Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley 943c3453a4 Update MeshPhongMaterial.html пре 8 година
.github c1109de4d9 Update ISSUE_TEMPLATE.md пре 8 година
build 842a9aa337 Updated builds. пре 8 година
docs 943c3453a4 Update MeshPhongMaterial.html пре 8 година
editor 6cfda9b71b Editor: Support for blocks .zip пре 8 година
examples f716813e05 Merge pull request #11757 from twittmann/#11745 пре 8 година
src 6bdb1f34bb WebGLState: Added clarification comment. пре 8 година
test 8c9986a0dc [gltf] Sanitize node names. пре 8 година
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter пре 8 година
.gitignore ed44fb5012 Added .jshintrc file to .gitignore пре 8 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 6c2e03fea6 Update LICENSE пре 8 година
README.md 3cc756542e - added gitter badge to readme per issue #11614 пре 8 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json 3cba41ad95 Update dev dependencies пре 8 година
rollup.config.js 86424d9b31 Added regex comments to rollup.config пре 8 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases