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@@ -1,472 +1,501 @@
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<!doctype html>
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<html lang="en">
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- <head>
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- <title>three.js webgl - glTF</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- font-family: Monospace;
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- background-color: #EEF;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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+ <head>
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+ <title>three.js webgl - glTF</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #EEF;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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color: #fff;
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- position: absolute;
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- top: 10px;
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- width: 100%;
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- text-align: center;
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- z-index: 100;
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- display:block;
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- }
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-
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- #container {
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- position: absolute;
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- top: 0px;
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- width:100%;
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- height:100%;
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- z-index: -1;
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- }
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-
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- #controls {
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- position:absolute;
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- width:250px;
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- bottom:0%;
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- right:0%;
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- height:100px;
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- background-color:White;
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- opacity:.9;
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- font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
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- }
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-
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- #status {
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- position:absolute;
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- width:25%;
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- left:2%;
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- top:95%;
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- height:5%;
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- opacity:.9;
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- font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
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- }
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-
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- .control {
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- position:absolute;
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- margin-left:12px;
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- width:100%;
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- font-weight:bold;
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- }
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-
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- .controlValue {
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- position:absolute;
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- left:36%;
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- top:0%;
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- }
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-
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- #scenes_control {
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- position:absolute;
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- top:8px;
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- }
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-
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- #cameras_control {
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- position:absolute;
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- top:40px;
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- }
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-
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- #animations_control {
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- position:absolute;
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- top:72px;
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- }
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-
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- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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- </style>
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- </head>
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-
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- <body>
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- <div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> -
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- <a href="http://gltf.gl/" target="_blank">glTF</a> loader -
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- <br></br>
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- monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> -
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- COLLADA duck by Sony
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- </div>
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- <div id="container">
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+
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+ #container {
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+ position: absolute;
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+ top: 0px;
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+ width:100%;
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+ height:100%;
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+ z-index: -1;
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+ }
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+
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+ #controls {
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+ position:absolute;
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+ width:250px;
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+ bottom:0%;
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+ right:0%;
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+ height:100px;
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+ background-color:White;
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+ opacity:.9;
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+ font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
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+ }
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+
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+ #status {
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+ position:absolute;
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+ width:25%;
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+ left:2%;
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+ top:95%;
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+ height:5%;
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+ opacity:.9;
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+ font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
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+ }
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+
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+ .control {
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+ position:absolute;
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+ margin-left:12px;
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+ width:100%;
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+ font-weight:bold;
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+ }
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+
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+ .controlValue {
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+ position:absolute;
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+ left:36%;
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+ top:0%;
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+ }
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+
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+ #scenes_control {
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+ position:absolute;
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+ top:8px;
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+ }
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+
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+ #cameras_control {
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+ position:absolute;
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+ top:40px;
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+ }
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+
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+ #animations_control {
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+ position:absolute;
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+ top:72px;
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+ }
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+
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+ #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> -
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+ <a href="http://gltf.gl/" target="_blank">glTF</a> loader -
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+ <br></br>
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+ monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> -
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+ COLLADA duck by Sony
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+ </div>
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+ <div id="container">
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+ </div>
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+ <div id="status">
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+ </div>
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+ <div id="controls">
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+ <div class="control" id="scenes_control">
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+ Model
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+ <select class="controlValue" id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();">
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+ </select>
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</div>
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- <div id="status">
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+
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+ <div class="control" id="cameras_control">
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+ Camera
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+ <select class="controlValue" id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();">
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+ </select>
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</div>
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- <div id="controls">
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- <div class="control" id="scenes_control">
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- Model
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- <select class="controlValue" id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();">
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- </select>
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- </div>
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-
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- <div class="control" id="cameras_control">
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- Camera
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- <select class="controlValue" id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();">
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- </select>
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- </div>
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- <div class="control" id="animations_control">
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- Animations
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- <div class="controlValue"><input type="checkbox" checked onclick="toggleAnimations();">Play</input></div>
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- </div>
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+ <div class="control" id="animations_control">
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+ Animations
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+ <div class="controlValue"><input type="checkbox" checked onclick="toggleAnimations();">Play</input></div>
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</div>
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- <script src="../build/three.min.js"></script>
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- <script src="js/controls/OrbitControls.js"></script>
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- <script src="js/loaders/gltf/glTF-parser.js"></script>
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- <script src="js/loaders/gltf/glTFLoader.js"></script>
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- <script src="js/loaders/gltf/glTFLoaderUtils.js"></script>
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- <script src="js/loaders/gltf/glTFAnimation.js"></script>
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-
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- <script>
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- var orbitControls = null;
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- var container, camera, scene, renderer, loader;
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-
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- var cameraIndex = 0;
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+ </div>
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+ <script src="../build/three.min.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/gltf/glTF-parser.js"></script>
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+ <script src="js/loaders/gltf/glTFLoader.js"></script>
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+ <script src="js/loaders/gltf/glTFLoaderUtils.js"></script>
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+ <script src="js/loaders/gltf/glTFAnimation.js"></script>
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+
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+ <script>
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+ var orbitControls = null;
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+ var container, camera, scene, renderer, loader;
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+
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+ var cameraIndex = 0;
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var cameras = [];
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var cameraNames = [];
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var defaultCamera = null;
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var gltf = null;
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-
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+
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function onload() {
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window.addEventListener( 'resize', onWindowResize, false );
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- document.addEventListener( 'keypress',
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- function(e) { onKeyPress(e); }, false );
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-
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- buildSceneList();
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- switchScene(0);
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- animate();
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-
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- }
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-
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- function initScene(index) {
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- container = document.getElementById( 'container' );
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-
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- scene = new THREE.Scene();
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-
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- defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
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-
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- //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
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- scene.add( defaultCamera );
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- camera = defaultCamera;
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-
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- var sceneInfo = sceneList[index];
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-
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- var spot1 = null;
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- if (sceneInfo.addLights) {
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-
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- var ambient = new THREE.AmbientLight( 0x888888 );
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- scene.add( ambient );
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-
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- var directionalLight = new THREE.DirectionalLight( 0xdddddd );
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- directionalLight.position.set( 0, -1, 1 ).normalize();
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- scene.add( directionalLight );
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-
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- spot1 = new THREE.SpotLight( 0xffffff, 1 );
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- spot1.position.set( -100, 200, 100 );
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- spot1.target.position.set( 0, 0, 0 );
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-
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- if (sceneInfo.shadows) {
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-
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- spot1.shadowCameraNear = 1;
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- spot1.shadowCameraFar = 1024;
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- spot1.castShadow = true;
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- spot1.shadowDarkness = 0.3;
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- spot1.shadowBias = 0.0001;
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- spot1.shadowMapWidth = 2048;
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- spot1.shadowMapHeight = 2048;
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- }
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- scene.add( spot1 );
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- }
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-
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- // RENDERER
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-
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- renderer = new THREE.WebGLRenderer({antialias:true});
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+ document.addEventListener( 'keypress', function(e) { onKeyPress(e); }, false );
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+
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+ buildSceneList();
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+ switchScene(0);
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+ animate();
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+
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+ }
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+
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+ function initScene(index) {
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+
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+ container = document.getElementById( 'container' );
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+
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+ scene = new THREE.Scene();
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+
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+ defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
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+
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+ //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
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+ scene.add( defaultCamera );
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+ camera = defaultCamera;
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+
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+ var sceneInfo = sceneList[index];
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+
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+ var spot1 = null;
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+
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+ if (sceneInfo.addLights) {
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+
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+ var ambient = new THREE.AmbientLight( 0x888888 );
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+ scene.add( ambient );
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xdddddd );
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+ directionalLight.position.set( 0, -1, 1 ).normalize();
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+ scene.add( directionalLight );
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+
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+ spot1 = new THREE.SpotLight( 0xffffff, 1 );
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+ spot1.position.set( -100, 200, 100 );
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+ spot1.target.position.set( 0, 0, 0 );
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+
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+ if (sceneInfo.shadows) {
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+
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+ spot1.shadowCameraNear = 1;
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+ spot1.shadowCameraFar = 1024;
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+ spot1.castShadow = true;
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+ spot1.shadowDarkness = 0.3;
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+ spot1.shadowBias = 0.0001;
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+ spot1.shadowMapWidth = 2048;
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+ spot1.shadowMapHeight = 2048;
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+ }
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+ scene.add( spot1 );
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+ }
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+
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+ // RENDERER
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+
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+ renderer = new THREE.WebGLRenderer({antialias:true});
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renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ if (sceneInfo.shadows) {
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+ renderer.shadowMap.enabled = true;
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+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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+ }
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- if (sceneInfo.shadows) {
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- renderer.shadowMap.enabled = true;
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- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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- }
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+ container.appendChild( renderer.domElement );
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- container.appendChild( renderer.domElement );
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+ var ground = null;
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- var ground = null;
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if (sceneInfo.addGround) {
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- var groundMaterial = new THREE.MeshPhongMaterial({
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- color: 0xFFFFFF,
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- shading: THREE.SmoothShading,
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- });
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- ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(1024, 1024), groundMaterial);
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-
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- if (sceneInfo.shadows) {
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- ground.receiveShadow = true;
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- }
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-
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- if (sceneInfo.groundPos) {
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- ground.position.copy(sceneInfo.groundPos);
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- }
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- else {
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- ground.position.z = -70;
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- }
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- ground.rotation.x = -Math.PI / 2;
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-
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- scene.add(ground);
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+ var groundMaterial = new THREE.MeshPhongMaterial({
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+ color: 0xFFFFFF,
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+ shading: THREE.SmoothShading,
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+ });
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+ ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(1024, 1024), groundMaterial);
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+
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+ if (sceneInfo.shadows) {
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+ ground.receiveShadow = true;
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+ }
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+
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+ if (sceneInfo.groundPos) {
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+ ground.position.copy(sceneInfo.groundPos);
