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Typo: unline > unlike

The phrase "Unline FaceNormalsHelper, this works with BufferGeometry." should be "Unlike FaceNormalsHelper, this works with BufferGeometry."
taseenb 7 anni fa
parent
commit
921938ec22
1 ha cambiato i file con 78 aggiunte e 78 eliminazioni
  1. 78 78
      docs/api/helpers/VertexNormalsHelper.html

+ 78 - 78
docs/api/helpers/VertexNormalsHelper.html

@@ -1,79 +1,79 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
 		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		[page:Line] &rarr;
-
-		<h1>[name]</h1>
-
-		<div class="desc">
-			Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors.
-			Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
-			have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].<br /><br />
-
-			Unline [page:FaceNormalsHelper], this works with [page:BufferGeometry].
-		</div>
-
-		<h2>Example</h2>
-
-		[example:webgl_helpers WebGL / helpers]
-
-		<code>
-		var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
-		var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
-		var box = new THREE.Mesh( geometry, material );
-
-		var helper = new THREE.VertexNormalsHelper( box, 2, 0x00ff00, 1 );
-
-		scene.add( box );
-		scene.add( helper );
-		</code>
-
-
-		<h2>Constructor</h2>
-
-
-		<h3>[name]( [page:Object3D object], [page:Number size], [page:Hex color], [page:Number linewidth] )</h3>
-		<div>
-			[page:Object3D object] -- object for which to render vertex normals.<br />
-			[page:Number size] -- (optional) length of the arrows. Default is 1.<br />
-			[page:Hex color] -- hex color of the arrows. Default is 0xff0000.<br />
-			[page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.
-		</div>
-
-
-		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
-
-		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
-			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
-			objects's [page:Object3D.matrixWorld matrixWorld].
-		</div>
-
-		<h3>[property:Object3D object]</h3>
-		<div>The object for which the vertex normals are being visualized.</div>
-
-		<h3>[property:Number size]</h3>
-		<div>Length of the arrows. Default is *1*.</div>
-
-
-		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
-
-
-		<h3>[method:null update]()</h3>
-		<div>Updates the vertex normal preview based on movement of the object.</div>
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:Line] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">
+			Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors.
+			Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
+			have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].<br /><br />
+
+			Unlike [page:FaceNormalsHelper], this works with [page:BufferGeometry].
+		</div>
+
+		<h2>Example</h2>
+
+		[example:webgl_helpers WebGL / helpers]
+
+		<code>
+		var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
+		var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
+		var box = new THREE.Mesh( geometry, material );
+
+		var helper = new THREE.VertexNormalsHelper( box, 2, 0x00ff00, 1 );
+
+		scene.add( box );
+		scene.add( helper );
+		</code>
+
+
+		<h2>Constructor</h2>
+
+
+		<h3>[name]( [page:Object3D object], [page:Number size], [page:Hex color], [page:Number linewidth] )</h3>
+		<div>
+			[page:Object3D object] -- object for which to render vertex normals.<br />
+			[page:Number size] -- (optional) length of the arrows. Default is 1.<br />
+			[page:Hex color] -- hex color of the arrows. Default is 0xff0000.<br />
+			[page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.
+		</div>
+
+
+		<h2>Properties</h2>
+		<div>See the base [page:LineSegments] class for common properties.</div>
+
+		<h3>[property:object matrixAutoUpdate]</h3>
+		<div>
+			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
+			objects's [page:Object3D.matrixWorld matrixWorld].
+		</div>
+
+		<h3>[property:Object3D object]</h3>
+		<div>The object for which the vertex normals are being visualized.</div>
+
+		<h3>[property:Number size]</h3>
+		<div>Length of the arrows. Default is *1*.</div>
+
+
+		<h2>Methods</h2>
+		<div>See the base [page:LineSegments] class for common methods.</div>
+
+
+		<h3>[method:null update]()</h3>
+		<div>Updates the vertex normal preview based on movement of the object.</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>