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Examples: Restore old look of ico-spheres.

Mugen87 4 年之前
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+ 1 - 1
examples/jsm/offscreen/scene.js

@@ -22,7 +22,7 @@ function init( canvas, width, height, pixelRatio, path ) {
 
 		var texture = new THREE.CanvasTexture( imageBitmap );
 
-		var geometry = new THREE.IcosahedronBufferGeometry( 5, 3 );
+		var geometry = new THREE.IcosahedronBufferGeometry( 5, 8 );
 		var materials = [
 			new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),

+ 1 - 1
examples/physics_ammo_instancing.html

@@ -88,7 +88,7 @@
 
 				// Spheres
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 3 );
 				spheres = new THREE.InstancedMesh( geometry, material, 100 );
 				spheres.castShadow = true;
 				spheres.receiveShadow = true;

+ 1 - 1
examples/webgl_instancing_raycast.html

@@ -45,7 +45,7 @@
 				light.position.set( - 1, - 1.5, - 1 );
 				scene.add( light );
 
-				var geometry = new THREE.IcosahedronGeometry( 0.5, 2 );
+				var geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
 				var material = new THREE.MeshPhongMaterial();
 
 				mesh = new THREE.InstancedMesh( geometry, material, count );

+ 1 - 1
examples/webgl_loader_pdb.html

@@ -180,7 +180,7 @@
 					var json = pdb.json;
 
 					var boxGeometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
-					var sphereGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
+					var sphereGeometry = new THREE.IcosahedronBufferGeometry( 1, 3 );
 
 					geometryAtoms.computeBoundingBox();
 					geometryAtoms.boundingBox.getCenter( offset ).negate();

+ 1 - 1
examples/webgl_materials_cubemap_dynamic.html

@@ -82,7 +82,7 @@
 					reflectivity: 1
 				} );
 
-				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
+				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 8 ), material );
 				scene.add( sphere );
 
 				cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );

+ 1 - 1
examples/webgl_materials_envmaps.html

@@ -62,7 +62,7 @@
 
 				//
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 400, 4 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 400, 15 );
 				sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
 				sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
 				scene.add( sphereMesh );

+ 1 - 1
examples/webgl_multiple_scenes_comparison.html

@@ -87,7 +87,7 @@
 
 			function initMeshes() {
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 1, 3 );
 
 				var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
 				sceneL.add( mesh );

+ 1 - 1
examples/webgl_postprocessing_unreal_bloom_selective.html

@@ -222,7 +222,7 @@
 				scene.traverse( disposeMaterial );
 				scene.children.length = 0;
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 1, 4 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 1, 15 );
 
 				for ( var i = 0; i < 50; i ++ ) {
 

+ 1 - 1
examples/webxr_vr_ballshooter.html

@@ -57,7 +57,7 @@
 				light.position.set( 1, 1, 1 ).normalize();
 				scene.add( light );
 
-				var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( radius, 3 );
 
 				for ( var i = 0; i < 200; i ++ ) {
 

+ 1 - 1
examples/webxr_vr_dragging.html

@@ -77,7 +77,7 @@
 					new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
 					new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
 					new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
-					new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
+					new THREE.IcosahedronBufferGeometry( 0.2, 8 ),
 					new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
 				];
 

+ 1 - 1
examples/webxr_vr_paint.html

@@ -146,7 +146,7 @@
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var mesh = new THREE.Mesh( geometry, material );
 
-				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
+				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 3 ) );
 				pivot.name = 'pivot';
 				pivot.position.z = - 0.05;
 				mesh.add( pivot );

+ 1 - 1
examples/webxr_vr_sculpt.html

@@ -121,7 +121,7 @@
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var mesh = new THREE.Mesh( geometry, material );
 
-				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
+				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 3 ) );
 				pivot.name = 'pivot';
 				pivot.position.z = - 0.05;
 				mesh.add( pivot );