Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

tschw 8a2c479922 Removed new operator calling THREE.WebGLShader (it's a function). 10 years ago
build fc4b419277 Updated builds. 10 years ago
docs 2e53761eca Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 years ago
editor 3a101e98da Editor: Update renderer when antialias option changes. (Yay! This finally works!) 10 years ago
examples c844609ae5 Added SSAO example to examples list. 10 years ago
src 8a2c479922 Removed new operator calling THREE.WebGLShader (it's a function). 10 years ago
test 2a432ea5ee Merge pull request #6798 from dubejf/async-texture 10 years ago
utils 9b49f963ac renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers 10 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
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CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE c12770459e change *copy; to © 10 years ago
README.md b113db75e1 <canvas> -> `WebGL` 10 years ago
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 years ago
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases