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@@ -7,12 +7,12 @@
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//------------------------------------------------------------------------------
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var WEBGL_CONSTANTS = {
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POINTS: 0x0000,
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- LINES: 0x0001,
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- LINE_LOOP: 0x0002,
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- LINE_STRIP: 0x0003,
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- TRIANGLES: 0x0004,
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- TRIANGLE_STRIP: 0x0005,
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- TRIANGLE_FAN: 0x0006,
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+ LINES: 0x0001,
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+ LINE_LOOP: 0x0002,
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+ LINE_STRIP: 0x0003,
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+ TRIANGLES: 0x0004,
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+ TRIANGLE_STRIP: 0x0005,
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+ TRIANGLE_FAN: 0x0006,
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UNSIGNED_BYTE: 0x1401,
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UNSIGNED_SHORT: 0x1403,
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@@ -22,21 +22,21 @@ var WEBGL_CONSTANTS = {
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ELEMENT_ARRAY_BUFFER: 0x8893,
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NEAREST: 0x2600,
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- LINEAR: 0x2601,
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- NEAREST_MIPMAP_NEAREST: 0x2700,
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- LINEAR_MIPMAP_NEAREST: 0x2701,
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- NEAREST_MIPMAP_LINEAR: 0x2702,
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- LINEAR_MIPMAP_LINEAR: 0x2703
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+ LINEAR: 0x2601,
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+ NEAREST_MIPMAP_NEAREST: 0x2700,
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+ LINEAR_MIPMAP_NEAREST: 0x2701,
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+ NEAREST_MIPMAP_LINEAR: 0x2702,
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+ LINEAR_MIPMAP_LINEAR: 0x2703
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};
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var THREE_TO_WEBGL = {
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// @TODO Replace with computed property name [THREE.*] when available on es6
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- 0x2600: THREE.NearestFilter,
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- 0x2601: THREE.LinearFilter,
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- 0x2700: THREE.NearestMipMapNearestFilter,
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- 0x2701: THREE.LinearMipMapNearestFilter,
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- 0x2702: THREE.NearestMipMapLinearFilter,
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- 0x2703: THREE.LinearMipMapLinearFilter
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+ 1003: WEBGL_CONSTANTS.NEAREST,
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+ 1004: WEBGL_CONSTANTS.LINEAR,
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+ 1005: WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST,
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+ 1006: WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST,
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+ 1007: WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR,
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+ 1008: WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR
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};
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//------------------------------------------------------------------------------
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