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SkinnedMesh: Correct Typo

Mugen87 8 years ago
parent
commit
97de6b48f5
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/objects/SkinnedMesh.js

+ 2 - 2
src/objects/SkinnedMesh.js

@@ -88,7 +88,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
 
 
 		}
 		}
 
 
-		// now the bones are part of the scene graph and children of the skinned mesh
+		// now the bones are part of the scene graph and children of the skinned mesh.
 		// let's update the corresponding matrices
 		// let's update the corresponding matrices
 
 
 		this.updateMatrixWorld( true );
 		this.updateMatrixWorld( true );
@@ -193,7 +193,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
 
 
 		} else {
 		} else {
 
 
-			console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode );
+			console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
 
 
 		}
 		}