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Fixed envmap_fragment typo.

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/renderers/shaders/ShaderChunk/envmap_fragment.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/envmap_fragment.glsl

@@ -47,7 +47,7 @@
 
 	#ifdef ENVMAP_BLENDING_MULTIPLY
 
-		outgoingLight = mix( outgoingLight, outgoingLight. * envColor.xyz, specularStrength * reflectivity );
+		outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
 
 	#elif defined( ENVMAP_BLENDING_MIX )