Browse Source

Fixed GLSL errors on "const float x = func(...)".

tschw 9 years ago
parent
commit
8ceea249a9

+ 4 - 4
src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl

@@ -19,8 +19,8 @@ int getFaceFromDirection(vec3 direction) {
     }
     return face;
 }
-const float cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;
-const float cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);
+float cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;
+float cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);
 
 vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {
     float scale = exp2(cubeUV_maxLods1 - roughnessLevel);
@@ -35,7 +35,7 @@ vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {
     return vec2(floor(mipLevel), fract(mipLevel));
 }
 
-const float cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;
+float cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;
 const float cubeUV_rcpTextureSize = 1.0 / cubeUV_textureSize;
 
 vec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {
@@ -97,7 +97,7 @@ vec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {
     return base + s * ( scale - 2.0 * texelOffset );
 }
 
-const float cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;
+float cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;
 
 vec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {
     float roughnessVal = roughness* cubeUV_maxLods3;