|
@@ -361,8 +361,8 @@ THREE.WebGLProgram = ( function () {
|
|
|
var vertexGlsl = prefixVertex + vertexShader;
|
|
|
var fragmentGlsl = prefixFragment + fragmentShader;
|
|
|
|
|
|
- var glVertexShader = new THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
|
|
|
- var glFragmentShader = new THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
|
|
|
+ var glVertexShader = THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
|
|
|
+ var glFragmentShader = THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
|
|
|
|
|
|
gl.attachShader( program, glVertexShader );
|
|
|
gl.attachShader( program, glFragmentShader );
|