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@@ -161,11 +161,11 @@
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// Lights
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- scene.add( new THREE.AmbientLight( 0x222222 ) );
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+ //scene.add( new THREE.AmbientLight( 0x222222 ) );
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- var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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- directionalLight.position.set( 1, 1, 1 ).normalize();
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- scene.add( directionalLight );
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+ //var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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+ //directionalLight.position.set( 1, 1, 1 ).normalize();
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+ //scene.add( directionalLight );
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var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
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particleLight.add( pointLight );
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