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@@ -55,7 +55,7 @@
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x000000 );
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- const particleNum = 100000;
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+ const particleNum = 50000; // 16-bit limit
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const particleSize = 3;
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const particleArray = new Float32Array( particleNum * particleSize );
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