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+ } else {
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+ ground.position.z = -70;
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+ }
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+
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+ ground.rotation.x = -Math.PI / 2;
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+
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+ scene.add(ground);
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}
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-
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- loader = new THREE.glTFLoader;
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-
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- var loadStartTime = Date.now();
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- var status = document.getElementById("status");
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- status.innerHTML = "Loading...";
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- loader.load( sceneInfo.url, function(data) {
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-
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- gltf = data;
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-
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- var object = gltf.scene;
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-
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- var loadEndTime = Date.now();
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-
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- var loadTime = (loadEndTime - loadStartTime) / 1000;
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-
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- status.innerHTML = "Load time: " + loadTime.toFixed(2) + " seconds.";
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-
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- if (sceneInfo.cameraPos)
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- defaultCamera.position.copy(sceneInfo.cameraPos);
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-
|
|
|
- if (sceneInfo.center) {
|
|
|
- orbitControls.center.copy(sceneInfo.center);
|
|
|
- }
|
|
|
-
|
|
|
- if (sceneInfo.objectPosition) {
|
|
|
- object.position.copy(sceneInfo.objectPosition);
|
|
|
-
|
|
|
- if (spot1) {
|
|
|
- spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
|
|
|
- spot1.target.position.copy(sceneInfo.objectPosition);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (sceneInfo.objectRotation)
|
|
|
- object.rotation.copy(sceneInfo.objectRotation);
|
|
|
-
|
|
|
- if (sceneInfo.objectScale)
|
|
|
- object.scale.copy(sceneInfo.objectScale);
|
|
|
-
|
|
|
- cameraIndex = 0;
|
|
|
- cameras = [];
|
|
|
- cameraNames = [];
|
|
|
- if (gltf.cameras && gltf.cameras.length)
|
|
|
- {
|
|
|
- var i, len = gltf.cameras.length;
|
|
|
- for (i = 0; i < len; i++)
|
|
|
- {
|
|
|
- var addCamera = true;
|
|
|
- var cameraName = gltf.cameras[i].parent.name;
|
|
|
- if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
|
|
|
- addCamera = false;
|
|
|
- }
|
|
|
-
|
|
|
- if (addCamera) {
|
|
|
- cameraNames.push(cameraName);
|
|
|
- cameras.push(gltf.cameras[i]);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- updateCamerasList();
|
|
|
- switchCamera(1);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- updateCamerasList();
|
|
|
- switchCamera(0);
|
|
|
- }
|
|
|
-
|
|
|
- if (gltf.animations && gltf.animations.length) {
|
|
|
- var i, len = gltf.animations.length;
|
|
|
- for (i = 0; i < len; i++) {
|
|
|
- var animation = gltf.animations[i];
|
|
|
- animation.loop = true;
|
|
|
- // There's .3333 seconds junk at the tail of the Monster animation that
|
|
|
- // keeps it from looping cleanly. Clip it at 3 seconds
|
|
|
- if (sceneInfo.animationTime)
|
|
|
- animation.duration = sceneInfo.animationTime;
|
|
|
- animation.play();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- scene.add( object );
|
|
|
- onWindowResize();
|
|
|
-
|
|
|
- });
|
|
|
-
|
|
|
- orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
|
|
|
- }
|
|
|
+
|
|
|
+ loader = new THREE.glTFLoader;
|
|
|
+
|
|
|
+ var loadStartTime = Date.now();
|
|
|
+ var status = document.getElementById("status");
|
|
|
+ status.innerHTML = "Loading...";
|
|
|
+ loader.load( sceneInfo.url, function(data) {
|
|
|
+
|
|
|
+ gltf = data;
|
|
|
+
|
|
|
+ var object = gltf.scene;
|
|
|
+
|
|
|
+ var loadEndTime = Date.now();
|
|
|
+
|
|
|
+ var loadTime = (loadEndTime - loadStartTime) / 1000;
|
|
|
+
|
|
|
+ status.innerHTML = "Load time: " + loadTime.toFixed(2) + " seconds.";
|
|
|
+
|
|
|
+ if (sceneInfo.cameraPos)
|
|
|
+ defaultCamera.position.copy(sceneInfo.cameraPos);
|
|
|
+
|
|
|
+ if (sceneInfo.center) {
|
|
|
+ orbitControls.center.copy(sceneInfo.center);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (sceneInfo.objectPosition) {
|
|
|
+ object.position.copy(sceneInfo.objectPosition);
|
|
|
+
|
|
|
+ if (spot1) {
|
|
|
+ spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
|
|
|
+ spot1.target.position.copy(sceneInfo.objectPosition);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (sceneInfo.objectRotation)
|
|
|
+ object.rotation.copy(sceneInfo.objectRotation);
|
|
|
+
|
|
|
+ if (sceneInfo.objectScale)
|
|
|
+ object.scale.copy(sceneInfo.objectScale);
|
|
|
+
|
|
|
+ cameraIndex = 0;
|
|
|
+ cameras = [];
|
|
|
+ cameraNames = [];
|
|
|
+
|
|
|
+ if (gltf.cameras && gltf.cameras.length) {
|
|
|
+
|
|
|
+ var i, len = gltf.cameras.length;
|
|
|
+
|
|
|
+ for (i = 0; i < len; i++) {
|
|
|
+
|
|
|
+ var addCamera = true;
|
|
|
+ var cameraName = gltf.cameras[i].parent.name;
|
|
|
+
|
|
|
+ if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
|
|
|
+ addCamera = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (addCamera) {
|
|
|
+ cameraNames.push(cameraName);
|
|
|
+ cameras.push(gltf.cameras[i]);
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ updateCamerasList();
|
|
|
+ switchCamera(1);
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ updateCamerasList();
|
|
|
+ switchCamera(0);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (gltf.animations && gltf.animations.length) {
|
|
|
+
|
|
|
+ var i, len = gltf.animations.length;
|
|
|
+ for (i = 0; i < len; i++) {
|
|
|
+ var animation = gltf.animations[i];
|
|
|
+ animation.loop = true;
|
|
|
+ // There's .3333 seconds junk at the tail of the Monster animation that
|
|
|
+ // keeps it from looping cleanly. Clip it at 3 seconds
|
|
|
+ if (sceneInfo.animationTime)
|
|
|
+ animation.duration = sceneInfo.animationTime;
|
|
|
+ animation.play();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ scene.add( object );
|
|
|
+ onWindowResize();
|
|
|
+
|
|
|
+ });
|
|
|
+
|
|
|
+ orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
function onWindowResize() {
|
|
|
|
|
|
defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
|
|
|
defaultCamera.updateProjectionMatrix();
|
