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@@ -71,37 +71,37 @@
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
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mesh.position.z = -500;
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mesh.position.z = -500;
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mesh.overdraw = true;
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mesh.overdraw = true;
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- scene.add( mesh );
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+ scene.addObject( mesh );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
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mesh.position.z = 500;
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mesh.position.z = 500;
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mesh.rotation.y = 180 * Math.PI / 180;
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mesh.rotation.y = 180 * Math.PI / 180;
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mesh.overdraw = true;
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mesh.overdraw = true;
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- scene.add( mesh );
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+ scene.addObject( mesh );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
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mesh.position.x = -500;
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mesh.position.x = -500;
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mesh.rotation.y = 90 * Math.PI / 180;
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mesh.rotation.y = 90 * Math.PI / 180;
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mesh.overdraw = true;
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mesh.overdraw = true;
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- scene.add( mesh );
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+ scene.addObject( mesh );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
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mesh.position.x = 500;
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mesh.position.x = 500;
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mesh.rotation.y = -90 * Math.PI / 180;
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mesh.rotation.y = -90 * Math.PI / 180;
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mesh.overdraw = true;
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mesh.overdraw = true;
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- scene.add( mesh );
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+ scene.addObject( mesh );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
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mesh.position.y = 500;
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mesh.position.y = 500;
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mesh.rotation.x = 90 * Math.PI / 180;
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mesh.rotation.x = 90 * Math.PI / 180;
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mesh.overdraw = true;
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mesh.overdraw = true;
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- scene.add( mesh );
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+ scene.addObject( mesh );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
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mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
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mesh.position.y = -500;
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mesh.position.y = -500;
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mesh.rotation.x = -90 * Math.PI / 180;
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mesh.rotation.x = -90 * Math.PI / 180;
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mesh.overdraw = true;
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mesh.overdraw = true;
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- scene.add( mesh );
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+ scene.addObject( mesh );
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renderer = new THREE.CanvasRenderer();
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renderer = new THREE.CanvasRenderer();
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