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@@ -1300,6 +1300,8 @@ THREE.ShaderChunk = {
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" mat4 skinMatrix = skinWeight.x * boneMatX;",
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" mat4 skinMatrix = skinWeight.x * boneMatX;",
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" skinMatrix += skinWeight.y * boneMatY;",
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" skinMatrix += skinWeight.y * boneMatY;",
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+ " skinMatrix += skinWeight.z * boneMatZ;",
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+ " skinMatrix += skinWeight.w * boneMatW;",
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" #ifdef USE_MORPHNORMALS",
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" #ifdef USE_MORPHNORMALS",
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@@ -1652,4 +1654,4 @@ THREE.ShaderChunk = {
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].join("\n")
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].join("\n")
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-};
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+};
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