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@@ -3,10 +3,10 @@
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uniform sampler2D bumpMap;
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uniform float bumpScale;
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- // Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
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- // http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
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+ // Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
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+ // http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
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- // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
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+ // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
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vec2 dHdxy_fwd() {
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@@ -37,4 +37,4 @@
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}
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-#endif
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+#endif
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