|
|
-
|
|
|
+
|
|
|
var i, len = cameras.length;
|
|
|
- for (i = 0; i < len; i++) // just do it for default
|
|
|
- {
|
|
|
+
|
|
|
+ for (i = 0; i < len; i++) { // just do it for default
|
|
|
cameras[i].aspect = container.offsetWidth / container.offsetHeight;
|
|
|
cameras[i].updateProjectionMatrix();
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
}
|
|
|
|
|
|
- function animate() {
|
|
|
- requestAnimationFrame( animate );
|
|
|
- THREE.glTFAnimator.update();
|
|
|
- if (cameraIndex == 0)
|
|
|
- orbitControls.update();
|
|
|
- render();
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
+ function animate() {
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+ THREE.glTFAnimator.update();
|
|
|
+ if (cameraIndex == 0)
|
|
|
+ orbitControls.update();
|
|
|
+ render();
|
|
|
+ }
|
|
|
|
|
|
- renderer.render( scene, camera );
|
|
|
- }
|
|
|
+ function render() {
|
|
|
+ renderer.render( scene, camera );
|
|
|
+ }
|
|
|
|
|
|
-
|
|
|
-
|
|
|
function onKeyPress(event) {
|
|
|
+
|
|
|
var chr = String.fromCharCode(event.keyCode);
|
|
|
- if (chr == ' ')
|
|
|
- {
|
|
|
+
|
|
|
+ if (chr == ' ') {
|
|
|
+
|
|
|
index = cameraIndex + 1;
|
|
|
if (index > cameras.length)
|
|
|
- index = 0;
|
|
|
+ index = 0;
|
|
|
switchCamera(index);
|
|
|
- }
|
|
|
- else {
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
var index = parseInt(chr);
|
|
|
- if (!isNaN(index) && (index <= cameras.length)) {
|
|
|
+ if (!isNaN(index) && (index <= cameras.length)) {
|
|
|
switchCamera(index);
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
|
|
|
- var sceneList =
|
|
|
- [
|
|
|
- { name : "Monster", url : "./models/gltf/monster/monster.json",
|
|
|
- cameraPos: new THREE.Vector3(30, 10, 70),
|
|
|
- objectScale: new THREE.Vector3(0.01, 0.01, 0.01),
|
|
|
- objectPosition: new THREE.Vector3(0, 1, 0),
|
|
|
- objectRotation: new THREE.Euler(-Math.PI / 2, 0, -Math.PI / 2),
|
|
|
- animationTime: 3,
|
|
|
- addLights:true,
|
|
|
- shadows:true,
|
|
|
- addGround:true },
|
|
|
- { name : "Duck", url : "./models/gltf/duck/duck.json",
|
|
|
- cameraPos: new THREE.Vector3(0, 30, -50),
|
|
|
- objectScale: new THREE.Vector3(0.1, 0.1, 0.1),
|
|
|
- addLights:true,
|
|
|
- addGround:true,
|
|
|
- shadows:true },
|
|
|
- ];
|
|
|
-
|
|
|
- function buildSceneList()
|
|
|
- {
|
|
|
+ var sceneList = [
|
|
|
+ {
|
|
|
+ name : "Monster", url : "./models/gltf/monster/monster.json",
|
|
|
+ cameraPos: new THREE.Vector3(30, 10, 70),
|
|
|
+ objectScale: new THREE.Vector3(0.01, 0.01, 0.01),
|
|
|
+ objectPosition: new THREE.Vector3(0, 1, 0),
|
|
|
+ objectRotation: new THREE.Euler(-Math.PI / 2, 0, -Math.PI / 2),
|
|
|
+ animationTime: 3,
|
|
|
+ addLights:true,
|
|
|
+ shadows:true,
|
|
|
+ addGround:true
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name : "Duck", url : "./models/gltf/duck/duck.json",
|
|
|
+ cameraPos: new THREE.Vector3(0, 30, -50),
|
|
|
+ objectScale: new THREE.Vector3(0.1, 0.1, 0.1),
|
|
|
+ addLights:true,
|
|
|
+ addGround:true,
|
|
|
+ shadows:true
|
|
|
+ }
|
|
|
+ ];
|
|
|
+
|
|
|
+ function buildSceneList() {
|
|
|
+
|
|
|
var elt = document.getElementById('scenes_list');
|
|
|
+
|
|
|
while( elt.hasChildNodes() ){
|
|
|
- elt.removeChild(elt.lastChild);
|
|
|
+ elt.removeChild(elt.lastChild);
|
|
|
}
|
|
|
|
|
|
var i, len = sceneList.length;
|
|
|
- for (i = 0; i < len; i++)
|
|
|
- {
|
|
|
+
|
|
|
+ for (i = 0; i < len; i++) {
|
|
|
option = document.createElement("option");
|
|
|
option.text=sceneList[i].name;
|
|
|
elt.add(option);
|
|
|
- }
|
|
|
+ }
|
|
|
+
|
|
|
}
|
|
|
-
|
|
|
- function switchScene(index)
|
|
|
- {
|
|
|
+
|
|
|
+ function switchScene(index) {
|
|
|
+
|
|
|
cleanup();
|
|
|
initScene(index);
|
|
|
var elt = document.getElementById('scenes_list');
|
|
|
elt.selectedIndex = index;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
- function selectScene()
|
|
|
- {
|
|
|
- var select = document.getElementById("scenes_list");
|
|
|
- var index = select.selectedIndex;
|
|
|
- if (index >= 0)
|
|
|
- {
|
|
|
+ function selectScene() {
|
|
|
+
|
|
|
+ var select = document.getElementById("scenes_list");
|
|
|
+ var index = select.selectedIndex;
|
|
|
+
|
|
|
+ if (index >= 0) {
|
|
|
switchScene(index);
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
-
|
|
|
- function switchCamera(index)
|
|
|
- {
|
|
|
+
|
|
|
+ function switchCamera(index) {
|
|
|
+
|
|
|
cameraIndex = index;
|
|
|
-
|
|
|
+
|
|
|
if (cameraIndex == 0) {
|
|
|
camera = defaultCamera;
|
|
|
}
|
|
|
+
|
|
|
if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
|
|
|
camera = cameras[cameraIndex - 1];
|
|
|
}
|
|
|
|
|
|
var elt = document.getElementById('cameras_list');
|
|
|
- elt.selectedIndex = cameraIndex;
|
|
|
+ elt.selectedIndex = cameraIndex;
|
|
|
+
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
function updateCamerasList() {
|
|
|
+
|
|
|
var elt = document.getElementById('cameras_list');
|
|
|
+
|
|
|
while( elt.hasChildNodes() ){
|
|
|
- elt.removeChild(elt.lastChild);
|
|
|
+ elt.removeChild(elt.lastChild);
|
|
|
}
|
|
|
|
|
|
option = document.createElement("option");
|
|
|
option.text="[default]";
|
|
|
elt.add(option);
|
|
|
-
|
|
|
+
|
|
|
var i, len = cameraNames.length;
|
|
|
- for (i = 0; i < len; i++)
|
|
|
- {
|
|
|
+
|
|
|
+ for (i = 0; i < len; i++) {
|
|
|
option = document.createElement("option");
|
|
|
option.text=cameraNames[i];
|
|
|
elt.add(option);
|
|
|
- }
|
|
|
+ }
|
|
|
+
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
function selectCamera() {
|
|
|
- var select = document.getElementById("cameras_list");
|
|
|
- var index = select.selectedIndex;
|
|
|
- if (index >= 0)
|
|
|
- {
|
|
|
+
|
|
|
+ var select = document.getElementById("cameras_list");
|
|
|
+ var index = select.selectedIndex;
|
|
|
+
|
|
|
+ if (index >= 0) {
|
|
|
switchCamera(index);
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
|
|
|
function toggleAnimations() {
|
|
|
+
|
|
|
var i, len = gltf.animations.length;
|
|
|
+
|
|
|
for (i = 0; i < len; i++) {
|
|
|
+
|
|
|
var animation = gltf.animations[i];
|
|
|
+
|
|
|
if (animation.running) {
|
|
|
animation.stop();
|
|
|
- }
|
|
|
- else {
|
|
|
+ } else {
|
|
|
animation.play();
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
|
|
|
function cleanup() {
|
|
|
|
|
|
- if (container && renderer)
|
|
|
- {
|
|
|
+ if (container && renderer) {
|
|
|
container.removeChild(renderer.domElement);
|
|
|
}
|
|
|
|
|
@@ -474,21 +503,23 @@
|
|
|
cameras = [];
|
|
|
cameraNames = [];
|
|
|
defaultCamera = null;
|
|
|
-
|
|
|
+
|
|
|
if (!loader || !gltf.animations)
|
|
|
return;
|
|
|
-
|
|
|
+
|
|
|
var i, len = gltf.animations.length;
|
|
|
+
|
|
|
for (i = 0; i < len; i++) {
|
|
|
var animation = gltf.animations[i];
|
|
|
if (animation.running) {
|
|
|
animation.stop();
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
-
|
|
|
- onload();
|
|
|
- </script>
|
|
|
|
|
|
- </body>
|
|
|
+ onload();
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
</html>
|