|
@@ -1,68 +0,0 @@
|
|
|
-#define TOON
|
|
|
-
|
|
|
-uniform vec3 diffuse;
|
|
|
-uniform vec3 emissive;
|
|
|
-uniform vec3 specular;
|
|
|
-uniform float shininess;
|
|
|
-uniform float opacity;
|
|
|
-
|
|
|
-#include <common>
|
|
|
-#include <packing>
|
|
|
-#include <color_pars_fragment>
|
|
|
-#include <uv_pars_fragment>
|
|
|
-#include <uv2_pars_fragment>
|
|
|
-#include <map_pars_fragment>
|
|
|
-#include <alphamap_pars_fragment>
|
|
|
-#include <aomap_pars_fragment>
|
|
|
-#include <lightmap_pars_fragment>
|
|
|
-#include <emissivemap_pars_fragment>
|
|
|
-#include <envmap_pars_fragment>
|
|
|
-#include <gradientmap_pars_fragment>
|
|
|
-#include <fog_pars_fragment>
|
|
|
-#include <bsdfs>
|
|
|
-#include <lights_pars>
|
|
|
-#include <lights_phong_pars_fragment>
|
|
|
-#include <shadowmap_pars_fragment>
|
|
|
-#include <bumpmap_pars_fragment>
|
|
|
-#include <normalmap_pars_fragment>
|
|
|
-#include <specularmap_pars_fragment>
|
|
|
-#include <logdepthbuf_pars_fragment>
|
|
|
-#include <clipping_planes_pars_fragment>
|
|
|
-
|
|
|
-void main() {
|
|
|
-
|
|
|
- #include <clipping_planes_fragment>
|
|
|
-
|
|
|
- vec4 diffuseColor = vec4( diffuse, opacity );
|
|
|
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
|
- vec3 totalEmissiveRadiance = emissive;
|
|
|
-
|
|
|
- #include <logdepthbuf_fragment>
|
|
|
- #include <map_fragment>
|
|
|
- #include <color_fragment>
|
|
|
- #include <alphamap_fragment>
|
|
|
- #include <alphatest_fragment>
|
|
|
- #include <specularmap_fragment>
|
|
|
- #include <normal_flip>
|
|
|
- #include <normal_fragment>
|
|
|
- #include <emissivemap_fragment>
|
|
|
-
|
|
|
- // accumulation
|
|
|
- #include <lights_phong_fragment>
|
|
|
- #include <lights_template>
|
|
|
-
|
|
|
- // modulation
|
|
|
- #include <aomap_fragment>
|
|
|
-
|
|
|
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
|
-
|
|
|
- #include <envmap_fragment>
|
|
|
-
|
|
|
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
|
|
|
-
|
|
|
- #include <premultiplied_alpha_fragment>
|
|
|
- #include <tonemapping_fragment>
|
|
|
- #include <encodings_fragment>
|
|
|
- #include <fog_fragment>
|
|
|
-
|
|
|
-}
|