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@@ -19,6 +19,8 @@ function Skeleton( bones, boneInverses ) {
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this.bones = bones.slice( 0 );
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this.bones = bones.slice( 0 );
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this.boneMatrices = new Float32Array( this.bones.length * 16 );
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this.boneMatrices = new Float32Array( this.bones.length * 16 );
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+ this.frame = - 1;
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+
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// use the supplied bone inverses or calculate the inverses
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// use the supplied bone inverses or calculate the inverses
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if ( boneInverses === undefined ) {
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if ( boneInverses === undefined ) {
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