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Examples: Restore old look of ico-spheres.

Mugen87 il y a 4 ans
Parent
commit
94dc1c40a9

+ 1 - 1
examples/jsm/offscreen/scene.js

@@ -22,7 +22,7 @@ function init( canvas, width, height, pixelRatio, path ) {
 
 
 		var texture = new THREE.CanvasTexture( imageBitmap );
 		var texture = new THREE.CanvasTexture( imageBitmap );
 
 
-		var geometry = new THREE.IcosahedronBufferGeometry( 5, 3 );
+		var geometry = new THREE.IcosahedronBufferGeometry( 5, 8 );
 		var materials = [
 		var materials = [
 			new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),

+ 1 - 1
examples/physics_ammo_instancing.html

@@ -88,7 +88,7 @@
 
 
 				// Spheres
 				// Spheres
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 3 );
 				spheres = new THREE.InstancedMesh( geometry, material, 100 );
 				spheres = new THREE.InstancedMesh( geometry, material, 100 );
 				spheres.castShadow = true;
 				spheres.castShadow = true;
 				spheres.receiveShadow = true;
 				spheres.receiveShadow = true;

+ 1 - 1
examples/webgl_instancing_raycast.html

@@ -45,7 +45,7 @@
 				light.position.set( - 1, - 1.5, - 1 );
 				light.position.set( - 1, - 1.5, - 1 );
 				scene.add( light );
 				scene.add( light );
 
 
-				var geometry = new THREE.IcosahedronGeometry( 0.5, 2 );
+				var geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
 				var material = new THREE.MeshPhongMaterial();
 				var material = new THREE.MeshPhongMaterial();
 
 
 				mesh = new THREE.InstancedMesh( geometry, material, count );
 				mesh = new THREE.InstancedMesh( geometry, material, count );

+ 1 - 1
examples/webgl_loader_pdb.html

@@ -180,7 +180,7 @@
 					var json = pdb.json;
 					var json = pdb.json;
 
 
 					var boxGeometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
 					var boxGeometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
-					var sphereGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
+					var sphereGeometry = new THREE.IcosahedronBufferGeometry( 1, 3 );
 
 
 					geometryAtoms.computeBoundingBox();
 					geometryAtoms.computeBoundingBox();
 					geometryAtoms.boundingBox.getCenter( offset ).negate();
 					geometryAtoms.boundingBox.getCenter( offset ).negate();

+ 1 - 1
examples/webgl_materials_cubemap_dynamic.html

@@ -82,7 +82,7 @@
 					reflectivity: 1
 					reflectivity: 1
 				} );
 				} );
 
 
-				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
+				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 8 ), material );
 				scene.add( sphere );
 				scene.add( sphere );
 
 
 				cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
 				cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );

+ 1 - 1
examples/webgl_materials_envmaps.html

@@ -62,7 +62,7 @@
 
 
 				//
 				//
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 400, 4 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 400, 15 );
 				sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
 				sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
 				sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
 				sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
 				scene.add( sphereMesh );
 				scene.add( sphereMesh );

+ 1 - 1
examples/webgl_multiple_scenes_comparison.html

@@ -87,7 +87,7 @@
 
 
 			function initMeshes() {
 			function initMeshes() {
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 1, 3 );
 
 
 				var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
 				var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
 				sceneL.add( mesh );
 				sceneL.add( mesh );

+ 1 - 1
examples/webgl_postprocessing_unreal_bloom_selective.html

@@ -222,7 +222,7 @@
 				scene.traverse( disposeMaterial );
 				scene.traverse( disposeMaterial );
 				scene.children.length = 0;
 				scene.children.length = 0;
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 1, 4 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 1, 15 );
 
 
 				for ( var i = 0; i < 50; i ++ ) {
 				for ( var i = 0; i < 50; i ++ ) {
 
 

+ 1 - 1
examples/webxr_vr_ballshooter.html

@@ -57,7 +57,7 @@
 				light.position.set( 1, 1, 1 ).normalize();
 				light.position.set( 1, 1, 1 ).normalize();
 				scene.add( light );
 				scene.add( light );
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( radius, 3 );
 
 
 				for ( var i = 0; i < 200; i ++ ) {
 				for ( var i = 0; i < 200; i ++ ) {
 
 

+ 1 - 1
examples/webxr_vr_dragging.html

@@ -77,7 +77,7 @@
 					new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
 					new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
 					new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
 					new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
 					new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
 					new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
-					new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
+					new THREE.IcosahedronBufferGeometry( 0.2, 8 ),
 					new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
 					new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
 				];
 				];
 
 

+ 1 - 1
examples/webxr_vr_paint.html

@@ -146,7 +146,7 @@
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var mesh = new THREE.Mesh( geometry, material );
 				var mesh = new THREE.Mesh( geometry, material );
 
 
-				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
+				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 3 ) );
 				pivot.name = 'pivot';
 				pivot.name = 'pivot';
 				pivot.position.z = - 0.05;
 				pivot.position.z = - 0.05;
 				mesh.add( pivot );
 				mesh.add( pivot );

+ 1 - 1
examples/webxr_vr_sculpt.html

@@ -121,7 +121,7 @@
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var mesh = new THREE.Mesh( geometry, material );
 				var mesh = new THREE.Mesh( geometry, material );
 
 
-				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
+				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 3 ) );
 				pivot.name = 'pivot';
 				pivot.name = 'pivot';
 				pivot.position.z = - 0.05;
 				pivot.position.z = - 0.05;
 				mesh.add( pivot );
 				mesh.add( pivot );