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@@ -88,7 +88,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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}
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}
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- // now the bones are part of the scene graph and children of the skinned mesh
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+ // now the bones are part of the scene graph and children of the skinned mesh.
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// let's update the corresponding matrices
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// let's update the corresponding matrices
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this.updateMatrixWorld( true );
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this.updateMatrixWorld( true );
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@@ -193,7 +193,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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} else {
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} else {
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- console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode );
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+ console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
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}
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}
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