Browse Source

fix links

Gregg Tavares 6 years ago
parent
commit
92f58d29cd
1 changed files with 2 additions and 2 deletions
  1. 2 2
      threejs/lessons/threejs-indexed-textures.md

+ 2 - 2
threejs/lessons/threejs-indexed-textures.md

@@ -300,7 +300,7 @@ To do paletted index graphics requires some custom shader code.
 Let's modify the default shaders in three.js. 
 Let's modify the default shaders in three.js. 
 That way we can use lighting and other features if we want.
 That way we can use lighting and other features if we want.
 
 
-Like we covered in [the article on animating lots of objects](threejs-lots-of-objects-animated.html)
+Like we covered in [the article on animating lots of objects](threejs-optimize-lots-of-objects-animated.html)
 we can modify the default shaders by adding a function to a material's
 we can modify the default shaders by adding a function to a material's
 `onBeforeCompile` property.
 `onBeforeCompile` property.
 
 
@@ -356,7 +356,7 @@ so we should be able to modify it after that point.
 our outline texture so we can look up the color from a palette texture 
 our outline texture so we can look up the color from a palette texture 
 and mix them for the final result.
 and mix them for the final result.
 
 
-Like we [did before](threejs-lots-of-objects-animated.html) we'll make an array
+Like we [did before](threejs-optimize-lots-of-objects-animated.html) we'll make an array
 of search and replacement strings and apply them to the shader in 
 of search and replacement strings and apply them to the shader in 
 `Material.onBeforeCompile`.
 `Material.onBeforeCompile`.