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Fixed clearcoatRoughness camel case.

Mr.doob 6 jaren geleden
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commit
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1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

@@ -29,7 +29,7 @@ export default /* glsl */`
 
 	#ifdef CLEARCOAT
 
-		clearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearCoatRoughness, maxMipLevel );
+		clearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );
 
 	#endif