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@@ -15,8 +15,8 @@
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<div class="desc">
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A material for shiny surfaces with specular highlights.<br /><br />
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- The uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
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- model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
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+ The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
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+ model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
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this can simulate shiny surfaces with specular highlights (such as varnished wood).<br /><br />
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Shading is calculated using a [link:https://en.wikipedia.org/wiki/Phong_shading Phong] shading model.
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