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@@ -37,10 +37,11 @@
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</ul>
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<p><i>
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- <sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
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- glTF specification. A transform is applied to all textures using that UV set on the current
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- material, and no more than one transform may be used per material. Each use of a texture with
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- a unique transform will result in an additional GPU texture upload. See
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+ <sup>*</sup>UV transforms are supported, with several key limitations. Transforms applied to
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+ a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
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+ transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
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+ more than one transform may be used per material. Each use of a texture with a unique
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+ transform will result in an additional GPU texture upload. See
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#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
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#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
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</i></p>
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