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Update MeshPhongMaterial.html

WestLangley 8 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
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      docs/api/materials/MeshPhongMaterial.html

+ 2 - 2
docs/api/materials/MeshPhongMaterial.html

@@ -15,8 +15,8 @@
 		<div class="desc">
 			A material for shiny surfaces with specular highlights.<br /><br />
 
-			The uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
-			model	for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
+			The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
+			model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
 			this can simulate shiny surfaces with specular highlights (such as varnished wood).<br /><br />
 
 			Shading is calculated using a [link:https://en.wikipedia.org/wiki/Phong_shading Phong] shading model.