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@@ -520,6 +520,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
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THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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+ THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_phong_pars_fragment" ], // use phong chunk for now
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THREE.ShaderChunk[ "lights_phong_pars_fragment" ], // use phong chunk for now
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
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THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
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