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@@ -21,7 +21,7 @@ vec2 whiteCompliment( in vec2 a ) { return saturate( vec2(1.0) - a ); }
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vec3 whiteCompliment( in vec3 a ) { return saturate( vec3(1.0) - a ); }
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vec4 whiteCompliment( in vec4 a ) { return saturate( vec4(1.0) - a ); }
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vec3 transformNormal( in vec3 normal, in mat4 matrix ) {
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- return normalize( ( viewMatrix * vec4( normal, 0.0 ) ).xyz );
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+ return normalize( ( matrix * vec4( normal, 0.0 ) ).xyz );
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}
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// http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations
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vec3 inverseTransformNormal( in vec3 normal, in mat4 matrix ) {
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