 0, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ put.hierarchy.push( _c_key );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( ! model.geometry.animations ) {
|
|
|
+
|
|
|
+ model.geometry.animations = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ model.geometry.animations.push( AnimationClip.parseAnimation( put, model.skeleton.bones ) );
|
|
|
+ if ( ! model.animationMixer ) {
|
|
|
+
|
|
|
+ model.animationMixer = new AnimationMixer( model );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return put;
|
|
|
+
|
|
|
+ }
|
|
|
+ }, {
|
|
|
+ key: '_ParseMatrixData',
|
|
|
+ value: function _ParseMatrixData( targetMatrix, data ) {
|
|
|
+
|
|
|
+ targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ } ] );
|
|
|
+ return XLoader;
|
|
|
+
|
|
|
+ }();
|
|
|
+
|
|
|
+ return XLoader;
|
|
|
+
|
|
|
+} )();
|
|
|
+
|
|
|
+export { XLoader };
|